Monster Analysis: Master List

This has been one of my long term projects as my goal was to create a posting that can help all players find more information about their favourite monsters. This post will inevitably be pushed down over time; however, I have included it at the top of under the drop down tab of Monster Analysis: Master List so you refer back here any time you please.


This post will link you to all of my monster reviews and analysis as organised by pantheons.  These were my drafts, but from the various feedback I have received, I have made them public as people will always have questions about any monster they obtain from the REM. Do note that these analysis are a continuous work in progress and some cards may be missing or updated when they go live in a Godfest.

Please refer to my Popular Leaders and their Full Sub List post for inspiration on team building ideas. If contemplating on purchasing a MP Dragon, please check out my Monster Point Dragon Purchasing Check-list Guide.

Indian 1

Shiva
Shiva
Awoken Lakshimi
Lakshmi
Awoken Parv
Parvati
Indra row
Indra
Vitra
Vritra

The Indian 1 Pantheon is somewhat fragmented in that only 3 of the monsters have an Awoken Evolution. Furthermore, Shiva Shiva, Lakshmi Awoken Lakshimi, and Parvati Awoken Parv only come into their full power with their awoken forms and will be quite weak beforehand. Indra Indra row is powerful in the right situations, but has little benefit in the early game. Overall a strong pantheon for leaders and a single sub, but will take time to truly shine.

Indian 2

Krishna
Krishna
Sarasvati
Sarasvati
Vishnu
Vishnu
Ganesha
Ganesha
Durga
Durga

The Indian 2 Pantheon is quite lackluster due to non having Awoken Evolutions. Furthermore, several of them received a buff to their leader skill and no awakenings with their ultimate evolution. Overall, the Indian 2 series is in need of a buff to give them relevance as either subs or leaders.

Archdemon

Belial
Belial
Amon
Amon
Astaroth
Astaroth
Baal
Baal
Awoken Archdemon Lucifer
Lucifer

The Archdemons can be a frustrating pantheon to roll because only Astaroth Astaroth and Lucifer Awoken Archdemon Lucifer received Awoken Evolutions. The other 3 received a Bankai evolution which does not alter their weak active skill. This makes them poor choices to run on their respective mono-colour teams as you will almost always have a better single orb changer option.

Japanese 2

Ame
Ame no
Uzume
U&Y
Yumisachi &
Yamasachi
Kush
Kushinadahime
Izanagi
Izanagi
Oku
Okuninushi

The Japanese 2 Pantheon was once heralded for their sheer power and dominance upon initial release. Their ultimate evolutions brought forth the next wave of powercreep, but have now fallen behind due to the advent of awoken evolutions and MP Dragons. However, they are still powerful in their own right and should be receiving their own set of awoken evolutions soon which will hopefully restore them to the top of the meta list.

Greco-Roman 2

Awoken Ares
Ares
A Hermes
Hermes
Awoken Artemis
Artemis
Awoken Apollo
Apollo
Awoken Persephone
Persephone

The Greco-Roman 2 are renown for their double orb changer active that converts two different elements into their primary colour. This is fantastic for teams who wish to flood the board with their desired colour and generally is best on row based teams. With the introduction of their awoken evolutions, players now have a tough decision to make as each evolution offers different benefits.

Three Kingdoms

Cao Cao
Cao Cao
Sun Quan
Sun Quan
Liu Bei
Liu Bei
Awoken DQXQ
DQXQ
Lu Bu
Lu Bu

The Three Kingdoms are finally starting to get their awoken evolutions, but are still considered some of the strongest subs in the game with only an ultimate evolution. This is because they combine fantastic awakenings, unique active skills, and great synergy for their respective teams. One of the best pantheons to date.

Greco-Roman 1

Minerva
Minerva
Neptune
Neptune
Awoken Ceres
Ceres
Venus
Venus
Awoken Hades
Hades

The Greco Roman 1 pantheon are some of the oldest monsters in Puzzle and Dragons and were some of the first to receive the coveted awoken evolution. This propelled the pantheon into some of the strongest cards at the time as it was the first wave of a new type of powercreep. However, they have once again fallen into mediocrity and are once again in need of an overhaul/buff. They all have situational uses, but only somewhat shine in their awoken form.

Hero Gods

Bankai Yamato
Yamato
Bankai Andro
Andromeda
Bankai Perseus
Perseus
Wukong bankai
Wukong
Awoken Pandora
Pandora

The Hero Gods have stood the test of time and powercreep and are still considered some of the strongest monsters for the respective teams. With the introduction of a Bankai evolution, they gained a significant boost to stats along with a third typing that unlocks new sub potential on various teams. Awoken Pandora Awoken Pandora is the only one to receive an awoken form and has catapulted her into a top tier leader. Overall one of the strongest pantheons.

Chinese Celestial

Awoken Leilan
Leilan
Awoken Karin
Karin
MeiMei
Meimei
Sakuya
Sakuya
Haku
Haku

The Chinese Celestials are one of the most loved and oldest pantheons. Perhaps it is because they put the waifu in Puzzle and Waifus or that they were the first full board changer released. Regardless, GungHo has treated them well with a powerful awoken evolution that open up new uses and further augments their power. They generally make stellar mono colour subs and even Awoken Sakuya Sakuya who has always been a high end lead now can be used as a sub for her bind clearing active. Overall a pretty and powerful pantheon.

Sengoku

Sanada
Sanada
Mori Motanari
Mori
Motonari
Ishida
Ishida
Mitsunari
Keiji
Maeda
Keiji
Akechi
Akechi

The Sengoku pantheon is surprisingly powerful even without the release of an awoken, let alone ultimate evolution. This is nearly unheard of in today’s meta of cards having 7+ awakenings and 800+ base stats. However, their actives are on par or stronger than many awoken forms and this is what makes them shine bright. I can only imagine the kind of power they will have once they do receive additional evolutions.

Mechanical 1

Antares
Antares
Alrescha
Alrescha
Spica
Spica
Pollux
Pollux
Castor
Castor

The Mechanical 1 Pantheon is relatively new and features Machine / God type monsters. They have an interesting set of awakenings and provide 2 skill bind resist Skill Lock Resist along with a powerful active that removes jammer and poison orbs. They can also form 16x leads with 51% damage reduction from 4 different elements. However, their main downfall is a lack of an ultimate evolution and will only be a matter of time before they gain strong potential.

Mechanical 2

Denebola
Denebola
Acubens
Acubens
Algedi
Algedi
Alcyone
Alycone
Hamal
Hamal

The Mechanical 2 series are one of the newer pantheons and feature monsters who have a hard time fitting in due to a lack of synergy. Only Hamal Hamal can be effectively used presently and it would be best to avoid rolling for this pantheon until more cards are released or the jammer meta is more solidified.

Archangel

Uriel
Uriel
Gabriel
Gabriel
Michael
Michael
Raphael
Raphael
Lucifer
Lucifer

The Archangel Pantheon all feature Bankai evolutions. This means they all have an ultimate of an ultimate evolution which grants them 3 typing, numerous awakenings, and large weighted stats. Despite being one of the oldest Pantheons, GungHo has kept them relevant in today’s meta. They make poor leaders and only come into their true power later into the game and will be passed over for other options for newer players.

Japanese 1

Awoken Hino
Hino
Kagutsuchi
Awoken Oorochi
Viper
Orochi
Susano
Susano
no Mikoto
Amate
Amaterasu
Awoken Yomi
Tsukuyomi

The Japanese 1 pantheon has some of the strongest awoken evolutions in the game. They provide valuable utility for various teams and several are great candidates for contributing their active for skill inheritance. The main drawback is a lack of usability prior to being awoken and will be neglected until acquiring the evolution materials.

Norse

Freyr
Freyr
I&I
Idunn &
Idunna
Awoken Freyja
Freyja
Thor
Thor
Awoken Loki
Loki

The Norse Gods all have their awoken forms and grant 2x damage for their primary and sub elements along with forming powerful tank teams. They are mostly used on their respective mono-colour teams, but can sometimes play a role in rainbow teams due to enhancing two colours and providing double skill lock resist Skill Lock Resist awakenings. Lastly, by boosting damage for two turns, you can use on the floor prior to the boss to ensure you sweep it while conserving your other actives.

Egyptian 1

Horus
Horus
Isis
Isis
Bastet
Bastet
Ra
Ra
Awoken Anubis
Anubis

The Egyptian 1 pantheon features a diverse array of powerful monsters who both excel in leadership and new found sub potential with the advent of more challenging dungeons. Many make stellar leaders for a beginning player as they will teach you how to combo and manage your colours/orbs efficiently and transition into powerhouses with their awoken forms. Overall, a strong pantheon to roll for.

Egyptian 2

Set
Set
Nut
Nut
Osiris
Osiris
Hathor
Hathor
Nephthys
Nephthys

The Egyptian 2 pantheon is in an awkward place in today’s meta. They are a relatively new pantheon, but old enough to not have kept pace with the rate of powercreep. Furthermore, none of these cards have an awoken evolution (and probably will not for some time) and this further diminishes their value. Relatively speaking, they make reasonable subs for their respective teams, but may be outclassed by other options.

Angel 2 [WIP]

Rozuel
Rozuel
Famiel
Famiel
Ruel
Ruel
Ariel
Ariel
Lumiel
Lumiel

Kalis & Mechanical GFE

Kali
Light Kali
Dark Kali
Dark Kali
Eschamali
Eschamali
Scheat
Scheat
Australis
Australis

The Kalis and Mechanical GFE are some of the most powerful and desired monsters in Puzzle and Dragons. All five posses amazing actives and unique sets of awakenings. They are some of the best cards for their respective roles and all are worthy of the Godfest Exclusive title.

Sonias, Gadius, & Typhon

Red Sonia
Red Sonia
Blue Sonia
Blue Sonia
Green Sonia
Green Sonia
Gadius
Gadius
Typhon
Typhon

The Sonias are reknown as the pioneers of bicolour board changers and forming high recovery teams. Due to the nature of their active, they tend to excel on row based teams as you are almost certain to have two unique rows of your primary colour and have the potential to unleash explosive burst damage. On the other hand, Gadius and Typhon have a more utility based active that can generate heart orbs and can be comboed with other orb changers for critical damage. Unfortuantely, only Blue Sonia and Gadius see action in the current meta and the others will remain placeholders for more ideal cards.

Odins, Ilm, & Zuoh

rodin
Red Oidin
Blodin
Blue Sonia
Green Odin
Green Odin
Ilm
Ilm
Ult Zuoh
Zuoh

The Odin are some of the oldest monsters in Puzzle and Dragons that have been receiving numerous small buffs to try and regain their viability. On the other hand, Ilm and Zuoh are two newer Godfest Exclusives who are powerful options for their respective teams due to their full board changers.

Sherias, Baldin, & The Norns

Sherias
Sherias
Baldin
Baldin
Urd
Urd
Skuld ult evo
Skuld
Verd
Verdandi

Sherias and Baldin are two new Godfest Exclusives and provide more diversification and utility for their respective teams. They are also capable of forming unique teams provided you have the correct subs with Sherias being one of the best starting rolls available. On the other hand, the Norns (Urd, Skuld, and Verdandi) make Fantastic subs on their respective mono colour teams due to their tri-colour board changer that also produces heart orbs. This can be used in conjunction with another orb changer or grant the opportunity to heal and deal damage on the same turn.

Gemstone Princesses

 SILK CARAT  CAMEO FACET  SHEEN
Silk
Enhnaced Fire Orb +light orb +heart
1.15x
Carat
Skill Boost
1 .3x
Cameo
Wood Row Dark row
1.3x
Facet
TPA
1.3x
Sheen
Time Extend
1.3x

 

Happy Puzzling!

4 thoughts on “Monster Analysis: Master List”

  1. I would hesitate before calling the Archdemons a frustrating pantheon to roll. The only really bad part about Baal/Belial/Amon is the ridiculous skill ups. Baal suddenly became a staple sub thanks to DQXQ and Mech Zeus (he has multi boost and 2 SB), for example. Belial is actually really good on Freyr/Raoh teams and can still be used on other fire row teams. (I’d understand the frustration with rolling him, though, as fire rows aren’t all that popular at the moment) Amon can still be used for Machine Killer (there was one Mecha Hera strategy with Awoken Lakshmi that utilized Amon to guarantee the kill, as well as the well-known Dacho Mech Zeus carry strategy). Amon is actually a pretty good Blonia sub. High RCV and great awakenings. As you already mentioned, Astaroth and Lucifer have awokens, and both are amazing leaders (Astaroth in particular) as well as Astaroth being a great sub for wood row teams.

    For example, compared with Egyptian 1, who you called a good pantheon, 1/5 is a good sub (Isis). 2/5 for Ra who is good for inheritance? Archdemons: 2/5 if we count Baal/Astaroth, 4/5 counting Amon/Belial who are alright. For leads, they aren’t as good as they were before. 1/5 for Bastet Ace, 2/5 counting Anubis. 4/5 counting Ra and Horus who are outdated but alright. Archdemons are 2/5 on Astaroth and Lucifer.

    I’m just trying to say that Archdemons aren’t as bad as you might think.

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    1. Well the main source of frustration would come from players who are not in end game. 10 skill ups is a lot considering their dungeons do not rotate too often. In addition, none of the pantheon really comes into power until late game either through awoken evos or their bankai evo.

      Belial does not have a true home due to no strong fire leads (outside of Raoh), he will gain more viability if a common fire lead row emerges due to the combo with Leilan

      Amon has no synergy with board changers and if we are evaluating a monster based on a single dungeon, A Ra would be even stronger due to the M Zeus carry strat. And as for a blonia sub, its not that great due to no combo and blonia teams already having insane RCV (stick on andro and thats nearly all the rcv you would ever need)

      Baal has definitely rose in power/popularity, but still requires a huge investment. I believe I updated his section to reflect the shift for DQXQ, but those points are noted and will be changed soon if not updated

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