Tag Archives: Orphen

What I Play During Slower Periods

Introduction

Puzzle and Dragons is my most played game as I have now surpassed 2,300 days which is around 6.3 years. This is a truly remarkable amount of time and it should come as no surprise that there will be slower periods from both a motivation and available content point of view.

While everyone has different goals/motivations for playing Puzzle and Dragons, it is important to avoid burnout due to excessive play or by feeling the need to always min-max stamina.

With this in mind, I wish to share what I do during slower periods of time in order to still enjoy playing PAD for the foreseeable future.

Video commentary/clear

–video coming soon–

480 stamina per day

We are now enjoying what is essentially a Golden Era for Stamina within Puzzle and Dragons due to a recharge rate of 1 every 3 minutes. As such, we will naturally recharge 480 stamina per day. Furthermore, the first 700 or so ranks also enjoy the ability to chain rank ups with relative ease.

As a result, especially for lower rank accounts, it is possible to have somewhat infinite stamina to play around with and the concept of optimizing it comes to light.

Optimizing your stamina is critical if you want to play as much as possible but doing so may result in premature burnout if done for prolong periods of time. Now I am not discouraging players from maximizing their play time, just be aware that PAD is still a game and it should be fun with the reasons for being fun varying from player to player.

Best things to play

As a general rule, any limited-time event such as the current Endurance Challenge or Monthly Quests tend to be the most valuable dungeons to play as they offer significantly better rewards for the amount of time required to play them. For example, players could acquire 3 Pys of a specific colour last month for clearing an older Descend for 50 stamina. No permanent dungeon can offer this big of a reward and these limited time events is what I tend to play first.

Of course, these are not always available and it is possible to clear the monthly dungeons within a few days or even faster through stamina saving in multiplayer.

Beyond these types of events, the most stamina efficient dungeons are the various Arenas as they can offer a hefty amount of Rank Experience, Latents, and various other benefits depending the difficulty selected. Generally speaking, the higher levels for each respective category are the best to play (A5, AA3, Training Arena 2/Extreme Challenge Arena).

What I find fun

Puzzle and Dragons is at its core a matching game and the process itself is almost therapeutic when you can match the entire board while incorporating cascades. For myself, a pure-match 3 play style feels almost relaxing and almost nostalgic as the PAD I played back in the day had significantly fewer mechanics and was mostly a game built around being able to efficiently clear an entire board.

As such, I often find myself drawn to Training Arena 2/Extreme Challenge Arena as it is an 11 floor dungeon with no actual mechanics, just 11 spawns with grossly inflated DEF/HP.

With this in mind, I do not have to worry about Resolve, Voids, or Absorbs, just simply bring a high multiplier leader and full clear each floor to collect a hefty chunk of Monster Experience along with 1 random Latent.

Now I know there are numerous efficient Farming teams that can trivialize the dungeon, but what I like to do is play with Orphen as he has the capacity to deal spectacular amounts of damage and all he has to do is match combos while being below 50% HP. Both these conditions are easy to achieve assuming you touch Zaerog Core every turn.

Extreme Challenge Arena – Orphen
Mass Attack Badge
Card ??
SA 45
Inherit
(5190)
Any
(5417)

(5193)

(4964)
Latent
Devil killer Devil killer
Dragon KillerDragon Killer
Dragon Killer
x5
Dark Reduction
x6

My team is essentially relying on the massive damage output potential of Zaerog Core along with Hiei whilst having Dark Skyfalls and excessive Orb Enhances Dark Orb Enhance to passively inflate my damage. Furthermore, the usage of Sagat’s Weapon Assist doubles as both a <50% and 100% DEF Break that is used on Floor 1.

Due to no preemptives, the 100% DEF Break carries over to the next floor assuming everything can be killed right away. Thankfully, just two Dark combos does the job for my team and I utilize Orphen’s active as required and they have a 2/3 turn up time between both leaders.

While there is more risk/thinking required here compared to the more streamlined farming builds, this play style of full comboing each board is fun for myself and I get to satisfy this craving along with leveling up a card of my choice as the 4th sub (??) is anything I want to bring up to level 110.

In essence, playing Extreme Challenge Arena with Orphen lets me use my Stamina in an efficient manner while also providing me with the match-3 game play I enjoy.

Conclusion

Puzzle and Dragons is my longest played game and burnout/boredom is always a risk if you always try to min-max every aspect of the game. As such, I sometimes like to return to a more nostalgic time of just full clearing a board via match-3 and not having to worry about all of the convoluted mechanics possible.

Thus, using Orphen for Extreme Challenge Arena satisfies this craving while still being useful for my Monster Box development.

Let me know what kind of dungeons you tend to play during slower periods of time or if you wish to avoid burnout in the comments below.

Happy Puzzling!

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Orphen Versus Alt. Arena 3

Health update at end of article

Introduction

I wish to continue a new series of posts in which i share my successful Alt. Arena 3 clears for both the video and explanation/rationale for my sub choices. For this article, I wish to take a closer look at Orphen as he is a powerful leader who does not rely on 7×6 or Auto Follow Up Damage to succeed.

Furthermore, Orphen offers a modestly unique play style as you must manage your health and is dependent on Zaerog Core for success. With that being said, his Effective Health can be difficult to manage and his largest weakness is healing to just above 50% and losing his massive Damage Reduction shield.

This is by far his largest weakness and players should become familiar with their healing output to better gauge how much health will be replenished. On the other hand, this team can pump out a ridiculous amount of damage and tanky spawns should never be an issue.

Video clear


Notable Alt. Arena 3 mechanics

Alt. Arena 3 is currently the hardest dungeon available in North America and will push many teams to their limits. As such, it is important to understand the key mechanics that must be addressed.

Continue reading Orphen Versus Alt. Arena 3

Fujimi Fantasia Bunko Review and Analysis – December 2019

Introduction

The 7-Stone Fujimi Fantasia Bunko Collab will be making an exciting debut in North America and comes as a bit of a surprise as had a strong possibility of never coming stateside.

This Collab is more top-rarity heavy; however, there is still a sizable amount of value at the bottom rarity. As such, it is worthwhile to roll a modest amount as many of the 7/8* cards come with unique and powerful kits that are hard to replicate elsewhere.

This article will summarize each card’s strengths and weaknesses to give players a better understanding of what each card can do for their Monster Box.

Video commentary

—video coming soon—

Overview

Fujimi Fantasia Bunko REM Pros & Cons – December , 2019
Pros
Cons
  • Debut event
  • Weapon Assists  on all 7/8* cards
  • High value at 7/8*
  • No Weapon Assists for 6*
    • Only one evolution form
  • Only 1 card can be Monster Exchanged
    • Have to roll 7*
  • Top rarity heavy Collab
Fujimi Fantasia Bunko REM Rarities
8 Star base
7 Star base  
6 Star base  
Fujimi Fantasia Bunko REM Rankings – December , 2019
S  
A  
B
C
D

Order within each tier is random and not reflective of ranking

All icons show Base form

Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them

Continue reading Fujimi Fantasia Bunko Review and Analysis – December 2019