Dark Athena is the newest craze to sweep through NA/EU as she is somewhat unrivaled in her speed and efficiency in clearing end game content. For the purposes of this article, I will be focusing on Arena 3 set ups to better optimize your experience from both a Solo and Coop point of view. This will include inheritance suggestions, Latents, and subs to bring.
I have written extensively about Arena 3 since my first clear in August 2016, but I want to produce a template to aid in your Dark Athena adventures.
If you wish to read my comprehensive Dark Athena guide, please refer to it HERE.
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My second solo clear (first one recorded) and this was done pretty much right after I bought her so things may look less polished overall.
Powercreep has slowly caught up to Arena 3 and with Dark Athena, more and more people will be having their first taste of the Radar Dragons and other wonders held within this 25 floor dungeon.
Arena 3 has randomized spawns that are drawn from a fixed pool encounters so you can somewhat plan ahead for what you could encounter.
However, there are very few spawns that are actually threatening to Dark Athena and provided you loosely follow the templates shown below, you should have sufficient tools to deal with them. Continue reading Dark Athena in Arena 3 – Solo and Coop Strategies
My first clear of Arena 3 occurred in early August 2016 with Myr. Since then, I have used a variety of leaders to tackle what was once the hardest dungeon in the game and I do find it strange that we are still playing the same dungeon 8+ months later.
Perhaps new dungeon content is lacking to help bring everyone back up to speed through Powercreep and flashier leaders, but it can become a bit tedious after hundreds of clears.
While there are countless different leader compositions that can farm Arena 3, I have found the most success in my big three: Myr , Meridionalis , and now Dark Athena .
This article will examine the state of the game and Powercreep in Arena 3. In addition, I will also be highlighting each team’s strengths and weaknesses when playing through Arena 3.
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History of Arena 3
Arena 3 has been live in NA/EU for well over 8 months and was once the hardest dungeon in the game as it now lags behind Colosseum and the new 3P Coop dungeons. However, Colosseum is rarely played and is mostly a stalling/grindy dungeon while 3P has not come to NA/EU. As such, we are still playing Arena 3 and thankfully it offers some of the best rewards in the game: PreDRA, Killer Latent, Tan, Py, gold, and massive rank experience. However, during the majority of my Arena 3 playtime, it was far less lucrative and almost feels “wasted” compared to how rewarding it has become. Continue reading Powercreep and Arena 3
Arena 3 is now half stamina (and double rank EXP) courtesy of the latest maintenance update. This will allow more players the opportunity to play as it is less punishing from a stamina point of view. At the time of this posting, I have what I guess is 100 clears (and 29 Radar Dragons) and will begin to diversify the teams I have use and plan to play other interesting leaders due to the reduced stamina cost.
This post will be used to keep track of all the teams I have used to successfully clear Arena 3 and will be edited as changes are made or as new teams clear the dungeon. I will be revamping/re-releasing a comprehensive Arena 3 guide in the near future as I wish to keep these two thoughts separate for easier reference.
Just keep in mind that many teams are capable of clearing Arena 3, but will require varying degrees of luck and favourable Radar Dragon encounters to succeed. Remember, strange teams may only be able to clear one of the five Radar Dragons and would also need easy spawns leading up to them etc.
As a final note, I am missing most of the end game leaders/subs and will probably never be able to play them, but that does not mean they are incapable of clearing Arena 3. Thus, this post will only show what I have at my disposal.
I highly recommend you watch my Twitch Stream from time to time as I regularily clear Arena 3 there.
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General team building guidelines
Arena 3 is a grueling 24 floor dungeon that features some of the hardest encounters in the game. Furthermore, each floor is chosen randomly form a fixed pool of spawns that can further hinder team building decisions, but here are a few guidelines to keep in mind (I will go into further detail in my Arena 3 guide): Continue reading Teams I Have Used to Clear Arena 3
I have played and cleared an excessive amount of Arena 3 with Myr since her release and have begun to branch out and experiment with other leaders. In all honesty, many leaders are capable of clearing Arena 3, but require ideal spawns and a certain degree of luck. My fully invested Myr team has probably around 95% clear rate and the losses are either caused by extreme RNG or human error (full team breakdown for Myr can be found HERE). By comparison, my Krishna team has 70-75% win rate and I have around 10-12 clears presently. For myself, I am not going for the one Hail-Mary clear as many things have to line up in order to work. Thus, my goal is always trying to improve my consistency and minimizing the losses when possible.
This article will share the team I use for Krishna, explain my inheritance set up, latents, composition choices, and Arena 3 specific strategies. If you wish to read my Krishna team building guide and full analysis, please refer to my previous post HERE.
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Why 70-75% win rate
There are many factors that contribute to a loss in Arena 3 and things you cannot control include poor skyfalls (think Sopdet) and unfavourable spawns. Unfavourable spawns can either kill you or leads to wasted actives and a death on a later floor. Bolstering your team with latents, inherits, and optimal sub choices can reduce the danger of certain floors, but certain teams will be unable to counter various Radar Dragons. If my Krishna team was fully invested like my Myr team, my win rate would probably go up by another 5%.
For Krishna, you are unable to kill Hera Dragon without severely compromising your team composition (running multiple shields) and some difficulty hitting 2 million damage as the scaling is a little awkward with all the enhanced orbs. I simply view Hera Dragon as a loss as I do not wish to undermine my chances against other encounters. Thus, you are able to only win 80% of the time if everything else goes perfectly. Continue reading Krishna in Arena 3