Category Archives: Game Meta

Thoughts on the Upcoming Super Carnival

Introduction

GungHo is releasing a new style of Director’s Carnival and is swapping out the Valkyries to make room for the Gala Exclusives. Normally the Gala Exclusives (Gemstones + Legendary Heroes) are restricted to their respective colour Gala/Carnival and having them all available at once is unique and interesting. However, how ideal is this Carnival when there is no complimentary Godfest and nothing else being featured at bolstered rates?

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Ranking the Gala Exclusives

Lifting directly from my latest Tier List, the Gala Exclusives have the following rankings: Continue reading Thoughts on the Upcoming Super Carnival

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0 Stamina Normals + 4x EXP Descends: What to Expect & how to Maximize your Experience

Challenge Mode Magic Stone clears are resetting soon so do them all now. You should also stock up on coins to purchase Tamadra Infestation as a Stamina dump

Introduction

0 Stamina Normals and 4x EXP Descends are coming to Puzzle and Dragons this month (I do not know the exact date, but it is soon) and this will be a first for NA/EU. Like 4x Technicals, this upcoming Extravagant Easter Event will be a fun filled adventure as we will now effectively have unlimited stamina in to play around with.

This is Fantastic and perhaps the main limiting factor will be how much time you have to dedicate to Puzzle and Dragons during these events.

This article will help provide my thoughts on 0 stamina normals, 4x EXP Descends, suggestions as to where you can spend your stamina as well as various team compositions for tackling Legendary Earth.

One thing I want you to keep in the back of your mind is the dangers of blindly farming rank experience. You can read about that in a different article HERE.

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To Ganesha or not to Ganesha

Before I jump into the events specifically, I want to address the idea of using Ganesha 3071 during these periods of enhanced rewards. Ganesha is the only leader who can increase the rank experience gained when completing a dungeon. This has tremendous applications as you are now able to when you rank up as you are able to modify your experience gains by 1x, 1.5x, or 2.25x based on the number of Ganesha leads you bring. Continue reading 0 Stamina Normals + 4x EXP Descends: What to Expect & how to Maximize your Experience

Was Myr a Bad Idea & My Hopes for the next Farmable Monster

Introduction

Myr Miru has been live in NA/EU for many months now and took the PAD meta by storm. Not only was she the most powerful farmable monster released to date (from a leadership perspective), she was also capable of clearing all of the current content with relative ease. Her debut granted her an effective 4x HP / 49x ATK / 4x RCV that was later buffed to 59x ATK from a later JP stream has set the bar incredibly high in what it takes to become an end game leader as she combined both offensive and defensive capabilities.

While Myr was a blessing for a large portion of the Puzzle and Dragons population, she was also met with harsh criticism as she somewhat invalidated many polished/well developed teams overnight. While it is a frustrating experience to see months of hard work swept aside due to giant leaps in Powercreep, we have to remember that two new and unique aspects occurred at the same time: the heart cross meta and an actually viable farmable card.

What I hope to accomplish with this article is both a review of Myr’s history and current situation along with my hopes for farmable cards moving forward.

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Myr’s debut

Prior to Myr’s release, the heart cross mechanic did exist; however, Continue reading Was Myr a Bad Idea & My Hopes for the next Farmable Monster

Why not to Purely Farm/Grind Rank Experience

Introduction

I have been receiving many questions over the past few months about what is the best way to power-level or grind up rank experience. Truth be told, the best avenues are utilizing Ganesha 3071 paired with either another Ganesha or a stronger multiplier leader and mowing through content. However, the most common place this occurs is Monday Dungeon and this is actually a terrible waste overall. For myself, I have never played dungeons with the sole purpose of Rank Experience outside of the stone acquisition or acquiring the last few points of experience for a rank up.

Each subsequent rank up increases the experience required for the next level and by rushing through, you are losing out on numerous opportunities to develop and actually progress within Puzzle and Dragons.

This article will focus on why purely farming rank experience is a poor investment of your stamina along with the justifications to this stance. While there are some exceptions, it is largely a poor avenue of stamina spending for the average player.

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What is rank farming

Rank farming is essentially what it sounds like: repeatedly playing a dungeon that has an exceptionally high rank experience to stamina ratio. Often times, these dungeons are meant to be fast and easy to play and can help players rank up at an unprecedented rate.

Unfortunately, there are actually many drawbacks to ranking up this fast as you often waste stamina, lose out on actual puzzling skills, losing out on the opportunity to develop your monster box, hitting a wall faster, and the inability to chain rank ups from valuable dungeons. Continue reading Why not to Purely Farm/Grind Rank Experience

Teams everyone should have in Puzzle and Dragons

Introduction

Puzzle and Dragons is a diverse and complex game with countless team composition possibilities. It can become quite overwhelming trying to plan out your team rosters along with adjusting for each specific dungeon. Furthermore, you will want to optimize your farming efficiency as well as making yourself more appealing to coop partners for guerrilla dungeons.

This article will discuss the types of teams I feel that every player should strive towards as well as providing suggestions as to where to invest your resources (plus eggs, latents, inherits).

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Why bother having more than one team?

Puzzle and Dragons is a game that has a lot of repetition as you are often required to continuously play the same dungeon over and over again. This is done for a variety of reasons and eventually, you will want to find the most efficient way possible to clear the dungeon.

There can sometimes be a certain degree of joy or excitement when finding a more optimal way to clear content or your motivation may be to simply reduce the brain power required when playing XYZ dungeon for the 100th time.

Finally, having a variety of teams to choose from can help alleviate boredom as it can inject a new playstyle into your routine; however, I want to focus on teams that will optimize your performance in Puzzle and Dragons. Continue reading Teams everyone should have in Puzzle and Dragons

Meta Snapshot: Killer Awakenings

Introduction

Killer awakenings have been around for some time now and with the introduction of many double Killer cards, players now have the opportunity to deal spectacular damage from a single card. In addition, players are now able to farm for Killer Latents from Arena 3 in order to add additional customization to their monsters.

While having the potential for wonderful burst damage, Killer awakenings do have some drawbacks as it becomes challenging control your damage as they cannot be “turned off.”

This article will discuss how Killer awakenings work, where to use them, their inherit drawbacks, and how the new Latent Tamadras will influence gameplay.

As a side note, Killer damage has been adjusted in game to display a larger white number to indicate the larger damage along with an explosion-like sound.

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What are killer awakenings?

Killer awakenings are a special kind of awakening that allows a monster to deal 3x damage to a particular type of boss. In addition, these killer awakenings can stack if the boss has multiple typings. Thus, a card with both Dragon and Devil Killer awakenings will deal 9x damage to Zaerog Infinity Z8.

God Killer Dragon Killer Devil killer Machine Killer Healer Killer physical killer Balance killer 37 42 44 Continue reading Meta Snapshot: Killer Awakenings

Version 9.6 Update – King Tans Review and Analysis

Introduction

Version 9.6 is one of most highly anticipated patches to come to Puzzle and Dragons as it features numerous overhauls to existing game mechanics as well as introducing to new content. For the most part, this patch has greatly streamlined the Skill Inheritance (now named Assist System) as well as the Skill Up components of the game to reduce frustration and save stamina. In addition, we now have the opportunity to acquire Killer Latent Tamadras along with numerous quality of life improvements.

This article will focus on all the changes that occur through the King Tan system. I will cover the other material in a subsequent article as this has turned out longer than expected. You can read about the Skill Inheritance/Assist System changes HERE.

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King Tans

Skill Inheritance (now known as Assist System) was an effective mechanic that enabled players to add further customization to their teams to better tackle challenging content. However, the system was somewhat cumbersome as you required excessive amounts of Tans to transfer a skill. As such, the Tan process has been removed in order to cut down on the tediousness required.

Tans have been reworked to include a new ultimate evolution that will enable them to help you skill up your monsters. The Skill Up system was often one of the more infuriating aspects of Puzzle and Dragons. Whenever there is an aspect of luck or variance, people will often remember the times they were on the wrong end of the distribution curve regardless if they eventually normalized after numerous attempts. Continue reading Version 9.6 Update – King Tans Review and Analysis