During the past few weeks while I have had an increase in health problems, I have had a modest amount of time to try and plan out new types of content to produce for your reading pleasure and have decided to pursue articles that discuss the current meta in Puzzle and Dragons and is more of a conversational piece as opposed to a Review.
My thought process is I wish to share various ideas that have been bouncing around my head or conversations I have had with friends and other PADdicts. These are easier and quite a bit of fun to write and would appreciate any feedback you have. Regardless, I wish to thank all of my readers for your continuous support and understanding these past few weeks.
I have been thinking of ways to help revitalize older Pantheon cards and have come the conclusion that Super Reincarnated forms are not doing the trick. This is because they require both an exorbitant amount of Monster Experience along with modestly difficult to acquire Evolution materials for what usually amounts to an underwhelming card. While these cards do have merits to less developed boxes/newer accounts, the odds of those players being able to acquire them is slim and also runs the risk of being invalidated by rolling in Collab/Seasonal events.
I am well aware that GungHo is a company that needs to make money and by having the best cards being the rarest makes sense. With that being said, we are currently ‘enjoying’ an era where the best teams are mostly comprised of rare Collab/Seasonals and 7* Godfest Exclusives for all aspects of team building.
This is a far cry from several years ago when some Farmables and many Pantheon cards were considered valuable to own. Of course the rarer cards were still top tier, but at least we had more options overall.
Taking this into consideration, I still feel the best way to revive the Pantheon series is to give them Weapon Assists .
–video coming soon–
Current state of the game
At this point in time, the meta is largely defined by teams with High Effective Health who can also tap into reliable ATK activation along with an easier time for dealing with Void plus Resolve spawns. Building upon this, the two strongest abilities are 7×6 boards and/or Auto Follow Up Damage. Furthermore, we are also starting to see a greater shift towards solo play in difficult content as many teams rely on their Super Awakenings to overcome various spawns.
With that being said, another common trend is the heavy dependency on rare Seasonals/Collab or 7* GFE cards. Take for example my Phenom + Ina team for AA3:
Solo Alt. Arena 3 – Phenom x Ina
I have one farmable inherit (), one farmable sub () and a former 5-star GFE Weapon (). Other than this, every other card is a non-bottom rarity Collab card or 7* GFE. In fact, this is the common trend with my other teams for Alt. Arena 3 and the only Pantheon card I find myself using on a regular basis is Diaochan .
By comparison, looking back at my Team Building article for Yusuke , Dark Athena , and Myr had a much more diverse showing of Pantheon cards. Perhaps this was partially due to my less developed box but I feel it is mostly because GungHo has shifted away from Pantheon cards and put more focus on Collab/Seasonals.
From a business perspective this makes sense. For example, Monster Hunter Collab is one of the stronger events as it offers strong value at the 5-star (bottom) rarity with desirable Weapon Assists. This means players are not terribly sad (and often happy) if they roll them when chasing the higher rarity card as they are still valuable to own. By comparison, Pantheon cards are the consolation prize for rolling Godfests (usually 2/3 chance) so many players tend to have numerous copies lying around.
How would Weapon Assists help?
Weapon Assists have become a vital aspect in team building as we will always bring inherits for challenging content and being able to counter various mechanics through awakenings is usually the best course of action.
Initially, Weapon Assists were primarily used to cover key Resists (eg. ) and that was about it because they provided fewer awakenings compared to current day options. This somewhat forced players into using Weapon Assists to only counter mechanics as there was no more space for Passive Damage or for actives we actually wanted to bring.
Over time, we have gained access to stronger Weapon Assists along with Super Resists ( ) which means fewer inherit slots need to be dedicated to Resists. As such, team building has become more flexible as we may potentially have several “flex” slots available that we can cater for the specific dungeon or to shore up a weak point in our team.
For example, Yellow Ranger’s Weapon Assist would have been less serviceable a year ago as it only provided a single Poison Resist. Today, I find it one of the stronger Weapon Assists for Light teams as it has a valuable active on a reasonable cooldown along with other awakenings that are helpful. Similarly, Weapon Assists that provide Passive Damage (Rows or Orb Enhances) are starting to become more popular as it enables players to run less damage oriented subs as the average damage of each card can be raised. Either way, neither of these would be possible without stronger options as the first priority is to have sufficient Resists present.
With this in mind, giving Pantheon cards a modest Weapon Assist will breathe new life into them. Many of these cards do have useful actives but cannot be justified to be used as a sub compared to other options. As such, a Weapon Assist that provides either a Resist or two, some Passive Damage, or other valued utility would be helpful.
Capping them at 1-2 Resists or Passive Damage will help ensure Collabs/Seasonals remain the best place to acquire the stronger equips but still giving players a way to utilize their consolation rolls would be ideal.
I understand the concept that in order to have a strong card, others must be weaker, but at this point in time, the gap is too large and to the point that Pantheon cards are seldom used.
Puzzle and Dragons is one of the oldest games on the market and has countless of possible cards to roll/acquire. Unfortunately, many of the Pantheon cards struggle to find relevance despite the fact that they are receiving Super Reincarnated Evolutions.
This is because they require a massive amount of resources to reach their full potential and even then, they are often lacking.
As such, by giving Pantheon cards Weapon Assists, it can potentially revitalize their usage and also give more motivation to roll in Super Godfests where Pantheon cards make up usually 2/3 of the rolling pool.
Let me know what you think about this idea in the comments below along with whether or not you enjoy these types of articles.
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