Tag Archives: Ranking Dungeon

Xiang Mei Ranking Dungeon Score Tracking

What is this?

I plan to pin the current daily NA Ranking Dungeon chart compiled by pandaa for the duration of the Ranking Tournament. Due to the fact that I am usually not awake at Midnight, it may take some time for the new current day to be added.

Generally speaking, NA tends to start significantly higher than JP on non-fixed teams as we are able to see the top strategies right away. This leads to much higher scores but also a faster plateau as players hit their maximum potential. With that being said, NA should be able to score higher on non-fixed teams due to the fact that we have more time to prepare and have the winning strategies already made.

On the other hand, being 2-3 months behind JP provides little benefit for Fixed Teams as the strategy is to usually just puzzle your way through.

Use these charts as a rough guideline for your own scores and possible rewards.

Current day NA cutoff for Crown: –
JP Crown: 153,060

Current day NA cutoff for Rainbow Event Medal and Xiang Mei: –
JP Event Medal: 140,039

Corresponding article detailing teams and strategies can be found HERE.

Happy Puzzling!

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GungHo Collab 2 Ranking Dungeon Score Tracking

What is this?

Moving forward, I plan to pin the current daily NA Ranking Dungeon chart compiled by pandaa. Due to the fact that I am usually not awake at Midnight, it may take some time for the new current day to be added.

Generally speaking, NA tends to start significantly higher than JP on non-fixed teams as we are able to see the top strategies right away. This leads to much higher scores but also a faster plateau as players hit their maximum potential. With that being said, NA should be able to score higher on non-fixed teams due to the fact that we have more time to prepare and have the winning strategies already made.

Use these charts as a rough guideline for your own scores and possible rewards.

Current day NA cutoff for Crown: 145,690
JP Crown: 144,008

Current day NA cutoff for Rainbow Event Medal: 125,108
JP Event Medal: 121,102

Corresponding article detailing teams and strategies can be found HERE.

Happy Puzzling!

Mantastic Icon Mantastic Social Media Mantastic Icon
FB icon Facebook twitter Twitter YT YouTube
Twitch Twitch discord Discord download Patreon

If you enjoy my content, please consider turning off AdBlocker for this website =)

GungHo Collab Ranking Dungeon Guide & Strategies

Introduction

The GungHo Collaboration Tournament is now live and gives players the opportunity to chase a crown along with Rainbow Event Medal by achieving a high score. Players are ranked based on Combo Count, Time Remaining, Max Damage, and Skill Only Defeat with the top 7% earning a Crown and top 27% earning the Rainbow Event Medal.

This article will explain my thought process for earning a crown along with strategies for maximizing your score by using two distinct strategies.

Dungeon information can be found HERE.

Video commentary

–video coming soon–

118,550 – Combo approach

Plenty of room for improvement considering I chocked on two floors.

117,600 – Zeus Verse approach

Fast, quick combos are key to success

Score breakdown

In Ranking Dungeons, players are scored based on the following:

  • Each Combo is worth 5,000 points
  • Each second remaining is worth 500 points
  • Hitting 40 Million damage is 10,000 points
  • Each active used to kill a floor (no combo made) is -5,000 points

Continue reading GungHo Collab Ranking Dungeon Guide & Strategies

Sonia Elle Ranking Dungeon Guide & Strategies

Introduction

The Sonia Elle Tournament is now live and gives players the opportunity to chase a crown along with Sonia Elle by achieving a high score. Players are ranked based on Combo Count, Time Remaining, Max Damage, and Skill Only Defeat with the top 6% earning a Crown and top 26% earning Sonia Elle.

This article will explain my thought process for earning a crown along with strategies for maximizing your score.

Dungeon information can be found HERE.

Video commentary

–video coming soon–

138,504 score

Skyfalls were quite friendly

No assists

No assists means players will have to use subs that bring a healthy mix of Skill Boosts Skill Boost, Skill Bind Resist Skill Lock Resist, and relevant active skills to succeed. Continue reading Sonia Elle Ranking Dungeon Guide & Strategies

Lucky 7’s Tournament Guide

Introduction

The Lucky 7’s Tournament is another Ranking Dungeon that will test player’s skill in order to receive valuable rewards. What makes this tournament special is that the top 17% will be able to earn Sleipnir . Sleipnir has wonderful weighted stats along with attribute absorb void. Furthermore, the top 7% of players will also receive a Crown.

In regards to the dungeon itself, it is a fixed team that has No Skyfalls along with a rainbow and leave X number of orbs on the board clause. This can lead to some issues of orb troll but it is possible to sweep several floors without full activation.

This article will outline strategies for improving your score along with combo tips.

Video commentary

–video coming soon–

Leader skill

Reincarnated Raphael  has an interesting leader skill as it is comprised of two distinct components: rainbow activation and leaving 5 or less orbs on the board along with No Skyfalls.

  • 4/5 colours = 16x ATK
  • 5 or less orbs remaining = 64x ATK
  • Full activation = 1,024x ATK

Due to the scaling component of his Leader Skill, one does not always have to full activate every single floor and it is possible to clear several with only 1 component. Continue reading Lucky 7’s Tournament Guide

Sphinx Tournament Strategy and Guide

Introduction

The Sphinx Ranking Tournament uses the loved/dreaded preset teams. With a preset team, it helps even the playing field as no one can gain an advantage via specific cards or combos. However, it does dramatically cut down on creativity and also results in more “luck” when trying to min-max your score as skyfalls/bad boards will play a massive role in determining how well you place. With this post, I will try my best to help give my readers a slight competitive edge based on my own experience running the dungeon.

In these ranking dungeons, we are scored based on 3 criteria:

  1. Average combos made: 5,000 points per combo
  2. Time Remaining: 500 points per second remaining
  3. Maximum damage: up to 10,000 points if you hit 40 million.

Sample Clear

138,000 score

I improved my score off stream to 0.2% as it is actually a lot easier to simply tunnel and not narrate.

Mantastic commentary

—talking about the dungeon itself—-

Your team

Everyone will be using the same team (max skill, max awoken, and +297) and it is important to understand how your leader skill functions along with any combo synergy you may have.

Kaede at a glance

Kaede
Ult Kaede

Dragon / Attacker
Skill Lock Resist Time Extend Skill Boost Time Extend TPA TPA TPA Enhanced Wood Orb Enhanced Wood Orb
6 star base
—-
Question Orb Arrow Green
Question Orb Arrow Heart
1 turn haste
7 turn CD
—-
3.5x ATK for 2 wood combos. 4x ATK for 3 wood combos. 2x ATK & 50% damage reduction for a heart cross
64x ATK / 75% damage reduction

Kaede’s Scaling Leader Skill
# wood combos 1 2 3
Multiplier No 12.25x 16x
With Heart Cross No 49x 64x

As you can see, there is a modest multiplier when you do not make a heart cross, but in order to deal lethal damage, you must be able to fully maximize the board in terms of the number of combos made as well as squeezing in as many TPA TPA as possible.

Cards and relevant damage awakenings

Continue reading Sphinx Tournament Strategy and Guide

Yamatsumi Tournament Guide and Strategies

Introduction

The Yamatsumi Tournament comes to North America 8-9 months after Japan and has the all attributes restriction. All attributes forces to bring at least one (sub)element of fire, water, wood, light, and dark. This could cause you to use less than ideal teams as you may be required to bring subs that are simply there for colour coverage. Thus, you may have to heavily rely on Skill Inheritance for success.

The 8-9 months of delay will most likely result in different teams being used as JP players did not have access to the same cards as we do.

In these ranking dungeons, we are scored based on 3 criteria:

  1. Average combos made: 5,000 points per combo
  2. Time Remaining: 500 points per second remaining
  3. Maximum damage: up to 10,000 points if you hit 40 million.

Be aware that you will incur -5,000 for using an active to kill a floor without matching combos.

Clear videos

131,550 score

Mantastic commentary

—talking about the dungeon itself—-

JP top 10

The JP top 10 all consisted of that style of Anubis teams that brought Lucifer for true damage along with 5 Sonia inherits to produce bi-colour boards. Unfortunately, most players do not possess 5 Sonias to inherit or the skill to match at that level. In addition, North America has access to significantly more cards than JP did so the teams we use to may greatly differ.

Dungeon Overview

The goal of any ranking tournament is to clear the dungeon as fast as possible and only take one turn on every single floor. Thus, speed is crucial to your success and the less actives you use, the better your score will be as they add additional time to the end result. However, you should always use an active if it can save you from wasting a turn. Continue reading Yamatsumi Tournament Guide and Strategies