Tag Archives: Puzzle and Dragons

Thoughts on New 3-Player Coop Dungeons

Introduction

3-Player Coop is in full swing and with it comes a flurry of highs and lows, excitement paired with despair, along with a new hurdles of challenges to overcome. I have been able to play a modest amount of 3-Player since the release on Monday and was able to clear all the non-Endless Corridor levels through pre-made teams as well as random-matchmaking.

This article will simply summarize my thoughts and impressions thus far as well as some advice moving forward. If you wish to read a more detailed article on preparing yourself for 3-Player Coop, you can find it HERE.

Video commentary

–video coming soon—

Random matchmaking

One of the best aspects of 3-Player Coop is the built in matchmaking system. A large barrier to the enjoyment of 2P mode was the difficulty in finding partner who had synergistic teams. As such, 3P being both a more solo-oriented experience by comparison helps you quickly find a match and actually get to playing.

While random matchmaking can be exciting and possibly amusing, it also has the tendency for troll-oriented teams (although I have managed to dodge all of those). This is because you are matched with two random players and do not see their teams until you actually enter the dungeon so you cannot preemptively dodge the match. Continue reading Thoughts on New 3-Player Coop Dungeons

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10-Stone GFE Rare Egg Machine Review Plus New Split Evolutions

 Introduction

The 10-Stone Godfest Exclusive Machine is returning to NA/EU and it offers players the chance to spent 10 Magic Stones for a guaranteed GFE. This means no filler silvers or troll golds and every roll will be at least 15,000 Monster Points. As such, this is the highest per roll if you are purely chasing Monster Points along with potentially the best chance at acquiring 6-Stars.

Puzzle and Dragons has been decreasing the dependency of solely using 6-star GFE through the current top tier leaders being more forgiving and utilizing pantheon cards. However, there are many active skill that cannot be replicated any other way. Furthermore, JP has released brand new split evolutions for 7 GFE cards which dramatically improve their viability and uses.

This article will present my tier list that includes the new JP evolutions along with a small write up for each card.

Video commentary

–video coming soon—

GFE tier list

All tier lists will have a certain degree of bias whether it is accidental or by design and mine is no exception. I try my best to evaluate each card based on their value as a leader, sub, inherit, or niche applications. It also does it’s best to take into consideration the newly announced/released evolutions in JP. Thus, you should take them with a grain of salt and use them as a beginning reference point.

If a card has a split evolution, both are taken into consideration as they have different merits/strengths. Ney  is not included but will be an easy S once she does debut (really should have a tier all to herself due to the sheer power, but that is for another post).

Order within each tier is random and not reflective of power in any way. Continue reading 10-Stone GFE Rare Egg Machine Review Plus New Split Evolutions

Preparing for harder 3-Player Coop Dungeons

Introduction

3-Player Coop has been released in North America, but our first taste was with an easy to clear evolution material dungeon. While this may seem a  bit lackluster, it was probably done to “test” the servers as well as giving players a more gentle transition before the real content is released.

As such, this article will be going over what you should be prioritizing in this temporary downtime.

Video commentary

–video coming soo

How does 3-Player differ?

3-Player Coop is significantly more polished than 2-Player in that there is a dedicated match-making system in place. This will enable you to randomly match with 2 strangers while preserving a solo-y feel as you use your unique own team/health bar and only share the board in between turns. Continue reading Preparing for harder 3-Player Coop Dungeons

Brave 2 and Wisedragon Series Review and Analysis

Introduction

As part of the REM overhaul, 10 new monsters have been added to the pool while simultaneously removing the less than desirable Late Bloomers, Elementals, and Fruit Dragons. This will at least cut down on the excessive silver/troll gold fodder while giving players the opportunity to pull new and exciting cards. At this point in time, the Late Bloomers and Fruit Dragons are often part of various gift dungeons but the elementals are now currently unobtainable.

This article will review both the Brave 2 and Wisedragon Pantheons along with advice and suggestion on how to use them.

Video commentary

–video goes here–

Rankings

I will be following my S, A, B, C, D ranking scale with +/- as required. I will also incoperate these the next Godfest review charts. The order they appear in is irrelevant as only the difference in tiers should give you a general baseline to go off of.

One last point to keep in mind is that all 10 of these cards will be available at any time unlike Gala exclusives.

Brave 2 & Wisedragons Rankings
S+
S
S-
A+
A  
A-

Brave 2 Pantheon

The Brave 2 series features pretty girls Continue reading Brave 2 and Wisedragon Series Review and Analysis

New Evolutions and Upgrades Review for Version 11.1 – June 7, 2017

Introduction

As part of the Version 11.1 patch (full review can be found HERE), new evolutions and balance changes/buffs are now live for some of your favourite monsters.

This article will highlight the strengths and benefits of each new evolution while providing advice as to which path you should pursue along with providing commentary on all the new changes on each monster

Video commentary

—video goes here–

New evolutions

While most awoken/reincarnated forms tend to be strict upgrades, the ones that were released today are not so clear cut. Granted they do gain either an improved active/enhanced stats/more awakenings/etc, but some of these dramatically change what the card is known for and you should exercise careful planning if you lack duplicates. I will be referring to the official FB post HERE. Continue reading New Evolutions and Upgrades Review for Version 11.1 – June 7, 2017

Version 11.1 Update and 3-Player Coop Review

Introduction

Puzzle and Dragons was updated to Version 11.1 and with it comes new evolutions, quality of life improvements and a brand new gameplay mode. This article will not focus on the new evolutions (that article can be found HERE) and instead will be reviewing the other changes with particular focus on 3-player coop and the strategies used to approach it.

Video commentary

–narration—

—sample 3p coop—

Bonus/Follow Up Attack Awakening

Completing what I call the holy trinity of powerful awakenings is Bonus/Follow Up Attack  (Guard Break  and 7 Combo 45 are the other two). Bonus/Follow Up Attack is often referred to as the Resolve Killer awakening as it provides you with 1 additional point of damage AFTER your matched orb damage is triggered.

Bosses with Resolve will survive with 1 HP after all your regular damaging abilities and this Follow Up Attack will deal the final blow before they can cast their 1% ability. As a result, Resolve Bosses will no longer be a threat to most teams as you can simply combo away on a 5×5 board and no longer need to worry about damage control, delays, gravities, or execution abilities. Continue reading Version 11.1 Update and 3-Player Coop Review

[Videos] Solo Challenge Dungeon 41: Level 8-10

Introduction

I managed to plan out my stamina reasonably well to have excessive amounts to play through the new Challenge Dungeons that came out today in solo mode. For the most part, they are interesting in terms of some of the mechanics that are introduced, but we also have amazingly powerful teams to someone naturally counter them.

I am also in the process of redoing OBS (program used to stream/record) and I wanted feedback in terms of the current layout and the larger camera (and forehead).

Challenge 8 – Anubis

No RCV means you have a much easier time with combo-oriented leaders as I believe I always had at least an 8 combo board each turn.

Challenge 9 – Meridionalis

Meridionalis continues to prove her worth in these types of dungeons provided you can naturally survive any preemptive. Her new evolution provides even more damage so spawns with 10+ million health are simply washed away with a row of water. She is still my go-to girl for Colosseum farming.

No inherits does make managing skill delays more challenging if you do not have SDR Skill delay resist latents. Thus, I would recommend using a leader with a high RCV multiplier to stall out the delays.

Challenge 10 – Dark Metatron

Dark Metatron is probably my current favourite leader to use as she combines ease of access, orb/health management, no skyfalls, and high skill cap all into one leader. While maintaining <80% HP can be annoying, it is certainly manageable compared to her previous incarnations and having perfect damage control is amazing through no Skyfalls clause.

Furthermore, having a mixture of 7 combo 45, rows Dark row, and TPA TPA allows for interesting team compositions as well as playstyles.

Conclusion

New Challenge Dungeons are fun as it does introduce new encounters/spawn patterns, but I am dearly hoping 3 Player Coop comes out in the next patch.

Happy Puzzling!

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