Category Archives: Arena

A Very Meri Day

Introduction

I was fortunate to roll Meridionalis 3276 on Mantastic at the beginning of the Heroine REM event and was able to take her for a spin in a solo Arena 3 attempt. Needless to say, she is  an amazingly fun leader to use and I am overjoyed by the fact that I have another viable end game leader to use.

Solo Arena 3 clear


Fantastic rolls

Due to the success with Meri, I was highly motivated to try and acquire her on my Fantastic account in order to take advantage of coop and a playstyle I enjoy. Thankfully, I have some supportive viewers (0apie) and was able to IAP a pack and test my luck.

Continued success

My gamble paid off and I am excited to begin a new era or PAD gameplay with Meridionalis as the no skyfall clause is incredible for stalling/hoarding orbs and damage control. I did a couple of test coop runs of Arena 3 today and was thrilled to have been able to complete both within 45 minutes with one of the runs taking around 15-16 minutes due to the water skyfalls on floor 1.

Arena 3 Meridionalis
Inherit Ryune 2993 3162 Skuld ult evo Susano


Card
3276 Blue Sonia Blue Sonia Bankai Andro 3069
Blue Sonia 3103 Bankai Andro 3069 3276
Inherit Skuld ult evo Indra Awoken Oorochi

Acquiring Meridionalis on both accounts has re-injected a sense of excitement into my PAD life as I now have a new and powerful team to play with. It will also motivate me to try and min-max my team as best as possible to write a comprehensive team building guide for her after they announce her buff/evo in next week’s JP stream.

Conclusion

Now I need to decide if I should start saying MERaculous instead of MYRaculous.

Happy Puzzling!

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Arena 3 Guide and Radar Dragons Strategies

Introduction

I have played an excessive amount of Arena 3 and, I have over 130 clears along with 43 Radar Dragons at the time of this posting. Arena 3 is by no means an easy dungeon, but with more end game teams available and half stamina cost, more players are able to start their journey.

This post will cover the general strategies when approaching Arena 3, but will not cover specific teams. If you wish to view all the teams I have used to clear Arena 3 and their respective inherits and latents, feels free to check out my previous guide HERE.

When entering Arena 3, you will have to accept the fact that you will not have a 100% chance to win as any number of deadly spawn combinations along with certain Radar Dragons will counter various teams. You can do your best to mitigate the risk through fully invest cards, research, experience, and coop.

Video commentary

—video goes here—

Background on Arena 1 & 2

Ultimate Arena (Bipolar Goddess) is designed to be the final test of a player’s skill. The first incarnation, Arena 1, was a hellish 21 floor dungeon that featured a 30 million HP boss at the end along with each floor drawing from a pool of random spawns to cause even more heartache and randomness. It is the randomness that keeps Arena exciting as you will always have a different path leading into the final floors and makes it harder to counter every single mechanic that could appear. Over time, Arena 1 became significantly easier with the advent of Powercreep, Coop, and Skill Inheritance. As such, many players (including myself) have began to use it as a fun way to dump stamina and acquire Py Shynpy along with using more niche leaders to up the excitement factor. Continue reading Arena 3 Guide and Radar Dragons Strategies

Teams I Have Used to Clear Arena 3

Introduction

Arena 3 is now half stamina (and double rank EXP) courtesy of the latest maintenance update. This will allow more players the opportunity to play as it is less punishing from a stamina point of view. At the time of this posting, I have what I guess is 100 clears (and 29 Radar Dragons) and will begin to diversify the teams I have use and plan to play other interesting leaders due to the reduced stamina cost.

This post will be used to keep track of all the teams I have used to successfully clear Arena 3 and will be edited as changes are made or as new teams clear the dungeon. I will be revamping/re-releasing a comprehensive Arena 3 guide in the near future as I wish to keep these two thoughts separate for easier reference.

Just keep in mind that many teams are capable of clearing Arena 3, but will require varying degrees of luck and favourable Radar Dragon encounters to succeed. Remember, strange teams may only be able to clear one of the five Radar Dragons and would also need easy spawns leading up to them etc.

As a final note, I am missing most of the end game leaders/subs and will probably never be able to play them, but that does not mean they are incapable of clearing Arena 3. Thus, this post will only show what I have at my disposal.

I highly recommend you watch my Twitch Twitch Stream from time to time as I regularily clear Arena 3 there.

Video commentary

—video goes here—

General team building guidelines

Arena 3 is a grueling 24 floor dungeon that features some of the hardest encounters in the game. Furthermore, each floor is chosen randomly form a fixed pool of spawns that can further hinder team building decisions, but here are a few guidelines to keep in mind (I will go into further detail in my Arena 3 guide): Continue reading Teams I Have Used to Clear Arena 3

Awoken Umisachi Yamasachi Clears Arena 3

Introduction

To shake things up on my Twitch Stream, I decided to use my new Awoken Umisachi Yamasachi 2982 in Arena 3. I usually farm Arena 3 with my Myraculous Myr Miru, but was tempted by the prospect of the 400x glass cannon. I have probably cleared Arena 3 over 65 times now so I do know the dungeon inside and out. However, U&Y does need a certain degree of luck to succeed and is by no means a consistent leader.

Video clear


Team line up

I have not had much time to tinker around with my Awoken Umisachi Yamasachi team, but my current set up addresses most of the concerns in the dungeon and I got very lucky with the water orb skyfall (de)buff from the first floor. I plan to release my U&Y guide after Krishna so stay tuned for that and any changes I do make to my team.

Latent awakenings were either Time Extend or Rainbow Resist (1% of each colour).

Mantastic Team
Card Inherit Comments
2982 Makes water and dark orbs
Kali Sherias
  • Kali has better awakenings
  • Sherias upgrades her active
U&Y Makes water and wood orbs
Famiel Luck-based board change
Isis Susano Best shield I own
Fantastic Team
Card Inherit Comments
2982 Makes water and dark orbs
U&Y Makes water and wood orbs
Famiel Luck-based board change
Awoken Oorochi Emergency delay
Isis Indra 75% shield

Using water-based cards is great for when you are trying to kill with a 25x, 3 water combo match, but is largely not needed for most bosses as 144x does sweep. The numerous TPA can be helpful for piercing high defense bosses along with padding your damage on 144x. 400x kills everything, including Kali through her shield.

Reflecting on the run, I may want to try and find a recover bind Bind Clear awakening sub to help deal with binds when my Isis reach their shielding stage. It would also be nice to have some sort of heart orb generation as my current set up has no way to heal and use actives for damage. I do not own any Dark Kali Dark Kali style actives to inherit so my choices are limited with Linthia Linthia or Gainaut Gainut being lesser choices.

Conclusion

Awoken Umisachi Yamasachi is certainly capable of clearing Arena 3, but has far less consistency compared to the other high tier leaders. Being able to deal (amazing) damage is not the only thing that makes a strong leader as all the best teams have some sort of defensive mechanic.

What do you think of Umisachi and Yamasachi as well as who do you run on your team?

Happy Puzzling!

[Videos] Fighting Radar Dragons

Introduction

I play a lot of Arena 3 and try my best to always record my Radar Dragon encounters as there is very little documentation available as very few players are able to successfully clear on a repeated basis. In addition, I also try to stream while making my Arena attempts so you should check out my Twitch Twitch page every Monday and Thursday at 6pm PST. Please refer to my Arena 3 Guide I posted earlier for a full breakdown of the fight.

Videos

Hephaestus Dragon

By far the most magical thing I have ever done in my entire PAD career. Just WOW
— 

Zeus Dragon

Arguably one of the easiest dragons to face and is the most universally approachable for the various leaders that can clear Arena 3.

Conclusion

Arena 3 is a special place. Anything can happen and you will witness many Myracles if you continue to follow my website!

Happy Puzzling!

[Videos] Myr VS Noah Dragon, Parvati, Vishnu, and Hera Dragon

Introduction

In my previous post, I go into detail of my strategies I use to clear Arena 3 along with my lack of luck with acquiring the Radar Dragons. However, that all changed tonight on my Twitch Twtich Stream (I go live every Monday and Thursday at 6pm PST) where I finally got Noah Dragon to drop! I guess all it took for the GungHo Gods to smile down upon me was to write a guide to help everyone else!

Videos

As a fair warning, there may be some inconsistent issues with sound as I am uploading from my Twitch Stream and there may be copyright issues.

Noah Dragon

I kindly skipped the 95 turns of stalling beforehand =)

Parvati & Vishnu

Helpful for those who are contemplating how to handle these absorbs

Hera Dragon

2 million absorb = 1 million light damage. Skyfalls are not my friend

Conclusion

I should stream Arena 3 runs more often! But in all seriousness, this was the first time a Radar Dragon has ever dropped and I am pretty happy about it. Hopefully these videos prove helpful for those venturing into the dangerous waters that are Arena 3.

A3 Noah D Drop

Happy Puzzling!

Myr: Arena 3 & Radar Dragon Strategies

Introduction

For those who follow my Twitter, you may have seen my tweets showcasing my various Arena 3 clears and my lack of Radar Dragon drops. However, my consistency in clearing Arena 3 is only improving with each attempt and I wish to share my experience and strategies to help enhance your own chances of success. Very few players have been able to clear Arena 3 and from various Google searches, even fewer discussions/guides. Just bear in mind that a lot of my strategies and advice revolves around using a Myr Miru team in coop as that is the only high end leader I possess. Other favourable leaders with high clear rates include, but not limited to: Ronove Ronove, Kaede Ult Kaede, Ra Dragon Ra Dragon, Xiang Mei Xiang Mei, Gremory Gremory, and Sherias Roots Sherias Roots. Just keep in mind that no team can have 100% clear rate and you have to go in with the mindset that certain Radar Dragons will ruin your run.

Video commentary

Background on Arena 1 & 2

Ultimate Arena (Bipolar Goddess) is designed to be the final test of a player’s skill. The first incarnation, Arena 1, was a hellish 21 floor dungeon that featured a 30 million HP boss at the end along with each floor drawing from a pool of random spawns to cause even more heartache and randomness. It is the randomness that keeps Arena exciting as you will always have a different path leading into the final floors and makes it harder to counter every single mechanic that could appear. Over time, Arena 1 became significantly easier with the advent of Powercreep, Coop, and Skill Inheritance. As such, many players (including myself) have began to use it as a fun way to dump stamina and acquire Py Shynpy along with using more niche leaders to up the excitement factor. Continue reading Myr: Arena 3 & Radar Dragon Strategies