I have played an excessive amount of Arena 3 and, I have over 130 clears along with 43 Radar Dragons at the time of this posting. Arena 3 is by no means an easy dungeon, but with more end game teams available and half stamina cost, more players are able to start their journey.
This post will cover the general strategies when approaching Arena 3, but will not cover specific teams. If you wish to view all the teams I have used to clear Arena 3 and their respective inherits and latents, feels free to check out my previous guide HERE.
When entering Arena 3, you will have to accept the fact that you will not have a 100% chance to win as any number of deadly spawn combinations along with certain Radar Dragons will counter various teams. You can do your best to mitigate the risk through fully invest cards, research, experience, and coop.
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Background on Arena 1 & 2
Ultimate Arena (Bipolar Goddess) is designed to be the final test of a player’s skill. The first incarnation, Arena 1, was a hellish 21 floor dungeon that featured a 30 million HP boss at the end along with each floor drawing from a pool of random spawns to cause even more heartache and randomness. It is the randomness that keeps Arena exciting as you will always have a different path leading into the final floors and makes it harder to counter every single mechanic that could appear. Over time, Arena 1 became significantly easier with the advent of Powercreep, Coop, and Skill Inheritance. As such, many players (including myself) have began to use it as a fun way to dump stamina and acquire Py along with using more niche leaders to up the excitement factor. Continue reading Arena 3 Guide and Radar Dragons Strategies
Arena 3 is now half stamina (and double rank EXP) courtesy of the latest maintenance update. This will allow more players the opportunity to play as it is less punishing from a stamina point of view. At the time of this posting, I have what I guess is 100 clears (and 29 Radar Dragons) and will begin to diversify the teams I have use and plan to play other interesting leaders due to the reduced stamina cost.
This post will be used to keep track of all the teams I have used to successfully clear Arena 3 and will be edited as changes are made or as new teams clear the dungeon. I will be revamping/re-releasing a comprehensive Arena 3 guide in the near future as I wish to keep these two thoughts separate for easier reference.
Just keep in mind that many teams are capable of clearing Arena 3, but will require varying degrees of luck and favourable Radar Dragon encounters to succeed. Remember, strange teams may only be able to clear one of the five Radar Dragons and would also need easy spawns leading up to them etc.
As a final note, I am missing most of the end game leaders/subs and will probably never be able to play them, but that does not mean they are incapable of clearing Arena 3. Thus, this post will only show what I have at my disposal.
I highly recommend you watch my Twitch Stream from time to time as I regularily clear Arena 3 there.
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General team building guidelines
Arena 3 is a grueling 24 floor dungeon that features some of the hardest encounters in the game. Furthermore, each floor is chosen randomly form a fixed pool of spawns that can further hinder team building decisions, but here are a few guidelines to keep in mind (I will go into further detail in my Arena 3 guide): Continue reading Teams I Have Used to Clear Arena 3
I play a lot of Arena 3 and try my best to always record my Radar Dragon encounters as there is very little documentation available as very few players are able to successfully clear on a repeated basis. In addition, I also try to stream while making my Arena attempts so you should check out my Twitch page every Monday and Thursday at 6pm PST. Please refer to my Arena 3 Guide I posted earlier for a full breakdown of the fight.
By far the most magical thing I have ever done in my entire PAD career. Just WOW
Arguably one of the easiest dragons to face and is the most universally approachable for the various leaders that can clear Arena 3.
Arena 3 is a special place. Anything can happen and you will witness many Myracles if you continue to follow my website!
In my previous post, I go into detail of my strategies I use to clear Arena 3 along with my lack of luck with acquiring the Radar Dragons. However, that all changed tonight on my Twtich Stream (I go live every Monday and Thursday at 6pm PST) where I finally got Noah Dragon to drop! I guess all it took for the GungHo Gods to smile down upon me was to write a guide to help everyone else!
As a fair warning, there may be some inconsistent issues with sound as I am uploading from my Twitch Stream and there may be copyright issues.
I kindly skipped the 95 turns of stalling beforehand =)
Parvati & Vishnu
Helpful for those who are contemplating how to handle these absorbs
2 million absorb = 1 million light damage. Skyfalls are not my friend
I should stream Arena 3 runs more often! But in all seriousness, this was the first time a Radar Dragon has ever dropped and I am pretty happy about it. Hopefully these videos prove helpful for those venturing into the dangerous waters that are Arena 3.
For those who follow my Twitter, you may have seen my tweets showcasing my various Arena 3 clears and my lack of Radar Dragon drops. However, my consistency in clearing Arena 3 is only improving with each attempt and I wish to share my experience and strategies to help enhance your own chances of success. Very few players have been able to clear Arena 3 and from various Google searches, even fewer discussions/guides. Just bear in mind that a lot of my strategies and advice revolves around using a Myr team in coop as that is the only high end leader I possess. Other favourable leaders with high clear rates include, but not limited to: Ronove , Kaede , Ra Dragon , Xiang Mei , Gremory , and Sherias Roots . Just keep in mind that no team can have 100% clear rate and you have to go in with the mindset that certain Radar Dragons will ruin your run.
Background on Arena 1 & 2
Ultimate Arena (Bipolar Goddess) is designed to be the final test of a player’s skill. The first incarnation, Arena 1, was a hellish 21 floor dungeon that featured a 30 million HP boss at the end along with each floor drawing from a pool of random spawns to cause even more heartache and randomness. It is the randomness that keeps Arena exciting as you will always have a different path leading into the final floors and makes it harder to counter every single mechanic that could appear. Over time, Arena 1 became significantly easier with the advent of Powercreep, Coop, and Skill Inheritance. As such, many players (including myself) have began to use it as a fun way to dump stamina and acquire Py along with using more niche leaders to up the excitement factor. Continue reading Myr: Arena 3 & Radar Dragon Strategies