Category Archives: Game Meta

Green Odin and Odin Dragon: New Awoken Skills Bind Clear Active

Introduction

Green Odin Green Odin was once heralded as a heroic leader in Puzzle and Dragons when dungeons had very few mechanics and his damage reduction leader skill reigned supreme. However, time has not been kind to our favourite set of abs as bosses started to have multi-hit mechanics along with requiring a damage multiplier to kill. However, the past few months have seen numerous buffs to Odin that granted him a damage multiplier on top of his reduction shield. Furthermore, both Odin and Odin Dragon Odin Dragon have received a unique upgrade to their active that allows them to fulfill a new niche role.

Video Commentary

As a fair warning, the audio came out louder than usual.

Green Odin at a glance

Green Odin
Green Odin
God / Balance
4,299 HP / 1,303 ATK / 548 RCV
873 Total
Skill Boost Bind Immune Bind Immune Skill Boost Auto heal Auto heal Auto heal Auto heal

Active Skill:
50x ATK on single enemy and recover HP by 15%. 5 turn bind clear. 5 turn awoken skill bind clear.
9 turn CD

Leader Skill:
Reduce damage by 80% if HP is full (only protects against the first hit in multi-hits). Scaling ATK with 4+ wood orbs matched. Max 3.5x at 8+

Pros:

  • High base stats
  • Active has a triple role function: heal, bind and awoken bind clear.
  • Bind Immune
  • 2,000 Auto heal is helpful, especially on heart cross teams
  • Can pair with Awoken Liu Bei A Liu Bei to form a 28x ATK team
  • Unique ability to clear awoken skill binds
  • Can be used as an assistant through Skill Inheritance
  • Abs

Cons:

  • No offensive awakenings
  • Limited uses outside of his active
  • No Lifeguard Odin in PAD Island

Odin Dragon at a glance

Odin Dragon
Odin Dragon
God / Dragon
4,000 HP / 1,100 ATK / 900 RCV
920 Total
Bind Immune Bind Immune Skill Boost Auto heal Auto heal Auto heal Auto heal Auto heal Auto heal

Active Skill:
Recover 50% base HP. Full bind clear. Full awoken skill bind clear. 1 turn haste
9 turn CD

Leader Skill:
1.5x ATK / RCV Gods. Reduces damage by 80% if HP is full (only protects against the first hit in multi-hits).

Pros:

  • High base stats
  • Active has a four role function: heal, haste, bind and awoken bind clear.
  • Bind Immune
  • 3,000 Auto heal is helpful, especially on heart cross teams
  • Unique ability to clear awoken skill binds
  • Most powerful bind clear active in the game
  • Abs

Cons:

  • No offensive awakenings
  • 300,000 MP price tag
  • Limited uses outside of his active and as a sub
  • Cannot be used as an assistant for Skill Inheritance

How valuable is the new Awoken Skill bind clear?

It becomes apparent that both Odin and Odin Dragon are niche at best. Thankfully, with their new awoken skill bind clear, they now fulfill a unqiue, albeit powerful role. Off the top of my head, bosses that disable your awoken skills include, but not limited to: Lakshmi, Folklore, and Linthia. Lakshmi also binds your skills so you cannot do anything about it and Folklore ranges from annoying to semi dangerous in the various dungeons he appears in.

However, Linthia has widely been regarded as a very dangerous encounter who is very unforgiving and quickly able to kill even the most resilient of teams. You are able to delay her, but unless you are using a very long delay, your window of opportunity will be small as the awoken bind is for five turns. Thankfully, either Odin or Odin Dragon can fully remove all the remaining turns of the awakenings bind and would allow your team to deal their full damage immediately, no stalling or dancing required. This will perhaps be more valuable in the Special Descend Rush dungeon or Ultimate Descend Rush where Linthia appears under much more dangerous circumstances.

Furthermore, by being able to remove awoken skill binds may be a foreshadowing of more bosses who possess this dangerous ability. We cannot know what the next wave of mechanics has in store, but it is wise to be prepared ahead of time to try and stay as close to the meta when it arrives.

Conclusion

Green Odin and Odin Dragon have been given a new purpose with their latest buff. By being able to accomplish something on one else can do warrants your time and investment. There may very well be a new wave of monsters who can also achieve the same effect, but it never hurts to be prepared early. However, due to their current niche uses as subs, Green Odin may become a more favourable bind clear assistant or as a means to upgrade an existing active.

Happy Puzzling!

Duplicate Monsters: To Keep or not to Keep. That is the Question

Introduction

That is one of the few verses from Shakespeare that I have retained from my High School days so that hopefully appeases my former English teachers. Regardless, which duplicate monster to keep or sell is quickly becoming a topic of interest, especially after the most recent 5x GFE event. Years ago, most duplicate monsters had very little meaning. However, with the introduction of Skill Inheritance and the Monster Point system, those extra Urd’s are starting to have more value.

Other resources

If you have not already, I strongly encourage you to read my various other articles that I will be making reference to throughout this discussion:

Duplicate checklist

It can be challenging to go through a card-by-card basis of what to sell or keep and is somewhat redundant due to Reddit already covering that. As such, I wish to go through my own thought process when determining if I should keep these extra duplicate monsters. Your situation will differ from mine as well as Reddit so still use your own judgement. Continue reading Duplicate Monsters: To Keep or not to Keep. That is the Question

Version 9.03 Major Buffs and Notable Changes

Version 9.03 is finally live and brings a tidal wave of changes and buffs to all aspects of Puzzle and Dragons. With this post, I wish to summarize the most important and notable changes that will be made. A separate article dedicated solely to Skill Inheritance is also available as I wish to focus on the other aspects coming with 9.03. This is not the complete patch notes, only the parts that I feel are meaningful.

Additional Awakenings:

Minerva Neptune Awoken Ceres Venus Awoken Hades Greco-Roman 1 + Skill Lock Resist

The Greco-Roman 1 Pantheon is one of the oldest and was designed to tackle significantly older content that had different mechanics. They finally have been given a skill bind resist Skill Lock Resist awakening to help alleviate the burden of achieving 100% immunity. This will hopefully give them more play time as their actives are situationally useful and can be subbed in as need without fear of having your skills locked.

Awoken Hino Awoken Hino + Skill Lock Resist

Awoken Hino has been a fearsome triple two-prong attack TPA fire sub who would burn through monsters on Awoken Shiva Shiva teams. With the added skill bind resist, Hino now becomes a nearly staple sub as he now offers everything you could want on a fire sub.

Leader Skill Changes

Skuld ult evo Skuld -> 27.56x ATK

Skuld has been seeing more potential as a sub on Rukia Rukai Kuchiki teams, but was often neglected as a leader. However, she now gains an added component to her leader skill if you match 5 orbs with 1 enhanced (5o1e) to peak at 27.56x ATK and 4x RCV for water/wood cards. This may not be game-breaking, but gives players an option to begin using water TPA TPA cards again such as U&Y U&Y, Nut Nut, and Orochi Awoken Oorochi.

rodin Blodin Green Odin Odins gain 1.5x ATK for clearing 4+ connected orbs

This mostly applies to Red and Blue Odin as they already feature a 1.5x HP / 2.5x ATK multiplier and this additional damage pushes them up to 3.75x ATK.  This means you can use them as a pseudo replacement for Raoh Raoh and Ryune Ryune when paired with Freyr Freyr and I&I I&I to form a 1.5x HP / 12.19x ATK / 2.5x RCV team.

Metatron Light Metatron gains unconditional multiplier

Light Metatron is now an unconditional 1.82x HP / 12.25x ATK leader for healer type monsters. She is also the butt end of numerous jokes on receiving so many micro buffs in hopes of giving her more relevance. Thankfully, this buff is valid, but she will still most likely be passed over for other options.

Kali Light Kali becomes 56.25x ATK (36 -> 56.25)

Probably one of the most significant buffs this patch as Light Kali now achieves 56.25x ATK (up from 36x) at 6+ combos while matching Fire, Water, Light, and Dark orbs. This dramatically increases her consistency and viability as she is superior to Sakuya Sakuya‘s damage output provided you cannot achieve 8+ combos every turn. Furthermore, Light Kali has one of the most powerful actives as she guarantees an activate-able board. Continue reading Version 9.03 Major Buffs and Notable Changes