Tag Archives: Weapon Assists

[Meta Snapshots] Old Pantheon Cards Should have Weapon Assists


During the past few weeks while I have had an increase in health problems, I have had a modest amount of time to try and plan out new types of content to produce for your reading pleasure and have decided to pursue articles that discuss the current meta in Puzzle and Dragons and is more of a conversational piece as opposed to a Review.

My thought process is I wish to share various ideas that have been bouncing around my head or conversations I have had with friends and other PADdicts. These are easier and quite a bit of fun to write and would appreciate any feedback you have. Regardless, I wish to thank all of my readers for your continuous support and understanding these past few weeks.


I have been thinking of ways to help revitalize older Pantheon cards and have come the conclusion that Super Reincarnated forms are not doing the trick. This is because they require both an exorbitant amount of Monster Experience along with modestly difficult to acquire Evolution materials for what usually amounts to an underwhelming card. While these cards do have merits to less developed boxes/newer accounts, the odds of those players being able to acquire them is slim and also runs the risk of being invalidated by rolling in Collab/Seasonal events.

I am well aware that GungHo is a company that needs to make money and by having the best cards being the rarest makes sense. With that being said, we are currently ‘enjoying’ an era where the best teams are mostly comprised of rare Collab/Seasonals and 7* Godfest Exclusives for all aspects of team building.

This is a far cry from several years ago when some Farmables and many Pantheon cards were considered valuable to own. Of course the rarer cards were still top tier, but at least we had more options overall.

Taking this into consideration, I still feel the best way to revive the Pantheon series is to give them Weapon Assists .

Video commentary

–video coming soon–

Current state of the game

At this point in time, the meta is largely defined by teams with High Effective Health who can also tap into reliable ATK activation along with an easier time for dealing with Void plus Resolve spawns. Building upon this, the two strongest abilities are 7×6 boards and/or Auto Follow Up Damage. Furthermore, we are also starting to see a greater shift towards solo play in difficult content as many teams rely on their Super Awakenings to overcome various spawns. Continue reading [Meta Snapshots] Old Pantheon Cards Should have Weapon Assists

Maximizing Skill Inheritance and Weapon Assists


The landscape of Puzzle and Dragons has dramatically changed over the course of time and at this point, being able to intelligently use Skill Inheritance/Assists and Weapon Assists is key to success.

At its core, Skill Inheritance enables players to grant a different active skill to a card on their team, however, being able to optimally utilize this mechanic requires a bit more finesse. As such, this article will explain my logic/rationale for team building and utilizing Skill Inheritance to provide the maximum benefit possible when playing through challenging content.

Video commentary

–video coming soon–

Skill Inheritance/Manage Assists

In the past, the term used to express transferring new actives to a card was Skill Inheritance which in my head sounds much more pleasant compared to Manage Assists. Regardless, either term may be used in this article but both mean the same thing. Continue reading Maximizing Skill Inheritance and Weapon Assists