Team building in Puzzle and Dragons is an invaluable skill as it enables players to examine a dungeon and determine the best approach possible. Over the course of many years, the strategies used for team building have changed as it is largely defined by the types of mechanics players will face and what tools are currently available.
Presently speaking, the top tier teams are those that have high amounts of effective health (whether through HP or damage reduction) in order to withstand outrageously large preemptives or attacks. Unfortunately, just using a strong leader is not enough and having the right subs, inherits, and latents is mandatory to success.
Nowadays, players are able to better customize their teams to counter dungeons as we now have access to more inherits, latents, weapon assists, specialized awakenings, and more counters to common mechanics.
This article will be focusing on how to build a team to counter the dungeon at hand instead of specifically saying one must use XYZ team to succeed. In addition, I will be presenting some generic team building ideas for some of the more popular leaders today.
–video coming soon–
PAD is a Puzzle game
This may seem like a redundant statement, but Puzzle and Dragons requires both orb matching skills as well as planning for the dungeon. All mechanics have some sort of counter and it is up to the player to determine the most efficient way to do so without compromising the overall team composition. Continue reading Team Building for Puzzle and Dragons in 2018 with Yusuke, Beach Barbara & Julie, Dark Metatron, & Edward
October is upon us and with it comes a new round of monthly quests. These dungeons are always interesting as it showcases different spawn combinations that can prove lethal if unprepared.
Clearing all of the quests will yield 2 Rainbow Event Medals along with a Beach Valkyrie .
The hardest part of Level 10 is resisting the urge to kill Floor 2 before your Leader has been swapped back. Failing to do so will result in Floor 3 doing their 99% gravity followed by a large attack which will end most runs unless some form of damage reduction is present.
Level 9 features a Rogue-style system in that all your cards start at level 1. This means you will have significantly lower HP and may be in danger from DQ Hera preemptive of 46,238 along with invalidating any Super Awakenings if your card does not reach level 100. This can make your Super Awoken FUA not work against Hino on floor 5.
Level 8 features a terrifying Fixed Team that has a poor ATK multiplier and awakenings. Furthermore, players will only have 6 seconds to move orbs which can place constraints on your total combo count. Playing in coop grants additional HP which can make the dungeon potentially more forgiving along with access to a second board changer. For my run, I entered via coop and disconnected to save myself 40 stamina.
The October Monthly quests provide a fun play experience as it features an interesting Fixed Team along with unique spawn combinations that may prove challenging to the unprepared.
Let me know how you tackled these dungeons in the comments below.
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