Category Archives: Meta Snapshots

How to Keep up with Powercreep

Introduction

Puzzle and Dragons is a massive game that has unrivaled depth in the mobile game industry. In fact, it really does not feel like you are playing a mobile game and are instead playing a complex RPG that would not be playable without third party websites/databases as there are thousands of monsters and hundreds of different dungeons with diverse spawns and mechanics. This is partially why this website can exist as there is simply so much content to potentially write about.

As such, it can sometimes be overwhelming to stay “meta” or keep up with the rate of new content being released, especially if you are newer to the game and/or non-IAP.

However, these past few months have really felt like a period of catch-up due to the lack of new content actually being released from a gameplay perspective (outside of 3-Player Coop). We have been given an excessive number of stones, 5-coin cost coin dungeons, unlimited rank ups through Legendary Earth, and climaxing with one of the best Player’s Choice Godfests to date (full review can be found HERE).

This article will examine what exactly is Powercreep/meta, how to try and stay abreast or current with the changing landscape, as well as suggestions for fighting off boredom.

Do note that this was in my drafts for a month or two so forgive any dated content as 3P was not released then. I somehow forgot about this and ideally should have been published a few weeks ago.

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What is Powercreep

Powercreep can be best defined as progressively advancing rate of mechanics from both a monster collection and dungeon difficulty perspective. This is important for any longstanding game as it would quickly grow stale if content did not evolve over time as you would run out of things to actually play. Continue reading How to Keep up with Powercreep

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Dealing with Duplicate Monsters

Introduction

Player’s Choice Godfest is in full swing and with it comes a flurry of questions fixated around duplicate monsters. Some cards have tremendous value even after pulling 2-3 of them, but some may feel a bit out of place and pulling an excessive amount of the same card can be disheartening.

This article will focus on how to approach duplicate monsters and how to make the best decision for your Monster Box.

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Your first time acquiring a card

I do not care if it is a silver or a 6-star GFE you think is lackluster, you should NEVER sell/fuse away a card if it is the very first time you have acquired it. Continue reading Dealing with Duplicate Monsters

Thoughts on 7 Combo, Guard Break, Follow-up Attack, and new Awakenings

Introduction

This past month, we have been given a taste of the next wave of Powercreep for awakenings: 7 Combo 45 and Guard Break  while also being teased by the Follow-up Attack  mechanic. In addition, there are going to be minor shifts/changes to existing awakenings and latent awakenings.

All of these add tremendous potential and diversification to your teams and this article will take a look and examine how to make the most of them.

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Powercreep awakenings

Powercreep is a healthy aspect of any long standing game as it is what drives content forward as you need newer toys to tackle harder dungeons. However, one of the best aspects of PAD is that older cards become revitalized through new evolutions/buffs that can incorporate these new awakenings. This is great because you are not always chasing new cards and may have some hidden sleepers lying around in your Monster Box.

Since some of these awakenings are new, it will take time for more cards to acquire them and may feel restrictive as you can only use a few cards in the mean time.

7 combo awakening

The 7 Combo 45 is perhaps the most powerful awakening to be released as is provides 2x damage for that card when achieving 7 or more combos. While 2x for a single card may feel okay at best, you have to remember that you have the potential to run a whole team of 7 combo cards which effectively grants you a total 2x multiplier that is controllable. Continue reading Thoughts on 7 Combo, Guard Break, Follow-up Attack, and new Awakenings

Was Myr a Bad Idea & My Hopes for the next Farmable Monster

Introduction

Myr Miru has been live in NA/EU for many months now and took the PAD meta by storm. Not only was she the most powerful farmable monster released to date (from a leadership perspective), she was also capable of clearing all of the current content with relative ease. Her debut granted her an effective 4x HP / 49x ATK / 4x RCV that was later buffed to 59x ATK from a later JP stream has set the bar incredibly high in what it takes to become an end game leader as she combined both offensive and defensive capabilities.

While Myr was a blessing for a large portion of the Puzzle and Dragons population, she was also met with harsh criticism as she somewhat invalidated many polished/well developed teams overnight. While it is a frustrating experience to see months of hard work swept aside due to giant leaps in Powercreep, we have to remember that two new and unique aspects occurred at the same time: the heart cross meta and an actually viable farmable card.

What I hope to accomplish with this article is both a review of Myr’s history and current situation along with my hopes for farmable cards moving forward.

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Myr’s debut

Prior to Myr’s release, the heart cross mechanic did exist; however, Continue reading Was Myr a Bad Idea & My Hopes for the next Farmable Monster

Where I hope the Meta Shifts & the Decline of Heart Crosses

Introduction

Puzzle and Dragons has gone through numerous shifts in the meta and it finally feels like the heart cross mechanic is slowly dwindling down. This is not to say that leaders like Myr Miru, Ronove Ronove, and Kaede Ult Kaede are weak, but rather that they tend to struggle more in newer/end game content compared to several months ago. The purpose of this article is to examine why/how the heart cross meta rose in power, why it is faltering, and where I hope the next power shift takes us.

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What is a heart cross

A heart cross occurs when you match exactly 5 connected heart orbs in a cross formation. This will trigger both a damage multiplier as well as a damage reduction shield that carries over on a sweep (thus protecting from preemptive strikes).

At the time of its’ release, the heart cross meta was simply too strong. Being able to deal lethal damage AND having insane survivabiltiy somewhat trivialized current content and it took many months for GungHo to release something that was stronger as well as dungeons that could actually counter them. Continue reading Where I hope the Meta Shifts & the Decline of Heart Crosses

Best Farmable Monsters to Obtain – January 2017

Introduction

With 2017 in full swing, you should make it your New Years Resolution to acquire all the beneficial farmable monsters in Puzzle and Dragons. What will be most helpful will vary from box to box, but you should at least pursue most/all of the listed cards because they are always available and have varying degrees of value.If you feel I have missed anything out, please let me know in the comments below.

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Overview

These are who I consider to be the most vital farmable monsters moving forward into 2017 for Puzzle and Dragons in no particular order:

Gainut Scarlet Icon Volsung Linthia Nordis Z8 Miru Awoken Zeus 3074 2526

Cross Valk Flame Armour Ogre 312 Echidna Zera 2809 2121 2398 2894 1206

1090 Blast Aurora Dragon Generate Earch Dragon Tornado Holy Dragon Cyclone Devil Dragon 2739 2740 2741 2742 CDK R

1466 604 2639 3045 2055 1064 Ult Zeus Dios Tengu Griffin hera beorc

3237 1206 Lilith Goemon Swallow Tail Diza Hera-Is Elia Grisar 440

3159 3365 283 784 Kaguya-hime 1230

Rogue descends bosses

Rogue Descends are the purple/pink dungeons that have a leveling up mechanic. This means your monsters start at level 1 and gain experience as you progress through the dungeon based on their team cost. These tend to be challenging dungeons with the bosses having difficult evolution paths and a lengthy skill up process; however, they have varying degrees of usage and have become easier to acquire due to stronger teams/leaders.

 

Gainut Gainaut
Gainut has the beneficial coop boost Multiplayer Bonus along with a full board changer that creates fire, water, wood, light, dark, hearts, and Jammer orbs. This has many applications on rainbow teams, but has the most value on Ronove Ronove teams. Gainut covers two awkward colours along with an active that creates a wood heavy and heart crossable board when used in conjunction Ronove’s short cooldown active.
Scarlet Icon Scarlet
Scarlet once made powerful system team due to her fire generating active and haste component. Presently, she is able to act as a stand-in sub on virtually any mono-fire team as she provides beneficial awakenings along with the same helpful active that can help correct a poor board changer or cycle through other abilities.

Continue reading Best Farmable Monsters to Obtain – January 2017

Meta Snapshot: Alternate Accounts and How to Successfully Create One

Introduction

Today’s Meta Snapshot will explore the rising  popularity of alternate (alt) or additional accounts. This article will define what an alternate account is, how to go about raising one, the viability in today’s meta, and why it feels go to play with yourself. For reference, Mantastic is rank 642 and Fantastic is rank 600 which gives me a strong understanding of how to successfully play two high level accounts. Do keep in mind that I have been playing both account for over 1,000 days so my level of progression will differ from other players.

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What is an alternate account?

Simply put, an alternate account is an additional account for a player who already has an existing one (often referred to as their main). In the past, players created alt accounts to help alleviate boredom during the dark days of 10 stamina/min. However, many people did not stick with it due to a lack of coop  and slow progression years ago.

Today, many players have started to make new accounts not only to fight off boredom, but to play coop ‘solo’ by piloting two accounts.

Pros
  • Able to play coop at your own convenience
  • Have full control and only have your self to blame for mistakes
  • There is a certain joy when raising a new account (applies to most games)
  • Have twice the stamina to play with
  • Have twice the free magic stones to roll
  • If your accounts are different letter groups, you gain additional time slots to run the hourly dungeons
  • Can tell strangers you play with yourself in your spare time

Continue reading Meta Snapshot: Alternate Accounts and How to Successfully Create One