The REMDra Fever “Ranking” Dungeon returns to North America once again and comes at a wonderful time. This is because this dungeon diverts away from the traditional Ranking Tournament format via a cumulative score. As such, players can grind for a Crown by simply hitting the cap of 999,999 points. With that being said, it will take numerous runs to achieve but there are ways to bolster your score to save time, stamina, and mental sanity.
Furthermore, the dungeon is quite lucrative to run over and over again as it only costs 30 stamina and offers valuable drops. In addition, any number of players can achieve a Crown and is not only given to the first X number of players to hit 999,999. Finally, no Dark orbs will be present which will inflate our combo count and hasten our journey to 999,999 points.
This article will explain the rules for REMDra Fever and how to maximize your score potential.
7th REMDra Fever Event: 4/138 (Mon) 12am – 4/16 (Thur) 11:59pm (UTC -8)
8th REMDra Fever Event: 4/17 (Fri), 12am – 4/19 (Sun), 11:59pm (UTC-8)
–video coming soon–
New scoring system
The REMDra Fever Ranking Tournament values players in significantly different ways and we must alter our play style accordingly.
In essence, you score points for higher combo count but this is multiplied by the level you have achieved. You start the dungeon at level one and have to clear a certain number of orbs to advance to the next. This orb count increases with each level but is not tied to combo count, only orbs erased. Thus, a match of 6 vs two 3-orb combos yields the same level progress.
In addition to this scaling level count, players also have to erase 40 orbs of a specific colour (Red, Yellow, or Green) to clear the dungeon which is based on the colour of the spawn. Failing to do so will result in a loss and all points earned that round will be forfeit; however, clearing too many of these orbs on lower levels will result in a premature conclusion and fewer points overall. You need to clear orbs of that specific colour to finish the dungeon but should try your best to avoid matching them in the early levels.
Furthermore, we have a new type of timer that continuously ticks down at an increasing rate the higher level you go. Leveling up fully replenishes the timer but matching heart orbs will also “heal” some of it back. With this in mind, it is best to try and level up as much as possible while avoiding the specific colour of orbs you need to end the dungeon.
Finally, all active skills are charged upon entering the dungeon but can only be used once. Be aware that using actives will not halt the timer progress so make sure you can actually solve after converting.
Taking all of the above points into consideration, there are several key aspects to consider:
- Level up as much as possible
- Pay attention to the number of orbs required
- 1 combo to level up
- You can even 0 combo to set up board/move orbs
- Score is greatly enhanced with higher levels
- Avoid matching the specific colour
- No bonus points for matching this colour
- Move them to bottom of board without comboing
- Use specific orb changers to remove them
- High combos at higher levels = more points
This sounds relatively simple but is much harder in practice due to the convoluted nature of this event. With that being said, you want to try your very best to avoid matching any of the designated colour for as long as possible. Doing so will prolong your run which inevitably leads to a higher score as you should have reached level 4+.
For the most part, I try to only max combo the board (and thus matching the key colour) at level 4/5. Using these strategies, I am able to average a significantly higher score per run.
We are given 6 cards with orb changers but only several are of value and the ones you will be using will depend on the spawn in the dungeon. Essentially, the colour of the REMDra you encounter will determine which colour is required to kill it/end the run. You can think of this as “health” as it requires 40 orbs to kill it.
With this in mind, you want to actively use orb changers who remove that specific colour. Doing so will allow you to level up more as you are prolonging the death of the REMDra. Just be aware that if you fail to match 40 of those orbs, you will die and score 0 for that run.
Furthermore. you cannot use any active skill more than once per attempt. I am only showing relevant orbs being generated to make reference easier.
REMDra Fever Active Usage – Part 7
First Orb Changer
Second Orb Changer
During the first few levels, it is best to try and hoard/save the REMDra colour’s orb near the bottom of the board and use the appropriate First Orb Changer once it becomes impossible to combo.
Doing this will help you achieve a higher score as you will be able to reach the later levels which provide significantly more points. Remember, the goal is to delay the matching the key colour for as long as possible.
After using your First Orb Changer, the board will eventually become flooded with more of the undesired colour and using Awoken Andromeda for Fire and Light will remove those colours while also generating Heart orbs. I prefer using Andromeda second as the Hearts can be better used when time becomes shorter. For the Green REMDra, I prefer to use Fuma second as it preserves my Heart orbs.
Cascading & special timer
The REMDra Fever Ranking Dungeon features a different timer that does not move/tick down while orbs are comboing/falling into place. As a result, cascading becomes significantly more appealing as it helps promote additional combos being made.
In essence, Cascading is the art of having combos fall into place at a staggered rate. While this process takes more time overall, it gives additional chances for combos to skyfall into place and we are not punished for this type of animation time.
Alongside the chance of securing a Crown, the REMDra Fever Ranking Dungeon has lucrative clear rewards and is essentially the most efficient way to acquire valuable drops. Every run will also yield a drop of some kind and value often exceeds the 30 stamina cost to enter. To top it off, ever successful clear will give a chance for +297 to drop.
As such, I highly encourage you to play this dungeon for the clear rewards alone.
The REMDra Fever Ranking Dungeon places a new twist on Ranking Dungeons and gives all players to secure a Crown by repeatedly clearing the dungeon. Your scores are cumulative and acquiring 999,999 total points will guarantee you a Crown. Furthermore, the clear rewards are quite lucrative and provides additional motivation for playing this event.
In theory, all players can secure a Crown but being able to have a higher average score will accomplish this at a faster rate. Thus, using the above tips and tricks can cut down on time and stamina costs for securing your desired score.
Let me know how you feel about this event in the comments below.
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5 thoughts on “7th REMDra Fever – No Dark Event Strategies”
These are probably my favorite of the ranking dungeons, just so much fun to grind them out.
These are my least favorite ranking dungeons. Even getting the crown, I didn’t complete the Red machine portion last time, the rates are so goddamn stupid.
And just grinding the same stupid thing over and over 50 times (literally if you get 20k a go) is excruciating.
Hey Mantastic, you do a great job and I have enjoyed your insights into the game for a few years now. Every time I try to go to your site I am now getting malware trying to install on my mac. I don’t know if that is your problem or mine but I do know yours is the only website that is trying to do this. And now if I get your email I am getting ads that are offensive. Since you have no option to get your emails without ads and photos I am regretfully going to unsubscribe. But I did want you to know its not because I don’t like you. 🙂
No malware on a Windows 10 PC. Just for information – not for bashing Macs.
Mantastic can you post a quick list of instant full board changes for quick farming once we hit 999,999?