Please refer to the Master List for directory to the other pantheons and their analysis.
Take a look at my Popular Leaders and their Full Sub List post for inspiration on team building ideas. If contemplating on purchasing a MP Dragon, please check out my Monster Point Dragon Purchasing Check-list Guide.
Keep in mind all of the following monsters qualify for Skill Inheritance so do not be too hasty in selling dupes.
The Japanese 1 pantheon has some of the strongest awoken evolutions in the game. They provide valuable utility for various teams and several are great candidates for contributing their active for skill inheritance. The main drawback is a lack of usability prior to being awoken and will be neglected until acquiring the evolution materials.
Japanese 1 |
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jjjjjjjjMonsterjjjjjjjjj | Notes |
Hinokagutsuchi![]() Dragon / Physical ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() —- ![]() ![]() ![]() ![]() ![]() ![]() Reduce enemy defence 75% 7 turn CD |
Hinokagutsuchi is a nightmare to spell and is often shortened to Hino and was one of the first monsters to receive an Awoken Evolution. Upon release, Hino was a fiery success as he hits incredibly hard with 3 two prong attack ![]() ![]() ![]() ![]() As a leader, Hino has the ability to deal ~30k damage to all enemies with any orb match. This is great for helping a low level alt account or sweeping Thursday dungeon very quickly. |
Viper Orochi![]() Physical / Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() —- Delay all enemies for 4 turns 15 turn CD |
Viper Orochi has gone from zero to hero with various ups and downs along the way. Presently, Orochi is one of the most desired monsters in Puzzle and Dragons because of his 4 turn delay. Until recently, delays were beginning to go out of style; however, with the advent of stronger bosses with either resolve or damage absorption shields, players are become more reliant on the extra turns gained from his active. In addition, Orochi covers the awkward water and wood attribute on rainbow teams and is only outclassed by Awoken Isis ![]() ![]() With the introduction of Skill Inheritance, duplicate Orochis are quite desired and I strongly encourage you to not sell them for 5,000 Monster Points. Lastly, Orochi does have some leadership potential when paired with Ra Dragon Finally, if you are considering using Orochi or Sun Quan |
Susano![]() Physical / Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() —- Reduce damage by 50% for 3 turns. 1 turn haste 11 turn CD |
I wish my abs were as chiselled and sculpted as Awoken Susano because that would most certainly boost my husbano potential. Regardless, Susano is the definition of a dream boat in both looks and sub potential. He is a favoured sub on both rainbow and mono wood teams due to his wood and fire coverage. His bind immunity is crucial for both having access to a shield at all times along with being able to contribute his colours for rainbow team activation. Susano is perhaps most at home on Awoken Sakuya ![]() ![]() The shielding component has become invaluable with stronger preemptive strikes or the need to stall on dangerous bosses and the 50% damage reduction allows you to survive most attacks. The haste has situationally useful uses when skill delay attacks are involved. Due to his unbindability, Susano is a great candidate for full rainbow latent resists (1% of each colour) as a means to survive 100% gravity attacks. His active is also a viable choice for skill inheritance. Susano’s main weakness is a lack of Skill Bind Resist |
Amaterasu![]() Healer / Physical ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() —- Recover 40% max HP, 4 turns bind clear, 1 turn haste 8 turn CD |
Amaterasu has been transformed into a fantastic bind clearing sub and powerful leader. She is both bind immune will possessing the bind recover ![]() ![]() ![]() Amaterasu’s active has 3 components and only an 8-turn cooldown. The 40% of max HP heal is quite powerful and only increases in value as your HP rises. It has an exceptional value on Saria As a leader, Amaterasu forms a powerful 16x ATK team when your HP is full (scales down to 9x when damaged). However, you also heal 10x of your base RCV with every orb match. This essentially is a full heal every turn with dual Amaterasu leads. This is fantastic as you do not have to worry about healing and can survive any dungeon provided you do not get one shotted. This also makes her great for 5×4 latent resist farming (other viable leads can be found in my previous post) as you cannot die to the invading Tamadra. Overall a great card to own for both sub and leadership roles. |
Tsukuyomi![]() Physical / Devil ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() —- Enhance all orbs. +5 seconds to move orbs 8 turn CD |
Man, woman, or avenging cyborg? Tsukuyomi, or Yomi, can be anything you want them to be and is an incredibly powerful leader with a 56.25x ATK multiplier. They utilize the match 5 connected orbs, 1 enhanced orb (5o1e) leader playstyle and requires 7+ combos to achieve their full multiplier. This makes them very challenging and skill intensive to use as you have to essentially maximize the board every time you wish to deal damage. However, if you are able to do this successfully, your damage output will be amazing and most likely sweep every floor. So why are they not a more popular leader? The simple answer is a lack of any survivability multiplier (HP or RCV), high skill cap/thinking required, and naturally low recovery that makes stalling difficult.
Awakenings wise, Yomi provides 1.5 seconds of additional time to move orbs (3 seconds if dual leaders) and 3 dark orb enhance As a sub, Yomi is seldom seen due to their active being somewhat underwhelming and the enhanced orbs having less synergy with row or TPA based teams. However, you can use their active to override time debuffs (think Dark Izanami’s -2s) which can be situationally useful. The three time extend awakenings are nice, but should not be the sole reason you use them as a sub. |
Happy Puzzling!
Another great post! I do have no disagree slightly with Yomi’s use as a sub. I find a place for him/her/it on rainbow and combo based teams (assuming it’s on color) thanks to his triple Time Extend, Skill Boost and SBR. Partially due to a lack of DKali, I put Yomi on Awoken Ra (where they will still benefit from his full multiplier) as well as Umi Yami, who seems to struggle with lack of Time Extends. There are for sure better options out there, but I don’t think that Yomi can be discredited so easily.
Otherwise I agree with most everything you’ve said here!
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Glad you enjoyed it!
Well the thing about only using him as a time extend sub can be problematic in the long run. Many players will argue saying that it is a waste and can be compensated with additional player skill etc, but you do need a certain amount to be viable for the average player. It would most likely be a stepping stone to a better sub or player skill.
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