Tag Archives: Review

New Year’s REM Review and Analysis – February 2021

Introduction

The New Year’s REM returns to North America with several new cards and buffs to existing monsters in the hopes of enticing players to spend their Magic Stones here.

Historically speaking, Seasonals such as New Year’s or Christmas are notoriously poor quality machines as they often contain cards from many, many years ago. Furthermore, these ancient cards are often the lower rarity who rarely receive meaningful buffs while also comprising the majority of the rolling pool.

All of this holds true today for the current New Year’s event but I feel that the amount of valuable cards has increased, albeit in the higher rarities. This in turn creates a conundrum: risk rolling in hopes of the top prizes as cannot be Monster Exchanged for, or ignore the 7-stars and simply Exchange or IAP Bundle for the cards you desire.

For the most part, I would go with the Monster Exchange route and pray the free rolls yield something meaningful as the bottom rarity is truly disastrous.

Video commentary

—video coming Monday—

Overview

New Year’s REM Pros & Cons – February 2021
Pros
Cons
  • Some highly valuable cards
    • Hard to replicate what they do
    • 8 & 9* can be Monster Exchanged
  • All strong cards locked behind higher rarities
  • Terribly lackluster bottom rarities
    • Why do 4-stars still exist?
  • No Weapon Assists outside 9-stars
  • Majority of rolls will be disappointing
New Year REM – February 1, 2021
 9 Star base
 8 Star base 2534  
 7 Star base 2537 2536  
 6 Star base 2535 
 5 Star base 3419 2574 LD Hanzo
 4 Star base 3420 2540
New Year’s REM – February 2021
S
A 2537
B  
C 2534 2536 2535  3419 2574 2540
D LD Hanzo 3420

Order within each tier is random and not reflective of ranking

Icons show Base form

Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them

Continue reading New Year’s REM Review and Analysis – February 2021

Kamen Rider Collab REM Review and Analysis – January 2021

Introduction

The Kamen Rider Collab returns to North America along with various buffs to existing monsters as well as several new cards.

As a whole, I feel this event is underwhelming from a rolling point of view due to the lower potency of the bottom rarity cards who comprise 77.3% of the rolling pool. While each card does have a Weapon Assist , the bottom rarity ones are often easily replaced by other options which in turn grants them lower usability.

With this in mind, I would be most inclined to do the free rolls and utilize the Monster Exchange system or IAP bundles if truly interested in the higher value cards.

Due to various health issues, this article will be lacking a modest amount of text as typing is incredibly painful and voice-text was not working for me along with having to change my work flow/process within a short period of time.

I have still included pros & cons for each card but the larger text summaries may be missing. With that being said, the corresponding video will be unchanged and will provide further elaboration if the pros & cons are insufficient.

Video commentary

—video coming Monday—

Overview

Kamen Rider Collab REM Pros & Cons – January 2021
Pros
Cons
  • All cards have Weapon Assists
    • Grants more value for dupes
  • 6 Magic Stones per roll
  • Monster Exchange uses five 6* GFE
  • Big rolling pool
    • Should be harder to get Dupes
  • 3 Funky orb skins
  • Big rolling pool
    • Harder to get what you want
  • May just be a Monster Exchange, no Roll event
    • More efficient
  • Bottom rarity cards have middling value overall
    • Many are easily replaced
    • Comprise 77.3% of rolls
Kamen Rider Collab REM
6 Star base
(22.7% total)
       
 
5 Star base
(77.3% total)
 
Kamen Rider Collab – January 2021
S
A  
B      
C
D

Order within each tier is random and not reflective of ranking

Icons show Base form

Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them

Continue reading Kamen Rider Collab REM Review and Analysis – January 2021

Fate/stay night [Heaven’s Feel] Collab Review and Analysis – December 2020

Introduction

The Fate/stay night [Heaven’s Feel] Collab returns to North America and includes several new monsters and evolutions along with various buffs.

Sadly, this is one of the worst events to date as there is relatively little value across all rarities with one of the best cards featured not being available via the Monster Exchange system. As such, I feel that this is an event players should heavily consider skipping as the odds of actually rolling something of value is quite low.

Regardless of this, this article will outline the pros and cons for each card to give players a better understanding of what to expect in the Fate Collab Rare Egg Machine.

Video commentary

—video coming Monday—

Overview

Fate Collab REM Pros & Cons – December 2020
Pros
Cons
  • 6 Magic Stones per roll
  • Bottom rarity has lackluster value overall
    • Comprises 85.5% of rolling pool
    • No Weapon Assist on 5-stars
  • Most 6-star cards feel outdated already
  • Few cards feel meaningful
  • Most rolls will be disappointing
Fate Collab REM
6 Star base
(14.5% total)
   
5 Star base
(85.5% total)
Fate Collab REM Rankings – December 2020
S
A
B    
C
D

Order within each tier is random and not reflective of ranking

Icons show Base form

Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them

Continue reading Fate/stay night [Heaven’s Feel] Collab Review and Analysis – December 2020

Farmable Sacred and Cursed Key Guide

Introduction

The Sin Dragon and Key Heroes event is one of the largest to date as it features a strong REM component along with many farmable cards that come in the form of Sacred and Cursed Keys.

These Keys function somewhat like the Monster Hunter Hunters in the sense that players have to play through the event dungeon to acquire evolution materials to evolve the Keys into various Weapon Assists .

As a whole, these Weapon Assists are worth pursuing as they are Farmable with many of them sharing the same active skill as their Sin Dragon counterpart. While these Weapon Assists will not always be as strong as their REM alternatives, they only cost time and stamina to acquire.

As such, this article will outline each of the 10 different Keys to help give players a better understanding of what to expect from each of them along with advice on which ones to prioritize.

If you are searching for the REM review, please check out my other post HERE.

Video commentary

—video coming Monday—

Sacred and Cursed Keys

All players will receive one Sacred Key when they log in and one Cursed Key for clearing the Sin Dragon Rush dungeon along with another copy of each from the second part of this event. Additional Keys can and should be purchased for 100,000 Monster Points. Continue reading Farmable Sacred and Cursed Key Guide

Monster Hunter Collab Review and Analysis – September 2020

Introduction

The Monster Hunter Collab returns to North America and contains an absurd number of different cards along with multiple evolutions. Furthermore, every single card has one Weapon Assist with the top rarity having two options.

This greatly decreases the frustration associated with duplicates as most cards will have value along with the several bottom rarity cards providing numerous Resists Jammer Resist Poison resist Blind Resist.

While the bottom rarity is not as strong relatively speaking to other options, they are still respectable cards and many can be used to help round out your inheritance options. As such, if you have never rolled here before, there is value to be found as almost every Weapon Assist will be helpful.

With this in mind, I would love to outline the pros and cons for each card to give players a better understanding of what to expect in the Monster Hunger Collab Rare Egg Machine.

On a different note, this is my longest article to date at 10,538 words.

Video commentary

—video coming Monday—

Overview

Monster Hunter Collab Pros & Cons – September 2020
Pros
Cons
  • BIG Weighted Stats all around
  • All cards have a Weapon Assist
    • 7-star cards have two
  • 1/5 chance for any top rarity card
  • Value at every rarity
  • Huge rolling pool
    • Harder to roll dupes
  • Has returned numerous times
    • Older players will have little motivation to roll
  • Bottom rarity is no longer as dominating as before
    • Less rolls should be used overall
  • 10 Magic Stone cost
    • More expensive to Monster Exchange
  • Overall, not as game changing as before
  • Huge rolling pool
    • Harder to roll what you want
Monster Hunter Collab REM
7 Star base
(20% total)
 
6 Star base
(40% total)
 
5 Star base
(40% total)
 
Monster Hunter Collab – September 2020
S
A
B
C
D

Order within each tier is random and not reflective of ranking

Icons show Revo or Transformed state if possible

Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them
Bottom rarity quick summary

The bottom rarity should be the main motivation to roll in an event and here is a brief summary showcasing their awakenings and/or Weapon Assists if applicable. Awakenings in (brackets) are Super Awakenings.

  • Skill Boost Skill Boost Skill Lock Resist Skill Lock Resist Time Extend  ( Balance killer) – B
      Balance killer Enhnaced Fire Orb Enhnaced Fire Orb Enhnaced Fire Orb Enhnaced Fire Orb Imp ATK
  • Skill Boost Skill Boost Skill Lock Resist Time Extend Time Extend 45 Healer Killer physical killer 37 ( Skill Boost) – B
    Poison resist Poison resist Poison resist Imp ATK
  • Skill Boost Time Extend Time Extend Enhnaced Fire Orb Enhnaced Fire Orb Enhnaced Fire Orb Enhnaced Fire Orb 45 45 ( 45 ) – D
    Imp ATK Imp ATK Imp ATK Time Extend Fire Row Fire Row
  • Skill Boost Skill Boost Skill Lock Resist Blind Resist Blind Resist Poison resist Poison resist 45 ( 45 ) – B
    Blind Resist Blind Resist Blind Resist Imp ATK
  • Skill Boost Skill Boost Skill Lock Resist Water Row Water Row Water Row Water Row 45  ( ) – D
    Imp HP Imp HP Imp ATK Time Extend Blind Resist Jammer Resist
  • TPA TPA TPA TPA TPA Time Extend Skill Boost Skill Boost 45 ( TPA 45) – C
    Balance killer 42 Time Extend Imp ATK
  • Time Extend Skill Boost Skill Lock Resist TPA TPA TPA TPA  ( TPA ) – D
    RCV Latent RCV Latent Imp ATK Bind Clear awakening Bind Clear awakening
  • Skill Lock Resist Time Extend Time Extend Time Extend Time Extend Skill Boost Healer Killer Healer Killer ( Time Extend ) – B
    Jammer Resist Jammer Resist Jammer Resist Imp ATK

Continue reading Monster Hunter Collab Review and Analysis – September 2020

8 Magic Stone Super Witches Godfest Review

Introduction

Today marks the debut a special Super Godfest that features all 9 Great Witches that have been released thus far along with a discounted Magic Stone cost. This leads to an interesting situation as each roll will only cost 8 Magic Stones along with the featured roster containing many useful and powerful Godfest Exclusives along with the entire Samurai 3 Pantheon.

The Samurai 3 Pantheon are one of the newer cards to be released who have received Weapon Assist evolutions in JP which should becoming to North America now/soon. These Weapon Assists are unique and powerful as they are able to provide 80% Resistance against a certain mechanic (Jammer Resist Poison resist Blind Resist) along with a single Skill Boost Skill Boost.

With this in mind, the Samurai 3 Pantheon is highly desirable and I will add their 7.5% total chance into the “good” stuff to roll category for this Super Godfest.

The official GungHo post can be found HERE.

Video commentary

Samurai 3 Weapon Assists

Puzzle and Dragons is an incredibly deep game that requires an exceptional amount of in-game knowledge to efficiently build a team with Weapon Assists playing a vital role in this process. This makes sense as you have 2 leaders, 4 subs, and 6 inherits/Weapons along with a potentially long checklist of mechanics to cover/counter. Continue reading 8 Magic Stone Super Witches Godfest Review

Devil May Cry REM Review and Analysis – July 2020

Introduction

The Devil May Cry Collab comes to North America on July 13, 2020 and features Weapon Assists for every single card. This may lead to a conclusion that this is a solid event to roll in but sadly, it is depressingly top-heavy.

This is because the bottom rarity cards are mediocre overall while contributing to 87.5% of the rolling pool but if you remove the one good 5-star, you are left with 84% of depressing rolls (21% x 4). Naturally these cards will have little value in dupes and acquiring these will not benefit players who have modest depth to their Monster Box.

With that being said, the 6-star cards are almost all fantastic and can be worth Monster Exchanging for if they will help you build a stronger team for end game content.

Regardless, this article will outline the pros and cons for each card within the Devil May Cry Collab event to give players a better understanding of what each monster can do.

Video commentary

—video coming Monday—

Overview

Devil May Cry Pros & Cons – July 10, 2020
Pros
Cons
  • Weapon Assists for all cards
  • Top rarity cards are powerful
    • 3/5 are stellar leaders
  • Bottom rarity is lackluster
    • Comprises 87.5% of the rolls
        • 84% for non Orb Skin
        • 84% chance to be very sad
    • Best to IAP bundle or Monster Exchange
  • Low value in rolling
  • Newer players should not roll here
Devil May Cry Collab REM
6 Star base
(12.5% total)
5 Star base
(87.5% total)
 
Devil May Cry Collab REM Rankings – July 10, 2020
S  
A
B
C  
D

Order within each tier is random and not reflective of ranking

Icon shows Base form regardless if it is their strongest evolution

Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them
Bottom rarity quick summary

The bottom rarity should be the main motivation to roll in an event and here is a brief summary showcasing their awakenings and/or Weapon Assists if applicable. Awakenings in (brackets) are Super Awakenings.

  • Skill Boost Skill Boost Time Extend 45 45  Balance killer 37 (Healer Killer physical killer ) – A
    Time Extend Water Red Dark Reduction Imp ATK
  • Skill Lock Resist Skill Lock Resist Skill Boost God Killer God Killer Wood resist Light reduction (45 ) – C
    +light orb +light orb Wood resist Light reduction Imp ATK
  • Skill Boost Skill Boost Time Extend Time Extend Water Red Light reduction (  ) – C
    Water Row Water Row Water Red Light reduction Imp ATK
  • Skill Boost Skill Lock Resist Skill Lock Resist Wood resist Light reduction ( ) – D
    Auto heal Auto heal Wood resist Light reduction Imp HP
  • Bind Immune Bind Immune Skill Lock Resist Skill Lock Resist +heart +heart Light reduction Fire resist (+heart  ) – C
    Light Row Light Row Light reduction Fire resist RCV Latent

Continue reading Devil May Cry REM Review and Analysis – July 2020

June Bride REM Review and Analysis

Introduction

The June Bride returns to North America and despite the pretty dresses and coming during the correct month, it is a lackluster event.

This is because it is a tremendously old Seasonal REM which means many of these cards are several years old. Furthermore, the bottom rarities seldom receive meaningful buffs and it is hard to keep up with years of Powercreep.

With this in mind, I would be hesitant in spending Stones in this event as you are incredibly likely to roll something disappointing from a value/usability point of view.

Regardless, this article will outline the pros and cons for each card within the June Bride event to give players a better understanding of what each monster can do.

Video commentary

—video coming Monday—

Overview

June Bride Pros & Cons – June 26, 2020
Pros
Cons
  • Pretty outfits for your favourite cards
  • Comes in June
  • One of the worst machines overall
  • Little value throughout
  • 4-6* are uninspiring and comprise 78.8% of the rolling pool
  • Only 9* have Weapon Assists
June Bride REM
9 Star base
(2% total)
8 Star base
(6% total)
 
7 Star base
(13.2% total)
W Satsilo 
6 Star base
(18% total)
W Ra W Bastet
5 Star base
(36.48% total)
W Akechi W Ruka W Kano F
4 Star base
(24.32% total)
W Sopdet W Iza
June Bride REM Rankings – June 26, 2020
S
A
B    W Satsilo W Ra
C W Bastet W Akechi
D W Ruka W Kano F W Sopdet W Iza

Order within each tier is random and not reflective of ranking

Icons show Base form

Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them

Bottom rarity quick summary

The bottom rarity should be the main motivation to roll in an event and here is a brief summary showcasing their awakenings and/or Weapon Assists if applicable. Awakenings in (brackets) are Super Awakenings.

These comprise almost 25% of your rolls

  • W Sopdet TPA Skill Boost Skill Lock Resist +light orb +light orb Light reduction Light reduction Light reduction – D
  • W Iza +light orb +light orb +light orb +light orb +light orb Dark Reduction Dark Reduction Dark Reduction Skill Boost – D

Continue reading June Bride REM Review and Analysis

Heroine REM Review and Analysis – May 2020

Introduction

The Heroine Rare Egg Machine returns to North America this coming Friday and with it, three new cards along with several Weapon Assists at the top rarity.

As a whole, this event has become weaker over time due to its age and rate in which GungHo releases new characters who tend to be stronger. This is the nature of Powercreep and for players who have rolled in here numerous times already, there will be little merits in throwing more Magic Stones at this machine.

With that being said, if this would be the first time or nearly your first time in rolling here, there is some value across all rarities and they may help fill roles/niches you currently have.

On the other hand, this event will return on a regular basis so there is no “rush” to pull right now.

Regardless, this article will outline the pros and cons for each card within the Heroine Egg Machine event to give players a better understanding of what each monster can do.

Video commentary

—video coming soon—

Overview

Heroine REM Pros & Cons – May 20, 2020
Pros
Cons
  • Value at all rarity levels
  • Weapon Assists provide more value for 6/7*
  • Higher Weighted Stats overall
  • Will return on a regular basis
    • No “rush” to roll
    • Higher rarity cards tend to be buffed
  • Old event
  • Becoming more top-heavy
  • 5-star cards lack Weapon Assists
    • Low value in Dupes
  • 5-star cards are becoming less unique/powerful
Heroine REM
7 Star base
(2% each, 12% total)
3274
6 Star base
(41.4% total)
     
 
5 Star base
(46.56% total)
     
Heroine REM Rankings – May 20, 2020
S
A  
B 3274    
 
C
D

Order within each tier is random and not reflective of ranking

Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them
Bottom rarity quick summary

The bottom rarity should be the main motivation to roll in an event and here is a brief summary showcasing their awakenings and/or Weapon Assists if applicable. Awakenings in (brackets) are Super Awakenings.

  • TPA TPA TPA TPA Skill Boost Skill Boost Time Extend Balance killer God Killer ( TPA) – D
  • +heart +heart +heart +heart +heart +heart TPA  Skill Lock Resist (  TPA) – B
  • Bind Immune Bind Immune Skill Boost Skill Boost Bind Clear awakening  Devil killer Devil killer ( ) – C
  • Time Extend Time Extend Time Extend Time Extend TPA TPA TPA Skill Boost ( 45 TPA) – D
  • Dark row Dark row Skill Boost Skill Boost Skill Lock Resist 45 physical killer Machine Killer Devil killer ( 45) – C
  • Enhanced Wood Orb Enhanced Wood Orb Enhanced Wood Orb Enhanced Wood Orb Skill Lock Resist 45 (45 ) – B

Continue reading Heroine REM Review and Analysis – May 2020

Bleach Collab Review and Analysis – May 2020

Introduction

The Bleach Collab returns to North America after a prolonged absence. This is good news as all of the cards have received various buffs along with some gaining new evolutions.

Sadly, only the top rarity will gain Weapon Assists which does lower the value of duplicates at the 4 and 5-star rarities. While this is saddening, two out of the five 4-star cards are quite powerful and may be enough justification to do a few rolls.

This is further facilitated by the 5 Magic Stone price tag but at the same time, players should be aware that the overall Weighted Stats are on the lower end.

This article will outline the pros and cons for each card within the Bleach Collab event to give players a better understanding of what each monster can do.

Video commentary

—video coming soon—

Overview

Bleach Collab Pros & Cons – May 7, 2020
Pros
Cons
  • 2/5 bottom rarity cards are valuable
  • 5 Magic Stones per roll
    • Worth doing a couple
  • All cards have Voice awakenings
  • Only top rarity has Weapon Assists
    • Lowers value of dupes for 4/5*
  • Low weighted stats due to 5-Stone cost
  • Somewhat average event
Bleach Collab REM
6 Star base
(2.5% each, 12.5% total)
5 Star base
(38% total)
3361 3363 Kenpachi Toshiro Kisuke
4 Star base
(49.5% total)
Rangiku Yoruichi Ishida Chad Orihime
Bleach Collab Rankings – May 7, 2020
S
A    Chad Orihime
B 3363 Kenpachi Toshiro
C 3361 Kisuke Rangiku Yoruichi
D Ishida

Order within each tier is random and not reflective of ranking

Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them
Bottom rarity quick summary

The bottom rarity should be the main motivation to roll in an event and here is a brief summary showcasing their awakenings and/or Weapon Assists if applicable. Awakenings in (brackets) are Super Awakenings.

  • Rangiku Time Extend Bind Immune Bind Immune Balance killer Balance killer God Killer Skill Boost ( ) – C
  • Yoruichi Skill Boost Time Extend Skill Lock Resist Wood Row Wood Row ( ) – C
  • Ishida +light orb Jammer Resist Jammer Resist TPA TPA God Killer Devil killer ( TPA ) – D
  • Chad Enhnaced Fire Orb Fire Row Fire Row Skill Boost Skill Boost Skill Boost ( ) – A
  • Orihime Enhanced Wood Orb Enhanced Wood Orb +heart +heart +heart Skill Boost (  ) – A

Continue reading Bleach Collab Review and Analysis – May 2020