Tag Archives: Super Godfest

7* GFE Menoa Review + Debut Super Godfest

Introduction

Friday marks the debut of the brand new 7-star Godfest Exclusive (GFE), Menoa during a Super Godfest. New cards are always exciting and in the case of Menoa, she is akin to Ney and Cotton in that all of them have 6 distinct forms which will cover all 5 attributes.

As such, Menoa offers wonderful flexibility and it is important to choose the form that will best help your individual Monster Box.

Unfortunately, her debut Super Godfest is nothing special as it features the standard 1/3 GFE rates along with the regular +297, max level and awakenings. With this in mind, I would be hesitant in spending Magic Stones here as stronger events will eventually come around.

Regardless, this article will highlight each of Menoa’s 6 different forms to give players a better understanding of her potential.

Video commentary

–video coming soon–

Debut Super Godfest

At this point in time, 10-Magic Stone Super Godfests have become the norm and the routinely features approximately 1/3 chances for pulling any Godfest Exclusive along with miscellaneous other fluff benefits. When this was first introduced, these rolling rates and additional benefits were unparalleled but they have now become the norm/baseline in which we evaluate Super Godfests.

Taking this into consideration, the upcoming Menoa debut Super Godfest is nothing special aside of her being included in the line up. It does not feature higher than average rolling rates, no Seasonal cards, nor the promise of ex Godfest Exclusives, just the standard 1/3 chance for a GFE and 2/3 Pantheon.

As a result, I feel that this Godfest can be easily skipped unless you are a brand new player who has a fledgling Monster Box, but even then, you could probably wait a couple of weeks for another event as Super Godfests cannot get any worse than this 1/3 rate. Continue reading 7* GFE Menoa Review + Debut Super Godfest

New GFE – Fasca & Nelle Review

Introduction

Today marks the debut of Nelle and Fasca who are incredibly powerful Godfest Exclusives who continue to push the limits of Transformation cards. At this point in time, Transforming cards tend to be stronger compared to other alternatives because they must go through the hassle of bringing enough Skill Boosts Skill Boost in order to function.

Furthermore, these cards also solidify the notion that asymmetrical pairings are the way of the future. This is because the two strongest mechanics currently available are 7×6 and Auto Follow Up Damage. With this in mind, no single leader can bring both mechanics to the table at this point in time so players would ideally be using two different leaders.

This has benefit of being able to have more opportunities to use top-tier leaders as one does not actually have to own that respective card. Unfortunately, it may also lead to issues with Team Building as both Nelle and Fasca have various restrictions but also provide natural 7×6 boards.

With that being said, I wish to take a closer look at these two new powerful cards that are debuting during the current Super Godfest.

Video recording

–video coming soon–

Base Fasca

Active: For 1 turn, increase combo count by 1; Changes to [5842 ] for the duration of the dungeon (18 -> 18 turn CD)

Leader Skill: [Board becomes 7×6] 4x ATK and reduce damage taken by 25% when 8 or more combos

Awakenings:  Skill Lock Resist 45
Super Awakenings: –
Typing: Attacker / Devil
Available Killers: God Killer Devil killer physical killer
Weighted Stats (Limit Break): 552 (-)
HP 2510 (-) / ATK 1325 (-) / RCV 109 (-)
Weapon Assist: +light orb +light orb +light orb +light orb +light orb Imp ATK

Base Fasca is similar to Nelle in that she also provides a 7×6 board along with requiring 18 Skill Boosts Skill Boost in order to Transform. While Fasca does have a typing restriction post-Transform, all she has to do is match 8 or more combos which should be incredibly easy on a larger board.

As such, she can favourably pair with significantly more leaders along with a less restrictive pool of subs compared to Nelle + Yugi.

Great Witch of the Radiant Wings, Fasca (Transformed)

Active: Reduce unable to match orbs effect by 9999 turns; Remove all binds and awoken skill binds; For 1 turn, increase orb move time by 2 seconds (5 -> 5 turn CD)

Leader Skill: 4x ATK & RCV and 1.5x HP for Attacker type; 4x ATK and reduce damage taken by 25% when 8 or more combos [2.25/256/16/43.75%]

Awakenings: Skill Lock Resist 45
Super Awakenings: –
Typing: Attacker / Devil
Available Killers: God Killer Devil killer physical killer
Weighted Stats (Limit Break): 1406 (-)
HP 6500 (-) / ATK 3350 (-) / RCV 258 (-)

Pros
Cons
  • Natural 7×6
  • Strong multipliers
    • Higher RCV
    • Easy to activate Damage Reduction
  • Incredibly powerful 5-turn active
    • Clear unable to match orbs
    • Full bind/awoken bind clear
    • +2 seconds orb movement time
  • Numerous leader pairings
  • Only requires combos to activate
    • Harder to orb troll/not activate
  • +3s orb movement time ( x3)
  • High personal damage
  • 18 SB Skill Boost is on the lower end
  • Future Alice pairing
  • Flies around on a broom
  • Must use Attacker types
  • 18 SB to Transform
    • Is still a hurdle

Fasca features the same 18 Skill Boost Skill Boost requirement as Nelle in order to Transform but is significantly easier to team build overall. This is because her leader skill requires Attacker types but more importantly, fully activates from 8 or more combos. This is a key distinction because it allows Fasca to asymmetrically pair with basically any leader as there is no colour requirement and only combos are needed.

With this in mind, players should view her as a 7×6 leader who needs Attackers along with a total of 18 Skill Boosts. Furthermore, Fasca’s own personal damage is incredibly high as she features 7 Combo 45, 10 Combo , and VDP . This places her on-par with Bradamante as both cards achieve 25x personal damage with a 3×3 Box and 10 combos which should be significantly easier on the larger 7×6 board.

In regards to team building, Skill Boosts are a prized awakening but it really comes down to who you pair with. For example, utilizing Dark Karin will favour a Light based team but utilizing Yugi (he is off-type) means players can utilize Bakura (and his Weapon Assist ) for all your damage needs. Conversely, pairing with Haohmaru yields a 7×6 + Auto Follow Up Damage team that is basically an upgraded Tifa  x Haohmaru.

One future pairing will be Alice Sword Art Online (should return soon) who can be traded for and comes with 4 Skill Boosts, natural Tape Resist , and 1 Auto Follow Up Damage when matching 3 or more Light combos.

Players could also use Chidori , Kamen Rider Super 1 , or Lilia but you can see where this is going: any leader who is ideally an Attacker can pair with Fasca.

Weapon Assist: +light orb +light orb +light orb +light orb +light orb Imp ATK
Active: Reduce unable to match orbs effect by 9999 turns; Remove all binds and awoken skill binds; For 3 turns, 2x RCV; For 3 turns, 2x orb move time (15 -> 15 turn CD)

Pros
Cons
  • Only Weapon to provide 5 Enhanced Light orbs +light orb
  • Powerful active
    • Reduce unable to match orbs
    • Bind/Awoken Bind clear
    • RCV buff
    • TE buff
      • Does almost everything
  • Harder to justify converting a single copy of Fasca to this

Faska’s Weapon Assist also provides a blistering 5 Enhanced Light +light orb orbs along with an amazingly powerful utility active.

The main idea with sprinkling Orb Enhances for a given team is to provide additional damage for every card and is usually pursued after all Resists are taken card of.

If GungHo had stopped at just the awakenings, this would still be a strong Weapon Assist but the fact that it includes one of the best utility actives is amazing.

This active is able to cancel out unable to match orb effects, full bind/awoken bind clear, an RCV buff, Time Extend buff. Each component is helpful in their own right, but having all 4 aspects being represented is something special. With this active, players can counter 4 different metrics and will greatly ease team building requirements.

While there is no question to the power Fasca’s Weapon Assist provides, the largest hurdle will be acquiring her and being able to forgo using her Transforming evolutions.


Base Nelle

Active: Change the bottom row to Dark orbs; Changes to [5845 ] for the duration of the dungeon (18 -> 18 turn CD)

Leader Skill: [Board becomes 7×6] 4x ATK and reduce damage taken by 25% when matching 7 or more connected Dark orbs

Awakenings:  Skill Lock Resist Dark row Dark row
Super Awakenings: –
Typing: Balance / Devil
Available Killers: God Killer Dragon Killer Devil killer Machine Killer Healer Killer physical killer Balance killer 37
Weighted Stats (Limit Break): 553 (-)
HP 2610 (-) / ATK 1120 (-) / RCV 205 (-)
Weapon Assist: Dark Orb Enhance Dark Orb Enhance Dark Orb Enhance Dark Orb Enhance Dark Orb Enhance Imp ATK

Base Nelle requires 18 Skill Boosts Skill Boost in order to Transform into a  incredibly powerful mono Dark leader who relies on matching 7 or more connected Dark orbs. What makes her quite special is that she is able to naturally provide a 7×6 board which prevents the need to utilize leader swap shenanigans but at the same time, has a restrictive sub pool and asymmetrical pairings.

Great Witch of the Mysterious Beasts, Nelle (Transformed)

Active: For 1 turn, bypass damage absorb shield effects; Change the far left column to Dark orbs and change the far right column to Heal orbs (6 -> 6 turn CD)

Leader Skill: 2x all stats for Balanced type; Increase orb movement time by 2 seconds; 9x ATK and reduce damage taken by 25% when matching 7 or more connected Dark orbs [4/324/4/43.75%]

Awakenings: Skill Lock Resist Dark row Dark row Dark row  
Super Awakenings: –
Typing: Balance / Devil
Available Killers: God Killer Dragon Killer Devil killer Machine Killer Healer Killer physical killer Balance killer 37
Weighted Stats (Limit Break): 1407 (-)
HP 7020 (-) / ATK 2840 (-) / RCV 410 (-)

Pros
Cons
  • Natural 7×6
  • Huge multipliers
    • Provides Damage Reduction
  • Incredibly strong 6-turn active
  • Favourably pairs with Yugi
    • 4/360/4/25% + Poison Immunity + 7×6
  • Cute
  • Must use Balance types
  • Few viable pairings
    • Yugi forces Devil / Balance
    • Hard to team build
  • Damage may be poor without VDP
    • May not have 7c 45 subs
  • 20 SB Skill Boost to Transform with Yugi

Nelle and Yugi are a match made in heaven as their two Leader Skill beautifully synergize with each other to produce a 4/360/4/25% with immunity to Poison damage along with a 7×6 board and all they have to do is match 7 or more connected Dark orbs. Just wow.

This sounds almost too good to be true and it is because Yugi must use Devil and Nelle requires Balance. Thus, your team building will be restricted to Balance + Devil cards who must also provide a total of 20 Skill Boosts Skill Boost in order to Transform. This is going to be by far the largest hurdle players will have to overcome as your options are quite restrictive. A quick Ilmina search shows only 4 Balanced Devils who have 4 or more Skill Boosts that have Dark as their primary attribute. With that being said, Winged Dragon will Transform into Dark Magician Girl who is a Balanced Devil.

Essentially, you are building a Yugi team with more restrictions but the payoff is significantly higher as you now have a larger board to play around with.

There is really not too much to say for Nelle as she is an all or nothing leader who uses a highly restrictive sub pool when paired with Yugi. Of course, for players who are able to do this, they will greatly enjoy the huge pay offs. Remember Nelle + Yugi > Yugi + Yugi due to the 7×6 board.

Nelle’s position may change in the future if more viable pairings emerge or her sub pool expands.

Weapon Assist: Dark Orb Enhance Dark Orb Enhance Dark Orb Enhance Dark Orb Enhance Dark Orb Enhance Imp ATK
Active: For 2 turns, bypass damage absorb shield effects; Change the far left column to Dark orbs and change the far right column to Heal orbs (22 -> 22 turn CD)

Pros
Cons
  • Only Weapon to provide 5 Enhanced Dark orbs Dark Orb Enhance
  • Powerful active
    • 2 turn Fujin  + column Dark & Heart
  • Longer CD to prevent accidental charging
  • Harder to justify converting a single copy of Nelle to this

Nelle’s Weapon Assist is incredibly powerful as it provides the highest amount of Enhanced Dark Orbs Dark Orb Enhance of any Weapon which leads to an impressive increase in your team’s total Passive Damage.

Furthermore, the active skill provided generates a column of Dark and Heart orbs along with 2 turns of Damage Absorb Void (Fujin ). This is quite a powerful combination of effects and helps ensure at least one component will be useful.

Unfortunately, it may be difficult to justify converting a single copy of Nelle into this form assuming you are able to field a team for her. With that being said, if you are unable to build a team for Nelle (mostly because you did not roll in Yu-Gi-Oh Collab), you can utilize her as a Weapon and switch back if things change in the future.

To roll or not to roll

The current Super Godfest is only “special” due to the debut of Nelle and Faska. As such, the decision to roll or not roll in this current event will come down to how much you value the overall roster of cards featured.

While the chance for 1/3 GFE is now the norm, one has to remember that the other two-thirds of the cards may be somewhat “dead” rolls that cost 10 Magic Stones. This is because most Pantheon cards have much less use along with the strong possibility players already own copious copies of them.

As such, you need to take a look at the available roster and decided whether or not this will provide sufficient value with the goal to acquire 1/3 rolls as GFE. Just remember Super Godfests along with Nelle and Faska will return on a regular basis so there is no “rush” to roll this event.

Conclusion

Nelle and Fasca are two fantastic new cards to come to North America. They help solidify Transforming teams as a top-tier mechanic as they both provide natural 7×6 boards alongside their impressive Leader Skill multipliers.

I am personally not a fan of the Transforming meta as it often results in highly restrictive team building but at the same time Powercreeping older options.

Either way, let me know what you think about these two new Godfest Exclusives in the comments below along with whether or not you plan on rolling.

Happy Puzzling!

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2,500 Day Special Super Godfest + 3 New GFE Review

Introduction

Today marks the debut of the special 7-stone Super Godfest that features higher rolling rates, three new 7-star GFE, +297/level 99 on each roll, and a tough decision for players to make.

The official GungHo NA stream announced this special event along with the promise of the GungHo Collab returning soon but we also know Monster Hunter and eventually Heroine will be back at an undetermined time.

All of these events are quite lucrative and will fight hard for your Magic Stones. This is one nice aspect of being 2-3 months behind JP as we are better able to plan out our stone usage for events that provide us with the most value.

Regardless, this article will provide an overview of this Godfest along with the three new GFE cards.

Video commentary

–video coming soon–

2,500 Super Godfest overview

Most Super Godfests have a 10-stone cost to roll and by reducing it to 7 may make it more appetizing for players. Of course the rates have been lowered but are still higher compared to a regular Super Godfest when you calculate the percentage of a GFE per stone. Continue reading 2,500 Day Special Super Godfest + 3 New GFE Review

GungHo Collab Godfest Featuring Dark Evolutions Review & Analysis – May 2019

Introduction

The GungHo Collab is finally making a return to North America after several months. Following the trend in January, the 6 and 7-star cards will be available during a Super Godfest. What makes this Godfest more exciting is the debut of the Dark evolutions which grant significantly more power to four of the 7* GungHo cards.

Due to the Super Godfest, the total chance of acquiring something of value is higher, but each roll will cost 10 Magic Stones. Thankfully, all cards come out +297, max Awoken, and max Level along with the rolling rates being around 33% to acquire a 6/7* GFE or 7* GungHo Collab card.

This article will outline the strengths and weaknesses of the GungHo cards to give players an idea of what each card has to offer and whether or not it is worth their Magic Stones.

Video commentary

—Video coming soon—

Overview

GungHo Collab Super Godfest Pros & Cons – May 29, 2019
Pros
Cons
  • Super Godfest
    • Around 33% for GFE/Top rarity card
  • All rolls come with lucrative benefits
    • +297
    • Max Awoken
    • Max level
  • New Dark evolutions
  • Skill leveling dungeon is available
    • Note that Dark evos have a different active
  • 7* GFE should have a 1.5% roll chance
  • Strong chance no 5* GH Collab cards
  • 10 Magic Stones per pull
  • No Monster Exchange available
  • Mostly older 5* Pantheon cards as filler
GungHo Collab Lineup
 7 Star base  
 6 Star base
 5 Star base
GungHo Collab Rankings – May 29, 2019
S
A  
B    
C     
D  

Order within each tier is random and not reflective of ranking

Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them.

Continue reading GungHo Collab Godfest Featuring Dark Evolutions Review & Analysis – May 2019

Let the Good Times Roll

Introduction

The current Super Godfest is one of the best to come to North America as it features an exceptionally high rolling rate for GFE/Seasonal cards. In my previous article, I broke down the pros and cons for rolling in this event and decided to do some rolls on my Twitch Twitch Stream for both of my accounts.

Rolling


Conclusion

This Super Godfest is a good time to roll and has significant value for newer accounts as all the cards come out nearly ready to use.

Let me know if you rolled in this event and if all of your dreams came true.

Happy Puzzling!

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10-Magic Stone Godfest Featuring Great Witch Hats Review

Introduction

The upcoming 10-Magic Stone Super Godfest is arguably the best Godfest to date. This is because it features an incredibly high rolling rates for rare cards along with the most collateral benefits thus far as all cards come out at 8-stars, level 88, fully awoken, and +297. As such, 5-star Pantheon cards will come out Reincarnated and have a large chunk of their 16 million EXP curve already finished.

All of this almost demands players to liberally spend their Magic Stones as it will be hard for a Super Godfest to top this; however, North American players have the advantage of being 2 months behind the JP server and know what is on the near horizon.

From my 7-year Anniversary Stream recap post, we now know that Monster Hunter and YYH Collabs will be returning with Monster Hunter being one of the best events of all time. This is because the 5-star cards hold incredibly powerful Weapon Assists that can provide 60% coverage against Blind Blind Resist, Poison Poison resist, or Jammers Jammer Resist. Furthermore, a return of any event promises various buffs that should improve the viability of the higher rarity cards. Despite not knowing what will be improved, Monster Hunter is worth rolling in just for the Weapon Assists.

With this in mind, players will have to make a tough decision as to where their Magic Stones should be spent as both the Super Godfest and Monster Hunter are 10-stone events.

Official GH NA post can be found HERE.

Video commentary

–video coming soon–

Super Godfest overview

Super Godfest Pros & Cons – Feb 22, 2019
Pros
Cons
  • High Rolling rates
    • 1% Hats and Samurai 3
    • 2% Featured Seasonals
    • 0.75% 6-star GFE
      • 38.5% for any of the above
  • Strong line up of GFE
    • Many have received Mega Awokens recently in JP
  • Strongest collateral benefits to date
    • Comes out 8-star (Reincarnated if possible)
    • Level 88
    • Fully awoken
    • +297
  • Can exchange Witch Hats for base card
    • Limited time offer
  • Only 5-star Pantheons featured
  • No Saline or Veroh
  • Monster Hunter Collab is coming soon
1% chance each (8% total)

Continue reading 10-Magic Stone Godfest Featuring Great Witch Hats Review

7 Stone Super Godfest is Here and you Should Probably Roll

Introduction

The highly anticipated Lucky 7’s Super Godfest (SGF) has finally arrived in North America! This will most likely be the the best event for the rest of 2018 aside from the return of Dragonbound & Dragon Caller REM (DBDC, coming soon). As such, this imposes a small conundrum for players: spend Magic Stones here or in the revamped DBDC event.

While there is no perfect/universal answer that is applicable to every player, a reasonable word of advice would be roll SGF if one already has a good chunk of DBDC cards (most notably the 5-stars) and roll in DBDC if missing the valuable 5-stars.

Of course, your individual goals, Monster Box, and needs will vary so take that piece of advice with a grain of salt.

Regardless, this is a fantastic place to spend your hard-earned Magic Stones and the following article will explain why this event is better than a regular Godfest despite the 7-stone cost per roll.

Official announcement can be found HERE.

MAKE SURE YOU ACTUALLY PRESS THE SGF MACHINE AND NOT THE REGULAR REM WHEN ROLLING

Video commentary

–video coming soon–

Rolling video


SGF vs vanilla Godfests

The past several months have given us a general idea of what to expect from regular Godfests: disappointing rates with only approximately 10-11% chance of rolling a 6 or 7-star Godfest Exclusive (GFE) due to the fact that only 17 are featured at a time. Continue reading 7 Stone Super Godfest is Here and you Should Probably Roll

[Video] Super Godfest Rolling!

As soon as Super Godfest went live, i streamed all my rolls on my Twitch Twitch stream but also uploaded all of my rolls onto YT YouTube along with a rolling progression tracker.

Enjoy!

Let me know who you managed to roll in the comments below and whether or not this was a Super Godfest for you too.

Happy Puzzling!

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Super Godfest is Coming to North America!

Introduction

Super Godfest is making a triumphant return to Puzzle and Dragons and will also feature several seasonal cards to help spice things up. As a whole, a Super Godfest is the best time to roll the Rare Egg Machine as it has the highest total chance of rolling a 6/7* GFE. These cards have become invaluable as both powerful monsters and fodder for trading in via the Monster Exchange system.

This article will further elaborate why a Super Godfest is a wonderful time to spend your Magic Stones along with the anticipated rolling rates.

The Super Godfest occurs for 24 hours
7/31 (Tue), 8:00 PM – 8/1 (Wed), 7:59 PM (UTC-8)

Video commentary

–video coming soon–

Super Godfest vs Godfest

The Rare Egg Machine Renewal has dramatically changed how Godfests function and will no longer feature all of the 6/7* GFE each time. As a result, the overall rolling rates for any of these cards will naturally be lower as several cards are missing. Continue reading Super Godfest is Coming to North America!

Super Godfest Descends

Introduction

North America will be gaining their first ever Super Godfest that will significantly change up the format. For this Godfest, players will be able to spend 6 Magic Stones for a guaranteed 6-star card. However, the available roster will not be exclusive to 6-star base cards and it will be possible to roll evolved 5-stars.

As such, it may not actually be as amazing as you may be led to believe. On the bright side, we are able to view JP’s line up as well as rolling rates and while we may not receive the exact same roster, it should be a general indication as to what we can expect.

The main drawback of this Godfest is that it comes on the heels of two 10-stone events.

Official announcement can be found HERE.

Video commentary

–video coming soon–

JP Rates

One side effect of being 2-3 months behind JP in terms of content is that we are able to “see into the future” to better plan our game play. This includes various evolutions, Monthly Quests, and various REM events. As such, we are able to see what JP had for their Super Godfest. Continue reading Super Godfest Descends