Dermatologists hate her! Farmable monster discovers the secret formula for the most Fantastic anti-aging cream that has even the most GungHo players all riled up with excitement. But seriously, Miru is perhaps the first monster who actually gets younger with each evolution. How is this possible? Perhaps the secret is consuming the essence of Nordis and the angelic spirit of Elia along with a whole host of other challenging to acquire evolution materials. Regardless, Miru is the most anticipated farmable monster since the inception of Zaerog Infinity as she is capable of forming a top tier team with amazing flexibility that can clear the highest tier of content PAD has to offer.
If you are looking for strategies for clearing her Descends, please refer to my other post HERE for my videos of my DQXQ , Blue Sonia , and Dark Metaron clears.
Miru at a glance
7 (except from Light)
Freely move orbs for 7 seconds
7 turn CD
7x ATK & 50% damage reduction when matching 5 hearts in a cross formation. Extends time to move orbs by 2 seconds.
49x ATK / 75% damage reduction
Miru has a unique playstyle and is one of the few leaders to utilize the heart-cross formation to deal damage. Furthermore, the extensive additional time to move orbs allows you to fully set up your board. Miru has been heavily utilized by the Japanese player base and Reco showcases his wizardly skills in this solo Arena 1 clear:
A relatively quick solo of Machine Hera:
Finally, as a final testament to Miru’s power, here is a solo Arena 3 clear:
You can also do your own searching by using the term:
- 1,000 weighted stats with a healthy distribution between HP, ATK, and RCV
- 49x ATK multiplier while being able stack light rows
- 75% Damage reduction shield that carries over on a floor sweep (effectively 4x HP / 4x RCV but survives gravities). A team with 25,001 HP can survive a 100,000 attack.
- 4 additional seconds to move orbs
- Unbindable leaders
- Active guarantees a heart cross and ample time to form. Can also be used in conjunction with other orb changers
- Is a fun project to clear, farm, and evolve (better start now)
- Massive sub flexibility
- New playstyle (relatively speaking)
- Is a pretty (young) girl with beautiful artwork that captures the time turning lore
- Fragile if unable to form a heart cross as no HP / RCV multiplier
- 49x ATK is reasonably low; however, you will be able to survive essentially any attack due to the 75% reduction shield
- No haste on her active which prevents a system team from forming
- Only players at end game will be able to successfully skill up and farm her evolution materials
- Challenging to control your damage as it is 49x or 0x, at least you can make a 3-match to minimize the damage
- No sub attribute means diminished damage and only 10 total damage from the team versus super high defense monsters
- Minamul uses as a sub
This has to be the most complex evolution to date and will take thousands of stamina to complete. Better start now!
What awakenings do I prioritize?
Due the relatively low 49x ATK multiplier, the best way to increase your total damage is through light rows . Miru already provides 6 enhanced orb awakenings to ensure every single orb that appears comes enhanced.
Your playstyle will feel quite unique as we have had very little exposure to heart-cross leaders. They are tricky to form and will take a lot of practice to perfect as it is not an instinctive match. Thankfully, Miru provides an additional 4 seconds to move orbs which will give us plenty time to perfect our combos.
When trying to form a row, just be aware that a heart-cross occupies 3 rows on the board so you will have to ensure they do not overlap. At this time, there is no alternative to Miru-Miru pairing.
Team Building Options
Miru has amazing team building potential as she can essentially use every single light sub, even those that break hearts due to the bountiful array of other cards who can reform them along with Miru spawning 7 new ones. Amusingly, the June Bride REM had some of the best subs for Miru and we may have to wait another year for their return. I am not recommending any pure heart makers due to your leaders already covering that role and you are better off bringing subs who have a different kind of utility or more light orb generation.
Higher tier subs:
- Wedding Gadius has incredible awakenings along with a favourable board changer that can be combo-ed with DQXQ and Wedding Akechi to form a dual heart/light board. A more budget solution would be to inheriting a Gadius onto one of your cards to combo with.
- Awoken DQXQ is NA’s (and Mantastic/Fantastic’s) flavour of the month due to their ability to generate a relatively easy 100x damage while stacking light rows. However, she lacks the inherit tankiness that Miru possesses and will falter more in higher end content by comparison. Thankfully, Awoken DQXQ is a fantastic sub due to her light and heart orb generation along with poison/jammer removal. This reduces the dependency on a full board changer which helps open up sub possibilities (although you will be victim to the full damage without a heart-cross). Furthermore, she can be combo-ed with a (Wedding) Gadius or Ilm active for a dual colour heart and light board.
- Wukong is everyone’s favourite monkey and is a favoured sub on Miru teams. Wukong is able to generate both light and enhanced heart orbs which is critical for dealing damage and forming your heart cross. He also has favourable awakenings and is only inferior to DQXQ due to less combo potential with his active.
- Awoken Venus has a wonderful body due to her favourable awakenings and 4-turn base cooldown. This makes her a fantastic base for Skill Inheritance as a means to incorporate actives you would otherwise not bring to your team.
- Wedding Eschamali is simply amazing even without the presence of any light rows and heart orb removal. The 7 light orb enhances add incredible damage when combined with her double-light orb changer and 4 turns of skyfalls. Just keep in mind she removes wood and heart orbs so you must bring some form of a heart maker (or Miru) to produce your 5 required orbs.
- Apocalypse becomes a powerful mono-light sub due to their dual rows and heart, Light, and Dark orb board active. The haste is simply icing on the cake. The only reason I value him lower than Wedding Gadius is the less combos he has (can only use cards that remove dark orbs and cannot benefit from Wedding Akechi ). The lower Husbando aspect had nothing to do with it.
- Wedding Akechi has one of the strongest actives in the game and great synergy with Gadius and Saria; however, his own stats are rather lackluster and although he has 4 powerful awakenings, you may be yearning for more. As such, many players may elect to use Wedding Akechi as an assistant for Skill Inheritance.
- Baal has steadily grown in popularity with the release of a more accessible skill up material and a powerful evolution. His 3 light rows are a fantastic source of damage and his unbindability makes him a great base for skill inheritance as a bind clearer (just note he lacks a recover bind ). However, you may be better off running a different sub if you have a more synergistic line up available. Furthermore, he has no ideal combo potential and with Miru already being bind immune, Baal may be less impactful.
- New Year Hanzo has a valuable Fire to Light orb changer on a 5-turn cooldown. This allows him to be combo-ed with Saria and Wedding Gadius (although not as effectively as Wedding Akechi).
- Ilm is sometimes an overlooked sub, but is another strong board changers that must be used in conjunction with DQXQ to form a dual heart/Light board.
- Saria is yet another viable board changer and does in fact have a powerful active; however, it is her lack of useful awakenings outside of the two row enhances that keeps her from breaking into the higher tier sub category. Do note you can combo her with Wedding Akechi for a 2/3 light, 1/3 heart board.
- Fuma has a quick charging 5-turn active along with Physical and Machine killer awakenings. Granted there are not too many bosses that have these typings, but it is something to consider. Just keep in mind that his base active has low synergy outside of an inheritted Sylvie board.
- Wedding Izanami’s shield is somewhat overkill; however, her 5 enhanced light orbs add significant damage and the 6-turn base cooldown allows her to be used as a base for Skill Inheritance.
Subs that break heart orbs
These subs remove your crucial heart orbs. You are still able to use them; however, you must be careful to have a secondary active ready to produce at least 5 heart orbs to form your cross. Wedding Eschamali is the strongest option available as she provides the most value from her active.
- Apollo can be used in either form as both have a powerful active that has great synergy with their enhanced heart orb awakenings that retain their plussed status when converted into light orbs. Which evolution you choose will depend on the number of light rows your team has along with how important the enhanced skyfalls are to you.
- Pollux is starting to see more time in the spotlight due to their future ultimate evolution that will grant them God Killer and double skill boost. However, excluding that future buff, Pollux brings the beneficial enhanced light and heart orb awakenings. This provides an extra source of damage along with the haste allowing you to cycle your actives faster and can also be used as a base for skill inheritance due to their 7-turn cooldown.
- Alcyone is essentially the inferior Apollo due to less beneficial awakenings. Granted their active is stronger than regular Apollo, but Awoken Apollo will be better in nearly every way. Alcyone needs an ultimate evolution to improve their power and viability.
One nice benefit of running Miru is the flexibility she has in choosing subs. This is partially due to the inherit tankiness you have through the 75% reduction shield. These are teams that Reco used to clear various hard dungeons:
Solo Arena 1 shown above
Ultimate Descend Rush Solo (Video)
Also used to solo Arena 3
What I may be using:
Miru has an okay active; however, she can be significantly upgraded through Skill Inheritance to provide both heart and light orb generation. Even if you only get to use the new active once, it is worth the effort along with protecting yourself against skill delays. Skill Inheritance is not mandatory, it is simply a tool used to make your life easier and to expand your utility.
|Miru||7 (except from Light)
Freely move orbs for 7 seconds
7 turn CD
|True Damage /
What you choose to use will depend on the cards you have at your disposal along with the requirements of the dungeon. I highly recommend you read my Skill Inheritance: Advanced Strategies article as it will provide you with a wealth of information on how to make the most of your actives.
Latent Awakening set-up
Miru is will have small benefit from damage reduction outside of one card having a rainbow resist (as a means to survive 100% gravities by having 1% of each colour) should your shield not be up. Afterwards, you are free to do as you please.
The viability of skill delay resists latents has diminished through skill inheritance as you are able to protect yourself by using the additional cooldown timer as a “shield” against delays. However, many players may still find the need to protect their inherited skill and could benefit from the now farmable skill delay latents.
If you are doing coop, your survivability dramatically increases as you benefit from the health of your partner’s subs. This also allows you to bring more actives and acts as a pseudo protection against skill delay as bosses can only delay one team at a time.
Miru is the next step in powerful farmable monsters. She combines both offensive and defensive capabilities and is capable of clearing end game content. Upon her release, she will be the strongest farmable monster we can obtain along with one of the best leaders available.
Miru has been one of my most anticipated releases for Puzzle and Dragons due to the somewhat stagnated place my box is in while I wait for the 10-stone GFE REM. I have 5-6 +297s ready on Mantastic along with various resources to develop any card I may need for her team. I will also due a follow up post/video with the teams and strategies I will be using to farm her dungeon.
How do you plan on using Miru and what will be your core subs along with your thoughts on her age-defying evolutions?