On my YouTube channel, I often release First Impression Videos that summarize my initial thoughts on new content being released in JP if it is significant/meaningful overall.
As such, I decided to chime in my thoughts on the new Dragonbound & Dragon Caller cards along with significant buffs to existing cards. While this video can be educational, it is also an indication that DBDC will be coming back to North America in 2-3 months. As such, it may be wise to save your Magic Stones as it is arguably the highest value event in Puzzle and Dragons.
I forgot to mention that players can use the Monster Exchange to acquire 7* DBDC cards by trading in 5 rare Collab cards (7*+). This is an outrageously high cost and will not be applicable for the vast majority of the player base. With that being said, it can help those who have either been lucky or rolled excessively clean out their unwanted rare cards for something truly valuable.
Dragonbound & Dragon Caller should be coming back to North America in 2-3 months time so one may wish to start saving Magic Stones for this exciting event.
Let me know what you think about the new cards along with sizable buffs to Sonia, Ney, and Cotton.
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My first clear of Arena 3 occurred in early August 2016 with Myr. Since then, I have used a variety of leaders to tackle what was once the hardest dungeon in the game and I do find it strange that we are still playing the same dungeon 8+ months later.
Perhaps new dungeon content is lacking to help bring everyone back up to speed through Powercreep and flashier leaders, but it can become a bit tedious after hundreds of clears.
While there are countless different leader compositions that can farm Arena 3, I have found the most success in my big three: Myr , Meridionalis , and now Dark Athena .
This article will examine the state of the game and Powercreep in Arena 3. In addition, I will also be highlighting each team’s strengths and weaknesses when playing through Arena 3.
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History of Arena 3
Arena 3 has been live in NA/EU for well over 8 months and was once the hardest dungeon in the game as it now lags behind Colosseum and the new 3P Coop dungeons. However, Colosseum is rarely played and is mostly a stalling/grindy dungeon while 3P has not come to NA/EU. As such, we are still playing Arena 3 and thankfully it offers some of the best rewards in the game: PreDRA, Killer Latent, Tan, Py, gold, and massive rank experience. However, during the majority of my Arena 3 playtime, it was far less lucrative and almost feels “wasted” compared to how rewarding it has become. Continue reading Powercreep and Arena 3
Myr has been live in NA/EU for many months now and took the PAD meta by storm. Not only was she the most powerful farmable monster released to date (from a leadership perspective), she was also capable of clearing all of the current content with relative ease. Her debut granted her an effective 4x HP / 49x ATK / 4x RCV that was later buffed to 59x ATK from a later JP stream has set the bar incredibly high in what it takes to become an end game leader as she combined both offensive and defensive capabilities.
While Myr was a blessing for a large portion of the Puzzle and Dragons population, she was also met with harsh criticism as she somewhat invalidated many polished/well developed teams overnight. While it is a frustrating experience to see months of hard work swept aside due to giant leaps in Powercreep, we have to remember that two new and unique aspects occurred at the same time: the heart cross meta and an actually viable farmable card.
What I hope to accomplish with this article is both a review of Myr’s history and current situation along with my hopes for farmable cards moving forward.
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Prior to Myr’s release, the heart cross mechanic did exist; however, Continue reading Was Myr a Bad Idea & My Hopes for the next Farmable Monster
My Zeus and Noah Dragon clears from my Mantastic and Fantastic account. Both runs killed the Radar Dragons very quickly and should provide some inspiration on how to deal with them. I have been having a challenging week, but content should begin to flow out once again.
Lakshmi vs Zeus Dragon
Myr vs Noah Dragon
Hopefully these two clears showcase how to efficiently deal with this set of One-Shot Challenges. Many teams are capable of clearing them and I would like to know who you used.
With 2017 in full swing, you should make it your New Years Resolution to acquire all the beneficial farmable monsters in Puzzle and Dragons. What will be most helpful will vary from box to box, but you should at least pursue most/all of the listed cards because they are always available and have varying degrees of value.If you feel I have missed anything out, please let me know in the comments below.
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These are who I consider to be the most vital farmable monsters moving forward into 2017 for Puzzle and Dragons in no particular order:
Rogue descends bosses
Rogue Descends are the purple/pink dungeons that have a leveling up mechanic. This means your monsters start at level 1 and gain experience as you progress through the dungeon based on their team cost. These tend to be challenging dungeons with the bosses having difficult evolution paths and a lengthy skill up process; however, they have varying degrees of usage and have become easier to acquire due to stronger teams/leaders.
|Gainut has the beneficial coop boost along with a full board changer that creates fire, water, wood, light, dark, hearts, and Jammer orbs. This has many applications on rainbow teams, but has the most value on Ronove teams. Gainut covers two awkward colours along with an active that creates a wood heavy and heart crossable board when used in conjunction Ronove’s short cooldown active.
|Scarlet once made powerful system team due to her fire generating active and haste component. Presently, she is able to act as a stand-in sub on virtually any mono-fire team as she provides beneficial awakenings along with the same helpful active that can help correct a poor board changer or cycle through other abilities.
Continue reading Best Farmable Monsters to Obtain – January 2017
Arena 3 is now half stamina (and double rank EXP) courtesy of the latest maintenance update. This will allow more players the opportunity to play as it is less punishing from a stamina point of view. At the time of this posting, I have what I guess is 100 clears (and 29 Radar Dragons) and will begin to diversify the teams I have use and plan to play other interesting leaders due to the reduced stamina cost.
This post will be used to keep track of all the teams I have used to successfully clear Arena 3 and will be edited as changes are made or as new teams clear the dungeon. I will be revamping/re-releasing a comprehensive Arena 3 guide in the near future as I wish to keep these two thoughts separate for easier reference.
Just keep in mind that many teams are capable of clearing Arena 3, but will require varying degrees of luck and favourable Radar Dragon encounters to succeed. Remember, strange teams may only be able to clear one of the five Radar Dragons and would also need easy spawns leading up to them etc.
As a final note, I am missing most of the end game leaders/subs and will probably never be able to play them, but that does not mean they are incapable of clearing Arena 3. Thus, this post will only show what I have at my disposal.
I highly recommend you watch my Twitch Stream from time to time as I regularily clear Arena 3 there.
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General team building guidelines
Arena 3 is a grueling 24 floor dungeon that features some of the hardest encounters in the game. Furthermore, each floor is chosen randomly form a fixed pool of spawns that can further hinder team building decisions, but here are a few guidelines to keep in mind (I will go into further detail in my Arena 3 guide): Continue reading Teams I Have Used to Clear Arena 3