Tag Archives: Puzzle and Dragons

Heroine REM Overview

Introduction

The Heroine event returns once again to North America and comes with a myriad of buffs for nearly every single card. Unfortunately, this event still costs 10 Magic Stones and the vast majority of the bottom rarity cards feel grossly outdated despite the buffs.

In fact, even the 6-star cards have questionable value with the vast majority of meaningful cards residing in the top rarity. While they do feature a healthy 17.5% chance of being rolled, they can simply be Monster Exchanged for if you feel they will greatly improve your Monster Box.

On the bright side, all cards feature Weapon Assists along with the option to pull five times at once. This multi-pull feature will grant players 5 random rewards but at the same time, will cost 50 Magic Stones and I do not truly feel this is a great place to spend your precious Stones.

As a whole, I feel that this is a skippable event from a rolling perspective but there may be some justifications in Monster Exchanging for several cards.

Continue reading Heroine REM Overview

Thoughts on Monster Exchanging for Veroah, Aljae, & Norza Kitties

Introduction

The Monster Exchange System is one of the greatest improvements to Puzzle and Dragons as it allows players to convert excess copies of Godfest Exclusives/Event cards for valuable Monsters. This process will consume 4-5 cards each time so it is not a decision that should be made lightly and should only be done when it will improve your current situation.

My general rule of thumb is to always keep at least 2 copies of any given card due to the fact that GungHo has been releasing numerous split evolutions and it is impossible to predict what will be released/buffed next. A great example of this is Valkyrie Ciel who went being an underwhelming card, to having two incredibly powerful evolutions where you would badly want each version.

In this article I will be outlining my thought process towards Monster Exchanging for Veroah, Aljae, and Norza Kitties. Continue reading Thoughts on Monster Exchanging for Veroah, Aljae, & Norza Kitties

Thoughts on Monster Exchanging for GH Another Cards

Introduction

The Monster Exchange System is one of the greatest improvements to Puzzle and Dragons as it allows players to convert excess copies of Godfest Exclusives/Event cards for valuable Monsters. This process will consume 4-5 cards each time so it is not a decision that should be made lightly and should only be done when it will improve your current situation.

My general rule of thumb is to always keep at least 2 copies of any given card due to the fact that GungHo has been releasing numerous split evolutions and it is impossible to predict what will be released/buffed next. A great example of this is Valkyrie Ciel who went being an underwhelming card, to having two incredibly powerful evolutions where you would badly want each version.

In this article I will be outlining my thought process towards Monster Exchanging for Orlando and maybe Milletia before it expires on Monday. Continue reading Thoughts on Monster Exchanging for GH Another Cards

Thoughts on Monster Exchanging for Halloween Cotton, Elia, & Chakeol

Introduction

The Monster Exchange System is one of the greatest improvements to Puzzle and Dragons as it allows players to convert excess copies of Godfest Exclusives/Event cards for valuable Monsters. This process will consume 4-5 cards each time so it is not a decision that should be made lightly and should only be done when it will improve your current situation.

My general rule of thumb is to always keep at least 2 copies of any given card due to the fact that GungHo has been releasing numerous split evolutions and it is impossible to predict what will be released/buffed next. A great example of this is Valkyrie Ciel who went being an underwhelming card, to having two incredibly powerful evolutions where you would badly want each version.

In this article I will be outlining my thought process towards Monster Exchanging for Halloween Cotton, Elia, and Chakeol before it expires on Monday. Continue reading Thoughts on Monster Exchanging for Halloween Cotton, Elia, & Chakeol

GungHo Collab: Another Story REM

Introduction

The GungHo Collab: Another Story (Marvel Reskin) makes a debut in North America and comes with a 10 Magic Stone price tag. While this on the more expensive side, all cards feature Weapon Assists which can help offset the pain of rolling a bottom rarity.

GungHo Collab: Another Story is a Reskin of the Marvel Collab that occurred  in JP twice. While we do not have access to the newest evolutions/cards that were present during the second rerun, we did receive the awakenings and some buffs.

This puts us in an unusual place as this event will not be as meaningful compared to the debut and rerun in JP due to the delay and missing some key cards. Furthermore, the 10 Magic Stone price tag is quite hefty considering many of these cards may feel underwhelming.

With that being said, this Reskin uses GungHo IP which leads me to believe we should receive the newer cards during a second rerun which I feel can occur but of course this is still speculation.

As a whole, I feel that this event is worth at least a few pulls due to the fact that all cards have Weapon Assists and at least your first several rolls are most likely not duplicates. Just keep in mind that the majority of these cards will have most of their value as Weapon Assists and we can Monster Exchange for all the meaningful 7* cards.

One thing to note is that if you type in the NA card’s name into Tsubaki Bot, it will pull up the corresponding information but will have the images of the JP cards. Continue reading GungHo Collab: Another Story REM

Fusing Monster Experience for Greats (1.5x EXP) to Quickly Max Out Cards

Introduction

When I first started playing PAD, Skill Up and Great/Super rates were a 10% chance to succeed and waiting for a 2x event was meaningful. Fast forward to today and it is essentially 100% chance for Great/Super which is fantastic overall but also means we should be mindful of how much EXP we fuse to a given card.

As such, I often try my best to never waste anything and try to fuse just enough so that a Great (which almost always happens) will fully max out the respective card.

With this in mind, I want to “math out” the EXP needed along with common EXP materials you can use to quickly and mindlessly max level a card.

I will only be using on-colour EXP material as it provides 1.5x more EXP and have adjusted the following charts to properly reflect the current EXP fusion values. Furthermore, the values of the Snow Globes and King Dragons are now the same for every colour. With that being said, Dark has a few more advantages due to more options of EXP fodder.

Video commentary


4 million curve

Always fuse on-colour for 1.5x more EXP. All Colours show what type of materials to fuse to the respective colour.

1.5x = 4M
x = 2.67M

4M Curve – 2.67M
Goal: Level 84
What to Fuse
All Colours
(Fuse matching colour)

or

Dark

or

It is challenging to find common fodder to add up to 2.67 million EXP so I just use as few things as possible for 3 million EXP.

The Queen Metal Dragon and the EXP of a Lifetime Tamadra both yield 3 million EXP when fused on-colour. These can be used in lieu of a lil Snow Globe as both grant 3 million EXP.

5 million curve

1.5x = 5M
x = 3.33M

5M Curve – 3.33M
Goal: Level 84
What to Fuse
All Colours
(Fuse matching colour)

King plus Super King yields 3,750,000 exp.

10 million curve

Weapon Assists tend to require 10 million EXP.

1.5x = 10M
x = 6.66M

10M Curve – 6.66M
Goal: Level 84
What to Fuse
All Colours
(Fuse matching colour)

or
Dark

All of the above options yield 6,750,000 EXP

Conclusion

This is something that I do on a regular basis and has become somewhat second nature to me and with the recent buff to EXP values, this has become easier compared to before.

With that being said, I hope this is helpful to some of my readers.

Happy Puzzling!

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Kingdom Collab REM Review

Introduction

The Kingdom Collab makes a debut in North America and comes with a 10 Magic Stone price tag. While this on the more expensive side, all cards feature Weapon Assists which can help offset the pain of rolling a bottom rarity. Furthermore, due to the fact that this is a debut event of a newer Collab, many of these cards feature the newer awakenings and are better suited towards current content compared to older machines.

With this in mind, I would be inclined to do at least 5 or so rolls (plus free Memorial pulls) as the chances of acquiring a duplicate are reasonably low due to the large rolling pool and the fact that we have never rolled this before. Continue reading Kingdom Collab REM Review

Illusionary Artists REM Review

Introduction

The Illusionary Artists are a GungHo owned event that features numerous event cards that are lumped together with the REM alongside a sprinkling of Godfest Exclusives (GFE). This means that the Artists event will return on a regular basis and it is not a far stretch to expect buffs, especially for the top rarity.

On the other hand, the rolling rates are abysmal as there is a strong likelihood that you will not even be able to roll an event card, let alone the top rarity cards who boast a 1% rolling rate. This can lead to frustration along with those top rarity cards being potentially difficult to team build for as they require 28 Skill Boosts Skill Boost to Transform which will be challenging for less developed boxes. Continue reading Illusionary Artists REM Review

Turning Spinners into Winners

Introduction

Spinners or Roulettes are one of the better designed mechanics in the game simply because they can be overcome by strong Puzzling Skills. Of course, we can Lock the Board, have excessive Movement Time, Roulette Clear Super Latent, or make our own Spinner but the fact that they can be purely overcome via intelligent matching makes it a rewarding challenge.

For myself, I am confident in my own Puzzling abilities to turn Spinners into Winners and I wish to share my thought process of how I approach them.

Video commentary & examples


What are Spinners?

Spinners or Roulettes are fixed positions on a given board that cycle/rotate between all 6 elements. For the most part, the vast majority of Spinners will be on a 1 second interval time which means it will take 6 seconds to fully cycle.

(Jammer Poison) Arrow Fire Arrow Water Arrow Green Arrow Light Arrow Dark Arrow Heart Arrow Fire Repeats

Just be mindful that Locked Orbs will not change in Spinners and can be a counter if overwhelmed. Continue reading Turning Spinners into Winners

Yu Yu Hakusho Collab REM Review – February 2022

Introduction

The Yu Yu Hakusho Collab returns to North America with various buffs for existing cards along with four new monsters and Weapon Assists for everyone. This does grant the bottom rarity more value overall but at the same time, they are for the most part underwhelming.

As such, I feel that there is little motivation to actually roll in this event and instead take advantage of the incredible Monster Exchange rates. This is because all trades will only cost four 6-star Godfest Exclusives which is the lowest we can ever go. Furthermore, there is a strong chance many players have copious amounts of 6-star fodder available and can easily pick up any card that looks appealing.

Due to increasing wrist pains, I have only done the overview section and will go into more detail via the Video Commentary. Continue reading Yu Yu Hakusho Collab REM Review – February 2022