The REMDra Fever “Ranking” Dungeon returns to North America and diverts from the traditional Ranking Dungeon format as rewards are achieved via a cumulative score. As such, players can grind for a Crown by simply hitting the cap of 999,999 points. With that being said, it will take numerous runs to achieve but there are ways to bolster your score to save time, stamina, and mental sanity.
With that being said, the dungeon is quite lucrative to run over and over again as it only costs 30 stamina and offers valuable drops. Furthermore, any number of players can achieve a Crown and is not only given to the first X number of players to hit 999,999. Furthermore, no Dark orbs will be present which will inflate our combo count and hasten our journey to 999,999 points.
This article will explain how the new rules for REMDra Fever and how to maximize your score potential.
A new month is here along with a new set of Monthly Quests to undertake. This time around, Level 10 featured a painful No Awakenings clause while 9 forced players to rely on 4 seconds of orb movement time. Finally, Level 8 was another Fixed Team with a subtle twist at the end. Regardless, I decided to upload all three of my clears to help provide inspiration as well as hopefully saving some stamina for my fellow players.
Level 10
The key to my Cheese strategy is to use Hades for massive Dark Damage Reduction paired with an auto healer like Odin Dragon . This combination greatly lowers the chance of accidentally pushing the first floor below 50% (which transforms the spawn to Water and thus losing Damage Reduction) along with making stalling both faster and easier. Other keys are having bicolours with Dark orbs along with the first one used having Orb Unlock. —
Level 9
Level 9 only gives players 4 seconds of orb movement time but is also only 1 floor long. Furthermore, it is Gaia Dragon which is easily one shot via VDP which can be easily done via a full board changer + double row maker. This combination yields a 7 Combo board that is easy to manipulate into position. —
Level 8
Level 8 if a Fixed Team dungeon that requires players to match 6 or more connected Light or Dark orbs to deal damage. The main hurdles are a single leader bind on Floor 3 and a Light or Dark Absorb on Floor 4.
The leader bind is solved via a row of Heart orbs and the 6-match of Dark/Light while the Absorbs are countered via No Skyfalls fromTokugawa Ieyasu and appropriate orb changers. —
Conclusion
This month’s Monthly Quests provide a new twist on current content as it presents players with an interesting set of challenges. For the most part, all dungeons can be cleared with proper planning and it becomes an issue finding what works for your own Monster Box and matching skills.
Let me know how you tackled these dungeons in the comments below.
Today marks the debut of the PAD Special Event Tournament 2 Ranking Dungeon in which players compete with a Fixed team for lucrative rewards.
For this event, the top 7% will receive a Crown while the top 20% will acquire a Rainbow Event Medal . For the most part, this Ranking Dungeon is relatively straight forward and the main key to success is pursuing the buffed Matching Bonuses.
The 6th Year Anniversary Tournament is in full swing and is one of the most straight forward Ranking Dungeons. In essence, if you can combo well you will achieve a high score as it only becomes a manner of luck hitting Damage Cap on Floor 3. Furthermore, the top 6% of players will receive a Crown so this should be an ideal time for those who have been close in the 3% events to push a little harder.
Due to the No Skyfalls clause, scores will be somewhat capped as one cannot get lucky and fall into numerous combos.
138,758 (1%)
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Speed is king
No Skyfalls will put a cap on the possible number of combos that can be achieved on a given board along with punishing cascades (combos that fall into place after other orbs have been removed). In essence, each combo made is worth 5000/7 = 714 points (minus minor animation time) while each second remaining yields 500 points.
Thus, if you are able to make an additional combo within a single second, it is worthwhile. If you have already secured enough combos to kill a floor and additional ones will take too long to move into position, just stop comboing.
On this same train of thought, the first 2 floors can be quickly swept with minimal combos and can be pursued assuming the combos can be made in a blazingly fast manner.
Actives to use
In essence, players should use Zuoh on Floor 3 to try and achieve Damage Cap (10,000 points) and Red Valkyrie on the final floor to ensure Slepnir dies along with possibly granting an extra combo to overcome the 8 combo shield.
In theory, Bastet can be used throughout the dungeon to sweep other floors with minimal combos and can be done if one is trying to have a blisteringly fast clear. If pursuing this path, one must ensure the 4-5 combos are done within a second or less.
Style Points
Style Points are a relatively new mechanic that grants additional points for matching a specific pattern. For the purposes of the Ranking Dungeon, they are not worth pursuing with only Guard Break having true relevance as it will naturally occur on many floors.
With that being said, if you already have a specific pattern ready made due to the No Skyfall clause, preserve it and continue matching as normal.
Conclusion
The 6th Year Anniversary Ranking Tournament is an enjoyable event as the amount of luck required is reasonably low along with the 6% Crown threshold providing a larger window of opportunity.
Let me know how well you have been doing and whether or not you have managed to achieve a new personal best.
I plan to pin the current daily NA Ranking Dungeon chart compiled by pandaa for the duration of the Ranking Tournament. Due to the fact that I am usually not awake at Midnight, it may take some time for the new current day to be added.
Generally speaking, NA tends to start significantly higher than JP on non-fixed teams as we are able to see the top strategies right away. This leads to much higher scores but also a faster plateau as players hit their maximum potential. With that being said, NA should be able to score higher on non-fixed teams due to the fact that we have more time to prepare and have the winning strategies already made.
On the other hand, being 2-3 months behind JP provides little benefit for Fixed Teams as the strategy is to usually just puzzle your way through.
Use these charts as a rough guideline for your own scores and possible rewards.
Current day NA cutoff for Crown: 152,646
JP Crown: 153,060
Current day NA cutoff for Rainbow Event Medal & Xiang Mei: 138,258
JP Event Medal: 140,039
Corresponding article detailing teams and strategies can be found HERE.
October is upon us and with it comes a new round of monthly quests. These dungeons are always interesting as it showcases different spawn combinations that can prove lethal if unprepared.
Clearing all of the quests will yield 2 Rainbow Event Medals along with a Beach Valkyrie .
Level 10
The hardest part of Level 10 is resisting the urge to kill Floor 2 before your Leader has been swapped back. Failing to do so will result in Floor 3 doing their 99% gravity followed by a large attack which will end most runs unless some form of damage reduction is present. —
Level 9
Level 9 features a Rogue-style system in that all your cards start at level 1. This means you will have significantly lower HP and may be in danger from DQ Hera preemptive of 46,238 along with invalidating any Super Awakenings if your card does not reach level 100. This can make your Super Awoken FUA not work against Hino on floor 5. —
Level 8
Level 8 features a terrifying Fixed Team that has a poor ATK multiplier and awakenings. Furthermore, players will only have 6 seconds to move orbs which can place constraints on your total combo count. Playing in coop grants additional HP which can make the dungeon potentially more forgiving along with access to a second board changer. For my run, I entered via coop and disconnected to save myself 40 stamina. —
Conclusion
The October Monthly quests provide a fun play experience as it features an interesting Fixed Team along with unique spawn combinations that may prove challenging to the unprepared.
Let me know how you tackled these dungeons in the comments below.
The You Yu Tournament is another Ranking Dungeon where players will be able to use a fixed team in pursuit of obtaining a Crown (3%) and You Yu prize (20%).
The notion of using a fixed team is always exciting as it puts players on an even footing as there is not Monster Box advantage. With that being said, fixed teams can also be frustrating as skyfalls can play a major role along with potentially utilizing an unfamiliar play style. In the case of the You Yu Tournament, the only foreign matching pattern is the 3×3 Heart Box matched on the final floor to trigger FUA2 . Unfortunately, the dungeon is riddled with RNG/luck hurdles and can be quite frustrating to play.
This article will outline strategies for achieving a high score along with tips and tricks for the dungeon at hand.
Video commentary
–video coming soon–
Score breakdown
In Ranking Dungeons, players are scored based on the following:
Each Combo is worth 5,000 points
Each second remaining is worth 500 points
Hitting 40 Million damage is 10,000 points
Each active used to kill a floor (no combo made) is -5,000 points
This round of Challenge 8 has a throwback Horus team that has us playing without awakenings through Satan Descended. This dungeon has a no RCV condition and our only source of healing can come from Parvati.
Due to the low 16x ATK for the team, you will need to either combo spectacularly well or find intelligent places to stall.
It is advisable to enter in coop and then disconnect on floor 1 to save stamina.
Video clear
—video goes here—
Floor-by-floor strategy
Horus relies on matching any 4 colours to proc his 16x damage and in a no RCV dungeon, this should not be too difficult. You are able to heal via Parvati’s water to heal active and should do so in emergencies.
The goal of this dungeon is to stall enough for your Zeus’s active to come up in order to do as much Gravity damage as possible on Satan.
Floor 1: Stall as long as possible and kill at 1 turn. Mass attacks can make it easier. Conversely, you can stall on 1 Kraken if it is at least 3 turn timer as you can use Parvati and hoard heal orbs
Floor 2: Kill on last turn possible
Floor 3: Can survive 2 hits if full health. Stall as much as possible
Floor 4: Always target and kill the lowest turn vampire. Can survive 2 hits if full HP. Can also stall on a single Vampire provided it is above 20% HP
Floor 5: Chip away at Hades every single turn, but try to kill on the last turn. Use Parvati to heal to full HP during this time. You must have more than 6,005 HP to survive Satan’s preemptive
Floor 6: Echidna to delay and use all Gravities available on turn 1. It then becomes a matter of killing before he kills you. Satan’s turn order is status shield, small hit, small hit, execution.
Conclusion
I enjoy fixed team challenges, but prefer those that give us current and exciting teams. This Horus team felt cumbersome, but is manageable with good luck on the turn timers.
Happy Puzzling!
Ch10 – Reincarnated Lakshmi
Somewhat off-topic, but I did record my Challenge 10 clear with Lakshmi. —