Tag Archives: Yoh

Shaman King Collab REM Review and Analysis – June 2020

Introduction

The Shaman King Collab returns to North America and is one of the stronger events due to every single card having a Weapon Assist . This helps offset the pain of rolling a duplicate along with giving all cards a potential use, especially the bottom rarity.

Furthermore, the bottom rarity’s Weapon Assists feature numerous Killers along with Passive Damage solutions and if you have never rolled in this event before, it is worth at least several pulls.

This is because these Weapon Assists will help round out your Monster Box as they may be difficult to replicate along with the fact that many of these cards are valuable. As such, you have a reasonably strong chance of pulling something that will help your develop your account and does make this event worthwhile for those who have never pulled or hardly pulled at all.

Regardless, this article will outline the pros and cons for each card within the Shaman King Collab event to give players a better understanding of what each monster can do.

Video commentary

—video coming Monday—

Overview

Shaman King Collab Pros & Cons – June 18, 2020
Pros
Cons
  • Weapon Assists for all cards
    • Helps offset pain of dupes
    • Gives bottom rarity more value
  • Worth a few rolls if never done so before
  • Few game breaking cards
    • There is value, but not absurdly strong new things
Shaman King Collab REM
6 Star base
(17.5% total)
5 Star base
(82.5% total)
Shaman King Collab REM Rankings – June 18, 2020
S
A
B  
C
D

Order within each tier is random and not reflective of ranking

Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them
Bottom rarity quick summary

The bottom rarity should be the main motivation to roll in an event and here is a brief summary showcasing their awakenings and/or Weapon Assists if applicable. Awakenings in (brackets) are Super Awakenings.

  • Skill Boost Time Extend Time Extend God Killer Devil killer TPA TPA TPA (Balance killer Healer Killer ) – B
    Dark row Dark row Dark row Dark Orb Enhance Dark Orb Enhance Imp ATK
  • Bind Immune Bind Immune Skill Boost Skill Boost Skill Lock Resist ( ) – B
    Skill Lock Resist Imp ATK
  • blue + orb blue + orb blue + orb blue + orb physical killer Machine Killer Devil killer (  ) – A
    Balance killer blue + orb blue + orb blue + orb blue + orb RCV Latent
  • Bind Immune Bind Immune Time Extend Time Extend  Skill Lock Resist Skill Boost ( 45 ) – B
    physical killer RCV Latent
  • Skill Boost Skill Boost Skill Boost Skill Lock Resist 45 Multiplayer Bonus Balance killer Balance killer Healer Killer (Healer Killer  ) – B
    37 Time Extend Skill Lock Resist Imp ATK
  • Skill Boost Time Extend Skill Lock Resist Bind Immune Bind Immune ( 45 Devil killer) – C
    +light orb +light orb Bind Clear awakening Imp ATK
  • Skill Boost Skill Boost Skill Boost Skill Lock Resist (Skill Boost ) – B
    Time Extend Imp ATK
  • Bind Immune Bind Immune Skill Lock Resist Skill Boost TPA TPA Time Extend 45 ( 45 ) – B
    Dark Orb Enhance Dark Orb Enhance Dark Orb Enhance Dark Orb Enhance Imp ATK

Continue reading Shaman King Collab REM Review and Analysis – June 2020

A Closer Look: Super Follow Up Attack and Zela

Introduction

Super Follow Up Attack (SFUA) has been in the game for quite some time now and was mostly a meme/joke upon the initial release. This is because it provided 2 pings of FUA damage but required 9 Heart orbs in a 3×3 Box. The initial thought process was that it could enable Row-based teams to still achieve a horizontal match, but Rows never took off and the higher orb count made it impractical compared to a regular Follow Up Attack (column of 5 Hearts).

As such, Super Follow Up Attack was mostly ignored outside of niche Ranking Dungeons where it awarded Style Points. With that being said, Super Follow Up Attack may be beginning to make a comeback due to the Leader Skills that rely on blobs to activate, the ability for it to be inherited via Weapon Assists , the ability to provide 2x ATK for the owning card, and Zela .

Video commentary

–video coming soon–

Super Follow Up Attack

Super Follow Up Attack requires a 3×3 Box of Heart orbs to activate and will provide the owning card 2x ATK along with 2 damage of follow up pings. The primary use is for dealing with resolve spawns but will almost always require an active skill to work. Continue reading A Closer Look: Super Follow Up Attack and Zela