Tag Archives: Alt Arena 2

Building a PhenomINAl Team for AA2

Introduction

I previously rolled in the Draconic Orchestra event along with the 7-Magic Stone Super Godfest and was magically blessed with both Phenom and Ina . These two can combine to make a truly Phenominal team that is able to waltz through the hardest content available despite being a blob-oriented leader.

The past meta was heavily defined by pure combos as they are simple to match along with having solid multipliers. By comparison, blob leaders tended to fall behind as their multipliers could not justify the harder/more orb hungry activation clause.

With that being said, Phenom x Ina throw all of that out the window as they come high Effective Health, built in Follow Up Damage, natural Resists, bonus combo count, and a strong sub pool.

This article will take a closer look at my own team composition along with my rationale for each card along with strategies for tackling Alt. Arena 2 (AA2). As such, not everything here will be relevant if playing through different content.

Video commentary

–video coming soon–

Alt. Arena 2 Clear


Alt. Arena 2 mechanics

Alt. Arena 2 is currently the hardest dungeon available in North America (Alt. Arena 3 is coming soon) and offers lucrative rewards from a Monster Experience point of view due to a random Snow Globe + Rainbow Snow Globe Dragon as drops. In all honesty, Arena 5 is better to farm as it is faster, easier, and drops two Killer latents along with special events granting more Rank Experience (from the regular 4x EXP events). Continue reading Building a PhenomINAl Team for AA2

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Alt Arena 2 & Arena 5 Cleared

Introduction

In addition to the Enhance Material Stacking, new Evolutions, and New Super Awakenings, the most recent maintenance gives us two new and ridiculously hard dungeons to play through. I managed to clear both of them in solo mode on my surprise Twitch Twitch stream today.

Alt Arena 2

Alt Arena 2 is akin to Three Hands of Fate on Crack as it features an obnoxious array of spawns that feature 180k preemptives (that one occurs on Floor 2) along with everything having greatly augmented abilities. Dungeon information can be found HERE.

Dark Metatron  is my leader of choice as she has enough effective HP to survive all preemptives while also having enough healing to sustain herself. This was my first attempt and managed to turn into a clear after a grueling 120 minutes.

Arena 5

Arena 5 is a bit more straight forward assuming one brings sufficient counters to various mechanics that can pile up and become lethal. Having Fenrir  inherited trivializes the various Poison Skyfall encounters (cannot be stopped otherwise) along with using Cloud Resist , VDP , and Fujin  style active skills. Once those are achieved, the dungeon becomes significantly more manageable.

I chose once again to use Dark Metatron as she has the highest survivability along with being able to stall out problematic floors that would otherwise be too difficult.

Conclusion

The new Arenas provide a new and exciting challenge for players at end game and subsequent attempts will probably result in spectacular death.

Let me know what you think about these dungeons along with what team you plan to use.

Happy Puzzling!

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