Tag Archives: Skill Inheritance

Maximizing Skill Inheritance and Weapon Assists

Introduction

The landscape of Puzzle and Dragons has dramatically changed over the course of time and at this point, being able to intelligently use Skill Inheritance/Assists and Weapon Assists is key to success.

At its core, Skill Inheritance enables players to grant a different active skill to a card on their team, however, being able to optimally utilize this mechanic requires a bit more finesse. As such, this article will explain my logic/rationale for team building and utilizing Skill Inheritance to provide the maximum benefit possible when playing through challenging content.

Video commentary

–video coming soon–

Skill Inheritance/Manage Assists

In the past, the term used to express transferring new actives to a card was Skill Inheritance which in my head sounds much more pleasant compared to Manage Assists. Regardless, either term may be used in this article but both mean the same thing. Continue reading Maximizing Skill Inheritance and Weapon Assists

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Version 9.6 Update – King Tans Review and Analysis

Introduction

Version 9.6 is one of most highly anticipated patches to come to Puzzle and Dragons as it features numerous overhauls to existing game mechanics as well as introducing to new content. For the most part, this patch has greatly streamlined the Skill Inheritance (now named Assist System) as well as the Skill Up components of the game to reduce frustration and save stamina. In addition, we now have the opportunity to acquire Killer Latent Tamadras along with numerous quality of life improvements.

This article will focus on all the changes that occur through the King Tan system. I will cover the other material in a subsequent article as this has turned out longer than expected. You can read about the Skill Inheritance/Assist System changes HERE.

Video commentary

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King Tans

Skill Inheritance (now known as Assist System) was an effective mechanic that enabled players to add further customization to their teams to better tackle challenging content. However, the system was somewhat cumbersome as you required excessive amounts of Tans to transfer a skill. As such, the Tan process has been removed in order to cut down on the tediousness required.

Tans have been reworked to include a new ultimate evolution that will enable them to help you skill up your monsters. The Skill Up system was often one of the more infuriating aspects of Puzzle and Dragons. Whenever there is an aspect of luck or variance, people will often remember the times they were on the wrong end of the distribution curve regardless if they eventually normalized after numerous attempts. Continue reading Version 9.6 Update – King Tans Review and Analysis

Version 9.6 – Skill Inheritance Changes & Updates

Introduction

Skill Inheritance was introduced in May, 2016 and was one of the most game breaking aspects to come to Puzzle and Dragons. It provided players with an avenue to utilize duplicate monsters as well as lending customization to their favourite teams. Skill Inheritance would allow you to pick and choose what actives you wanted while providing the opportunity to use a stronger base card.

However, with the most recent patch, the Skill Inheritance system (renamed to Assist System) will be receiving an overhaul to make it easier to transfer skills around along with providing a stat bonus to same colour bases and inherits.

This article will only be focusing on the changes to Skill Inheritance along with how the actual process works and the other changes going live in the patch will be addressed separately. You can read more about King Tans HERE.

Video commentary

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What does Skill Inheritance do?

Skill Inheritance allows you to transfer an active skill from a 5+ star REM (or Collab REM) monster to a card of your choice. The receiving card is often referred to as the base while the donating monster is the assistant. While the assistant must be at least a 5+ star REM card, the base can be farmable or lower rarity. Furthermore, the assistant card must be max awakened (via Tamadras), but no longer needs to be max level.

In essence, Skill Inheritance allows you to customize your cards to your liking as you can utilize actives that come from normally non-synergistic monsters on a team. For example, you can inherit Meimei’s MeiMei board changer onto your dark team in order to take advantage of her board changer on a dark-based team. Continue reading Version 9.6 – Skill Inheritance Changes & Updates

JP Stream Changes & New Evolutions Review

Introduction

I normally do not provide much thoughts on future JP news as it does not apply to NA for usually 1-2 months. However, the most recent JP stream showcased numerous new evolutions, quality of life changes, and new game mechanics. I wish to take the time to review all of the new things coming to Puzzle and Dragons.

The Final Fantasy buffs will be covered in a separate post and the review will be updated accordingly. I will be reviewing Bleach whenever it is scheduled to come to NA.

Video commentary

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Skill Inheritance changes

Puzzle and Dragons is by nature a grind-oriented game. However, there is fun grinding and there is tedious grinding. GungHo is doing their best to cut down on the more boring aspects so you can focus your stamina playing fun content.

Skill Inheritance has been a well received mechanic and it has given viability for cards that had lackluster bodies and powerful actives. Unfortunately, the process is somewhat costly to perform as each transfer costs 2 million coins and requires 4 tans. The coins were usually not too much of an issue, but collecting the right colour tans is mostly a stamina sink/loss as the dungeon is not fun to play and is more of a chore than pleasure. Continue reading JP Stream Changes & New Evolutions Review

Duplicate Monsters: To Keep or not to Keep. That is the Question

Introduction

That is one of the few verses from Shakespeare that I have retained from my High School days so that hopefully appeases my former English teachers. Regardless, which duplicate monster to keep or sell is quickly becoming a topic of interest, especially after the most recent 5x GFE event. Years ago, most duplicate monsters had very little meaning. However, with the introduction of Skill Inheritance and the Monster Point system, those extra Urd’s are starting to have more value.

Other resources

If you have not already, I strongly encourage you to read my various other articles that I will be making reference to throughout this discussion:

Duplicate checklist

It can be challenging to go through a card-by-card basis of what to sell or keep and is somewhat redundant due to Reddit already covering that. As such, I wish to go through my own thought process when determining if I should keep these extra duplicate monsters. Your situation will differ from mine as well as Reddit so still use your own judgement. Continue reading Duplicate Monsters: To Keep or not to Keep. That is the Question

[Video] How I am using Skill Inheritance and Examples

Introduction

Now that I am able to record pretty videos without horrible audio, I decided to share my thoughts and strategies of how I have been using Skill Inheritance on Mantastic. As I have repeatedly stated, you do not need to use Skill Inheritance on every single monster. You only need to use Skill Inheritance when you wish to upgrade an existing active skill, protect yourself against skill delays, or to use a certain sub who has favourable awakenings/stats and in need of a different active to counter a specific dungeon mechanic. I strongly encourage you to read my Skill Inheritance Basics and Advanced Strategies post.

Video with examples

Explanation of the video

Sometimes videos go too slow or fast, so here is a full recap of all the examples and rationale for my Skill Inheritance choices. Continue reading [Video] How I am using Skill Inheritance and Examples

Gemstone Princess Series: Next Generation for Damage Enhancement?

Introduction

The Gemstone Princess Series is a new pantheon that is only obtainable through their respective colour carnival/gala. They all feature unique damage enhancement multipliers that scale based upon specific awakenings on your team. This allows them to achieve significantly higher multipliers compared to other options. Unfortunately, they all lack an ultimate evolution and only have average awakenings for themselves. In this article, I wish to explore the viability of the Gemstone Princesses in both a sub and skill inheritance assistant role. Hopefully they all shine bright like a diamond.

Video commentary

Princesses at a glance

Each princess provides a damage enhancement based on the total number of a specific awakening for your entire team. Thus, Carat Carat will grant 1.3x per Skill Boost Skill Boost awakening. For example, if your team has 5 Skill Boosts in total, Carat will give you a 2.5x damage boost (0.3*5 + 1). However, many end game teams can come with 10 of their respective awakening and the boost jumps to 4x (0.3*10 + 1).

1+0.3*n where n is number of the respective awakenings

 SILK CARAT  CAMEO FACET  SHEEN
Silk
Enhnaced Fire Orb +light orb +heart
1.15x
Carat
Skill Boost
1 .3x
Cameo
Wood Row Dark row
1.3x
Facet
TPA
1.3x
Sheen
Time Extend
1.3x

Silk is the only exception to the multiplier formula as those awakenings are much more abundant. Thus, she becomes 1+0.15*n. Continue reading Gemstone Princess Series: Next Generation for Damage Enhancement?