Tag Archives: Dark Athena

Monster Point Card Flowchart and Buying Advice – August 13, 2017

Introduction

GungHo has been amazingly generous with the free daily Monster Points and many players are now able to make their very first purchase. However, Powercreep has shifted the landscape of what constitutes a formidable leader and you may actually be better off saving your Monster Points for new cards to be released if none of the current (or soon to be released) ones bring significant value to your box.

This article will be mostly focused around the flowchart I have prepared. The content is based on recommendations that hold true today and things may change if new cards/awakenings/meta shifts occur.

Video commentary

—video coming soon—

The flowchart

The following flowchart is designed to take into consideration all the current content released in JP. However, like tier lists, these recommendations should be taken with a grain of salt as your individual situation may dictate a different outcome.

Clicking the following image will enlarge it and open a new tab.

I wrote an older article that encompasses some of the more ideal/required subs for Ra Dragon and Dark Athena which can be found HERE. Below is a copy/paste of what comprises a more core team for these two leaders and holds relatively true today: Continue reading Monster Point Card Flowchart and Buying Advice – August 13, 2017

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Dark Athena in Arena 3 – Solo and Coop Strategies

Introduction

Dark Athena 3193 is the newest craze to sweep through NA/EU as she is somewhat unrivaled in her speed and efficiency in clearing end game content. For the purposes of this article, I will be focusing on Arena 3 set ups to better optimize your experience from both a Solo and Coop point of view. This will include inheritance suggestions, Latents, and subs to bring.

I have written extensively about Arena 3 since my first clear in August 2016, but I want to produce a template to aid in your Dark Athena adventures.

If you wish to read my comprehensive Dark Athena guide, please refer to it HERE.

Video commentary

—video goes here–

Solo clear

My second solo clear (first one recorded) and this was done pretty much right after I bought her so things may look less polished overall.
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Arena 3

Powercreep has slowly caught up to Arena 3 and with Dark Athena, more and more people will be having their first taste of the Radar Dragons and other wonders held within this 25 floor dungeon.

Arena 3 has randomized spawns that are drawn from a fixed pool encounters so you can somewhat plan ahead for what you could encounter.

However, there are very few spawns that are actually threatening to Dark Athena and provided you loosely follow the templates shown below, you should have sufficient tools to deal with them. Continue reading Dark Athena in Arena 3 – Solo and Coop Strategies

Powercreep and Arena 3

Introduction

My first clear of Arena 3 occurred in early August 2016 with Myr. Since then, I have used a variety of leaders to tackle what was once the hardest dungeon in the game and I do find it strange that we are still playing the same dungeon 8+ months later.

Perhaps new dungeon content is lacking to help bring everyone back up to speed through Powercreep and flashier leaders, but it can become a bit tedious after hundreds of clears.

While there are countless different leader compositions that can farm Arena 3, I have found the most success in my big three: Myr Miru, Meridionalis , and now Dark Athena 3193.

This article will examine the state of the game and Powercreep in Arena 3. In addition, I will also be highlighting each team’s strengths and weaknesses when playing through Arena 3.

Video commentary

—video goes here—

History of Arena 3

Arena 3 has been live in NA/EU for well over 8 months and was once the hardest dungeon in the game as it now lags behind Colosseum and the new 3P Coop dungeons. However, Colosseum is rarely played and is mostly a stalling/grindy dungeon while 3P has not come to NA/EU. As such, we are still playing Arena 3 and thankfully it offers some of the best rewards in the game: PreDRA, Killer Latent, Tan, Py, gold, and massive rank experience. However, during the majority of my Arena 3 playtime, it was far less lucrative and almost feels “wasted” compared to how rewarding it has become. Continue reading Powercreep and Arena 3

Dark Athena Team Building, Discussion, and Rationale for 750,000 MP

Do not nuke your Monster Box for 750,000 MP to buy Dark Athena. She will be a permanent addition to the MP shop

Introduction

Dark Athena 3193 has been a long anticipated card that was up until this point only available in JP; however, NA/EU will finally be able to purchase her for 750,000 MP starting May 1st. This is a tremendous stepping stone as we are actually able to acquire a Radar card when PAD Radar is not available in our regions. Regardless, the question within the community will transition from is she coming to “Should I buy Dark Athena?” This is a loaded question as she does cost 750,000 MP and you should carefully weigh the pros and cons along with actually having a viable team to use her.

I did write extensively about her in a previous posting, but will create a new one based on the new cards that have been released since her debut in JP. However, there will be some overlap between the two but I have added in a much needed team building section.

Video commentary

—video goes here–

Solo Arena 3 clear

She is so forgiving I can make mistakes:

Screenshot from my first clear:

Dark Athena at a glance

Dark Athena
3193
God / Devil / Attacker
3,618 HP / 2,501 ATK / 0 RCV
862 Total
TPA TPA TPA Skill Boost Skill Boost Skill Boost Bind Immune Bind Immune

Active Skill:
Enhance all water & dark orbs
3 turn delay
11 turn Cooldown

Leader Skill:
1.5x HP & 3.5x ATK for God, Devil, and Attacker cards. 2x ATK & 2x RCV when matching Dark and Water orbs
2.25x HP / 49x ATK / 4x RCV

Pros Cons
  • 12.25 or 49x ATK
  • 2,501 base ATK
  • 3 TPA TPA for burst
  • Tanky Leader Skill
  • Forms one of the best teams in PAD
  • Can quickly clear challenging content
  • Farms Arena 3
  • Flexible team building
  • Bind immune
  • Damage enhance & delay
  • Can overcome combo shields
  • No evolution required
  • Comes ready to use
  • Can use Haku(s) 
  • Can be used as a sub
  • Must match both water and dark for RCV
  • Stalling is not as practical
  • No SBR Skill Lock Resist
  • Low movement time
  • Gemstone inherit semi required
  • Costs 750,000 MP

Impressions

Dark Athena may look lackluster from a purely multiplier perspective; however, she is actually one of the strongest cards/leaders in the game. There are many factors that go into consideration when trying to determine what makes a strong leader, and Dark Athena covers almost all of them.

Dark Athena has one of the most unconditional leader skills which dramatically raises her consistency and speed when playing through both challenging and easy content. Simply having to match a single water and dark combo for 49x is trivial compared to the shenanigans other leads require. This ease of activation enables you to flood the board with dark orbs in order to better take advantage of Dark Athena’s three TPA TPA awakenings. Furthermore, with the introduction of the 7 combo 45 awakening, Dark Athena has even more burst potential as she can run duplicate Hakus  to great success. Continue reading Dark Athena Team Building, Discussion, and Rationale for 750,000 MP

Dark Athena Releasing for 750k MP

Introduction

In the latest wave of PAD news coming out of JP, Dark Athena 3193 will be available from the MP shop for 750,000 Monster Points. This raises numerous questions ranging from “why such a high cost?” to “is she really that strong?” along with “will North America actually get her?” In this article, I will do my best to examine how Dark Athena could change the landscape of Puzzle and Dragons along with possible justifications for her extreme cost compared to previous MP cards.

Video commentary

—video goes here—

 Dark Athena at a glance

Dark Athena
3193
God / Devil / Attacker
3,618 HP / 2,501 ATK / 0 RCV
862 Total
TPA TPA TPA Skill Boost Skill Boost Skill Boost Bind Immune Bind Immune

Active Skill:
Enhance all water & dark orbs
3 turn delay
11 turn Cooldown

Leader Skill:
1.5x HP & 3.5x ATK for God, Devil, and Attacker cards. 2x ATK & 2x RCV when matching Dark and Water orbs
2.25x HP / 49x ATK / 4x RCV

Pros Cons
  • 12.25 or 49x ATK
  • 2,501 ATK
  • 3 TPA TPA for burst
  • Tanky Leader Skill
  • Forms one of the best teams in PAD
  • Can quickly clear content
  • Flexible team building
  • Bind immune
  • Damage enhance & delay
  • Can overcome combo shields
  • No evolution required
  • Comes ready to use
  • Must match water and dark for RCV
  • Stalling is not as practical
  • No SBR Skill Lock Resist
  • Gemstone inherit semi required

Impressions

Dark Athena may look lackluster from a purely multiplier perspective; however, she is actually one of the strongest cards/leaders in the game. There are many factors that go into consideration when trying to determine what makes a strong leader, and Dark Athena covers almost all of them.

Dark Athena has one of the most unconditional leader skills which dramatically raises her consistency and speed when playing through both challenging and easy content. Simply having to match a single water and dark combo for 49x is trivial compared to the shenanigans other leads require. This ease of activation enables you to flood the board with dark orbs in order to better take advantage of Dark Athena’s three TPA TPA awakenings. Continue reading Dark Athena Releasing for 750k MP