Introduction
The REMDra Fever “Ranking” Dungeons continue this Friday as the 7×6 iteration will become available. This is yet another chance to players to grind for a Crown by simply hitting the cap of 999,999 points. With that being said, it will take numerous runs to achieve but there are ways to bolster your score to save time, stamina, and mental sanity. Generally speaking, the 7×6 dungeon will take less effort overall as it is much easier to achieve a higher combo count.
As with all REMDra Fever events, the dungeon is quite lucrative to run over and over again as it only costs 30 stamina and offers valuable drops. Furthermore, any number of players can achieve a Crown and is not only given to the first X number of players to hit 999,999.
This article will explain the rules for REMDra Fever and how to maximize your score potential.
7th REMDra Fever Event: 4/138 (Mon) 12am – 4/16 (Thur) 11:59pm (UTC -8)
8th REMDra Fever Event: 4/17 (Fri), 12am – 4/19 (Sun), 11:59pm (UTC-8)
Video clear
–video coming soon–
New scoring system
The REMDra Fever Ranking Tournament values players in significantly different ways and we must alter our play style accordingly.
In essence, you score points for higher combo count but this is multiplied by the level you have achieved. You start the dungeon at level one and have to clear a certain number of orbs to advance to the next. This orb count increases with each level but is not tied to combo count, only orbs erased. Thus, a match of 6 vs two 3-orb combos yields the same level progress.
In addition to this scaling level count, players also have to erase 35 orbs of a specific colour (Red, Yellow, or Green) to clear the dungeon which is based on the colour of the spawn. Failing to do so will result in a loss and all points earned that round will be forfeit; however, clearing too many of these orbs on lower levels will result in a premature conclusion and fewer points overall. You need to clear orbs of that specific colour to finish the dungeon but should try your best to avoid matching them in the early levels.
Furthermore, we have a new type of timer that continuously ticks down at an increasing rate the higher level you go. Leveling up fully replenishes the timer but matching heart orbs will also “heal” some of it back. With this in mind, it is best to try and level up as much as possible while avoiding the specific colour of orbs you need to end the dungeon.
Finally, all active skills are charged upon entering the dungeon but can only be used once. Be aware that using actives will not halt the timer progress so make sure you can actually solve after converting.
Strategies
Taking all of the above points into consideration, there are several key aspects to consider:
- Level up as much as possible
- Pay attention to the number of orbs required
- 1 combo to level up
- You can even 0 combo to set up board/move orbs
- Score is greatly enhanced with higher levels
- Avoid matching the specific colour
- No bonus points for matching this colour
- Move them to bottom of board without comboing
- Use specific orb changers to remove them
- High combos at higher levels = more points
This sounds relatively simple but is much harder in practice due to the convoluted nature of this event. With that being said, you want to try your very best to avoid matching any of the designated colour for as long as possible. Doing so will prolong your run which inevitably leads to a higher score as you should have reached level 4+.
For the most part, I try to only max combo the board (and thus matching the key colour) at level 4/5. Using these strategies, I am able to average a significantly higher score per run.
Orb changers
We are given 6 cards with orb changers but only several are of value and the ones you will be using will depend on the spawn in the dungeon. Essentially, the colour of the REMDra you encounter will determine which colour is required to kill it/end the run. You can think of this as “health” as it requires 35 orbs to kill it.
With this in mind, you want to actively use orb changers who remove that specific colour. Doing so will allow you to level up more as you are prolonging the death of the REMDra. Just be aware that if you fail to match 35 of those orbs, you will die and score 0 for that run.
Furthermore. you cannot use any active skill more than once per attempt. I am only showing relevant orbs being generated to make reference easier.
REMDra Fever Active Usage – Part 8 |
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REMDra
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First Orb
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Second Orb
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During the first few levels, it is best to try and hoard/save the REMDra colour’s orb near the bottom of the board and use the appropriate First Orb Changer once it becomes impossible to combo.
For both the Light and Wood REMDras, if possible, try to move your orbs key orbs to the two most bottom rows and two top most rows if possible. This will allow Senri to remove as many problematic orbs as possible.
For both the Red and Green REMDra, using the Odysseus plus Fuu results in a tricolour board of Water, Light, and Heart orbs. While it is technically not required to use Fuu for the Red REMDra, having Hearts instead of Wood means you can heal up and restore your time.
Utilizing these orb changers will help you achieve a higher score as you will be able to reach the later levels which provide significantly more points. Remember, the goal is to delay the matching the key colour for as long as possible.
Cascading & special timer
The REMDra Fever Ranking Dungeon features a different timer that does not move/tick down while orbs are comboing/falling into place. As a result, cascading becomes significantly more appealing as it helps promote additional combos being made.
In essence, Cascading is the art of having combos fall into place at a staggered rate. While this process takes more time overall, it gives additional chances for combos to skyfall into place and we are not punished for this type of animation time.
Lucrative rewards
Alongside the chance of securing a Crown, the REMDra Fever Ranking Dungeon has lucrative clear rewards and is essentially the most efficient way to acquire valuable drops. Every run will also yield a drop of some kind and value often exceeds the 30 stamina cost to enter. To top it off, every successful clear will give a chance for +297 to drop as well.
As such, I highly encourage you to play this dungeon for the clear rewards alone.
Faster farming
Due to the nature of 7×6 and inflated combo count, it is possible for many players to quickly secure their 999,999 points required for a Crown. As such, there may still be a desire to farm this dungeon for the valuable rewards and if this is the case, the best approach is to use orb changers to make the colour of the opposing spawn (basically the reverse of what we do when going for a high score).
REMDra Fever Farming – Part 8
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REMDra spawn |
Orb Changers |
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The goal of this is to clear the dungeon as fast as possible as scoring is no longer important.
Conclusion
The REMDra Fever Ranking Dungeon places a new twist on Ranking Dungeons and gives all players to secure a Crown by repeatedly clearing the dungeon. Your scores are cumulative and acquiring 999,999 total points will guarantee you a Crown. Furthermore, the clear rewards are quite valuable and provides additional motivation for playing this event.
To help us along, the 7×6 board will greatly inflate our combo count which will hasten our progress towards 999.999 points.
In theory, all players can secure a Crown but being able to have a higher average score will accomplish this at a faster rate. Thus, using the above tips and tricks can cut down on time and stamina costs for securing your desired score.
Let me know how you feel about this event in the comments below.
Happy Puzzling!
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Ok I feel like 7×6 is significantly harder than 6×5 LOL
I keep running out of time 😦
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I think it’s better because it’s easier to get a higher score with all the combos
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That is the main appeal of 7×6 REMDra as your average combo count is significantly higher. If you find yourself having too little time, use your orb changers earlier to drag the run out less
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it is significantly harder as the 7×6 board share the same time limit as a regular board, also the heal orb don’t recover much compare to the 5×6 board, but we do get a better potential combo counts tho ….theoretically
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I would enjoy these events way more if there was no time limit. Considering the scores are cumulative, I don’t see the harm in it. And, yes, I’m only saying this because I’m terrible at comboing under pressure.
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I feel the time limit has to still exist as it makes it harder to score higher. If you find it harder to combo on 7×6, use the listed orb changers earlier
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But then they could balance it by having lower combo scores, or a higher total maximum. I just find it less enjoyable to play with the clock ticking while I’m trying to plan.
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The limited time aspect is always going to be a part of Ranking Dungeons which is a shame as there are no other cosmetic aspects you can show off
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what did everyone get from the free rolls? I got three pantheons and a 6* GFE lol
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I plan to do my free rolls later tonight on stream and if notable, will upload to YT
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Glad to see you looking happier and more comfortable. I hope your treatments are bearing fruit!
In any case, is anyone else getting severely orb trolled with heart orbs? I am getting less than you would expect if every skyfall orb has a 1/6 chance of being a heart.
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Sadly all treatments have been put on hold for the past 1.5 months or so and won’t resume for a few months
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