Tag Archives: Arena 3

Dark Athena in Arena 3 – Solo and Coop Strategies


Dark Athena 3193 is the newest craze to sweep through NA/EU as she is somewhat unrivaled in her speed and efficiency in clearing end game content. For the purposes of this article, I will be focusing on Arena 3 set ups to better optimize your experience from both a Solo and Coop point of view. This will include inheritance suggestions, Latents, and subs to bring.

I have written extensively about Arena 3 since my first clear in August 2016, but I want to produce a template to aid in your Dark Athena adventures.

If you wish to read my comprehensive Dark Athena guide, please refer to it HERE.

Video commentary

—video goes here–

Solo clear

My second solo clear (first one recorded) and this was done pretty much right after I bought her so things may look less polished overall.

Arena 3

Powercreep has slowly caught up to Arena 3 and with Dark Athena, more and more people will be having their first taste of the Radar Dragons and other wonders held within this 25 floor dungeon.

Arena 3 has randomized spawns that are drawn from a fixed pool encounters so you can somewhat plan ahead for what you could encounter.

However, there are very few spawns that are actually threatening to Dark Athena and provided you loosely follow the templates shown below, you should have sufficient tools to deal with them. Continue reading Dark Athena in Arena 3 – Solo and Coop Strategies

Powercreep and Arena 3


My first clear of Arena 3 occurred in early August 2016 with Myr. Since then, I have used a variety of leaders to tackle what was once the hardest dungeon in the game and I do find it strange that we are still playing the same dungeon 8+ months later.

Perhaps new dungeon content is lacking to help bring everyone back up to speed through Powercreep and flashier leaders, but it can become a bit tedious after hundreds of clears.

While there are countless different leader compositions that can farm Arena 3, I have found the most success in my big three: Myr Miru, Meridionalis , and now Dark Athena 3193.

This article will examine the state of the game and Powercreep in Arena 3. In addition, I will also be highlighting each team’s strengths and weaknesses when playing through Arena 3.

Video commentary

—video goes here—

History of Arena 3

Arena 3 has been live in NA/EU for well over 8 months and was once the hardest dungeon in the game as it now lags behind Colosseum and the new 3P Coop dungeons. However, Colosseum is rarely played and is mostly a stalling/grindy dungeon while 3P has not come to NA/EU. As such, we are still playing Arena 3 and thankfully it offers some of the best rewards in the game: PreDRA, Killer Latent, Tan, Py, gold, and massive rank experience. However, during the majority of my Arena 3 playtime, it was far less lucrative and almost feels “wasted” compared to how rewarding it has become. Continue reading Powercreep and Arena 3

A Very Meri Day


I was fortunate to roll Meridionalis 3276 on Mantastic at the beginning of the Heroine REM event and was able to take her for a spin in a solo Arena 3 attempt. Needless to say, she is  an amazingly fun leader to use and I am overjoyed by the fact that I have another viable end game leader to use.

Solo Arena 3 clear

Fantastic rolls

Due to the success with Meri, I was highly motivated to try and acquire her on my Fantastic account in order to take advantage of coop and a playstyle I enjoy. Thankfully, I have some supportive viewers (0apie) and was able to IAP a pack and test my luck.

Continued success

My gamble paid off and I am excited to begin a new era or PAD gameplay with Meridionalis as the no skyfall clause is incredible for stalling/hoarding orbs and damage control. I did a couple of test coop runs of Arena 3 today and was thrilled to have been able to complete both within 45 minutes with one of the runs taking around 15-16 minutes due to the water skyfalls on floor 1.

Arena 3 Meridionalis
Inherit Ryune 2993 3162 Skuld ult evo Susano

3276 Blue Sonia Blue Sonia Bankai Andro 3069
Blue Sonia 3103 Bankai Andro 3069 3276
Inherit Skuld ult evo Indra Awoken Oorochi

Acquiring Meridionalis on both accounts has re-injected a sense of excitement into my PAD life as I now have a new and powerful team to play with. It will also motivate me to try and min-max my team as best as possible to write a comprehensive team building guide for her after they announce her buff/evo in next week’s JP stream.


Now I need to decide if I should start saying MERaculous instead of MYRaculous.

Happy Puzzling!

Meta Snapshot: Killer Awakenings


Killer awakenings have been around for some time now and with the introduction of many double Killer cards, players now have the opportunity to deal spectacular damage from a single card. In addition, players are now able to farm for Killer Latents from Arena 3 in order to add additional customization to their monsters.

While having the potential for wonderful burst damage, Killer awakenings do have some drawbacks as it becomes challenging control your damage as they cannot be “turned off.”

This article will discuss how Killer awakenings work, where to use them, their inherit drawbacks, and how the new Latent Tamadras will influence gameplay.

As a side note, Killer damage has been adjusted in game to display a larger white number to indicate the larger damage along with an explosion-like sound.

Video commentary

—video goes here—

What are killer awakenings?

Killer awakenings are a special kind of awakening that allows a monster to deal 3x damage to a particular type of boss. In addition, these killer awakenings can stack if the boss has multiple typings. Thus, a card with both Dragon and Devil Killer awakenings will deal 9x damage to Zaerog Infinity Z8.

God Killer Dragon Killer Devil killer Machine Killer Healer Killer physical killer Balance killer 37 42 44 Continue reading Meta Snapshot: Killer Awakenings

Teams I Have Used to Clear Arena 3


Arena 3 is now half stamina (and double rank EXP) courtesy of the latest maintenance update. This will allow more players the opportunity to play as it is less punishing from a stamina point of view. At the time of this posting, I have what I guess is 100 clears (and 29 Radar Dragons) and will begin to diversify the teams I have use and plan to play other interesting leaders due to the reduced stamina cost.

This post will be used to keep track of all the teams I have used to successfully clear Arena 3 and will be edited as changes are made or as new teams clear the dungeon. I will be revamping/re-releasing a comprehensive Arena 3 guide in the near future as I wish to keep these two thoughts separate for easier reference.

Just keep in mind that many teams are capable of clearing Arena 3, but will require varying degrees of luck and favourable Radar Dragon encounters to succeed. Remember, strange teams may only be able to clear one of the five Radar Dragons and would also need easy spawns leading up to them etc.

As a final note, I am missing most of the end game leaders/subs and will probably never be able to play them, but that does not mean they are incapable of clearing Arena 3. Thus, this post will only show what I have at my disposal.

I highly recommend you watch my Twitch Twitch Stream from time to time as I regularily clear Arena 3 there.

Video commentary

—video goes here—

General team building guidelines

Arena 3 is a grueling 24 floor dungeon that features some of the hardest encounters in the game. Furthermore, each floor is chosen randomly form a fixed pool of spawns that can further hinder team building decisions, but here are a few guidelines to keep in mind (I will go into further detail in my Arena 3 guide): Continue reading Teams I Have Used to Clear Arena 3

Krishna in Arena 3


I have played and cleared an excessive amount of Arena 3 with Myr Miru since her release and have begun to branch out and experiment with other leaders. In all honesty, many leaders are capable of clearing Arena 3, but require ideal spawns and a certain degree of luck. My fully invested Myr team has probably around 95% clear rate and the losses are either caused by extreme RNG or human error (full team breakdown for Myr can be found HERE). By comparison, my Krishna 3068 team has 70-75% win rate and I have around 10-12 clears presently.  For myself, I am not going for the one Hail-Mary clear as many things have to line up in order to work. Thus, my goal is always trying to improve my consistency and minimizing the losses when possible.

This article will share the team I use for Krishna, explain my inheritance set up, latents, composition choices, and Arena 3 specific strategies. If you wish to read my Krishna team building guide and full analysis, please refer to my previous post HERE.

Video introduction

—-video goes here–

Why 70-75% win rate

There are many factors that contribute to a loss in Arena 3 and things you cannot control include poor skyfalls (think Sopdet) and unfavourable spawns. Unfavourable spawns can either kill you or leads to wasted actives and a death on a later floor. Bolstering your team with latents, inherits, and optimal sub choices can reduce the danger of certain floors, but certain teams will be unable to counter various Radar Dragons. If my Krishna team was fully invested like my Myr team, my win rate would probably go up by another 5%.

For Krishna, you are unable to kill Hera Dragon without severely compromising your team composition (running multiple shields) and some difficulty hitting 2 million damage as the scaling is a little awkward with all the enhanced orbs. I simply view Hera Dragon as a loss as I do not wish to undermine my chances against other encounters. Thus, you are able to only win 80% of the time if everything else goes perfectly. Continue reading Krishna in Arena 3

Awoken Umisachi Yamasachi Clears Arena 3


To shake things up on my Twitch Stream, I decided to use my new Awoken Umisachi Yamasachi 2982 in Arena 3. I usually farm Arena 3 with my Myraculous Myr Miru, but was tempted by the prospect of the 400x glass cannon. I have probably cleared Arena 3 over 65 times now so I do know the dungeon inside and out. However, U&Y does need a certain degree of luck to succeed and is by no means a consistent leader.

Video clear

Team line up

I have not had much time to tinker around with my Awoken Umisachi Yamasachi team, but my current set up addresses most of the concerns in the dungeon and I got very lucky with the water orb skyfall (de)buff from the first floor. I plan to release my U&Y guide after Krishna so stay tuned for that and any changes I do make to my team.

Latent awakenings were either Time Extend or Rainbow Resist (1% of each colour).

Mantastic Team
Card Inherit Comments
2982 Makes water and dark orbs
Kali Sherias
  • Kali has better awakenings
  • Sherias upgrades her active
U&Y Makes water and wood orbs
Famiel Luck-based board change
Isis Susano Best shield I own
Fantastic Team
Card Inherit Comments
2982 Makes water and dark orbs
U&Y Makes water and wood orbs
Famiel Luck-based board change
Awoken Oorochi Emergency delay
Isis Indra 75% shield

Using water-based cards is great for when you are trying to kill with a 25x, 3 water combo match, but is largely not needed for most bosses as 144x does sweep. The numerous TPA can be helpful for piercing high defense bosses along with padding your damage on 144x. 400x kills everything, including Kali through her shield.

Reflecting on the run, I may want to try and find a recover bind Bind Clear awakening sub to help deal with binds when my Isis reach their shielding stage. It would also be nice to have some sort of heart orb generation as my current set up has no way to heal and use actives for damage. I do not own any Dark Kali Dark Kali style actives to inherit so my choices are limited with Linthia Linthia or Gainaut Gainut being lesser choices.


Awoken Umisachi Yamasachi is certainly capable of clearing Arena 3, but has far less consistency compared to the other high tier leaders. Being able to deal (amazing) damage is not the only thing that makes a strong leader as all the best teams have some sort of defensive mechanic.

What do you think of Umisachi and Yamasachi as well as who do you run on your team?

Happy Puzzling!

[Videos] Fighting Radar Dragons


I play a lot of Arena 3 and try my best to always record my Radar Dragon encounters as there is very little documentation available as very few players are able to successfully clear on a repeated basis. In addition, I also try to stream while making my Arena attempts so you should check out my Twitch Twitch page every Monday and Thursday at 6pm PST. Please refer to my Arena 3 Guide I posted earlier for a full breakdown of the fight.


Hephaestus Dragon

By far the most magical thing I have ever done in my entire PAD career. Just WOW

Zeus Dragon

Arguably one of the easiest dragons to face and is the most universally approachable for the various leaders that can clear Arena 3.


Arena 3 is a special place. Anything can happen and you will witness many Myracles if you continue to follow my website!

Happy Puzzling!

[Videos] Myr VS Noah Dragon, Parvati, Vishnu, and Hera Dragon


In my previous post, I go into detail of my strategies I use to clear Arena 3 along with my lack of luck with acquiring the Radar Dragons. However, that all changed tonight on my Twitch Twtich Stream (I go live every Monday and Thursday at 6pm PST) where I finally got Noah Dragon to drop! I guess all it took for the GungHo Gods to smile down upon me was to write a guide to help everyone else!


As a fair warning, there may be some inconsistent issues with sound as I am uploading from my Twitch Stream and there may be copyright issues.

Noah Dragon

I kindly skipped the 95 turns of stalling beforehand =)

Parvati & Vishnu

Helpful for those who are contemplating how to handle these absorbs

Hera Dragon

2 million absorb = 1 million light damage. Skyfalls are not my friend


I should stream Arena 3 runs more often! But in all seriousness, this was the first time a Radar Dragon has ever dropped and I am pretty happy about it. Hopefully these videos prove helpful for those venturing into the dangerous waters that are Arena 3.

A3 Noah D Drop

Happy Puzzling!

Myr: Arena 3 & Radar Dragon Strategies


For those who follow my Twitter, you may have seen my tweets showcasing my various Arena 3 clears and my lack of Radar Dragon drops. However, my consistency in clearing Arena 3 is only improving with each attempt and I wish to share my experience and strategies to help enhance your own chances of success. Very few players have been able to clear Arena 3 and from various Google searches, even fewer discussions/guides. Just bear in mind that a lot of my strategies and advice revolves around using a Myr Miru team in coop as that is the only high end leader I possess. Other favourable leaders with high clear rates include, but not limited to: Ronove Ronove, Kaede Ult Kaede, Ra Dragon Ra Dragon, Xiang Mei Xiang Mei, Gremory Gremory, and Sherias Roots Sherias Roots. Just keep in mind that no team can have 100% clear rate and you have to go in with the mindset that certain Radar Dragons will ruin your run.

Video commentary

Background on Arena 1 & 2

Ultimate Arena (Bipolar Goddess) is designed to be the final test of a player’s skill. The first incarnation, Arena 1, was a hellish 21 floor dungeon that featured a 30 million HP boss at the end along with each floor drawing from a pool of random spawns to cause even more heartache and randomness. It is the randomness that keeps Arena exciting as you will always have a different path leading into the final floors and makes it harder to counter every single mechanic that could appear. Over time, Arena 1 became significantly easier with the advent of Powercreep, Coop, and Skill Inheritance. As such, many players (including myself) have began to use it as a fun way to dump stamina and acquire Py Shynpy along with using more niche leaders to up the excitement factor. Continue reading Myr: Arena 3 & Radar Dragon Strategies