Tag Archives: Crown

Midsummer Week’s Tournament- Zeus Verse Strategies


The Midsummer Week’s Ranking Dungeon has arrived in North America and features an exciting 12 floors. This basically screams out Zeus Verse time! For the most part, this will be the most accessible leader for the average player due to the fact that he is farmable while also having no team building restrictions. The only major drawback is that players must remain at full health.

While there are other builds available, they require more rare/hard to build compositions along with some relying on the No Skyfall badge. As such, I will be focusing on the most common choice: Zeus Verse (I also cannot make any of those teams so anything written about them is from observation, not actual experience).

118,500 clear

–video coming soon–

Score breakdown

In Ranking Dungeons, players are scored based on the following:

  • Each Combo is worth 5,000 points
  • Each second remaining is worth 500 points
  • Hitting 40 Million damage is 10,000 points
  • Each active used to kill a floor (no combo made) is -5,000 points

Continue reading Midsummer Week’s Tournament- Zeus Verse Strategies

3rd REMDra Fever – No Dark Event Strategies


The REMDra Fever “Ranking” Dungeon returns to North America and diverts from the traditional Ranking Dungeon format as rewards are achieved via a cumulative score. As such, players can grind for a Crown by simply hitting the cap of 999,999 points. With that being said, it will take numerous runs to achieve but there are ways to bolster your score to save time, stamina, and mental sanity.

With that being said, the dungeon is quite lucrative to run over and over again as it only costs 30 stamina and offers valuable drops. Furthermore, any number of players can achieve a Crown and is not only given to the first X number of players to hit 999,999. Furthermore, no Dark orbs will be present which will inflate our combo count and hasten our journey to 999,999 points.

This article will explain how the new rules for REMDra Fever and how to maximize your score potential.

3rd REMDra Fever Event: 7/22 (Mon) 12pm ~ 7/25 (Thu) 11:59pm (UTC-8)

4th REMDra Fever Event: 7/26 (Fri) 12am ~ 7/28 (Sun) 11:59pm (UTC-8)

Video commentary/clear

–video coming soon–

New scoring system

The REMDra Fever Ranking Tournament values players in significantly different ways and we must alter our play style accordingly. Continue reading 3rd REMDra Fever – No Dark Event Strategies

Ideal Ranking Tournament Strategies


Ranking Dungeons will return to North America this Monday with the Fixed Leaders, Ideal Tournament. This tournament will force players to use Light Ideal as a leader but can bring any sub.

This gives the illusion of a Fixed Team, but heavily favours those who have deep Monster Boxes as it places a heavy emphasis on Skill Boosts to have Fujin ready in time.

To compensate for this, the dungeon is only 5 floors long which means Combos are heavily rewarded which means a lucky Skyfall will result in a significantly higher score.

On the bright side, the cutoff for a Crown is 7%.

Just be aware that the Forced Colour Skyfall + Orb Refresh Strategy no longer works for this Ranking. Due to this, our cutoff will be lower compared to JP to the point where it may be challenging to predict the final value.

Video commentary

–video coming soon–

155,552 Clear with no FUA

Score breakdown

In Ranking Dungeons, players are scored based on the following:

  • Each Combo is worth 5,000 points
  • Each second remaining is worth 500 points
  • Hitting 40 Million damage is 10,000 points
  • Each active used to kill a floor (no combo made) is -5,000 points

Continue reading Ideal Ranking Tournament Strategies

PAD Special Event Tournament 2 Strategies


Today marks the debut of the PAD Special Event Tournament 2 Ranking Dungeon in which players compete with a Fixed team for lucrative rewards.

For this event, the top 7% will receive a Crown while the top 20% will acquire a Rainbow Event Medal :eventmedal:. For the most part, this Ranking Dungeon is relatively straight forward and the main key to success is pursuing the buffed Matching Bonuses.

Video clear


Due to the nature of a Fixed Team and certain Matching Bonuses being more heavily weighted, the best approach is to simply pursue those patterns while matching quickly. Continue reading PAD Special Event Tournament 2 Strategies

13 Million Downloads Ranking Dungeon Strategies


In addition to the Fate Collab and Samurai Super Godfest, North America is also being blessed with another Ranking dungeon that can be viewed as unfair if ones does not own the key pieces.

This is because the scoring system has been heavily skewed to favour L  awakenings to the point where players can run into negative time and still secure a Crown (top 3%).

This article will be mostly to showcase how and why Bicolour + 2 turn Haste abuse yields the highest scores.

153,600 run

Currently at 0.4%

127,000 Zeus Verse

Currently at 2% and has so much room for improvement

Haste loops with 7×6 bicolours

The main strategy in this Ranking Dungeon is to use as many bicolour boards as possible in conjunction with 2 Haste to loop your actives together. This leads to every or nearly every floor being a bicolour which is significantly easier to solve. Continue reading 13 Million Downloads Ranking Dungeon Strategies

6th Anniversary Tournament Crowning Run


The 6th Year Anniversary Tournament is in full swing and is one of the most straight forward Ranking Dungeons. In essence, if you can combo well you will achieve a high score as it only becomes a manner of luck hitting Damage Cap on Floor 3. Furthermore, the top 6% of players will receive a Crown so this should be an ideal time for those who have been close in the 3% events to push a little harder.

Due to the No Skyfalls clause, scores will be somewhat capped as one cannot get lucky and fall into numerous combos.

138,758 (1%)

Speed is king

No Skyfalls will put a cap on the possible number of combos that can be achieved on a given board along with punishing cascades (combos that fall into place after other orbs have been removed). In essence, each combo made is worth 5000/7 = 714 points (minus minor animation time) while each second remaining yields 500 points.

Thus, if you are able to make an additional combo within a single second, it is worthwhile. If you have already secured enough combos to kill a floor and additional ones will take too long to move into position, just stop comboing.

On this same train of thought, the first 2 floors can be quickly swept with minimal combos and can be pursued assuming the combos can be made in a blazingly fast manner.

Actives to use

In essence, players should use Zuoh on Floor 3 to try and achieve Damage Cap (10,000 points) and Red Valkyrie on the final floor to ensure Slepnir dies along with possibly granting an extra combo to overcome the 8 combo shield.

In theory, Bastet can be used throughout the dungeon to sweep other floors with minimal combos and can be done if one is trying to have a blisteringly fast clear. If pursuing this path, one must ensure the 4-5 combos are done within a second or less.

Style Points

Style Points are a relatively new mechanic that grants additional points for matching a specific pattern. For the purposes of the Ranking Dungeon, they are not worth pursuing with only Guard Break  having true relevance as it will naturally occur on many floors.

With that being said, if you already have a specific pattern ready made due to the No Skyfall clause, preserve it and continue matching as normal.


The 6th Year Anniversary Ranking Tournament is an enjoyable event as the amount of luck required is reasonably low along with the 6% Crown threshold providing a larger window of opportunity.

Let me know how well you have been doing and whether or not you have managed to achieve a new personal best.

Happy Puzzling!

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Rikuu Ranking, JP Cutoff, and Higher NA Scores


The Rikuu Ranking Dungeon is in full swing and North America has already surpassed the JP cutoff. This is a surprising accomplishment as NA is usually behind JP unless the Ranking Dungeon was so delayed that we gained access to new cards/team compositions.

This article will examine the cutoff curve and what assumptions we can make along with what is the most popular/accessible team players are using.

Video commentary

–video coming soon–

JP vs NA Curve

Images courtesy of the Puzzle & Dragons Community Discord Server.

Historically speaking, the crowning score curves for JP and NA look different, but JP usually edges out on top by the end. This is because North American players are able to immediately copy their strategies right from Day 1 and spend less time tinkering or experimenting with teams as they only need to make adjustments based on their Monster Box. Continue reading Rikuu Ranking, JP Cutoff, and Higher NA Scores