Tag Archives: Dante

Remu Debut 10 Stone Super Godfest


Super Godfests have become a regular part of our PAD life as it will offer at least 1/3 chance to acquire any Godfest Exclusive (6 or 7-star) for the price of 10 Magic Stones per roll. With this baseline in mind, the spicier Super Godfests are those that feature any combination of higher rolling rates, the inclusion of high rarity Seasonal cards (eg. Valentine’s Ideal ), or featuring rarer non-GFE cards such as the Samurai 3 Pantheon.

In the case of the current Super Godfest, it features essentially 1/3 GFE rates along with two Samurai 3 cards which brings the total chance for acquiring any Pantheon card at 64%.

As a whole, this does not scream exceptional value but this Super Godfest includes many of the newer Godfesrt Exclusives, but most importantly the debut of Remu .

Remu is going to be the new hot Transforming Fire leader who pairs beautifully with Dante along with two of their key subs coming from the current Sacred Relic event.

With this in mind, this Super Godfest may be worth rolling in if you have the capacity to field a strong Remu team and did not pull Dante. Furthermore, Norza , Menoa , Grandis , and Shelling Ford  are featured who all bring something valuable to any Monster Box.

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Devil May Cry REM Review and Analysis – July 2020


The Devil May Cry Collab comes to North America on July 13, 2020 and features Weapon Assists for every single card. This may lead to a conclusion that this is a solid event to roll in but sadly, it is depressingly top-heavy.

This is because the bottom rarity cards are mediocre overall while contributing to 87.5% of the rolling pool but if you remove the one good 5-star, you are left with 84% of depressing rolls (21% x 4). Naturally these cards will have little value in dupes and acquiring these will not benefit players who have modest depth to their Monster Box.

With that being said, the 6-star cards are almost all fantastic and can be worth Monster Exchanging for if they will help you build a stronger team for end game content.

Regardless, this article will outline the pros and cons for each card within the Devil May Cry Collab event to give players a better understanding of what each monster can do.

Video commentary

—video coming Monday—


Devil May Cry Pros & Cons – July 10, 2020
  • Weapon Assists for all cards
  • Top rarity cards are powerful
    • 3/5 are stellar leaders
  • Bottom rarity is lackluster
    • Comprises 87.5% of the rolls
        • 84% for non Orb Skin
        • 84% chance to be very sad
    • Best to IAP bundle or Monster Exchange
  • Low value in rolling
  • Newer players should not roll here
Devil May Cry Collab REM
6 Star base
(12.5% total)
5 Star base
(87.5% total)
Devil May Cry Collab REM Rankings – July 10, 2020

Order within each tier is random and not reflective of ranking

Icon shows Base form regardless if it is their strongest evolution

Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them
Bottom rarity quick summary

The bottom rarity should be the main motivation to roll in an event and here is a brief summary showcasing their awakenings and/or Weapon Assists if applicable. Awakenings in (brackets) are Super Awakenings.

  • Skill Boost Skill Boost Time Extend 45 45  Balance killer 37 (Healer Killer physical killer ) – A
    Time Extend Water Red Dark Reduction Imp ATK
  • Skill Lock Resist Skill Lock Resist Skill Boost God Killer God Killer Wood resist Light reduction (45 ) – C
    +light orb +light orb Wood resist Light reduction Imp ATK
  • Skill Boost Skill Boost Time Extend Time Extend Water Red Light reduction (  ) – C
    Water Row Water Row Water Red Light reduction Imp ATK
  • Skill Boost Skill Lock Resist Skill Lock Resist Wood resist Light reduction ( ) – D
    Auto heal Auto heal Wood resist Light reduction Imp HP
  • Bind Immune Bind Immune Skill Lock Resist Skill Lock Resist +heart +heart Light reduction Fire resist (+heart  ) – C
    Light Row Light Row Light reduction Fire resist RCV Latent

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