3rd REMDra Fever – No Dark Event Strategies


The REMDra Fever “Ranking” Dungeon returns to North America and diverts from the traditional Ranking Dungeon format as rewards are achieved via a cumulative score. As such, players can grind for a Crown by simply hitting the cap of 999,999 points. With that being said, it will take numerous runs to achieve but there are ways to bolster your score to save time, stamina, and mental sanity.

With that being said, the dungeon is quite lucrative to run over and over again as it only costs 30 stamina and offers valuable drops. Furthermore, any number of players can achieve a Crown and is not only given to the first X number of players to hit 999,999. Furthermore, no Dark orbs will be present which will inflate our combo count and hasten our journey to 999,999 points.

This article will explain how the new rules for REMDra Fever and how to maximize your score potential.

3rd REMDra Fever Event: 7/22 (Mon) 12pm ~ 7/25 (Thu) 11:59pm (UTC-8)

4th REMDra Fever Event: 7/26 (Fri) 12am ~ 7/28 (Sun) 11:59pm (UTC-8)

Video commentary/clear

–video coming soon–

New scoring system

The REMDra Fever Ranking Tournament values players in significantly different ways and we must alter our play style accordingly.

In essence, you score points for higher combo count but this is multiplied by the level you have achieved. You start the dungeon at level one and have to clear a certain number of orbs to advance to the next. This orb count increases with each level but is not tied to combo count, only orbs erased. Thus, a match of 6 vs two 3-orb combos yields the same level progress.

In addition to this scaling level count, players also have to erase 40 orbs of a specific colour (Red, Yellow, or Green) to clear the dungeon which is based on the colour of the spawn. Failing to do so will result in a loss and all points earned that round will be forfeit; however, clearing too many of these orbs on lower levels will result in a premature conclusion and fewer points overall. You need to clear orbs of that specific colour to finish the dungeon but should try your best to avoid matching them in the early levels.

Furthermore, we have a new type of timer that continuously ticks down at an increasing rate the higher level you go. Leveling up fully replenishes the timer but matching heart orbs will also “heal” some of it back. With this in mind, it is best to try and level up as much as possible while avoiding the specific 40 orbs you need to end the dungeon.

Finally, all active skills are charged upon entering the dungeon but can only be used once. Be aware that using actives will not halt the timer progress so make sure you can actually solve after converting.


Taking all of the above points into consideration, there are several key aspects to consider:

  • Level up as much as possible
    • Pay attention to the number of orbs required
    • 1 combo to level up
      • You can even 0 combo to set up board/move orbs
    • Score is greatly enhanced with higher levels
  • Avoid matching the specific colour
    • No bonus points for matching this colour
    • Move them to bottom of board without comboing
    • Use specific orb changers to remove them
  • High combos at higher levels = more points

This sounds relatively simple but is much harder in practice due to the convoluted nature of this event. With that being said, you want to try your very best to avoid matching any of the designated colour for as long as possible. Doing so will prolong your run which inevitably leads to a higher score as you should have reached level 4+.

For the most part, I try to only max combo the board (and thus matching the key colour) at level 4/5. Using these strategies, I am able to average around 22-25k per run.

Orb changers

We are given 6 cards with orb changers but only several are of value and the ones you will be using will depend on the spawn in the dungeon. Essentially, the colour of the REMDra you encounter will determine which colour is required to kill it/end the run. You can think of this as “health” as it requires 40 orbs to kill it.

With this in mind, you want to actively use orb changers who remove that specific colour. Doing so will allow you to level up more as you are prolonging the death of the REMDra. Just be aware that if you fail to match 40 of those orbs, you will die and score 0 for that run.

Furthermore. you cannot use any active skill more than once per attempt. I am only showing relevant orbs being generated to make reference easier.

REMDra Fever Active Usage – Part 3
REMDra spawn
Primary Orb Changer
Alternative Orb Changer

Fire Arrow Light

Light Arrow Green

Green Arrow Fire
Heart Arrow Light      Green Arrow Fire
…………………….Heart Arrow Green

During the first few levels, it is best to try and hoard/save the REMDra colour’s orb near the bottom of the board and use the appropriate Primary Orb Changer once it becomes impossible to combo.

Doing this will help you achieve a higher score as you will be able to reach the later levels which provide significantly more points. Remember, the goal is to delay the matching the key colour for as long as possible.

Amusingly, the best colour to achieve a high score on is Green but will also award the worst reward on average.

Using Hestia

Hestia produces a board of Fire, Wood, Light, and Heal which seems counter intuitive but may or may not help. This is because she will statistically make 8.5 of each orb which may lower the amount present assuming you have hoarded orbs at the bottom.

Conversely, she can be used to finish the dungeon quickly if you are facing death by timer or if you want an easier to combo board.

I have not done much testing with Hestia so it may or may not be viable.

Cascading & special timer

The REMDra Fever Ranking Dungeon features a different timer that does not move/tick down while orbs are comboing/falling into place. As a result, cascading becomes significantly more appealing as it helps promote additional combos being made.

In essence, Cascading is the art of having combos fall into place at a staggered rate. While this process takes more time overall, it gives additional chances for combos to skyfall into place and we are not punished for this type of animation time.

Lucrative rewards

Alongside the chance of securing a Crown, the REMDra Fever Ranking Dungeon has lucrative clear rewards and is essentially the most efficient way to acquire valuable drops. Every run will also yield a drop of some kind and value often exceeds the 30 stamina cost to enter. As such, I highly encourage you to play this dungeon for the clear rewards alone.

The following compiled image is courtesy of Miru Bot on Discord:


The REMDra Fever Ranking Dungeon places a new twist on Ranking Dungeons and gives all players to secure a Crown by repeatedly clearing the dungeon. Your scores are cumulative and acquiring 999,999 total points will guarantee you a Crown. Furthermore, the clear rewards are quite lucrative and provides additional motivation for playing this event.

In theory, all players can secure a Crown but being able to have a higher average score will accomplish this at a faster rate. Thus, using the above tips and tricks can cut down on time and stamina costs for securing your desired score.

Let me know how you feel about this event in the comments below.

Happy Puzzling!

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8 thoughts on “3rd REMDra Fever – No Dark Event Strategies”

  1. For green remdra, after hoarding I use Hestia -> Valk -> Dino for bicolor R/L board usually around the start of F3. F3 requires 36 orbs so even though all of the orb changers take up time its not hard to level up if skyfall doesn’t do it for you.


  2. Fantastic guide as always! I wanted to offer a slightly different perspective, if I may. I’m a newer casual player, and don’t really have the skills to maximize my gains like you described. But I just wanted to tell anyone like me that this event is awesome, and you should definitely participate. As Mantastic mentioned, the clear rewards are great, but he didn’t mention that each clear is also worth around 60K rank experience. At around rank 100 – 300, that means a rank up and stamina renew every 1 – 2 runs.

    My approach has been to make combos as quickly as possible (often only 1 or 2 at a time), and matching heal orbs when I think I might be running low on time. I also ignore the Active Skills, as thinking about which to use will likely waste too much time. Finally, I go for the goal color as often as possible. With this approach, I haven’t lost in my last 60 or so runs, have gotten great rewards, about 50 ranks, and am looking to finish in the 30-40% netting 5 Rainbow Medals.

    Mantastic’s approach is WAY better, but newer and more casual players shouldn’t shy away from this event even if their skills aren’t up there with the veteran players. The King TAMADRA’s and Py’s from the clear awards alone have been worth the effort.


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