On my YouTube channel, I often release First Impression Videos that summarize my initial thoughts on new content being released in JP if it is significant/meaningful overall.
As such, I decided to chime in my thoughts on the new Dragonbound & Dragon Caller cards along with significant buffs to existing cards. While this video can be educational, it is also an indication that DBDC will be coming back to North America in 2-3 months. As such, it may be wise to save your Magic Stones as it is arguably the highest value event in Puzzle and Dragons.
I forgot to mention that players can use the Monster Exchange to acquire 7* DBDC cards by trading in 5 rare Collab cards (7*+). This is an outrageously high cost and will not be applicable for the vast majority of the player base. With that being said, it can help those who have either been lucky or rolled excessively clean out their unwanted rare cards for something truly valuable.
Dragonbound & Dragon Caller should be coming back to North America in 2-3 months time so one may wish to start saving Magic Stones for this exciting event.
Let me know what you think about the new cards along with sizable buffs to Sonia, Ney, and Cotton.
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My first clear of Arena 3 occurred in early August 2016 with Myr. Since then, I have used a variety of leaders to tackle what was once the hardest dungeon in the game and I do find it strange that we are still playing the same dungeon 8+ months later.
Perhaps new dungeon content is lacking to help bring everyone back up to speed through Powercreep and flashier leaders, but it can become a bit tedious after hundreds of clears.
While there are countless different leader compositions that can farm Arena 3, I have found the most success in my big three: Myr , Meridionalis , and now Dark Athena .
This article will examine the state of the game and Powercreep in Arena 3. In addition, I will also be highlighting each team’s strengths and weaknesses when playing through Arena 3.
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History of Arena 3
Arena 3 has been live in NA/EU for well over 8 months and was once the hardest dungeon in the game as it now lags behind Colosseum and the new 3P Coop dungeons. However, Colosseum is rarely played and is mostly a stalling/grindy dungeon while 3P has not come to NA/EU. As such, we are still playing Arena 3 and thankfully it offers some of the best rewards in the game: PreDRA, Killer Latent, Tan, Py, gold, and massive rank experience. However, during the majority of my Arena 3 playtime, it was far less lucrative and almost feels “wasted” compared to how rewarding it has become. Continue reading Powercreep and Arena 3
Myr has been live in NA/EU for many months now and took the PAD meta by storm. Not only was she the most powerful farmable monster released to date (from a leadership perspective), she was also capable of clearing all of the current content with relative ease. Her debut granted her an effective 4x HP / 49x ATK / 4x RCV that was later buffed to 59x ATK from a later JP stream has set the bar incredibly high in what it takes to become an end game leader as she combined both offensive and defensive capabilities.
While Myr was a blessing for a large portion of the Puzzle and Dragons population, she was also met with harsh criticism as she somewhat invalidated many polished/well developed teams overnight. While it is a frustrating experience to see months of hard work swept aside due to giant leaps in Powercreep, we have to remember that two new and unique aspects occurred at the same time: the heart cross meta and an actually viable farmable card.
What I hope to accomplish with this article is both a review of Myr’s history and current situation along with my hopes for farmable cards moving forward.
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Prior to Myr’s release, the heart cross mechanic did exist; however, Continue reading Was Myr a Bad Idea & My Hopes for the next Farmable Monster
My Zeus and Noah Dragon clears from my Mantastic and Fantastic account. Both runs killed the Radar Dragons very quickly and should provide some inspiration on how to deal with them. I have been having a challenging week, but content should begin to flow out once again.
Lakshmi vs Zeus Dragon
Myr vs Noah Dragon
Hopefully these two clears showcase how to efficiently deal with this set of One-Shot Challenges. Many teams are capable of clearing them and I would like to know who you used.
With 2017 in full swing, you should make it your New Years Resolution to acquire all the beneficial farmable monsters in Puzzle and Dragons. What will be most helpful will vary from box to box, but you should at least pursue most/all of the listed cards because they are always available and have varying degrees of value.If you feel I have missed anything out, please let me know in the comments below.
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These are who I consider to be the most vital farmable monsters moving forward into 2017 for Puzzle and Dragons in no particular order:
Rogue descends bosses
Rogue Descends are the purple/pink dungeons that have a leveling up mechanic. This means your monsters start at level 1 and gain experience as you progress through the dungeon based on their team cost. These tend to be challenging dungeons with the bosses having difficult evolution paths and a lengthy skill up process; however, they have varying degrees of usage and have become easier to acquire due to stronger teams/leaders.
|Gainut has the beneficial coop boost along with a full board changer that creates fire, water, wood, light, dark, hearts, and Jammer orbs. This has many applications on rainbow teams, but has the most value on Ronove teams. Gainut covers two awkward colours along with an active that creates a wood heavy and heart crossable board when used in conjunction Ronove’s short cooldown active.
|Scarlet once made powerful system team due to her fire generating active and haste component. Presently, she is able to act as a stand-in sub on virtually any mono-fire team as she provides beneficial awakenings along with the same helpful active that can help correct a poor board changer or cycle through other abilities.
Continue reading Best Farmable Monsters to Obtain – January 2017
Arena 3 is now half stamina (and double rank EXP) courtesy of the latest maintenance update. This will allow more players the opportunity to play as it is less punishing from a stamina point of view. At the time of this posting, I have what I guess is 100 clears (and 29 Radar Dragons) and will begin to diversify the teams I have use and plan to play other interesting leaders due to the reduced stamina cost.
This post will be used to keep track of all the teams I have used to successfully clear Arena 3 and will be edited as changes are made or as new teams clear the dungeon. I will be revamping/re-releasing a comprehensive Arena 3 guide in the near future as I wish to keep these two thoughts separate for easier reference.
Just keep in mind that many teams are capable of clearing Arena 3, but will require varying degrees of luck and favourable Radar Dragon encounters to succeed. Remember, strange teams may only be able to clear one of the five Radar Dragons and would also need easy spawns leading up to them etc.
As a final note, I am missing most of the end game leaders/subs and will probably never be able to play them, but that does not mean they are incapable of clearing Arena 3. Thus, this post will only show what I have at my disposal.
I highly recommend you watch my Twitch Stream from time to time as I regularily clear Arena 3 there.
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General team building guidelines
Arena 3 is a grueling 24 floor dungeon that features some of the hardest encounters in the game. Furthermore, each floor is chosen randomly form a fixed pool of spawns that can further hinder team building decisions, but here are a few guidelines to keep in mind (I will go into further detail in my Arena 3 guide): Continue reading Teams I Have Used to Clear Arena 3
For those who have been following my website or regular Twitch streams, it becomes apparent that I have a certain soft spot for the Myraculous Myr . I use her to clear all current content including Arena 3 and most recently, Machine Athena. Furthermore, she will be receiving a leader skill buff to 59.29x ATK in the very near future which will augment her already impressive damage output. As such, I wish to use this article to discuss how the buff will impact her capabilities as well as going over my current team set up and discussing the changes I have made since her release.
These are other relevant articles I have written about Myr and will reference their content here. If you have not already read them, I strongly advise you to do so as it will give you a better base for understanding how Myr works.
Leader skill buff impressions
Myr is scheduled for a leader skill upgrade that will change her from a 49x ATK lead to a 59.29x ATK while retaining her 75% damage reduction shield. To compensate for the leader skill change, her second evolution will be buffed to the same stats as her final form and will cap out at 49x ATK. In all honesty, this buff was unnecessary as there are countless other cards who actually need the buff, but it can be hard to complain when she is my favourite card/leader. Even though this is a buff in most situations, the higher multiplier can be troublesome when facing damage absorption shields.
A lack of damage control
Myr has always struggled with damage control Continue reading Changes I have made to my Myr team and Upcoming Buff Impressions
Machine Athena Descended was released alongside of the Skill Up rotation in the previous maintenance. As with any new content that is released, I am always eager to play as it provides new challenges and mechanics to overcome. These can require either careful planning or pretty puzzling to overcome. Most of the Annihilation tier content is catered around coop and it is possible to clear solo. However, I have neither the proper cards nor latents to do so and multiplayer also helps bridge the shortfall of my non-optimal teams. In addition, I do enjoy playing with myself through my Mantastic and Fantastic accounts.
I was successful in clearing Machine Athena on my third attempt with the final two being done on stream. Due to the nature of streaming and my attempts to interact with my viewers along with my over zealousness to stall, it is quite long, but worth watching to learn about the new darkness mechanic along with how to deal with the later floors.
Team line up
Myr is capable of clearing Machine Athena solo; however, it requires cards that I do not own (such as a delay on Mantastic) along with numerous skill delay resists to minimize the risk from all the preemptives in the dungeon. You also require a shielding sub to survive Athena’s <50% attack.
Continue reading [Video] Machine Athena Descended VS Myr
To mark the celebration of the third year anniversary, GungHo will be granting players the opportunity to play the +297 Hera “Gift” Dungeon. The word Gift is misleading as it is a challenging dungeon to clear and Gift is only used to indicate that it is a one-time clear and has to be done in solo mode.
Mantastic & Fantastic’s video clears
A much riskier team due to the orb hungry nature of Sarasvati. There is a certian amount of praying required to either skyfall a water combo or have enough present to conserve actives. However, it was a pleasure to play with and the damage on Minerva was Nuts 😉
Fantastic’s Awoken DQXQ
DQXQ was a lot safer by comparison due to the less orb hungry nature of her leader skill. I could use the 16x ATK and TPA down the easy floors and only had to form rows starting at floor 5. It also helps that both leaders have a more impactful active skill.
Will update when I play this dungeon. Myr is the default/easy choice but may try and use a different leader to showcase a more novel strategy.
As this is a one-time clear dungeon, I decided to showcase various JP clears with leaders I do not own to provide another layer of inspiration for theory crafting viable teams. You can use the search term as well: 神王妃 絶地獄級
Reco’s clear using Myr. I also speculate she will be the easiest to use for this dungeon.
Ace Best Cat
Continue reading [Video] +297 Hera Dungeon Strategies and Guide