Tag Archives: Guide

Farmable Sacred and Cursed Key Guide

Introduction

The Sin Dragon and Key Heroes event is one of the largest to date as it features a strong REM component along with many farmable cards that come in the form of Sacred and Cursed Keys.

These Keys function somewhat like the Monster Hunter Hunters in the sense that players have to play through the event dungeon to acquire evolution materials to evolve the Keys into various Weapon Assists .

As a whole, these Weapon Assists are worth pursuing as they are Farmable with many of them sharing the same active skill as their Sin Dragon counterpart. While these Weapon Assists will not always be as strong as their REM alternatives, they only cost time and stamina to acquire.

As such, this article will outline each of the 10 different Keys to help give players a better understanding of what to expect from each of them along with advice on which ones to prioritize.

If you are searching for the REM review, please check out my other post HERE.

Video commentary

—video coming Monday—

Sacred and Cursed Keys

All players will receive one Sacred Key when they log in and one Cursed Key for clearing the Sin Dragon Rush dungeon along with another copy of each from the second part of this event. Additional Keys can and should be purchased for 100,000 Monster Points. Continue reading Farmable Sacred and Cursed Key Guide

Monster Hunter Collab Review and Analysis – September 2020

Introduction

The Monster Hunter Collab returns to North America and contains an absurd number of different cards along with multiple evolutions. Furthermore, every single card has one Weapon Assist with the top rarity having two options.

This greatly decreases the frustration associated with duplicates as most cards will have value along with the several bottom rarity cards providing numerous Resists Jammer Resist Poison resist Blind Resist.

While the bottom rarity is not as strong relatively speaking to other options, they are still respectable cards and many can be used to help round out your inheritance options. As such, if you have never rolled here before, there is value to be found as almost every Weapon Assist will be helpful.

With this in mind, I would love to outline the pros and cons for each card to give players a better understanding of what to expect in the Monster Hunger Collab Rare Egg Machine.

On a different note, this is my longest article to date at 10,538 words.

Video commentary

—video coming Monday—

Overview

Monster Hunter Collab Pros & Cons – September 2020
Pros
Cons
  • BIG Weighted Stats all around
  • All cards have a Weapon Assist
    • 7-star cards have two
  • 1/5 chance for any top rarity card
  • Value at every rarity
  • Huge rolling pool
    • Harder to roll dupes
  • Has returned numerous times
    • Older players will have little motivation to roll
  • Bottom rarity is no longer as dominating as before
    • Less rolls should be used overall
  • 10 Magic Stone cost
    • More expensive to Monster Exchange
  • Overall, not as game changing as before
  • Huge rolling pool
    • Harder to roll what you want
Monster Hunter Collab REM
7 Star base
(20% total)
 
6 Star base
(40% total)
 
5 Star base
(40% total)
 
Monster Hunter Collab – September 2020
S
A
B
C
D

Order within each tier is random and not reflective of ranking

Icons show Revo or Transformed state if possible

Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them
Bottom rarity quick summary

The bottom rarity should be the main motivation to roll in an event and here is a brief summary showcasing their awakenings and/or Weapon Assists if applicable. Awakenings in (brackets) are Super Awakenings.

  • Skill Boost Skill Boost Skill Lock Resist Skill Lock Resist Time Extend  ( Balance killer) – B
      Balance killer Enhnaced Fire Orb Enhnaced Fire Orb Enhnaced Fire Orb Enhnaced Fire Orb Imp ATK
  • Skill Boost Skill Boost Skill Lock Resist Time Extend Time Extend 45 Healer Killer physical killer 37 ( Skill Boost) – B
    Poison resist Poison resist Poison resist Imp ATK
  • Skill Boost Time Extend Time Extend Enhnaced Fire Orb Enhnaced Fire Orb Enhnaced Fire Orb Enhnaced Fire Orb 45 45 ( 45 ) – D
    Imp ATK Imp ATK Imp ATK Time Extend Fire Row Fire Row
  • Skill Boost Skill Boost Skill Lock Resist Blind Resist Blind Resist Poison resist Poison resist 45 ( 45 ) – B
    Blind Resist Blind Resist Blind Resist Imp ATK
  • Skill Boost Skill Boost Skill Lock Resist Water Row Water Row Water Row Water Row 45  ( ) – D
    Imp HP Imp HP Imp ATK Time Extend Blind Resist Jammer Resist
  • TPA TPA TPA TPA TPA Time Extend Skill Boost Skill Boost 45 ( TPA 45) – C
    Balance killer 42 Time Extend Imp ATK
  • Time Extend Skill Boost Skill Lock Resist TPA TPA TPA TPA  ( TPA ) – D
    RCV Latent RCV Latent Imp ATK Bind Clear awakening Bind Clear awakening
  • Skill Lock Resist Time Extend Time Extend Time Extend Time Extend Skill Boost Healer Killer Healer Killer ( Time Extend ) – B
    Jammer Resist Jammer Resist Jammer Resist Imp ATK

Continue reading Monster Hunter Collab Review and Analysis – September 2020

June Bride REM Review and Analysis

Introduction

The June Bride returns to North America and despite the pretty dresses and coming during the correct month, it is a lackluster event.

This is because it is a tremendously old Seasonal REM which means many of these cards are several years old. Furthermore, the bottom rarities seldom receive meaningful buffs and it is hard to keep up with years of Powercreep.

With this in mind, I would be hesitant in spending Stones in this event as you are incredibly likely to roll something disappointing from a value/usability point of view.

Regardless, this article will outline the pros and cons for each card within the June Bride event to give players a better understanding of what each monster can do.

Video commentary

—video coming Monday—

Overview

June Bride Pros & Cons – June 26, 2020
Pros
Cons
  • Pretty outfits for your favourite cards
  • Comes in June
  • One of the worst machines overall
  • Little value throughout
  • 4-6* are uninspiring and comprise 78.8% of the rolling pool
  • Only 9* have Weapon Assists
June Bride REM
9 Star base
(2% total)
8 Star base
(6% total)
 
7 Star base
(13.2% total)
W Satsilo 
6 Star base
(18% total)
W Ra W Bastet
5 Star base
(36.48% total)
W Akechi W Ruka W Kano F
4 Star base
(24.32% total)
W Sopdet W Iza
June Bride REM Rankings – June 26, 2020
S
A
B    W Satsilo W Ra
C W Bastet W Akechi
D W Ruka W Kano F W Sopdet W Iza

Order within each tier is random and not reflective of ranking

Icons show Base form

Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them

Bottom rarity quick summary

The bottom rarity should be the main motivation to roll in an event and here is a brief summary showcasing their awakenings and/or Weapon Assists if applicable. Awakenings in (brackets) are Super Awakenings.

These comprise almost 25% of your rolls

  • W Sopdet TPA Skill Boost Skill Lock Resist +light orb +light orb Light reduction Light reduction Light reduction – D
  • W Iza +light orb +light orb +light orb +light orb +light orb Dark Reduction Dark Reduction Dark Reduction Skill Boost – D

Continue reading June Bride REM Review and Analysis

GH Tsukuyomi x Norza vs Alt. Arena 4 & Dungeon Breakdown/Strategies

Introduction

With the release of both GH Tsukuyomi and Norza , North American players have the opportunity to utilize a truly spectacular team that is able to tackle any dungeon in the game. With this in mind, I have developed a team for my own Monster Box to farm Alt. Arena 4 while using a Yuri as a sub as I was unable to roll my own Norza.

Furthermore, I Monster Exchanged for Tsukuyomi as I am able to build a viable team for end game content. As with any trade, this should not be done on a whim and only completed if you can actually support it.

Taking these points into consideration, I want to share my thought process behind building my own team and how I approach Alt. Arena 4. This article will include a full breakdown of each of my card’s inherits, latents, and rationale for them being chosen along with a detailed description of the hurdles in Alt. Arena 4.

Video commentary


Solo AA4 clear


Notable Alt. Arena 4 mechanics

Alt. Arena 4 is currently the hardest dungeon available in North America and will push many teams to their limits. As such, it is important to understand the key mechanics that must be addressed.

Continue reading GH Tsukuyomi x Norza vs Alt. Arena 4 & Dungeon Breakdown/Strategies

Farming Training Arena 2 with Double Shivnia

Introduction

Training Arena 2 has been available within the Normal Dungeon tab for some time now and is an efficient medium to quickly level up your monsters. This is because it is only 11 floors long, has no mechanics (only huge HP/DEF), drops a random Latent, along with providing 12 million Monster Experience evenly split between all non-max level cards.

This is a hefty amount of Monster Experience and while there are countless teams that can clear the dungeon, being able to do so in a fast and brainless manner can be meaningful.

With this in mind, I would like to share the current build I am using which was created by my friend Miso and slightly adjusted to my own Monster Box.

Video clear


Team used

Continue reading Farming Training Arena 2 with Double Shivnia

Heroine REM Review and Analysis – May 2020

Introduction

The Heroine Rare Egg Machine returns to North America this coming Friday and with it, three new cards along with several Weapon Assists at the top rarity.

As a whole, this event has become weaker over time due to its age and rate in which GungHo releases new characters who tend to be stronger. This is the nature of Powercreep and for players who have rolled in here numerous times already, there will be little merits in throwing more Magic Stones at this machine.

With that being said, if this would be the first time or nearly your first time in rolling here, there is some value across all rarities and they may help fill roles/niches you currently have.

On the other hand, this event will return on a regular basis so there is no “rush” to pull right now.

Regardless, this article will outline the pros and cons for each card within the Heroine Egg Machine event to give players a better understanding of what each monster can do.

Video commentary

—video coming soon—

Overview

Heroine REM Pros & Cons – May 20, 2020
Pros
Cons
  • Value at all rarity levels
  • Weapon Assists provide more value for 6/7*
  • Higher Weighted Stats overall
  • Will return on a regular basis
    • No “rush” to roll
    • Higher rarity cards tend to be buffed
  • Old event
  • Becoming more top-heavy
  • 5-star cards lack Weapon Assists
    • Low value in Dupes
  • 5-star cards are becoming less unique/powerful
Heroine REM
7 Star base
(2% each, 12% total)
3274
6 Star base
(41.4% total)
     
 
5 Star base
(46.56% total)
     
Heroine REM Rankings – May 20, 2020
S
A  
B 3274    
 
C
D

Order within each tier is random and not reflective of ranking

Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them
Bottom rarity quick summary

The bottom rarity should be the main motivation to roll in an event and here is a brief summary showcasing their awakenings and/or Weapon Assists if applicable. Awakenings in (brackets) are Super Awakenings.

  • TPA TPA TPA TPA Skill Boost Skill Boost Time Extend Balance killer God Killer ( TPA) – D
  • +heart +heart +heart +heart +heart +heart TPA  Skill Lock Resist (  TPA) – B
  • Bind Immune Bind Immune Skill Boost Skill Boost Bind Clear awakening  Devil killer Devil killer ( ) – C
  • Time Extend Time Extend Time Extend Time Extend TPA TPA TPA Skill Boost ( 45 TPA) – D
  • Dark row Dark row Skill Boost Skill Boost Skill Lock Resist 45 physical killer Machine Killer Devil killer ( 45) – C
  • Enhanced Wood Orb Enhanced Wood Orb Enhanced Wood Orb Enhanced Wood Orb Skill Lock Resist 45 (45 ) – B

Continue reading Heroine REM Review and Analysis – May 2020

Bleach Collab Review and Analysis – May 2020

Introduction

The Bleach Collab returns to North America after a prolonged absence. This is good news as all of the cards have received various buffs along with some gaining new evolutions.

Sadly, only the top rarity will gain Weapon Assists which does lower the value of duplicates at the 4 and 5-star rarities. While this is saddening, two out of the five 4-star cards are quite powerful and may be enough justification to do a few rolls.

This is further facilitated by the 5 Magic Stone price tag but at the same time, players should be aware that the overall Weighted Stats are on the lower end.

This article will outline the pros and cons for each card within the Bleach Collab event to give players a better understanding of what each monster can do.

Video commentary

—video coming soon—

Overview

Bleach Collab Pros & Cons – May 7, 2020
Pros
Cons
  • 2/5 bottom rarity cards are valuable
  • 5 Magic Stones per roll
    • Worth doing a couple
  • All cards have Voice awakenings
  • Only top rarity has Weapon Assists
    • Lowers value of dupes for 4/5*
  • Low weighted stats due to 5-Stone cost
  • Somewhat average event
Bleach Collab REM
6 Star base
(2.5% each, 12.5% total)
5 Star base
(38% total)
3361 3363 Kenpachi Toshiro Kisuke
4 Star base
(49.5% total)
Rangiku Yoruichi Ishida Chad Orihime
Bleach Collab Rankings – May 7, 2020
S
A    Chad Orihime
B 3363 Kenpachi Toshiro
C 3361 Kisuke Rangiku Yoruichi
D Ishida

Order within each tier is random and not reflective of ranking

Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them
Bottom rarity quick summary

The bottom rarity should be the main motivation to roll in an event and here is a brief summary showcasing their awakenings and/or Weapon Assists if applicable. Awakenings in (brackets) are Super Awakenings.

  • Rangiku Time Extend Bind Immune Bind Immune Balance killer Balance killer God Killer Skill Boost ( ) – C
  • Yoruichi Skill Boost Time Extend Skill Lock Resist Wood Row Wood Row ( ) – C
  • Ishida +light orb Jammer Resist Jammer Resist TPA TPA God Killer Devil killer ( TPA ) – D
  • Chad Enhnaced Fire Orb Fire Row Fire Row Skill Boost Skill Boost Skill Boost ( ) – A
  • Orihime Enhanced Wood Orb Enhanced Wood Orb +heart +heart +heart Skill Boost (  ) – A

Continue reading Bleach Collab Review and Analysis – May 2020

Valentine’s REM Review and Analysis Feb 2020

Introduction

The Valentine’s Rare Egg Machine will be making a return to North America this coming Monday and with it comes two new cards along with a brand new evolution for Sonia.

Sadly, this event feels like it is aging worse and worse due to the bottom rarity cards being neglected/receiving meaningless buffs. With that being said, it is the best opportunity to acquire a Gemstone Princess should you be lacking burst actives that scale with specific awakenings. While this type of active has merits, it is somewhat on the decline due to higher and higher multipliers often being sufficient for most content.

With that being said, this is a skip-able event unless one enjoys the artwork or strongly desires a Gemstone Princess due to the lackluster 5-star cards who will heavily dominate your rolls.

Video commentary

—video coming soon—

Overview

Valentine’s REM – Feb 7, 2020
Pros
Cons
  • High chance for a Gemstone
  • Cute/festive cards
  • Poor 5* cards
    • No Weapon Assist
    • Not much value
  • Little love for bottom rarity cards
Valentine’s REM – Feb 7, 2020
9 Star base
 8 Star base
 7 Star base   
 6 Star base    
 5 Star base      
Valentine’s REM Rankings – Feb 7, 2020
S
A  
B
C  
D

Order within each tier is random and not reflective of ranking.

Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them.

Continue reading Valentine’s REM Review and Analysis Feb 2020

Creature Quest Dungeon Challenge Offense Guide

Introduction

Creature Quest features 3 unique game play modes that should all be taken advantage of to make the most progress possible. In this article, I will be focusing on the PvP (player versus player) Dungeon Challenge mode from a offensive point of view to better help you tackle your opponent’s dungeons with greater consistency. I will be covering how Prestige and attacking works, basic team building compositions, and in-game strategies for playing through their dungeons.

This posting will be using knowledge/terminology previously discussed in my New Player’s Guide as well as Dungeon Defense Guide.

Video commentary

—video goes here–


What is the Dungeon Challenge?

Challenge Dungeons are the weekly PvP (player versus player) ladder. You are able to create a dungeon with your own various sized creatures and then use your Challenge Points to attack other players. Each offensive and defensive victory awards Prestige (points that correspond to your numerical ranking) while failed defenses lose Prestige. There is no penalty for failing an offense. To better facilitate fairer match-making, players are divided up into Gold, Silver, and Bronze tiers. Continue reading Creature Quest Dungeon Challenge Offense Guide

Yamatsumi Tournament Guide and Strategies

Introduction

The Yamatsumi Tournament comes to North America 8-9 months after Japan and has the all attributes restriction. All attributes forces to bring at least one (sub)element of fire, water, wood, light, and dark. This could cause you to use less than ideal teams as you may be required to bring subs that are simply there for colour coverage. Thus, you may have to heavily rely on Skill Inheritance for success.

The 8-9 months of delay will most likely result in different teams being used as JP players did not have access to the same cards as we do.

In these ranking dungeons, we are scored based on 3 criteria:

  1. Average combos made: 5,000 points per combo
  2. Time Remaining: 500 points per second remaining
  3. Maximum damage: up to 10,000 points if you hit 40 million.

Be aware that you will incur -5,000 for using an active to kill a floor without matching combos.

Clear videos

131,550 score

Mantastic commentary

—talking about the dungeon itself—-

JP top 10

The JP top 10 all consisted of that style of Anubis teams that brought Lucifer for true damage along with 5 Sonia inherits to produce bi-colour boards. Unfortunately, most players do not possess 5 Sonias to inherit or the skill to match at that level. In addition, North America has access to significantly more cards than JP did so the teams we use to may greatly differ.

Dungeon Overview

The goal of any ranking tournament is to clear the dungeon as fast as possible and only take one turn on every single floor. Thus, speed is crucial to your success and the less actives you use, the better your score will be as they add additional time to the end result. However, you should always use an active if it can save you from wasting a turn. Continue reading Yamatsumi Tournament Guide and Strategies