With the release of both GH Tsukuyomi and Norza , North American players have the opportunity to utilize a truly spectacular team that is able to tackle any dungeon in the game. With this in mind, I have developed a team for my own Monster Box to farm Alt. Arena 4 while using a Yuri as a sub as I was unable to roll my own Norza.
Furthermore, I Monster Exchanged for Tsukuyomi as I am able to build a viable team for end game content. As with any trade, this should not be done on a whim and only completed if you can actually support it.
Taking these points into consideration, I want to share my thought process behind building my own team and how I approach Alt. Arena 4. This article will include a full breakdown of each of my card’s inherits, latents, and rationale for them being chosen along with a detailed description of the hurdles in Alt. Arena 4.
Solo AA4 clear
Notable Alt. Arena 4 mechanics
Alt. Arena 4 is currently the hardest dungeon available in North America and will push many teams to their limits. As such, it is important to understand the key mechanics that must be addressed.
Continue reading GH Tsukuyomi x Norza vs Alt. Arena 4 & Dungeon Breakdown/Strategies
I previously rolled in the Draconic Orchestra event along with the 7-Magic Stone Super Godfest and was magically blessed with both Phenom and Ina . These two can combine to make a truly Phenominal team that is able to waltz through the hardest content available despite being a blob-oriented leader.
The past meta was heavily defined by pure combos as they are simple to match along with having solid multipliers. By comparison, blob leaders tended to fall behind as their multipliers could not justify the harder/more orb hungry activation clause.
With that being said, Phenom x Ina throw all of that out the window as they come high Effective Health, built in Follow Up Damage, natural Resists, bonus combo count, and a strong sub pool.
This article will take a closer look at my own team composition along with my rationale for each card along with strategies for tackling Alt. Arena 2 (AA2). As such, not everything here will be relevant if playing through different content.
–video coming soon–
Alt. Arena 2 Clear
Alt. Arena 2 mechanics
Alt. Arena 2 is currently the hardest dungeon available in North America (Alt. Arena 3 is coming soon) and offers lucrative rewards from a Monster Experience point of view due to a random Snow Globe + Rainbow Snow Globe Dragon as drops. In all honesty, Arena 5 is better to farm as it is faster, easier, and drops two Killer latents along with special events granting more Rank Experience (from the regular 4x EXP events). Continue reading Building a PhenomINAl Team for AA2
The GungHo Collab Super Godfest has blessed me with Dark Karin who has quickly become my favourite leader for farming Arena 5. This is because she combines ease of activation, high and consistent damage, along with flexible team building options that can cover all the required mechanics.
This article will be solely focusing on Dark Karin’s ability to clear Arena 5 and will look at mechanics/counters are required, her strengths and weaknesses, and team building compositions.
As with any leader, the team used should be customized to the dungeon at hand and this article will be solely focusing on Arena 5.
–video coming soon–
This clear was done right after rolling her and is essentially the same I plan to use moving forward.
Arena 5 mechanics
Arena 5 is often considered the best Arena to farm due to the fact that it provides a hefty amount of Rank experience, two Killer latents (Dragon, Devil, etc.), and a singly Py. Furthermore, the difficulty level has become significantly easier over time due to the introduction of spicier leaders and more options to counter the various mechanics. Continue reading Arena 5 Farming with Dark Karin
Team building in Puzzle and Dragons is an invaluable skill as it enables players to examine a dungeon and determine the best approach possible. Over the course of many years, the strategies used for team building have changed as it is largely defined by the types of mechanics players will face and what tools are currently available.
Presently speaking, the top tier teams are those that have high amounts of effective health (whether through HP or damage reduction) in order to withstand outrageously large preemptives or attacks. Unfortunately, just using a strong leader is not enough and having the right subs, inherits, and latents is mandatory to success.
Nowadays, players are able to better customize their teams to counter dungeons as we now have access to more inherits, latents, weapon assists, specialized awakenings, and more counters to common mechanics.
This article will be focusing on how to build a team to counter the dungeon at hand instead of specifically saying one must use XYZ team to succeed. In addition, I will be presenting some generic team building ideas for some of the more popular leaders today.
–video coming soon–
PAD is a Puzzle game
This may seem like a redundant statement, but Puzzle and Dragons requires both orb matching skills as well as planning for the dungeon. All mechanics have some sort of counter and it is up to the player to determine the most efficient way to do so without compromising the overall team composition. Continue reading Team Building for Puzzle and Dragons in 2018 with Yusuke, Beach Barbara & Julie, Dark Metatron, & Edward