Tag Archives: Team Building

Tifa x Haohmaru Versus Alt. Arena 3

Health update at end of article

Introduction

Alt. Arena 3 is considered the hardest dungeon in the game at this point in time and when it first came it out, it provided a great challenge to many players due to the revamped mechanics and health pools.

Despite having numerous lethal mechanics present, it can be cleared by a wide variety of teams but one important factor is consistency. Getting a single clear is great but being able to repeatedly farm this dungeon is invaluable from a rewards perspective.

For myself, Tifa x Haohmauru is my most consistent team due to the deep sub pool Light can draw from, 7×6, Auto Follow Up Damage, massive healing, and incredible damage potential.

At this point in time, 7×6 and Auto Follow Up Damage are the strongest leader skill mechanics and being able to utilize both of them will most likely solidify this leader pairing for a prolong period of time.

With this in mind, I wish to explore how I built my own team along with addressing the major hurdles that can be found in Alt. Arena 3.

Video clear

Notable Alt. Arena 3 mechanics

Alt. Arena 3 is currently the hardest dungeon available in North America and will push many teams to their limits. As such, it is important to understand the key mechanics that must be addressed.

Continue reading Tifa x Haohmaru Versus Alt. Arena 3

Orphen Versus Alt. Arena 3

Health update at end of article

Introduction

I wish to continue a new series of posts in which i share my successful Alt. Arena 3 clears for both the video and explanation/rationale for my sub choices. For this article, I wish to take a closer look at Orphen as he is a powerful leader who does not rely on 7×6 or Auto Follow Up Damage to succeed.

Furthermore, Orphen offers a modestly unique play style as you must manage your health and is dependent on Zaerog Core for success. With that being said, his Effective Health can be difficult to manage and his largest weakness is healing to just above 50% and losing his massive Damage Reduction shield.

This is by far his largest weakness and players should become familiar with their healing output to better gauge how much health will be replenished. On the other hand, this team can pump out a ridiculous amount of damage and tanky spawns should never be an issue.

Video clear


Notable Alt. Arena 3 mechanics

Alt. Arena 3 is currently the hardest dungeon available in North America and will push many teams to their limits. As such, it is important to understand the key mechanics that must be addressed.

Continue reading Orphen Versus Alt. Arena 3

Chidori Versus Alt. Arena 3

Introduction

I want to try a new series of posts in which i share my successful Alt. Arena 3 clears for both the video and explanation/rationale for my sub choices. In this case, I wish to take a closer look at Chidori as she is one of the more powerful leaders who do not rely on 7×6 or Auto Follow Up Damage to succeed.

This is valuable but at the same time, I feel Chidori runs the risk of being pushed out as a leader moving forward due to the fact that she does not possess these mechanics and the next jump in Arena difficulty may push Chidori beyond her limits.

With that being said, I find she has a reasonably consistent time clearing AA3 due to the fact that she is so durable along with easy activation paired with copious movement time.

Video clear

 

Notable Alt. Arena 3 mechanics

Alt. Arena 3 is currently the hardest dungeon available in North America and will push many teams to their limits. As such, it is important to understand the key mechanics that must be addressed.

Continue reading Chidori Versus Alt. Arena 3

Building a PhenomINAl Team for AA2

Introduction

I previously rolled in the Draconic Orchestra event along with the 7-Magic Stone Super Godfest and was magically blessed with both Phenom and Ina . These two can combine to make a truly Phenominal team that is able to waltz through the hardest content available despite being a blob-oriented leader.

The past meta was heavily defined by pure combos as they are simple to match along with having solid multipliers. By comparison, blob leaders tended to fall behind as their multipliers could not justify the harder/more orb hungry activation clause.

With that being said, Phenom x Ina throw all of that out the window as they come high Effective Health, built in Follow Up Damage, natural Resists, bonus combo count, and a strong sub pool.

This article will take a closer look at my own team composition along with my rationale for each card along with strategies for tackling Alt. Arena 2 (AA2). As such, not everything here will be relevant if playing through different content.

Video commentary

–video coming soon–

Alt. Arena 2 Clear


Alt. Arena 2 mechanics

Alt. Arena 2 is currently the hardest dungeon available in North America (Alt. Arena 3 is coming soon) and offers lucrative rewards from a Monster Experience point of view due to a random Snow Globe + Rainbow Snow Globe Dragon as drops. In all honesty, Arena 5 is better to farm as it is faster, easier, and drops two Killer latents along with special events granting more Rank Experience (from the regular 4x EXP events). Continue reading Building a PhenomINAl Team for AA2

Arena 5 Farming with Dark Karin

Introduction

The GungHo Collab Super Godfest has blessed me with Dark Karin who has quickly become my favourite leader for farming Arena 5. This is because she combines ease of activation, high and consistent damage, along with flexible team building options that can cover all the required mechanics.

This article will be solely focusing on Dark Karin’s ability to clear Arena 5 and will look at mechanics/counters are required, her strengths and weaknesses, and team building compositions.

As with any leader, the team used should be customized to the dungeon at hand and this article will be solely focusing on Arena 5.

Video commentary

–video coming soon–

Sample clear

This clear was done right after rolling her and is essentially the same I plan to use moving forward.

Arena 5 mechanics

Arena 5 is often considered the best Arena to farm due to the fact that it provides a hefty amount of Rank experience, two Killer latents (Dragon, Devil, etc.), and a singly Py. Furthermore, the difficulty level has become significantly easier over time due to the introduction of spicier leaders and more options to counter the various mechanics. Continue reading Arena 5 Farming with Dark Karin

Team Building for Puzzle and Dragons in 2018 with Yusuke, Beach Barbara & Julie, Dark Metatron, & Edward

Introduction

Team building in Puzzle and Dragons is an invaluable skill as it enables players to examine a dungeon and determine the best approach possible. Over the course of many years, the strategies used for team building have changed as it is largely defined by the types of mechanics players will face and what tools are currently available.

Presently speaking, the top tier teams are those that have high amounts of effective health (whether through HP or damage reduction) in order to withstand outrageously large preemptives or attacks. Unfortunately, just using a strong leader is not enough and having the right subs, inherits, and latents is mandatory to success.

Nowadays, players are able to better customize their teams to counter dungeons as we now have access to more inherits, latents, weapon assists, specialized awakenings, and more counters to common mechanics.

This article will be focusing on how to build a team to counter the dungeon at hand instead of specifically saying one must use XYZ team to succeed. In addition, I will be presenting some generic team building ideas for some of the more popular leaders today.

Video commentary

–video coming soon–

PAD is a Puzzle game

This may seem like a redundant statement, but Puzzle and Dragons requires both orb matching skills as well as planning for the dungeon. All mechanics have some sort of counter and it is up to the player to determine the most efficient way to do so without compromising the overall team composition. Continue reading Team Building for Puzzle and Dragons in 2018 with Yusuke, Beach Barbara & Julie, Dark Metatron, & Edward

Team Building for Yusuke

Introduction

Yusuke  is the newest craze to come to NA Puzzle and Dragons as he is one of the best leaders in the game along with being an amazingly powerful sub. Furthermore, he will be one of the most widely available cards due to the fact that he is available to trade in for via the Monster Exchange System (can read more about that HERE).

These factors have led us into a throwback to Dark Athena 3193 era as a large chunk of player’s friend list may now be populated by Yusuke.

This article will summarize my thoughts and rationale for building a Yusuke team; however, team building is more about countering the dungeon mechanics and somewhat removes the notion of “perfect set ups.” As such, I find it best to understand how each sub functions as well as Yusuke’s strengths and weaknesses.

Video commentary

–video coming soon–

Sample gameplay

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 Yusuke at a glance

HP: 4,035
ATK:
 1,820
RCV: 410

Active: Reduces cooldown of other skills by 1 turn. Removes lock status on orbs. Change all orbs to Water & Light orbs (13 turn CD)

Leader Skill: Light attribute cards HP x1.5, ATK x1.5, RCV x1.5. All attribute cards ATK x4 when reaching 7 combos or above. All attribute cards ATK x2.5 when reaching Light & Water combos

Awakenings: Bind Immune Bind Immune Skill Boost Skill Boost Skill Lock Resist Time Extend 45 45  Continue reading Team Building for Yusuke