One of the nicest things about Puzzle and Dragons is the fact that older cards are often buffed after their release. This helps keep older cards relevant for longer periods of time and while none of these are new evolutions, the buffs can sometimes be meaningful.
As such, this article will take a look at all of the buffs received during this latest update.
Alt. Arena 3 remains one of the best dungeons to farm on a regular basis due to the Rank EXP, Pys, Killers, and satisfaction of clearing a challenging dungeon in the game.
Despite being in the game for a modest period of time, AA3 can still be unforgiving to an unprepared player as failing to bring a key Resist or flubbing a kill board could result in an unfortunate ending.
With this in mind, I wish to share my new Aten x Dyer team who also utilizes a full sub roster of newly evolved cards from the last update. Amusingly these subs worked quite well as I was able to easily address numerous Resists without Weapon Assists along with Aten and Dyer actually being a fantastic pairing.
Both leaders boost the stats of God cards and together, you have a 7×6 board, Auto Follow Up Damage, and high personal damage from your two leaders. Furthermore, Dyer helps overcome Damage Voids through their active which allows you to naturally combo every given board.
With these points in mind, I wish to explore how I built my own team along with addressing the major hurdles that can be found in Alt. Arena 3.
Video clear
—
Notable Alt. Arena 3 mechanics
Alt. Arena 3 is currently one of the hardest dungeon available in North America and may push many teams to their limits. As such, it is important to understand the key mechanics that must be addressed.
Late last night, GungHo released new evolutions for numerous older cards as Reincarnated, Super Reincarnated, and Pixel forms. As a whole, it is always a delight to see buffs come to some of our first monsters and for the most part, these are significant upgrades.
This is because many of these cards have been completely reworked and feature the newer awakenings along with the potential to help other cards Transform.
As such, pursuing these evolutions may be beneficial for some players but at the same time, one should be aware of the resource cost, especially for Super Reincarnated cards. With that being said, I am quite exciting for these new forms as they are older cards which means I actually own at least 1 copy of everything but the MP Dragons, Guan Yu, and Kanna.
Regardless, this article will explore the new evolutions for the variuos cards to provide some insight on their new value.
I will be using Miru Bot on Discord for the images that show each cards in greater detail as it presents all the information while saving me a significant amounts of time.
Puzzle and Dragons is one of the longest mobile games on the market and has evolved and changed over the years. Initially there was a heavier emphasis on Farmable monsters (those that can be acquired outside the Rare Egg Machine [REM]) but this is somewhat on the decline due to the differing rate of Powercreep between REM and farmable.
With that being said, there are still some invaluable Farmable cards and I wish to highlight those that I feel are the most valuable at this point in time.
Just bear in mind that this list is compromised of my own personal opinion and should be used as a starting point, not as absolute truth. There will be some cards I value or undervalue compared to you and if you feel I have missed someone or grossly miss-evaluated a card, let me know in the comments below.
Video commentary
–video coming soon–
How I classify a Farmable monster
Any card that comes from either a dungeon drop, Monster Points, Pal Egg Machine (PEM), or Monster Exchange I consider a Farmable monster. Essentially, the idea is you do not need to spend Magic Stones or Real Life money to acquire (eg. Collab Orb Skin cards are not Farmable).
These cards may require a higher level of investment to fully max out but it is worth the cost considering Magic Stones are not required.
Overview
I have grouped the various Farmable cards into rough categories. It is possible for some cards to bleed over into other pools so use this as a starting template for where you can use them.
Best Farmable Monsters – October 2019
Sub (non-farming)
Assist/inherit
Skill Boost
Leader
Sub (farming)
How valuable a card is will be dependent on your own Monster Box and goals
The New Year kicks off with a bang through the generosity of GungHo North America in both Magic Stones, new Challenge dungeons, and Monster Points (MP). In fact, just logging in once during the month of January will give all players 700,000 Monster Points through their in-game mail.
For newer players, this will be the most they have ever had and the temptation to spend them immediately will be great. With that being said, I want to caution players from making ill-informed decisions and wasting this amazing gift.
This article will explain how the Monster Point system works, basic do’s and don’ts, a review of the new Dark Meimei , and an overview of the best MP cards to purchase at this point in time
The Monster Point currency system was designed to help alleviate the frustration of rolling duplicate cards as they could then be sold off for a varying amount of Monster Points. As a result, players could save up over time along with farming Rogue dungeons to purchase a powerful monster.
However, each purchase requires a sizable amount of Monster Points and you do not wish to have your card become outdated via Powercreep.
This article will take a look at all the current Monster Point cards along with how they fit in the meta and their potency moving forward.
Video commentary
–video coming soon–
JP server
The JP server in Puzzle and Dragons is approximately 2-3 months ahead of NA/EU in terms of released content. Thus, we are able to “see the future” by following the news stream from JP. As a result, we are able to better position ourselves in terms of future purchase decisions and evolution material farming.
With this in mind, I will be using any knowledge currently available in JP for the purpose of this article and my recommendations.
What is in the meta now
Presently speaking, the current PAD meta revolves around two distinct playstyles: combos/7×6 and bi-combo teams. Both these styles are able to achieve amazing levels of damage while being able to capitalize on the most powerful awakenings. Continue reading Which Monster Point Card to Buy – November 2017→
Just because you have 300,000 MP, it does not mean you MUST buy a card now. Plan it out and wait if lacking any ideal option
Introduction
As part of the large event extravaganza in NA and EU, we will be receiving 390,000 Monster Points over the next few months. For many players, this will their first time passing the 300,000 mark which is required to purchase a card and many will be eager to take the plunge. Conversely, this additional 390,000 may put some players dangerously close to the cap of 999,999 (why is there a cap, I do not understand) and may preemptively force some player’s hands. However, just note that the MP is stored in your mailbox so you don’t actually need to open and cap.
As such, this article will review all the MP cards available (excluding seasonals) to help you better understand their value, if your box can support them, and how they rank against each other.
Video commentary
—video goes here—
Ranking the MP cards
It is important to understand how the MP cards stack up against each other as it is my belief that these cards should dramatically improve your monster box and help you progress into the next tier of content.
The following chart ranks the MP cards against each other and takes into consideration their highest evolution and new buffs announced with the JP 5 year stream. I am also working under the presumption you have access to the ideal or as close to the ideal team as possible. Just because the card has strong potential, you need the subs to back them up as they will flop otherwise. The MP cards should also help push you further into end game content and should differ from the type of team you currently have. I will go into more detail further down explaining their uses and value.
To reiterate, this list may be subjective and you should make sure you actually have the cards to support their purchase.
Green Odin was once heralded as a heroic leader in Puzzle and Dragons when dungeons had very few mechanics and his damage reduction leader skill reigned supreme. However, time has not been kind to our favourite set of abs as bosses started to have multi-hit mechanics along with requiring a damage multiplier to kill. However, the past few months have seen numerous buffs to Odin that granted him a damage multiplier on top of his reduction shield. Furthermore, both Odin and Odin Dragon have received a unique upgrade to their active that allows them to fulfill a new niche role.
Video Commentary
As a fair warning, the audio came out louder than usual.
Green Odin at a glance
Green Odin God / Balance
4,299 HP / 1,303 ATK / 548 RCV
873 Total
Active Skill: 50x ATK on single enemy and recover HP by 15%. 5 turn bind clear. 5 turn awoken skill bind clear. 9 turn CD
Leader Skill: Reduce damage by 80% if HP is full (only protects against the first hit in multi-hits). Scaling ATK with 4+ wood orbs matched. Max 3.5x at 8+
Pros:
High base stats
Active has a triple role function: heal, bind and awoken bind clear.
Bind Immune
2,000 Auto heal is helpful, especially on heart cross teams
Can pair with Awoken Liu Bei to form a 28x ATK team
Unique ability to clear awoken skill binds
Can be used as an assistant through Skill Inheritance
Abs
Cons:
No offensive awakenings
Limited uses outside of his active
No Lifeguard Odin in PAD Island
Odin Dragon at a glance
Odin Dragon God / Dragon
4,000 HP / 1,100 ATK / 900 RCV
920 Total
Active Skill: Recover 50% base HP. Full bind clear. Full awoken skill bind clear. 1 turn haste 9 turn CD
Leader Skill: 1.5x ATK / RCV Gods. Reduces damage by 80% if HP is full (only protects against the first hit in multi-hits).
Pros:
High base stats
Active has a four role function: heal, haste, bind and awoken bind clear.
Bind Immune
3,000 Auto heal is helpful, especially on heart cross teams
Unique ability to clear awoken skill binds
Most powerful bind clear active in the game
Abs
Cons:
No offensive awakenings
300,000 MP price tag
Limited uses outside of his active and as a sub
Cannot be used as an assistant for Skill Inheritance
How valuable is the new Awoken Skill bind clear?
It becomes apparent that both Odin and Odin Dragon are niche at best. Thankfully, with their new awoken skill bind clear, they now fulfill a unqiue, albeit powerful role. Off the top of my head, bosses that disable your awoken skills include, but not limited to: Lakshmi, Folklore, and Linthia. Lakshmi also binds your skills so you cannot do anything about it and Folklore ranges from annoying to semi dangerous in the various dungeons he appears in.
However, Linthia has widely been regarded as a very dangerous encounter who is very unforgiving and quickly able to kill even the most resilient of teams. You are able to delay her, but unless you are using a very long delay, your window of opportunity will be small as the awoken bind is for five turns. Thankfully, either Odin or Odin Dragon can fully remove all the remaining turns of the awakenings bind and would allow your team to deal their full damage immediately, no stalling or dancing required. This will perhaps be more valuable in the Special Descend Rush dungeon or Ultimate Descend Rush where Linthia appears under much more dangerous circumstances.
Furthermore, by being able to remove awoken skill binds may be a foreshadowing of more bosses who possess this dangerous ability. We cannot know what the next wave of mechanics has in store, but it is wise to be prepared ahead of time to try and stay as close to the meta when it arrives.
Conclusion
Green Odin and Odin Dragon have been given a new purpose with their latest buff. By being able to accomplish something on one else can do warrants your time and investment. There may very well be a new wave of monsters who can also achieve the same effect, but it never hurts to be prepared early. However, due to their current niche uses as subs, Green Odin may become a more favourable bind clear assistant or as a means to upgrade an existing active.
The topic of which Monster Point Dragon to buy is on the forefront of many player’s minds as it is a large investment. Furthermore, as the game progresses and we accumulate more duplicates to sell, new players will be reaching the elusive 300k MP needed to make their first purchase. However, one should not be rash in decimating their monster box as these powerful dragons need the right subs to function properly. If you are having second thoughts or doubts about selling a particular monster, the answer is probably no and you must exercise patience and simply wait. Furthermore, your MP Dragon team does need an investment in levels, skill ups, and pluses to be truly powerful. Lastly, they require 10 million experience to max level, 99 team cost, and have challenging evolution materials.
I have omitted any farmable subs as those can be acquired over time. If you are missing many key subs required to run their team effectively, it may be wise to to delay purchasing as you may be running a sub-par line up otherwise. For a more expansive list that includes farmable monsters, refer HERE.
jjjjjjjjjjjjjjj
SHIVA DRAGON
About
is perhaps the king of farming leads as he offers an unconditional 25x multiplier to fire gods. can either focus on rows or two prong attacks to quickly mow down bosses. However, he somewhat falters in the highest level content due to a less dynamic sub pool, no bind immunity, and a weak active that places heavy emphasis on strong subs. Lastly, is an easy way to score in the top 10% (or even 1%) of ranking dungeons.
Pros
Fastest farming lead in the game
Unconditional 25x ATK multiplier for fire gods
2.25x RCV for fire gods
Capable of scoring in the top 10% of ranking tournaments with ease
Cons
2-turn haste active places higher demand on ideal subs
Subs should almost always be orb changers as you effectively only have 4 actives
Can be bound (which is becoming more of an issue with pre-emptive leader binds)
Very REM dependent
Key Subs to Own
Fire rows are critical for large burst and the 3 Ares are not a typo as you can run up to 3 with success.