Category Archives: Game Meta

Why not to Purely Farm/Grind Rank Experience

Introduction

I have been receiving many questions over the past few months about what is the best way to power-level or grind up rank experience. Truth be told, the best avenues are utilizing Ganesha 3071 paired with either another Ganesha or a stronger multiplier leader and mowing through content. However, the most common place this occurs is Monday Dungeon and this is actually a terrible waste overall. For myself, I have never played dungeons with the sole purpose of Rank Experience outside of the stone acquisition or acquiring the last few points of experience for a rank up.

Each subsequent rank up increases the experience required for the next level and by rushing through, you are losing out on numerous opportunities to develop and actually progress within Puzzle and Dragons.

This article will focus on why purely farming rank experience is a poor investment of your stamina along with the justifications to this stance. While there are some exceptions, it is largely a poor avenue of stamina spending for the average player.

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What is rank farming

Rank farming is essentially what it sounds like: repeatedly playing a dungeon that has an exceptionally high rank experience to stamina ratio. Often times, these dungeons are meant to be fast and easy to play and can help players rank up at an unprecedented rate.

Unfortunately, there are actually many drawbacks to ranking up this fast as you often waste stamina, lose out on actual puzzling skills, losing out on the opportunity to develop your monster box, hitting a wall faster, and the inability to chain rank ups from valuable dungeons. Continue reading Why not to Purely Farm/Grind Rank Experience

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Teams everyone should have in Puzzle and Dragons

Introduction

Puzzle and Dragons is a diverse and complex game with countless team composition possibilities. It can become quite overwhelming trying to plan out your team rosters along with adjusting for each specific dungeon. Furthermore, you will want to optimize your farming efficiency as well as making yourself more appealing to coop partners for guerrilla dungeons.

This article will discuss the types of teams I feel that every player should strive towards as well as providing suggestions as to where to invest your resources (plus eggs, latents, inherits).

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Why bother having more than one team?

Puzzle and Dragons is a game that has a lot of repetition as you are often required to continuously play the same dungeon over and over again. This is done for a variety of reasons and eventually, you will want to find the most efficient way possible to clear the dungeon.

There can sometimes be a certain degree of joy or excitement when finding a more optimal way to clear content or your motivation may be to simply reduce the brain power required when playing XYZ dungeon for the 100th time.

Finally, having a variety of teams to choose from can help alleviate boredom as it can inject a new playstyle into your routine; however, I want to focus on teams that will optimize your performance in Puzzle and Dragons. Continue reading Teams everyone should have in Puzzle and Dragons

Meta Snapshot: Killer Awakenings

Introduction

Killer awakenings have been around for some time now and with the introduction of many double Killer cards, players now have the opportunity to deal spectacular damage from a single card. In addition, players are now able to farm for Killer Latents from Arena 3 in order to add additional customization to their monsters.

While having the potential for wonderful burst damage, Killer awakenings do have some drawbacks as it becomes challenging control your damage as they cannot be “turned off.”

This article will discuss how Killer awakenings work, where to use them, their inherit drawbacks, and how the new Latent Tamadras will influence gameplay.

As a side note, Killer damage has been adjusted in game to display a larger white number to indicate the larger damage along with an explosion-like sound.

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What are killer awakenings?

Killer awakenings are a special kind of awakening that allows a monster to deal 3x damage to a particular type of boss. In addition, these killer awakenings can stack if the boss has multiple typings. Thus, a card with both Dragon and Devil Killer awakenings will deal 9x damage to Zaerog Infinity Z8.

God Killer Dragon Killer Devil killer Machine Killer Healer Killer physical killer Balance killer 37 42 44 Continue reading Meta Snapshot: Killer Awakenings

Version 9.6 Update – King Tans Review and Analysis

Introduction

Version 9.6 is one of most highly anticipated patches to come to Puzzle and Dragons as it features numerous overhauls to existing game mechanics as well as introducing to new content. For the most part, this patch has greatly streamlined the Skill Inheritance (now named Assist System) as well as the Skill Up components of the game to reduce frustration and save stamina. In addition, we now have the opportunity to acquire Killer Latent Tamadras along with numerous quality of life improvements.

This article will focus on all the changes that occur through the King Tan system. I will cover the other material in a subsequent article as this has turned out longer than expected. You can read about the Skill Inheritance/Assist System changes HERE.

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King Tans

Skill Inheritance (now known as Assist System) was an effective mechanic that enabled players to add further customization to their teams to better tackle challenging content. However, the system was somewhat cumbersome as you required excessive amounts of Tans to transfer a skill. As such, the Tan process has been removed in order to cut down on the tediousness required.

Tans have been reworked to include a new ultimate evolution that will enable them to help you skill up your monsters. The Skill Up system was often one of the more infuriating aspects of Puzzle and Dragons. Whenever there is an aspect of luck or variance, people will often remember the times they were on the wrong end of the distribution curve regardless if they eventually normalized after numerous attempts. Continue reading Version 9.6 Update – King Tans Review and Analysis

What Makes a Good Leader in Puzzle and Dragons?

Introduction

One of the most popular questions I see floating around the PAD community is “what makes a good leader?” or “is this a strong leader?” Now both of these questions are heavily loaded as the answer generally depends on your subs. A leader, no matter how powerful, is heavily reliant on your team composition, inherits, and plus egg investment.

There are many tier lists available that rank leaders based on various criteria, but they always assume the perfect team (regardless of how rare or hard to pull those monsters are). They also look at how consistent a leader performs in a variety of end game content instead of a single dungeon.

As such, tier lists should be taken with a grain of salt and be used as a starting base to determine if a leader has potential. You should then look up team building guides to see if you have ideal subs in order to successfully run that team.

The purpose of this article will be to further explore what merits a strong leader, what to look for in your monster box, and why consistency is invaluable when playing through harder content.

Being told something good is one thing, but understanding why is more important. You can read this article while thinking of your favourite leader to better understand why they are effective or ineffective.

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Factors that make a leader strong

Forewarning

The tier lists tend to not take player skill into consideration; however, you need to assess your own skill level as you need to be able to actually activate your leader skill on a consistent basis. A prime example of this was when Anubis was floating around on some lists. In theory, this works as his multiplier was at the time the highest available. Unfortunately, very few people could actually activate him on a consistent basis and was misleading to say the least.

In addition to ignoring player skill, tier lists assume the perfect team as that is the most fair way to compare various leaders. However, many of these teams require exotic subs (and inherits) that most players do not own and this will inevitably lead to a less than stellar performance. Continue reading What Makes a Good Leader in Puzzle and Dragons?

Reincarnated Evolution 101

Introduction

In the near future, North America will begin to receive the first wave of Reincarnated evolutions. This is a new type of evolution that provides a new layer of power and I wish to explain the process along with the pros and cons in this article. The thoughts explained below apply to the REM monsters who require an awoken evolution. Moving forward, you may begin to see monsters with the prefix R or Re and that simply designates their reincarnated form.

As a forewarning, you are unable to reverse this process so you must exercise caution before committing to a reincarnated evolution.

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What is a reincarnated evolution?

A reincarnated evolution is a new type of evolution that upgrades an existing awoken evolution. This will increase their rarity (number of stars), grant them a third typing, and retain their original active. In addition, the required materials are easy to obtain, but unlike an ultimate evolution, reincarnation can only occur if your monster is max level.

evo-tree

Forewarning

In the above image, a level 99 Awoken Minerva can be reincarnated with those five masks. She will be unable to revert back to her awoken form and her level will be reset back to 1. This is usually not a problem with the abundant snowglobes or king infestations floating around; however, reincarnated forms require 16 million experience to max level (as opposed to their normal 4 million curve). Continue reading Reincarnated Evolution 101

JP Stream Changes & New Evolutions Review

Introduction

I normally do not provide much thoughts on future JP news as it does not apply to NA for usually 1-2 months. However, the most recent JP stream showcased numerous new evolutions, quality of life changes, and new game mechanics. I wish to take the time to review all of the new things coming to Puzzle and Dragons.

The Final Fantasy buffs will be covered in a separate post and the review will be updated accordingly. I will be reviewing Bleach whenever it is scheduled to come to NA.

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Skill Inheritance changes

Puzzle and Dragons is by nature a grind-oriented game. However, there is fun grinding and there is tedious grinding. GungHo is doing their best to cut down on the more boring aspects so you can focus your stamina playing fun content.

Skill Inheritance has been a well received mechanic and it has given viability for cards that had lackluster bodies and powerful actives. Unfortunately, the process is somewhat costly to perform as each transfer costs 2 million coins and requires 4 tans. The coins were usually not too much of an issue, but collecting the right colour tans is mostly a stamina sink/loss as the dungeon is not fun to play and is more of a chore than pleasure. Continue reading JP Stream Changes & New Evolutions Review