The votes have been tabulated and the winners have been announced for the 8th Anniversary Festival! Survey Reward Egg Machine.
This is a special one-time gift pull where players will be awarded one of the five most voted Pantheon cards for free. I always love free stuff but sadly, this event does not feature a separate Egg Machine to continue pulling from this event and you will have to hope you pull the card you actually want from your one free pull.
On the other hand, all of the featured cards are highly relevant for a variety of teams and I wish to highlight each of their uses.
Winners & Commentary
If you find yourself with multiple copies of any of these cards, one possible use can be having several copies with different Latents as we cannot easily change/swap them between a single card.
Puzzle and Dragons can often be an overwhelming game due to the sheer volume of content that can be found within the game along with continuously rotating events.
In fact, there is a strong likelihood that some aspects of events or updates may be overlooked/forgotten and I would like to take the time to share three notable things that are going on in PAD right now.
In this article you will find out how to acquire 80 Magic Stones, voting within a Pantheon Survey for a special REM, and how to watch Ads for additional Monster Box space.
Super Godfests have become a regular part of our PAD life as it will offer at least 1/3 chance to acquire any Godfest Exclusive (6 or 7-star) for the price of 10 Magic Stones per roll. With this baseline in mind, the spicier Super Godfests are those that feature any combination of higher rolling rates, the inclusion of high rarity Seasonal cards (eg. Valentine’s Ideal ), or featuring rarer non-GFE cards such as the Samurai 3 Pantheon.
In the case of the current Super Godfest, it features essentially 1/3 GFE rates along with two Samurai 3 cards which brings the total chance for acquiring any Pantheon card at 64%.
As a whole, this does not scream exceptional value but this Super Godfest includes many of the newer Godfesrt Exclusives, but most importantly the debut of Remu .
Remu is going to be the new hot Transforming Fire leader who pairs beautifully with Dante along with two of their key subs coming from the current Sacred Relic event.
With this in mind, this Super Godfest may be worth rolling in if you have the capacity to field a strong Remu team and did not pull Dante. Furthermore, Norza , Menoa , Grandis , and Shelling Ford are featured who all bring something valuable to any Monster Box.
Late last night, GungHo released new evolutions for numerous older cards as Reincarnated, Super Reincarnated, and Pixel forms. As a whole, it is always a delight to see buffs come to some of our first monsters and for the most part, these are significant upgrades.
This is because many of these cards have been completely reworked and feature the newer awakenings along with the potential to help other cards Transform.
As such, pursuing these evolutions may be beneficial for some players but at the same time, one should be aware of the resource cost, especially for Super Reincarnated cards. With that being said, I am quite exciting for these new forms as they are older cards which means I actually own at least 1 copy of everything but the MP Dragons, Guan Yu, and Kanna.
Regardless, this article will explore the new evolutions for the variuos cards to provide some insight on their new value.
I will be using Miru Bot on Discord for the images that show each cards in greater detail as it presents all the information while saving me a significant amounts of time.
7 new split evolutions have been released overnight that breathe significant new life into some older cards. With this article, I wish to explore how these new evolutions fit in the current meta as well as discussing which path you should pursue.
Cards to receive new evolutions:
—video goes here—
Split evolution paths tend to push cards into either a more sub or leader oriented role and are Fantastic overall as it allows you to better customize each card to your liking. Sometimes there is an obvious winner, but there may be times that where you wish to retain the older evoluton. This can occur when new split does not warrant enough benefits or they lose a particular typing/sub element.
Rozuel was a potent fire sub due to her triple TPA, unbindability, recover bind, and God typing. This granted her flexibility as she could perform the role of both a bind clearer and offensive powerhouse when matching a TPA. In addition, the water typing had merits on rainbow teams and her low base cooldown enabled you to inherit an active of your choice over top. Continue reading New Evolutions: Metatrons, Angels 2, and More – May 18, 2017→
When making the decision to roll or save your magic stones, you need to determine if the featured pantheons can benefit or compliment your teams. Chasing for one specific monster is unwise as you will most likely be disappointed and should ideally have Godfests that overlap with many target cards. Remember all monsters that come out of the REM will qualify for Skill Inheritance so do not be too hasty when selling dupes. For a more detailed team building help, please refer to my full list Popular Leader’s and their Full Sub List Post. Lastly, to find more information about a specific pantheon or monster, refer to my Master List to better refine your search. If you are considering to purchase any of the Monster Point cards, please refer to my updated Tier List for help and advice.
To mark the special 60 million worldwide downloads, GungHo has blessed us with a rather exciting Godfest that not only features desirable pantheons, but also 5x GFE and +20 to all stats (60 pluses in total). This is probably one of the best Godfests in recent memory and will be very tempting to roll for the majority of players. However, many people are speculating the release of Fujin and Raijin who both posses gamebreaking new active skills. Unfortunately, both of these cards are 6* GFE so the chances of you rolling them will remain low. Furthermore, GungHo has a tendency to release new cards alongside poor Godfests and it may be a long time before we are fortunate enough to this desirable of a roster again.
With this post, I am going to once again tinker with my formatting in order to streamline the information delivered as my previous tier lists/checkmark reference tables proved successful. As such, I will rank all the cards featured with an explanation/justification for each placement. This will yield a faster posting for me and more condensed information as people tend to enjoy a quick reference table.
Gala of Tides
—- — — —
— — — —
—video goes here—-
Ranking the cards – Pantheons & GFE
As part of my new format for Godfest posts, I will try my best to tier the featured pantheon cards along with GFE and then combine the two to showcase how strong of a day it is to roll. These opinions are my own and take into consideration the card’s value as a leader, sub, inherit, and possibly any niche role they fulfill. In order to rank in the highest tier, the card has to excel in their respective role and cannot feasibly be replaced by anyone else. This can also be thought of as a Best in Slot card and tends to have applications on the top tier teams.
The New Year REM is returning to mark the Lunar New Year and this time, there will hopefully be no Monkeying around as this is the year of the Rooster. To mark this festive occasion, GungHo has released several new cards along with buffs to preexisting monsters.
Overall, the NY Collab is quite powerful as it does offer value at essentially every rarity bracket, but it does fall short to the standard that Bleach set. Regardless, the cards available may be of substantial value for many players and whether you choose to roll or not will come down to how much these cards can benefits your teams/box.
All players above rank 50 will receive 1 free pull on the New Year Rare Egg Machine.
—video goes here—
New Year Rare Egg Machine Overview
8 star rolls
7 star rolls
6 star rolls
5 star rolls
4 star rolls
8 star rolls
NY Yomi God / Balance
4,372 HP / 1,536 ATK / 205 RCV
Enhance all orbs
+5 seconds to orb movement time for 3 turns
8 turn Cooldown
Leader Skill: 4x ATK for matched ATT when erasing 5 orbs with 1 enhanced. 2.5x ATK & 25% damage reduction when reaching 6+ combos 100x ATK / 43.75% damage reduction
Effective: 1.78x HP / 100x ATK / 1.78x RCV
43.75% damage reduction
2x ATK for Yomi with 7+ combos
Ample time extend
Can overcome combo shields
Flexible team building
Some damage control
Must make 6+ combos for shield
Deals 6.25x ATK to gain shield
Vulnerable to binds
Stalling is not as practical on fragile bosses
Must have an enhanced orb
Weak base active
Low sub value
New Year’s Yomi is everything I could ever want for Awoken Yomi’s future reincarnated evolution as it preserves the fun 5o1e combo leader that is capable of dealing amazing burst damage along with defensive capabilities. Continue reading New Year REM Review and Analysis→
When making the decision to roll or save your magic stones, you need to determine if the featured pantheons can benefit or compliment your teams. Chasing for one specific monster is unwise as you will most likely be disappointed and should ideally have Godfests that overlap with many target cards. Remember all monsters that come out of the REM will qualify for Skill Inheritance so do not be too hasty when selling dupes. For a more detailed team building help, please refer to my full list Popular Leader’s and their Full Sub List Post. Lastly, to find more information about a specific pantheon or monster, refer to my Master List to better refine your search. If you are considering to purchase a Four Gentlemen card, please read my Review and Comparison HERE.
220k Facebook Likes may be a strange milestone to be celebrating, but at least it is a round number and is most likely to coincide with the 3-year anniversary for EU. Regardless, GungHo is featuring four different Pantheons along with certain GFE at a 4x rate. Unfortunately, neither day is truly outstanding as many of the cards are starting to fall behind due to Powercreep.
Gala of Flame
jjj Day 1
jjj Day 2
The Indian 1 Pantheon finally has all their Awoken evolutions; however, many of them are starting to fall out of the meta due to the speed of powercreep. Furthermore, Shiva , Lakshmi , and Parvati only come into their full power with their awoken forms and will be quite weak beforehand. However, Japan has just announced new Reincarnated evolutions for those three and it may help give them an extra boost in power to help make them relevant again. The main drawback of the Indian 1 is the delay between their uses on pull and acquiring their awoken evolution.
The Three Kingdoms have become one of the most desirable pantheons to own as each card brings a phenomenal amount of power and utility to their respective teams. Whether as leaders or superstar subs, you will want to own at least a few of these mighty warriors and are even respectable before their awoken evolutions so you will have value early on. The current prize to be had is Awoken Liu Bei as he trivializes countless content in Coop and many players will be tempted to roll just for him.
Overall, Day 1 is the stronger of the two line ups in terms of pantheons featured.
Keep in mind all of the following monsters qualify for Skill Inheritance so do not be too hasty in selling dupes.
The Japanese 1 pantheon has some of the strongest awoken evolutions in the game. They provide valuable utility for various teams and several are great candidates for contributing their active for skill inheritance. The main drawback is a lack of usability prior to being awoken and will be neglected until acquiring the evolution materials.
Hinokagutsuchi Dragon / Physical —-
Reduce enemy defence 75%
7 turn CD
Hinokagutsuchi is a nightmare to spell and is often shortened to Hino and was one of the first monsters to receive an Awoken Evolution. Upon release, Hino was a fiery success as he hits incredibly hard with 3 two prong attack awakenings. This has incredible synergy with Awoken Shiva who is one of the most popular TPA oriented leaders. Hino will also be receiving a skill bind resist awakening in the near future and this will resolve his largest pitfall. Furthermore, Hino’s active creates a favourable 4 colour board along with the situationally helpful 75% defence break. Overall a fantastic fire TPA sub to own and is worth investing both pluses and attack latent tamadras.
As a leader, Hino has the ability to deal ~30k damage to all enemies with any orb match. This is great for helping a low level alt account or sweeping Thursday dungeon very quickly.
Viper Orochi Physical / Dragon —- Delay all enemies for 4 turns
15 turn CD
Viper Orochi has gone from zero to hero with various ups and downs along the way. Presently, Orochi is one of the most desired monsters in Puzzle and Dragons because of his 4 turn delay. Until recently, delays were beginning to go out of style; however, with the advent of stronger bosses with either resolve or damage absorption shields, players are become more reliant on the extra turns gained from his active. In addition, Orochi covers the awkward water and wood attribute on rainbow teams and is only outclassed by Awoken Isis in that regard. The 4 two prong attack awakenings allow for spectacular burst damage, but his naturally low base attack means he requires plus egg investment to truly shine. Orochi can also be used on every mono water team if you require a delay.
With the introduction of Skill Inheritance, duplicate Orochis are quite desired and I strongly encourage you to not sell them for 5,000 Monster Points. Lastly, Orochi does have some leadership potential when paired with Ra Dragon as a means to control your damage along with surviving giant single attack preemptives.
Finally, if you are considering using Orochi or Sun Quan as your delay slot, keep the following things in mind: Sun Quan offers only 2 turns of delay, but 2 turns of healer enhancement while Orochi grants 4 turns of delay. Unless you are running a heavy healer team, the 2x damage goes to waste and unless your team has severe recovery issues, Orochi will be the superior choice.
Susano Physical / Dragon —- Reduce damage by 50% for 3 turns. 1 turn haste
11 turn CD
I wish my abs were as chiselled and sculpted as Awoken Susano because that would most certainly boost my husbano potential. Regardless, Susano is the definition of a dream boat in both looks and sub potential. He is a favoured sub on both rainbow and mono wood teams due to his wood and fire coverage. His bind immunity is crucial for both having access to a shield at all times along with being able to contribute his colours for rainbow team activation. Susano is perhaps most at home on Awoken Sakuya teams due to full colour coverage and the ability to trigger her leader skill if the entire team is bound. On mono wood teams, Susano provides a valuable shielding component and haste while providing 2 two prong awakenings.
The shielding component has become invaluable with stronger preemptive strikes or the need to stall on dangerous bosses and the 50% damage reduction allows you to survive most attacks. The haste has situationally useful uses when skill delay attacks are involved. Due to his unbindability, Susano is a great candidate for full rainbow latent resists (1% of each colour) as a means to survive 100% gravity attacks. His active is also a viable choice for skill inheritance.
Susano’s main weakness is a lack of Skill Bind Resist and this could place constraints on team building in order to achieve 100% immunity.
Amaterasu Healer / Physical —- Recover 40% max HP, 4 turns bind clear, 1 turn haste
8 turn CD
Amaterasu has been transformed into a fantastic bind clearing sub and powerful leader. She is both bind immune will possessing the bind recover awakening (albeit no heart generating active) giving you flexibility in how you deal with binds. Furthermore, the double Skill Bind Resist is quite unique and allows for more flexibility in team building. In terms of other high end bind clearers, Amaterasu competes with Awoken Sakuya and both are great options.
Amaterasu’s active has 3 components and only an 8-turn cooldown. The 40% of max HP heal is quite powerful and only increases in value as your HP rises. It has an exceptional value on Saria / Thor teams who have an augmented health pool (a 40k HP team would receive 16k of healing). The haste is a nice addition as you can use it to recharge your other skills if the binding stage has been passed.
As a leader, Amaterasu forms a powerful 16x ATK team when your HP is full (scales down to 9x when damaged). However, you also heal 10x of your base RCV with every orb match. This essentially is a full heal every turn with dual Amaterasu leads. This is fantastic as you do not have to worry about healing and can survive any dungeon provided you do not get one shotted. This also makes her great for 5×4 latent resist farming (other viable leads can be found in my previous post) as you cannot die to the invading Tamadra.
Overall a great card to own for both sub and leadership roles.
Tsukuyomi Physical / Devil —- Enhance all orbs. +5 seconds to move orbs
8 turn CD
Man, woman, or avenging cyborg? Tsukuyomi, or Yomi, can be anything you want them to be and is an incredibly powerful leader with a 56.25x ATK multiplier. They utilize the match 5 connected orbs, 1 enhanced orb (5o1e) leader playstyle and requires 7+ combos to achieve their full multiplier. This makes them very challenging and skill intensive to use as you have to essentially maximize the board every time you wish to deal damage. However, if you are able to do this successfully, your damage output will be amazing and most likely sweep every floor. So why are they not a more popular leader? The simple answer is a lack of any survivability multiplier (HP or RCV), high skill cap/thinking required, and naturally low recovery that makes stalling difficult.
Awakenings wise, Yomi provides 1.5 seconds of additional time to move orbs (3 seconds if dual leaders) and 3 dark orb enhance awakenings. Together, these allow for a luxurious amount of time for comboing as well as significant damage for every dark orb match and skyfall.
As a sub, Yomi is seldom seen due to their active being somewhat underwhelming and the enhanced orbs having less synergy with row or TPA based teams. However, you can use their active to override time debuffs (think Dark Izanami’s -2s) which can be situationally useful. The three time extend awakenings are nice, but should not be the sole reason you use them as a sub.