Tag Archives: Gaia Dragon

Guerrilla Radar Dragon Dungeons are Coming to North America

Introduction

With the announcement of free 390,000 Monster Points being given out to all players over the course of March along with the highly anticipated evolutions for the original 5 MP Dragons, many players are excited to take the next step in their Puzzling adventure. However, these evolutions are challenging to perform and very few players are actually able to clear Arena 3 and acquire the Radar Dragon they need. Thankfully, we will now gain the ability to “easily” acquire any Radar Dragon of our choosing through a special hourly dungeon.

While this is great for the most part, these dungeons are actually very challenging and feature their respective Radar Dragon in a buffed form compared to their Arena 3 counterpart. However, the dungeon is quite short in nature and there are many different strategies for efficiently dealing with each encounter along with the option to simply stone to continue if you badly need the drop.

I plan to clear and record all of the dungeons and will upload the team/video to this post as they are released.

If you want to read more about which MP card to purchase, please refer to my guide HERE.

Video commentary

—video goes here—-


2716 Hephaestus Dragon

Dungeon for reference
—hippo video goes here—

Hephaestus Guerrilla Team – 21 Skill Boost
Inherit SDR
Buffer
 –


Card
3069 A Hermes Blue Sonia 3103
3391 A Sun Quan  Blue Sonia A Hermes 3069
Inherit Raphael  SDR
Buffer
 SDR
Buffer
SDR
Buffer
Comments
Hephaestus Guerrilla Steps
Floor 1 Player 1: Karin  + Hermes A Hermes, optimal board
Floor 2 Player 21 combo
Player 1
: PASS
Player 2: Raphael Raphael swipe
Player 11 combo
Player 2: Sun Quan  A Sun Quan, Hermes A Hermes or Blue Sonia Blue Sonia
Player 1: 0 combo, do not kill
Player 2: Kill via ping as Apollo is at 1 HP
Floor 3 Player 1: Mori 3103, Sarasvati 3069 & try to push below 50%
Player 2: Push below 50% if triggered resolve. Use any actives
Player 1: Blue Sonia Blue Sonia, Sarasvati 3069 Kill

Karin  has God and Dragon Killer which enables her to deal incredible burst damage against all 3 floors and 9x to Heph.

You should plan out who will be receiving the 15 turn skill delay and try your best to use actives from that side wherever possible. In my case, Player 2 is delayed.

On the final floor, you can trigger the resolve as it will heal him to 50% HP and 1 health. You simply need to ping with any source of damage to remove the resolve.

Sarasvati could easily be replaced by any high damage glass cannon leader. You should prioritize heavy orb changers as it is simply a burst and kill scenario.

If unable to inherit Raphael Raphael, can simply use him as a sub or use a large shielding sub to survive. Do your best to return to full health every turn.

Killer awakenings are very powerful here as there is no absorption mechanic and the resolves are not too hazardous. You can hit Heph into resolve and then have him resurrect without taking any damage.


2717 Noah Dragon

NOAH DRAGON HAS 52 MILLION AND PADX HAD IT DISPLAYING A VERY INCORRECT AMOUNT. SHOULD BE FIXED SOON

Dungeon for reference
—noah video goes here—

Noah Dragon Guerilla Team
Inherit A Hermes Carat 3239 Skuld ult evo Susano


Card
3276 Blue Sonia Blue Sonia Bankai Andro 3069
Blue Sonia 3103 Bankai Andro 3069 3276
Inherit A Hermes summer urd Indra Awoken Oorochi
Comments

Do not bring a dark team. Also, find a team that has very high damage output. Pretty much the only hard requirements. You can simply stall the 99 turns, but that is quite a grueling experience and if you want to kill faster, you need to have appropriate damage control. Do not use Killer awakenings.

Noah Dragon VOIDS all damage above 5 million. Void means it will deal 0 damage when dealing more than 5 million damage and means cards like Fujin 3414 have no effect.

The above team is pretty much my Arena 3 team.


2718 Gaia Dragon

Dungeon for reference
—Gaia video goes here—

Gaia Guerrilla Team
Inherit


Card
Inherit
Comments

Stuff


2719 Zeus Dragon

Dungeon for reference
—Zeus video goes here—

Zeus Guerrilla Team
21 Skill Boost Needed
Inherit Awoken Yomi Green Odin Sakuya


Card
A Liu Bei Tengu Ult Zeus Dios Avalon Drake Ult Zeus Dios
Tengu Ult Zeus Dios Sasuke flex A Liu Bei
Inherit Raphael Lumiel 3270 Sakuya
Comments
Zeus Guerrilla Steps
Floor 1 Player 1: 1 combo
Player 2: Raphael Raphael -> Dios Ult Zeus Dios Swipe
Player 1: PASS
Player 2: Ping for 1 damage
Floor 2 Player 1: Green Odin Green Odin -> Dios Ult Zeus Dios Swipe
Floor 3 Player 2: Famiel Famiel -> Sakuya Sakuya -> Hades 3270 -> PASS
Player 1: Sakuya Sakuya -> Yomi Awoken Yomi  -> Dios Ult Zeus Dios Swipe

Assuming the team is at least +99 attack, you will always kill Zeus Dragon even with 1 combo:

17092121_10154343590460814_753675378_n

This comes out to around 50-51 million damage and you only need 48 million to kill Zeus after the Gravities. Tengu will have a tiny bit more attack when I inherit Green Odin.

I had to make an adjustment to my team as people have pointed out that 20 million damage from the Sakuya Gravity would be voided (I thought 20 million was safe) so I am using Famiel to tickle for 100,000 damage then proceeding as normal. You must use Gravities in the order that is listed.

For some reason my Hera-Beorc hera beorc is missing from my box so I am doing this strategy instead of using her 10% gravity.


2720 Hera Dragon

Dungeon for reference
—Hera video goes here—

Hera Guerrilla Team – 23 SB Skill Boost
Inherit Genie  – Indra


Card
3276 3391 A Hermes 3069 3103  12 Skill Boost
 11 Skill Boost 3069 3069 Hera-Is Zera 3276
Inherit A Hermes  Gabriel  3270
Comments
Hera Guerrilla Steps
Floor 1 Player 1: Mori 3103 kill
Floor 2 Player 2: Hera-Is Hera-Is, Zeus/Hera Zera, Hades 3270, Meri 3276
                     7 combo, kill
Floor 3 Player 1: Indra Indra when going to be hit. Genie Genie after

Make a row + 2-5 combos based on your own damage output

Player 2 can have dark cards as the binds only hit the Player 1. I have 3 SDR Skill delay resist on most of my Player 1 cards and the 2 turn haste from Mori 3103 help brings those cards back up.

You cannot use a 50% damage reduction shield as this Hera Dragon hits significantly harder than the Arena 3 version. On Hera Dragon, you must never match more than 6 connected water orbs in a row formation. You can go for 7+, but it has to be in a blob. The amount of combos you make is dependent on the number of your Orb Enhances blue + orb and Row Water Row awakenings your team has.

The three Gravities push Ceres below her 30% resolve right away and any combination you can configure that achieves the same result is fine.

A very popular strategy is to use Reincarnated Hades 3270 and his massive dark damage reduction to cheese your way through. Just make sure you bring a 10 turn bind clear for the first floor.

Conclusion

I will continue to update and populate the team rosters as I do more research and actually play the dungeons along with uploading the videos right away.

Best of luck in acquiring your Radar Dragons.

Happy Puzzling!

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Arena 3 Guide and Radar Dragons Strategies

Introduction

I have played an excessive amount of Arena 3 and, I have over 130 clears along with 43 Radar Dragons at the time of this posting. Arena 3 is by no means an easy dungeon, but with more end game teams available and half stamina cost, more players are able to start their journey.

This post will cover the general strategies when approaching Arena 3, but will not cover specific teams. If you wish to view all the teams I have used to clear Arena 3 and their respective inherits and latents, feels free to check out my previous guide HERE.

When entering Arena 3, you will have to accept the fact that you will not have a 100% chance to win as any number of deadly spawn combinations along with certain Radar Dragons will counter various teams. You can do your best to mitigate the risk through fully invest cards, research, experience, and coop.

Video commentary

—video goes here—

Background on Arena 1 & 2

Ultimate Arena (Bipolar Goddess) is designed to be the final test of a player’s skill. The first incarnation, Arena 1, was a hellish 21 floor dungeon that featured a 30 million HP boss at the end along with each floor drawing from a pool of random spawns to cause even more heartache and randomness. It is the randomness that keeps Arena exciting as you will always have a different path leading into the final floors and makes it harder to counter every single mechanic that could appear. Over time, Arena 1 became significantly easier with the advent of Powercreep, Coop, and Skill Inheritance. As such, many players (including myself) have began to use it as a fun way to dump stamina and acquire Py Shynpy along with using more niche leaders to up the excitement factor. Continue reading Arena 3 Guide and Radar Dragons Strategies

[Videos] One-Shot Challenge 6 Clears

Introduction

My Zeus and Noah Dragon clears from my Mantastic and Fantastic account. Both runs killed the Radar Dragons very quickly and should provide some inspiration on how to deal with them. I have been having a challenging week, but content should begin to flow out once again.

Lakshmi vs Zeus Dragon


Myr vs Noah Dragon


Conclusion

Hopefully these two clears showcase how to efficiently deal with this set of One-Shot Challenges. Many teams are capable of clearing them and I would like to know who you used.

Happy Puzzling!

One-Shot Challenge 6 Guide – How to deal with Zeus, Noah, and Gaia Dragon

Important change

You will not face the same Radar Dragon as you did the first two times as these challenges rotate so everyone will eventually face all three.

Introduction

This set of One Shot Challenges will allow players to acquire a Radar Dragon outside of Arena 3. This is Fantastic for the general population as these dragons are required for the new evolutions for the original Monster Point cards as Arena 3 is out of reach for most teams. The problem with Arena 3 is that you have to encounter the correct dragon AND have it drop which can prove a frustrating experience. Conversely, this set of Challenges provides a fixed spawn and a guaranteed drop. However, you do not get to choose your encounter and are instead assigned one based on your starter dragon choice. This can be easily found as the coloured orb beside your in-game name. Finally, this challenge must be completed in solo mode, but you are able to stone to continue (unlike Arena 3).

Just be aware that this is meant to be an end game challenge and many players will be unable to successfully clear it. I would place the difficulty of the One-Shot Challenge to be similar to Arena 2. This is because you know the spawns and can carefully plan around each encounter unlike the randomness of Arena 2; however, the Radar Dragons are significantly harder than any other spawn.

With that being said, a wide variety of teams are capable of clearing this dungeon, but it is vital to be fully plussed, latented, and inherited where required.

If you wish to see my clears on Fantastic and Mantastic for Gaia and Zeus Dragon, check out my next post HERE to see the full team set up/latents/inherits.

For this set, I will be using Lakshmi on Mantastic and still deciding for Fantastic. Regardless, I will upload the videos when completed.

Video commentary

–video goes here—

Which Radar Dragon do I fight?

Players are assigned a specific Radar Dragon to fight on floor 20 based on their starter dragon choice. This choice is indicated by the coloured icon beside your in-game name.

  • Fire Fire fights Zeus Dragon
  • Water Water fights Noah Dragon
  • Green Wood fights Gaia Dragon

For example, Mantastic started with fire and will fight Zeus (Fantastic has Noah):

Crown rank feature

Hurdles of solo mode and no duplicates

This Challenge must be completed in solo mode along with imposing Continue reading One-Shot Challenge 6 Guide – How to deal with Zeus, Noah, and Gaia Dragon

[Video] One Shot Challenge 5 – Krishna vs Noah & Gaia Dragon, Izanagi/Myr vs Gaia Dragon

Introduction

As a follow up to my One Shot Challenge 4 Guide, here are my clear videos for Mantastic, Fantastic. and MOMtastic accounts. I also included their full team set up, latents, and inheritance choices to help give a better understanding to my thought process.

Video commentary

—discussing the post here—-

Mantastic Noah Dragon clear (no 99 turn stall)


Mantastic team

I used nearly the same team  as I do for Arena 3 except for dropping my second Sanada 3101 for Gadius Gadius due to the no duplicates restriction. This actually proved to be helpful as Gadius’s high base recovery combined with bind immunity and bind recover Bind Clear awakening allow for more flexibility/utility than I normally have.

My Krishna team is far less invested in compared to my Myr as I have fewer latents and inherits.

Mantastic’s Team
Card Inherit Latents Comments
3068 A Cao Cao Delay to overcome resolve floors
Urd Auto heal Auto heal Auto heal
Auto heal Auto heal
Autoheal was all I had
3101 Green Odin Green Odin clears binds

Using as SDR protection

 

Gadius Awoken Leilan  

Using as a strong base for Leilan

Bankai Yamato Combos with Leilan for Noah
3068 Awoken Ares Fire resist Water Red Wood resist
Light reduction Dark Reduction
Upgraded active

When facing Noah Dragon, you can liberally use active skills as you will be forced to stall on the boss to some degree. I built my team around killing Noah Dragon without stalling for 99 turns. In order to do this, I had to use the +15% HP badge to tank the <75% hit. I also did my best to chip Noah Dragon down as close to 50% as possible, then unbind with the Green Odin inherit, Leilan + Yamato to kill. Due to fire dealing 50% less damage to water, you can hit up to 10 million without having it being voided.

It is safer to stall out the 99 turns and then do a giant burst at the end.

Fantastic’s Gaia Dragon clear

Continue reading [Video] One Shot Challenge 5 – Krishna vs Noah & Gaia Dragon, Izanagi/Myr vs Gaia Dragon

One Shot Challenge 4 Guide and How to deal with Gaia, Zeus, or Noah Dragon

Important change

You will not face the same Radar Dragon as you did the first time through as these challenges rotate so everyone will eventually face all three.

Introduction

This set of One Shot Challenges will allow players to acquire a Radar Dragon outside of Arena 3. This is Fantastic for the general population as these dragons are required for the new evolutions for the original 5 Monster Point cards (Shiva, Neptune, Odin, Ra, and Yomi Dragon) as Arena 3 is out of reach for most teams. In addition, you have to encounter the correct dragon AND have it drop which can prove a frustrating experience. Conversely, this set of Challenges provides a fixed spawn and a guaranteed drop. However, you do not get to choose your encounter and are instead assigned one based on your starter dragon choice. This can be easily found as the coloured orb beside your in-game name. Finally, this challenge must be completed in solo mode, but you are able to stone to continue.

Just be aware that this is meant to be an end game challenge and many players will be unable to successfully clear it. With that being said, a wide variety of teams are capable of clearing this dungeon, but it is vital to be fully plussed, latented, and inherited where required.

If you wish to see my clears on Fantastic and Mantastic for Gaia and Zeus Dragon, check out my next post HERE to see the full team set up/latents/inherits.

For this set, I will be using Krishna on both accounts and will upload the videos when completed.

Video commentary

Which Radar Dragon do I fight?

Players are assigned a specific Radar Dragon to fight on floor 20 based on their starter dragon choice. This choice is indicated by the coloured icon beside your in-game name.

  • Fire fights Noah Dragon
  • Water fights Gaia Dragon
  • Wood fights Zeus Dragon

For example, Mantastic started with fire and will fight Noah (Fantastic has Gaia):

Crown rank feature

Hurdles of solo mode and no duplicates

This Challenge must be completed in solo mode along with imposing Continue reading One Shot Challenge 4 Guide and How to deal with Gaia, Zeus, or Noah Dragon

Myr: Arena 3 & Radar Dragon Strategies

Introduction

For those who follow my Twitter, you may have seen my tweets showcasing my various Arena 3 clears and my lack of Radar Dragon drops. However, my consistency in clearing Arena 3 is only improving with each attempt and I wish to share my experience and strategies to help enhance your own chances of success. Very few players have been able to clear Arena 3 and from various Google searches, even fewer discussions/guides. Just bear in mind that a lot of my strategies and advice revolves around using a Myr Miru team in coop as that is the only high end leader I possess. Other favourable leaders with high clear rates include, but not limited to: Ronove Ronove, Kaede Ult Kaede, Ra Dragon Ra Dragon, Xiang Mei Xiang Mei, Gremory Gremory, and Sherias Roots Sherias Roots. Just keep in mind that no team can have 100% clear rate and you have to go in with the mindset that certain Radar Dragons will ruin your run.

Video commentary

Background on Arena 1 & 2

Ultimate Arena (Bipolar Goddess) is designed to be the final test of a player’s skill. The first incarnation, Arena 1, was a hellish 21 floor dungeon that featured a 30 million HP boss at the end along with each floor drawing from a pool of random spawns to cause even more heartache and randomness. It is the randomness that keeps Arena exciting as you will always have a different path leading into the final floors and makes it harder to counter every single mechanic that could appear. Over time, Arena 1 became significantly easier with the advent of Powercreep, Coop, and Skill Inheritance. As such, many players (including myself) have began to use it as a fun way to dump stamina and acquire Py Shynpy along with using more niche leaders to up the excitement factor. Continue reading Myr: Arena 3 & Radar Dragon Strategies