Player’s Choice Godfest (PCGF) voting has come to a close with the results revealed in the latest GungHo NA stream. While PCGF can be an exciting time, it also has the opportunity for dissapointment due to poor voting choices of excessive 6-star GFE and even missing some key pantheon cards due to the votes not being made public. This was most notable last PCGF when we had eleven 6-star GFE (full post can be found HERE) and the surprising absence of Ganesha .
Voting in too many 6-star GFE is problematic as it dilutes the pool of desired monsters as they have depressingly low roll rates but it was honestly bad timing in terms of what was current in the meta. Thankfully, the meta is shifting away from 6-star supremecy and Pantheon cards are now the key cards for many top tier teams.
This post will go over my thoughts and commentary for each voted card along with notable cards along with those who I felt should have made it in.
To sweeten the deal, all players above rank 50 will receive 1 free pull. Official announcement can be found HERE.
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If you wish to watch the rolling videos, please check out my subsequent post HERE.
Keeping the trend of hiding the votes (and not even disclosing the actual numbers) removes the chance for strategic voting as you run the risk of a popular card not making it in if you simply assume everyone will vote for them. This probably made many votes go to waste on already shoe-in winners.
Winners are in order from left to right:
Player’s Choice Godfest May 2017
By comparison to the last PCGF, we only have six 6-star GFE as opposed to eleven. along with no 5-star GFE. However, there are two 6-star Pantheon cards (Sima Yi and Diao Chan ) who will have worse rates than the other Pantheon cards, but better than 6-star GFE.
Thus, the rates for actually rolling something featured should be significantly higher compared to the last cycle which is pretty amazing. I feel this is partially due to players learning from the last event along with only two new GFE coming out in this time period and a shifting meta towards more pantheon cards.
Player’s Choice Godfest December 2016
How the meta has shifted
6 months ago, it was all about using 6-star GFE on all the meta teams along with using duplicates or other 6-star GFE as inherits. This somewhat bottle-necked the voting results as it was challenging to actually vote for other cards when they simply could not compete otherwise.
Presently speaking Dark Athena and Kushinadahime are the two strongest and most accessible leaders available in NA. Furthermore, neither are heavily reliant on using 6-star GFE as subs or inherits and this is reflected in the voting selection as essentially all their utility inherits and core subs including, Haku and Loki were voted in. In addition, their less ideal, but still potent subs will also make an appearance in this PCGF.
Cards who did not make it in
These are my personal opinions and should be taken with a grain of salt as I strongly believe PCGF should be used to vote in Pantheon cards who have poor cards alongside them. This way, you can avoid the lower value rolls and only focus on the desirable ones. These also reflect cards who I thought would make it in, but failed to receive enough votes and does include GFE.
This does not take into account the new Evos announced in JP last night
Ruel is essentially the poor man’s Dark Athena which by virtue makes her an amazing leader. She has a wonderful sub pool to draw upon that is loaded with TPA and 7 combo awakenings that is capable of clearing end game content. Furthermore, she was released in the past month so she should be reasonably popular, but perhaps players are still enjoying the hype train of Dark Athena and Kushinadahime who are simply stronger leaders.
Perhaps mono-wood is simply a snuffed element, but Perseus is an amazing card who will have a future split evolution that provides double SBR , double TPA , and 7 Combo awakenings along with a powerful active skill. He also possesses Attacker typing for Ruel and I am truly surprised he did not make it in.
Meimei is another powerful wood card that was overlooked as she mirrors Haku’s awakenings, but has a few key differences. Firstly, Meimei lacks the Healer typing, cannot produce Dark Athena boards, and has poor base RCV. However, she still retains the dual TPA and 7 combo awakening and has a spot on essentially every mono-wood team.
While neither are particularly flashy leaders, they are still quite potent and apparently are very popular in NA based on the previous GH stream. Krishna and Shiva ranked number 1 & 3 for the most used leaders but maybe this also indicates that most players actually own them so voting them in would be a waste. It also does not help that they do not have much merit as a sub.
Susano is still a viable shielding option, but is simply outclassed by Indra in nearly every aspect. I guess being number 2 isn’t good enough, but he does have the potential for 5 turns of 50% damage reduction in his non-awoken forms.
I am well aware that Ryune is a 6-star GFE which completely goes against the advice of not voting in these type of cards, but all PCGF will have some featured as they are powerful. I am mentioning Ryune as she possesses one of the strongest board changers available for the top tier teams along with recently receiving a buff to reduce her cooldown by 1 turn as well stat/awakening boost.
Another pair of GFE who I am surprised that not make it in, especially considering the timing of their newly released evolutions. Dark Metatron in particular is an amazingly powerful leader that has 81x ATK when below 80% HP along with 2.25x HP/RCV and no skyfalls. This enables easy stalling/control and is a surprisingly fast and potent leader.
I own both of the Metatrons so it does not really bother me that they are not included, just mostly surprised that they were not voted in. Perhaps everyone and their mother (including MOMtastic) already owns a few Light Metatrons.
I am not really surprised Kaede was not voted in, but considering she was #1 last time, it is interesting to see how the mighty have fallen. While Kaede’s prowess as a leader has been diminished due to the lower viability of system teams, she is still a stellar mono-wood sub. However, the voting heavily reflects a non-interest in mono-wood teams due to the exclusion of Ruel, Perseus, and Meimei.
Thoughts on the voted monsters
I will be covering a quick summary of all the voted cards in regards to where they fit in the meta, the justification (or lack of) for their votes, and perhaps their viability moving forward.
Haku is the most logical card to take the number 1 spot as she is simply amazing and is found on nearly all meta teams due to her typing, active, and awakenings. In fact, most teams ideally want to run 2-3 of her as subs which further increases the desire to roll duplicates of her.
We have shifted away from the heart cross meta and are now enjoying a more combo/high multiplier meta in which leaders are now able to achieve spectacular damage levels with minimal primary orbs as they can rely on TPA and 7 Combo awakenings.
Haku was one of the first cards to be released in NA with this pair of awakenings and the fact that dark teams (Dark Athena , Aizen , Yomi Dragon , Dark Metatron , etc.) are both popular and powerful helps solidify herself as a staple card to own. Furthermore, Kushinadahime heavily relies on Haku for her healer typing and ideally wants to run three.
You can never own too many Hakus.
Fujin makes your life easier while simultaneously opening the door for more leaders to tackle Arena 3. In theory, you don’t NEED Fujin for success on certain teams, but once you taste the ease of Fujin, you will never really want to go back to puzzling your way through absorption bosses.
I have always had mixed feelings about a card that is this powerful as it is simply too much advancement of Powercreep when you can press a single button to bypass what were some of the hardest spawns in the game.
On the bright side, if you are fortunate enough to roll Fujin, you will immediately become popular among your friends list and possibly receive numerous BFF tokens.
I am not surprised Sima Yi made it into PCGF as he is essentially the second best option after Haku for dark teams, but what is surprising is that he took third place and beat out Kushinadahime. However, you have to remember that Kushinadahime is an old card who is possibly lying around most player’s boxes and dupes are not as desired whereas Sima Yi is relatively new.
Sima Yi’s orb unlock is a fantastic mechanic to own and helps ensure he is future-proofed against Powercreep for the foreseeable future. Furthermore, Sima Yi is lacking a long evolution tree so he has plenty of room to grow moving forward.
In terms of his viability, he essentially acts as a slightly worse Haku, but has merits on essentially all dark teams. His active skill generates water and dark orbs without removing hearts which is key to healing and dealing damage.
Kushinadahime is perhaps the queen of PAD at the moment as her leadership ability is essentially rivaled by none at this point in time. While she may have a steeper skill cap when compared to Dark Athena, she is far more rewarding due to a fast scaling multiplier, perfect damage control, and the ability to use Dragon Killer , 7 combo , and Guard Break awakenings.
Presently speaking, Arena 3 tends to be the benchmark to evaluate leadership potential and Kushinadahime is well suited to overcome all hurdles presented with little difficulty. She is able to achieve just enough HP to tank Gaia Dragon in solo mode without the HP badge while having sufficient damage output to sweep most floors with a simple 7 (sometimes 6) combos. However, this means she may be in somewhat danger when faced with new/future content as she is somewhat edging on her limits for current content and may struggle if HP requirements are raised or Dragons are no longer the harder bosses.
Despite sounding critical, Kushinadahime is still my strongest leader and is able to somewhat trivialize all current content. The main hurdle will be pulling numerous Hakus and learning how to combo after playing button teams for so long.
Diao Chan is in the same Pantheon as Sima Yi and her relative youth in PAD helps rank her as the 5th most desired card in this PCGF. While she may look unusual on paper, she is actually quite key for several end game teams due to her 2-turn active skill, awakenings, and Healer/God typing.
Having passive 10% damage reduction from Light and Dark bosses is invaluable for solo teams that are struggling to achieve various HP thresholds as you can tank large hits without active skill mitigation. In addition, the 7 combo awakening helps ensure she deals spectacular damage as she will be mainly used on combo-oriented teams.
Presently, Anubis teams are her best fit as dual Diao Chans will provide an active skill system that will provide 100% up-time on your full multiplier and +2 seconds to orb movement time. In addition, the 20% light and dark damage reduction ensures you can survive DQ Hera without using a shield. Furthermore, Diao Chan can be used on Kushindahime teams who can act as a base for Skill Inheritance as she does not have an active skill clause while also covering the somewhat challenging to fit in light if you plan on using a Valkyrie for Guard Break.
Indra is simply the best shielding inherit in the game as he provides 75% damage reduction for 3 turns in his non-awoken form. As such, most players elect to never awaken their Indra as his uses as a sub are fewer by comparison. However, this also increases the desire to own duplicates.
One amusing fact was his absence from the previous PCGF due to the prowess of the heart cross meta.
Dark Kali will always remain popular due to the power of Ra Dragon and possessing the strongest rainbow board changer. In addition, owning numerous duplicates is always ideal as you can inherit Dark Kali on Dark Kali for stat transfer and skill delay protection.
The One True God is finally basking in the glory of leading a meta team through his buffed Reincarnated evolution. He is able to start ramping up damage at only 8 combos (was 9) and this is huge because most board will be either 7 or 8 combo-able and dramatically raises his consistency.
Granted this is still a very high skill cap and out of reach for the average player, but that does not damper his potential for skilled puzzlers. His main downside is his active skill clause which is overcome via 2 Diao Chans (ideal) or a single Super Gunma .
Loki has regained viability through his Reincarnated form that grants him dual TPA, 7 combo, and two SBR awakenings that makes him the best in slot Dark Athena sub for solo mode. Even if playing in coop (which removes the need to run a double SBR sub), Loki will still be a favourable choice due to his wonderful damage output while always acting as a base for your burst damage inherit. His main downside is having both rows and TPA which essentially removes two of his awakenings.
I am relieved Ganesha was voted in this PCGF as he was absent from the previous one. This may have occurred due to everyone just assuming he would make it in and no one actually voting for him. This was a real shame as he is still the only card that can boost rank experience which is vital to managing your stamina.
Being able to manage your stamina through controlled rank ups is critical to continuing to advance quickly through the higher ranks and chaining rank ups. The full damage void + damage enhance active is a wonderful bonus as you can use Ganesha as a bind-immune, double TPA sub.
Orochi is the best delay option available as he can provide 4 or 5 turns based on which evolution path you choose to pursue. In addition, he is also a massive HP stick on teams along with providing 4 TPA. All of this comes together as an incredible card to own and having duplicates is never a bad idea.
Raijin has a Dark Kali-style board changer that also unlocks all orbs. As mentioned above, this is the best type of board changer for rainbow teams and having a light-based cards is valuable as she can transfer stats to Ra Dragon himself. In addition, Raijin is able to form a modest team.
While the orb unlock does not have too many applications at this point in time, it is well positioned to be beneficial moving forward.
Andromeda is a staple card on every water team as she has a powerful active skill, beneficial awakenings, and has even more flexibility with her future awoken form. All of this leads to her widespread usage and tends to be miles ahead of Gabriel in most aspects.
Isis still remains a key Ra Dragon sub and it is no surprise she is once again featured in PCGF. While she does have a Reincarnated evolution announced in JP, it is hard to say if players will make the switch as it is challenging to cover wood at the moment (maybe this is not the case, haven’t done much research).
Regardless, Isis can function as a wonderful utility sub on a variety of teams as she is bind immune while possessing a short 3-turn cooldown to easily inherit over.
It would never have crossed my mind that Lumiel could be a popular card upon her initial release, but the buff to include true damage and the shifting meta has given Lumiel viability. In the past, 4-element board changers were weak as they did not produce enough primary colour orbs for mono-colour teams; however, present meta teams have significantly higher multipliers that can deal lethal damage with only a TPA worth of primary orb as they have fast ramping multipliers. This leads to Lumiel often being the best solution to countering high defense spawns as you no longer have to worry about the active skill changing to something lackluster towards the end of the dungeon as you can still utilize the board changer.
Eschamali has always remained popular and her viability is improving with the downfall of the heart cross meta and resurgence of powerful dark teams. Being able to convert wood, hearts, jammers, and poison orbs to dark along with 4 turns of enhanced dark skyfalls is incredible for only a 10-turn cooldown.
You may or may not need to run Eschamali on your teams based on the number of enhanced orbs present, but you will often use her active as an inherit since it is an upgrade over essentially everything else.
Kanna is the final staple sub on Ra Dragon teams and she is one of the hardest hitting TPA cards if you exclude those with 7 combo awakenings.
While the base active skill is somewhat lackluster, Kanna usually acts as the base for your damage enhancing inherit so not too much is lost in this manner.
Pandora received a new but underwhelming evolution that really did not propel her into viability as a leader due to the orb hungry nature of her leader skill and low max multiplier. However, she did gain an additional Time Extend while possessing a powerful active skill for Dark Athena teams. As such, she can be used as a budget sub or powerful inherit as she is able to produce dark and heal orbs while not touching your water.
Following the trend of dark prowess, Persephone makes an appearance in this PCGF. While she lacks a 7 combo awakening, her 1,000 weighted stats, powerful active, triple typing, and double TPA enable her to make an appearance on virtually every mono-dark team. This is great for players who are missing Haku, but having a Persephone on your team can be advantageous for the base active that provides dark skyfalls.
I am a little surprised Ilm made it in this PCGF, but maybe people are wanting to capitalize on the Ilminas others rolled during the Heroine REM. It could also be for Kenshin boards, but I feel that the fire/light teams are not as solidified by comparison to other options currently available. However, there does appear to be a demand as Leilan managed to sneak into the 25th spot.
With that being said, Ilm-systems for ranking dungeons are becoming more popular as you can form 42 orbs on a 7×6 board and swipe plus pray for many combos. Seems luxurious, but works quite efficiently.
Ra was once the staple button inherit/sub, but we now have countless other options including farmable poisons for dealing with high defense encounters. Granted Ra is the best button sub for Guerilla Infestations due to the 7 turn cooldown and dual Skill Boosts, but this is edging on luxury as your partner tends to bring more than enough Skill Boosts for farmable Ra Tamadras to be ready.
Furthermore, with Lumiel and Famiel becoming more relevant, the need for Ra is diminishing. However, Ra is still able to form a potent 225x team that has been one of the favoured Machine Zeus farming set ups.
Overall, I feel Ra is starting to slip past his prime and I would be surprised if he makes it into the next PCGF barring any major upgrade.
Acala was one of the most desired cards last PCGF, but her star is also on the decline due to the presecne of stronger and easier to use leaders. Acala’s main problem is a vulnerability to binds, a lackluster base active, poor sub value, and difficulty overcoming combo shields. However, she is able to pump out explosive damage with numerous fire and wood crosses and has a lower dependency on using 6-star GFE as subs.
On the bright side, she is missing an ultimate/awoken evolution so she has plenty of room for growth.
DQXQ is still a relevant card despite Myr falling out of the meta. She possesses a powerful active skill that generates light, hearts, and removes hazards along with modest leadership potential. While DQXQ is still a vulnerable glass cannon, she is perhaps one of the best starting leaders for a new player who transitions into a strong mono-light sub end game.
I am quite amazed Leilan made the final cut instead of Meimei as I felt wood TPA teams were gaining momentum with the inclusion of 7 combo awakenings. What makes Leilain interesting is the fact that she possess both rows and 7 combo awakening. While this is challenging to achieve on most boards, intelligent use of board changers can help ensure you can row and 7 combo to guarentee neither awakening goes to waste. With that being said, you can easily pursue one of the two for most floors and should still have sufficient damage overall.
This PCGF is looking far more promising compared to the previous one as fewer 6-star GFE were voted in which should hopefully improve rolling rates. In addition, the votes quite accurately reflect desirable cards who have a place in the current meta.
I feel that we were fortunate with the timing of this PCGF as we have just begun to edge away from 6-star GFE supremacy along with only Fujin and Raijin being introduced in the past 6 months.
All in all, I feel that this is going to be one of the best places to spend your Magic Stones to help you acquire essentially the best cards in the game.
Who are you most excited to roll and how many Magic Stones have you saved up?
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