Archangel Feature

Archangel Pantheon Analysis

Please refer to the Master List for directory to the other pantheons and their analysis.

Take a look at my Popular Leaders and their Full Sub List post for inspiration on team building ideas. If contemplating on purchasing a MP Dragon, please check out my Monster Point Dragon Purchasing Check-list Guide.

Keep in mind all of the following monsters qualify for Skill Inheritance so do not be too hasty in selling dupes.


The Archangel Pantheon all feature Bankai evolutions. This means they all have an ultimate of an ultimate evolution which grants them 3 typing, numerous awakenings, and large weighted stats. Despite being one of the oldest Pantheons, GungHo has kept them relevant in today’s meta. They make poor leaders and only come into their true power later into the game and will be passed over for other options for newer players.

Archangel

jjjjjjjjMonsterjjjjjjjjj  Notes
 Uriel
Uriel
God / Dragon / Healer
Skill Lock Resist Skill Boost Fire Row
Auto heal Fire Row Fire Row
Auto heal Auto heal Auto heal
—-
Light  Arrow Fire
Dark Arrow Heart

Heart Arrow +heart
8  turn CD
Uriel, like the rest of his pantheon, received Bankai evolutions. Bankai is a term often applied to monsters who have received an ultimate evolution of an already existing evolution. These types of evolutions grant the monster 3 different typings along with additional awakenings. There is no change to their active skill.

Uriel has unusually high recovery for a fire monster and his 4 auto heal Auto heal awakenings grant 2,000 health every turn an orb is matched. These can be great for many fire teams as many struggle with recovering health. His God typing allows him to be used on Shiva Dragon Shiva D teams and his healer sub type will make him a staple sub on Xiang Mei Xiang Mei (a new 300k MP monster). Furthermore, Uriel has an amazing orb change combo with Gadius Gadius or Leilan Awoken Leilan to create dual colour, fire heavy boards for explosive burst damage.

Uriel’s 3 fire row Fire Row awakenings allow him to make an appearance on other row based teams, but will limit his usage on TPA TPA heavy teams such as Awoken Shiva Shiva.

 Gabriel
Gabriel
God / Healer / Attacker
Skill Lock Resist Skill Boost Water Row
Auto heal Water Row Water Row
Auto heal Auto heal Auto heal
—-
Light  Arrow Water
Dark Arrow Heart

Heart Arrow +heart
8  turn CD
Gabriel was my first REM monster on Mantastic and has largely been collecting dust since his arrival 2013. Even with his Bankai evolution, amazing weighted stats, and 9 awakenings, I am still feeling incomplete and hesitant to put him on my teams. This is because Andromeda Bankai Andro fulfills the double orb changer role better. Both generate water and heart orbs, but Andromeda has superior awakenings and is a pretty girl. The pretty girl argument would probably convince most people to use Andromeda over Gabriel, but the 4 auto heal Auto heal awakenings do not have much place on water teams who usually have high RCV multipliers (I&I I&I / Ryune Ryune, Lakshmi Awoken Lakshimi, or Blue Sonia Blue Sonia).

You can still use Gabriel on any mono water team as his active is powerful and the 3 water row Water Row have great synergy with most teams. One thing to keep in mind is the enhanced heart orbs combo beautifully with any heart breaker as they will retain their enhanced status. This can be crucial for bursting through end game bosses such as Arena Kalis.

 Michael
Michael
God / Attacker / Healer
Skill Lock Resist Skill Boost Wood Row
Auto heal Wood Row Wood Row
Auto heal Auto heal Auto heal
—-
Light  Arrow Green
Dark Arrow Heart

Heart Arrow +heart
8  turn CD
Michael follows the same pattern of Uriel and Gabriel in that he provides 3 row enhances and 2,000 worth of auto heal. Michael has great base stats and a powerful orb changer and can be utilized on numerous mono wood teams. He finds a home on Sylvie Sylvie / Freyja Awoken Freyja teams as the heart generation can be a lifesaver in high end dungeons. Michael is comparable to Perseus Bankai Perseus for Sylvie/Freyja as both fulfil the wood and heart orb generation role. Normally Persus would be the stronger option due to superior awakenings as the auto heal is somewhat wasted due to your team already having an augmented health pool. However, Michael’s orb change has amazing synergy with Meimei MeiMei or Sylvie to create a 2/3 wood board with enhanced hearts.  Michael’s lack of a Two Prong Attack TPA may sideline him from non-row based mono wood teams such as Bastet Michael, but can still be used due to his utility.

However, Michael shines bright on Awoken Astaroth Astaroth teams as his healer typing allows him an almost guaranteed sub spot as her sub pool is horribly limited.

Raphael
Raphael
God / Healer / Physical
Light Row Skill Boost Bind Clear awakening
Light Row Light Row Light Row
Skill Boost Skill Lock Resist Light Row
—-
All Arrow Heart + void all damage for 2 turns
16 turn CD
Raphael went from zero to hero with his new ultimate evolution and active skill rework. With an unprecedented 5 light row Light Row awakenings, he brings amazing passive damage to every row team. Looking at his other awakenings, they are somewhat lackluster as he has no bind immunity and thus makes his bind recovery Bind Clear awakening less valuable, but at least he can generate heart orbs. Raphael’s active is interesting as it allows you to create an entire board of light orbs if you bring an appropriate heart breaker (Valkyrie valkpad, Pollux Pollux, Apollo Awoken Apollo, etc.). However, with out a light orb enhance or lucky skyfalls, your damage may be somewhat capped as you do not receive any combo multiplier bonus nor additional damage from multiple row activations. However, the 2 turns of full damage void can be critical for end game content where bosses have resolve, gigantic health pools, or dangerous kill mechanics.

Raphael can be found as a stellar sub on Thor Thor / Saria Saria, Superman 2824, and healer teams provided you need the damage void and potential for high burst damage. However, for most content, you are usually better off bringing an additional orb changer.

Perhaps the greatest asset of Raphael is his ability to have his active inherited onto any card to help promote various cheese strategies where you bypass otherwise lethal mechanics.

Lucifer
Lucifer
God / Balance / Devil
TPA Skill Boost Skill Lock Resist
Auto heal Auto heal Auto heal
Auto heal TPA TPA
—-
Question Orb Arrow Heart
200x ATK on 1 enemy, HP reset to 1
7 turn CD
Useless-ifer, I mean Archangel Lucifer was once the most desired monster in Puzzle and Dragons (3+ years ago) as he was capable of forming a formidable 4x HP / 4x RCV team that could execute bosses with his 300k active nuke. However, times have changed and modern day tank teams are capable of explosive burst damage through row enhances and numerous orb changer. It is simply an issue of powercreep, but GungHo has tried to keep buffing Lucifer to keep him abreast in the current meta with numerous tweaks to his current day active that is stronger and has a skill up material (but requires 15 successful skill ups). However, Lucifer still struggles to find a home on any team due to an active that essentially spawns 6 heart orbs while resetting your HP to 1 on a very long cooldown if unskilled. His 3 two prong TPA awakenings go completely to waste as you would not use a sub who has no active skill contribution.

Perhaps the only viable (and that is stretching it) use Lucifer could have is on the new dark Gentlemen MP Dragon Xin Hua team as dark balance monsters are nearly non-existent. On the bright side, Lucifer has amazing artwork in the game and is a very pretty trophy in my box.

Puzzling those Dragons

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