Category Archives: Ranking Dungeons

PAD Special Event Tournament Strategies

Introduction

The PAD Special Event Ranking Dungeon begins on Monday and features a generous 7% Crown along with 20% receiving a Rainbow Event Medal :eventmedal:.

This event looks quite exciting overall as it features the return of heavily weighted matching bonuses which will force players to adjust their play style. While this is a non-fixed team event, the 7% threshold combined with the potential for several different approaches should make it an enjoyable tournament overall.

The JP cutoffs were as follows:

Crown: 138,208
Rainbow Event Medal: 116,006

Video commentary

—video coming soon—

145,408 run


Score breakdown

In Ranking Dungeons, players are scored based on the following:

  • Each Combo is worth 5,000 points
  • Each second remaining is worth 500 points
  • Hitting 40 Million damage is 10,000 points
  • Each active used to kill a floor (no combo made) is -5,000 points
  • Matching Bonuses
    • Activate specific awakenings to trigger varying bonus points
      • Some tournaments will increase the point value for certain awakenings

Continue reading PAD Special Event Tournament Strategies

Advertisements

13 Million Downloads Ranking Dungeon Strategies

Introduction

In addition to the Fate Collab and Samurai Super Godfest, North America is also being blessed with another Ranking dungeon that can be viewed as unfair if ones does not own the key pieces.

This is because the scoring system has been heavily skewed to favour L  awakenings to the point where players can run into negative time and still secure a Crown (top 3%).

This article will be mostly to showcase how and why Bicolour + 2 turn Haste abuse yields the highest scores.

153,600 run

Currently at 0.4%

127,000 Zeus Verse

Currently at 2% and has so much room for improvement

Haste loops with 7×6 bicolours

The main strategy in this Ranking Dungeon is to use as many bicolour boards as possible in conjunction with 2 Haste to loop your actives together. This leads to every or nearly every floor being a bicolour which is significantly easier to solve. Continue reading 13 Million Downloads Ranking Dungeon Strategies

6th Anniversary Tournament Crowning Run

Introduction

The 6th Year Anniversary Tournament is in full swing and is one of the most straight forward Ranking Dungeons. In essence, if you can combo well you will achieve a high score as it only becomes a manner of luck hitting Damage Cap on Floor 3. Furthermore, the top 6% of players will receive a Crown so this should be an ideal time for those who have been close in the 3% events to push a little harder.

Due to the No Skyfalls clause, scores will be somewhat capped as one cannot get lucky and fall into numerous combos.

138,758 (1%)

Speed is king

No Skyfalls will put a cap on the possible number of combos that can be achieved on a given board along with punishing cascades (combos that fall into place after other orbs have been removed). In essence, each combo made is worth 5000/7 = 714 points (minus minor animation time) while each second remaining yields 500 points.

Thus, if you are able to make an additional combo within a single second, it is worthwhile. If you have already secured enough combos to kill a floor and additional ones will take too long to move into position, just stop comboing.

On this same train of thought, the first 2 floors can be quickly swept with minimal combos and can be pursued assuming the combos can be made in a blazingly fast manner.

Actives to use

In essence, players should use Zuoh on Floor 3 to try and achieve Damage Cap (10,000 points) and Red Valkyrie on the final floor to ensure Slepnir dies along with possibly granting an extra combo to overcome the 8 combo shield.

In theory, Bastet can be used throughout the dungeon to sweep other floors with minimal combos and can be done if one is trying to have a blisteringly fast clear. If pursuing this path, one must ensure the 4-5 combos are done within a second or less.

Style Points

Style Points are a relatively new mechanic that grants additional points for matching a specific pattern. For the purposes of the Ranking Dungeon, they are not worth pursuing with only Guard Break  having true relevance as it will naturally occur on many floors.

With that being said, if you already have a specific pattern ready made due to the No Skyfall clause, preserve it and continue matching as normal.

Conclusion

The 6th Year Anniversary Ranking Tournament is an enjoyable event as the amount of luck required is reasonably low along with the 6% Crown threshold providing a larger window of opportunity.

Let me know how well you have been doing and whether or not you have managed to achieve a new personal best.

Happy Puzzling!

Mantastic Icon Mantastic Social Media Mantastic Icon
FB icon Facebook twitter Twitter YT YouTube
Twitch Twitch discord Discord download Patreon

If you enjoy my content, please consider turning off AdBlocker for this website =)

Courage Ranking Dungeon Score Tracking

What is this?

I plan to pin the current daily NA Ranking Dungeon chart compiled by pandaa for the duration of the Ranking Tournament. Due to the fact that I am usually not awake at Midnight, it may take some time for the new current day to be added.

Generally speaking, NA tends to start significantly higher than JP on non-fixed teams as we are able to see the top strategies right away. This leads to much higher scores early on, but also a faster plateau as players hit their maximum potential. With that being said, NA should be able to score higher on non-fixed teams due to the fact that we have more time to prepare and have the winning strategies already made.

On the other hand, being 2-3 months behind JP provides little benefit for Fixed Teams as the strategy is to usually just puzzle your way through.

Use these charts as a rough guideline for your own scores and possible rewards.

Due to Matching Bonus, NA will have approximately 1.5k more points than JP with the exact same score

Current day NA cutoff for Crown: 132,358
JP Crown: 132,808

Current day NA cutoff for Magic Stone & Courage: 116,454
JP Xiu Min and Magic Stone: 116,700

Corresponding article detailing teams and strategies are coming soon.

Happy Puzzling!

Mantastic Icon Mantastic Social Media Mantastic Icon
FB icon Facebook twitter Twitter YT YouTube
Twitch Twitch discord Discord download Patreon

If you enjoy my content, please consider turning off AdBlocker for this website =)

Chariete Ranking Dungeon Score Tracking

What is this?

I plan to pin the current daily NA Ranking Dungeon chart compiled by pandaa for the duration of the Ranking Tournament. Due to the fact that I am usually not awake at Midnight, it may take some time for the new current day to be added.

Generally speaking, NA tends to start significantly higher than JP on non-fixed teams as we are able to see the top strategies right away. This leads to much higher scores early on, but also a faster plateau as players hit their maximum potential. With that being said, NA should be able to score higher on non-fixed teams due to the fact that we have more time to prepare and have the winning strategies already made.

On the other hand, being 2-3 months behind JP provides little benefit for Fixed Teams as the strategy is to usually just puzzle your way through.

Use these charts as a rough guideline for your own scores and possible rewards.

Due to Matching Bonus, NA will have approximately 1.5k more points than JP with the exact same score

Current day NA cutoff for Crown: 142,850
JP Crown: 142,458

Current day NA cutoff for Magic Stone & Chariete: 122,000
JP Xiu Min and Magic Stone: 123,400

Corresponding article detailing teams and strategies are coming soon.

Happy Puzzling!

Mantastic Icon Mantastic Social Media Mantastic Icon
FB icon Facebook twitter Twitter YT YouTube
Twitch Twitch discord Discord download Patreon

If you enjoy my content, please consider turning off AdBlocker for this website =)

Pure Ranking Tournament Strategies

Introduction

Starting on Monday, November 19, the North American server will begin their first of three weekly Ranking Dungeons. This is both exciting and potentially stressful as we will be enjoying/suffering through three weeks of Ranking Dungeons. Each of these Ranking Dungeons will give players a Crown for a top 3% finish while everyone in the top 20% will receive the respective Puppeteer.

While the Puppeteers are not truly desired at this point in time, being able to acquire one for free is still meaningful and may come in handy in the future.

The Pure Ranking Dungeon features a No Awakenings clause which will force players to adjust accordingly but has a relatively straightforward path to victory.

I plan to release a strategies article for each Ranking Dungeon before their respective debut.

Video commentary

–video coming soon–

Score breakdown

In Ranking Dungeons, players are scored based on the following:

  • Each Combo is worth 5,000 points
  • Each second remaining is worth 500 points
  • Hitting 40 Million damage is 10,000 points
  • Each active used to kill a floor (no combo made) is -5,000 points

Continue reading Pure Ranking Tournament Strategies

Xiu Min Ranking Dungeon Overview

Introduction

The Xiu Min Ranking Dungeon is simply a terrible Ranking Dungeon. This is because it is a 10 floor adventure with no Leader Skills. As such, buttons reign supreme along with the need to have highly specific cards. Lacking even just a few key cards will make it significantly harder to crown to the point one has to pray hard to skyfalls to succeed.

In fact, not having at least 10+ combo count average (on 6×5) will place you outside of a crown unless you are able to move blisteringly fast.

This article will give an overview of the generic team template used for this Ranking Dungeon along with my own compositions/modifications to achieve a reasonably high score.

On a side note, this article is being released late due to health issues.

Video commentary

—video coming soon–

Score breakdown

In Ranking Dungeons, players are scored based on the following:

  • Each Combo is worth 5,000 points
  • Each second remaining is worth 500 points
  • Hitting 40 Million damage is 10,000 points
  • Each active used to kill a floor (no combo made) is -5,000 points

Continue reading Xiu Min Ranking Dungeon Overview