Tag Archives: Team Building

Building a PhenomINAl Team for AA2

Introduction

I previously rolled in the Draconic Orchestra event along with the 7-Magic Stone Super Godfest and was magically blessed with both Phenom and Ina . These two can combine to make a truly Phenominal team that is able to waltz through the hardest content available despite being a blob-oriented leader.

The past meta was heavily defined by pure combos as they are simple to match along with having solid multipliers. By comparison, blob leaders tended to fall behind as their multipliers could not justify the harder/more orb hungry activation clause.

With that being said, Phenom x Ina throw all of that out the window as they come high Effective Health, built in Follow Up Damage, natural Resists, bonus combo count, and a strong sub pool.

This article will take a closer look at my own team composition along with my rationale for each card along with strategies for tackling Alt. Arena 2 (AA2). As such, not everything here will be relevant if playing through different content.

Video commentary

–video coming soon–

Alt. Arena 2 Clear


Alt. Arena 2 mechanics

Alt. Arena 2 is currently the hardest dungeon available in North America (Alt. Arena 3 is coming soon) and offers lucrative rewards from a Monster Experience point of view due to a random Snow Globe + Rainbow Snow Globe Dragon as drops. In all honesty, Arena 5 is better to farm as it is faster, easier, and drops two Killer latents along with special events granting more Rank Experience (from the regular 4x EXP events). Continue reading Building a PhenomINAl Team for AA2

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Arena 5 Farming with Dark Karin

Introduction

The GungHo Collab Super Godfest has blessed me with Dark Karin who has quickly become my favourite leader for farming Arena 5. This is because she combines ease of activation, high and consistent damage, along with flexible team building options that can cover all the required mechanics.

This article will be solely focusing on Dark Karin’s ability to clear Arena 5 and will look at mechanics/counters are required, her strengths and weaknesses, and team building compositions.

As with any leader, the team used should be customized to the dungeon at hand and this article will be solely focusing on Arena 5.

Video commentary

–video coming soon–

Sample clear

This clear was done right after rolling her and is essentially the same I plan to use moving forward.

Arena 5 mechanics

Arena 5 is often considered the best Arena to farm due to the fact that it provides a hefty amount of Rank experience, two Killer latents (Dragon, Devil, etc.), and a singly Py. Furthermore, the difficulty level has become significantly easier over time due to the introduction of spicier leaders and more options to counter the various mechanics. Continue reading Arena 5 Farming with Dark Karin

Team Building for Puzzle and Dragons in 2018 with Yusuke, Beach Barbara & Julie, Dark Metatron, & Edward

Introduction

Team building in Puzzle and Dragons is an invaluable skill as it enables players to examine a dungeon and determine the best approach possible. Over the course of many years, the strategies used for team building have changed as it is largely defined by the types of mechanics players will face and what tools are currently available.

Presently speaking, the top tier teams are those that have high amounts of effective health (whether through HP or damage reduction) in order to withstand outrageously large preemptives or attacks. Unfortunately, just using a strong leader is not enough and having the right subs, inherits, and latents is mandatory to success.

Nowadays, players are able to better customize their teams to counter dungeons as we now have access to more inherits, latents, weapon assists, specialized awakenings, and more counters to common mechanics.

This article will be focusing on how to build a team to counter the dungeon at hand instead of specifically saying one must use XYZ team to succeed. In addition, I will be presenting some generic team building ideas for some of the more popular leaders today.

Video commentary

–video coming soon–

PAD is a Puzzle game

This may seem like a redundant statement, but Puzzle and Dragons requires both orb matching skills as well as planning for the dungeon. All mechanics have some sort of counter and it is up to the player to determine the most efficient way to do so without compromising the overall team composition. Continue reading Team Building for Puzzle and Dragons in 2018 with Yusuke, Beach Barbara & Julie, Dark Metatron, & Edward

Team Building for Yusuke

Introduction

Yusuke  is the newest craze to come to NA Puzzle and Dragons as he is one of the best leaders in the game along with being an amazingly powerful sub. Furthermore, he will be one of the most widely available cards due to the fact that he is available to trade in for via the Monster Exchange System (can read more about that HERE).

These factors have led us into a throwback to Dark Athena 3193 era as a large chunk of player’s friend list may now be populated by Yusuke.

This article will summarize my thoughts and rationale for building a Yusuke team; however, team building is more about countering the dungeon mechanics and somewhat removes the notion of “perfect set ups.” As such, I find it best to understand how each sub functions as well as Yusuke’s strengths and weaknesses.

Video commentary

–video coming soon–

Sample gameplay

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 Yusuke at a glance

HP: 4,035
ATK:
 1,820
RCV: 410

Active: Reduces cooldown of other skills by 1 turn. Removes lock status on orbs. Change all orbs to Water & Light orbs (13 turn CD)

Leader Skill: Light attribute cards HP x1.5, ATK x1.5, RCV x1.5. All attribute cards ATK x4 when reaching 7 combos or above. All attribute cards ATK x2.5 when reaching Light & Water combos

Awakenings: Bind Immune Bind Immune Skill Boost Skill Boost Skill Lock Resist Time Extend 45 45  Continue reading Team Building for Yusuke

Team Building for Blue Sonia

Introduction

Blue Sonia  is the first of what is presumed to be Mega Awoken evolutions for 6-star Godfest Exclusives (GFE). While most meta leaders tend to recycle the same pool of subs, Blue Sonia utlizes a completely different set of cards along with a interesting twist on Tank-oriented teams.

This article will summarize my thoughts and rationale for building a Blue Sonia team. However, team building is more about countering the dungeon mechanics and somewhat removes the notion of “perfect set ups.” As such, I find it best to understand how each sub functions as well as Blue Sonia’s strengths and weaknesses.

Video commentary

–video coming soon–

 Blue Sonia at a glance

HP: 7,080
ATK:
1,959
RCV: 0

Active: Bind Recovery for 3 turns. Removes lock status on orbs. Change all orbs to Water & Dark orbs (15 turn CD)

Leader Skill: Dragon type cards HP x1.5, ATK x1.5, RCV x1.5. Increases time limit of orb movement by 2 seconds. All attribute cards ATK x5, 25% all damage reduction when attacking with Water and Dark combos at the same time

Awakenings: Bind Immune Bind Immune Skill Lock Resist Skill Boost Skill Boost 45 45   Continue reading Team Building for Blue Sonia

Krishna – New Savior for Fire Teams: Review, Analysis, and Team Building

Introduction

Krishna 3068 has finally received his new ultimate evolution and has been transformed into a top tier leader. While he may not be as overpowering as some of the heart cross leaders, Krishna has numerous advantages including the most flexible team building, ability to focus on rows or TPA, along with being able to fully utilize any given board. Krishna is capable of clearing end game content including Arena 3.

Video commentary

 Krishna at a glance

Krishna
3068
God / Balance / Devil
3,735 HP / 1,767 ATK / 353 RCV
845 Total
Enhnaced Fire Orb Enhnaced Fire Orb Fire Row Skill Lock Resist Skill Boost Time Extend Enhnaced Fire Orb Enhnaced Fire Orb Enhnaced Fire Orb

Active Skill:
+15% fire skyfalls for 3 turns
Question Orb Arrow Fire
6 turn CD

Leader Skill:
1.5x HP/ATK/RCV to fire cards. 3x ATK with 2 fire combos. 4.5x ATK with 3 fire combos
2.25x HP / 45.56x ATK / 2.25x RCV

Krishna Scaling Leader Skill
# Fire Combos 0-1 2 3+
Multiplier 2.25x 20.25x 45.56x

Continue reading Krishna – New Savior for Fire Teams: Review, Analysis, and Team Building

Sarasvati – New 100x Row Leader: Review and Analysis

Introduction

Sarasvati is the one of the newest monster to be released that is capable of achieving 100x ATK. However, what sets her apart from the other high multiplier leads is the ease in which she can hit skyhigh numbers along with being able to stack water rows Water Row and a permenant skyfall buff. Sarasvati perfectly fits the term Glass-Cannon as she lacks any defensive multiplier and can have issues stalling along with being quite orb hungry. However, if you can overcome these shortcomings while being choosy with which dungeons you tackle with her, you will be greatly rewarded. If you wish to read a comparison with You Yu, please read HERE.

Video Commentary

Discussing the new Leader Skill and Awakenings

Just keep in mind that video is based on her old leader skill and awakenings.

Sarasvati at a glance

Sarasvati
3069
God / Healer / Physical
3,815 HP / 1,300 ATK / 608 RCV
844 Total
blue + orb Skill Boost Time Extend Skill Boost Time Extend Water Row Water Row Skill Boost Skill Lock Resist

Active Skill:
Question Orb  Arrow Water (except from Water)
3 turns +15% water skyfall buff
6 turn CD

Leader Skill:
2x ATK for Water attribute. 2.5x ATK with 2 water combos. 5x at 3 combos.
100x ATK

Sample gameplay

As a change from my normal sample gameplay videos, I actually own her and can publish my own clears.

Legendary Sea of Stars before leader skill buff:


Arena 1 coop with myself. There is no sound due to copyright problems when lifting from my stream:


You can also do your own research by using the search term 聖徳の麗女神・サラスヴァティ

Continue reading Sarasvati – New 100x Row Leader: Review and Analysis