Introduction
The Midsummer Week’s Ranking Dungeon has arrived in North America and features an exciting 12 floors. This basically screams out Zeus Verse time! For the most part, this will be the most accessible leader for the average player due to the fact that he is farmable while also having no team building restrictions. The only major drawback is that players must remain at full health.
While there are other builds available, they require more rare/hard to build compositions along with some relying on the No Skyfall badge. As such, I will be focusing on the most common choice: Zeus Verse (I also cannot make any of those teams so anything written about them is from observation, not actual experience).
118,500 clear
–video coming soon–
Score breakdown
In Ranking Dungeons, players are scored based on the following:
- Each Combo is worth 5,000 points
- Each second remaining is worth 500 points
- Hitting 40 Million damage is 10,000 points
- Each active used to kill a floor (no combo made) is -5,000 points
Due to the fact that the Midsummer Week’s Tournament is 12 floors, each Combo is worth a small amount of points and is not worth pursuing:
5,000/12 = 417 points per combo.
With this in mind, combos are not worth pursuing and it is best to try and 1 combo a given floor when no Combo shield is present.
Zeus Verse
Zeus Verse is one of the best farmable cards to acquire in PAD as he has a high multiplier that requires little effort to proc along with useful awakenings for this event.
In essence, players will have 225x ATK when full health but will also have 4x RCV. This healing aspect will not help you activate the turn you are injured, but will help return you to full health after matching. Thus, the most common strategy when facing preemptives is to simply use a Healing active.
Furthermore, there are no typing/colour restrictions for Zeus Verse which means players can populate their teams with anything they choose. As such, cards with high personal damage either through Killers or >80% tend to be favourable as they can deal their full damage with only a single combo.
Key awakenings
Due to the fact that this is a 12 floor dungeon, our strategy must also adapt as combos become less valuable compared to Time Remaining. Thus, being able to 1 combo a given floor is superior compared to full board solves.
With this in mind, having enough damage to instantly kill a floor with a single combo becomes paramount. Thus, Killers and >80% are valuable but for maximum scoring potential, players should pursue L’s
.
L’s are worth 400 points per match which is significantly higher compared to TPAs (50 points each). As such, players should try and incorperate this awakening into their team and matching if convenient. Remember, each second remaining is 500 points so players should only try to match an L if it is convenient/easy to do.
For players that have bicolours with Hearts, having VDP and SFUA
is a great way to pad your score as there are three floors that require 5 combos to pass. This is not needed but does give the chance to add 2,500 points via Matching Bonus.
Notable mechanics
Full dungeon info can be found HERE.
For the most part, your focus should be on killing each individual floor with as little combos as possible. Which colours/patterns matched will come down to your unique sub composition but there still remains a few key mechanics to overcome:
- Floor 5: 99% Gravity This can be solved via either a full health heal or a 100% Damage Reduction shield used on the Floor 4
- Floor 6: 10.2M HP This is a large amount of health and you either need a Physical Killing card or something that has numerous TPA/>80%
- Floor 7, 8, & 9: 5 Combo Shield Each of these floors requires 5 combos to overcome. Find that fastest 5 or use bicolours with VDP/SFUA
- Floor 10: 500M DEF Lits The two Lits have 500 million DEF and a small True Damage Laser is the cleanest solution (eg. Ra
)
- Floor 11: 24M HP: God Killers or high Dark damage is the best solution here
- Floor 12: 54M HP Evo Material Boss The final floor has a tanky Boss who also has a Dark Absorb. In an ideal world you can just single combo to kill but that will require Latents
and Puu
. Having both Zeus Verse at 110 with these will kill on a single Light TPA. The more Killer damage you can bring, the easier it will be
This is not an exhaustive list of the mechanics seen, only the more noteworthy ones. Be aware that the beginning floors can have multiple spawns. This is one reason why Mass Attack Badge is favourable but if you are matching L’s it is not needed.
Sample team composition
The following is the team I used on Mantastic’s account and covers all the key mechanics along with being reasonably budget friendly.
it is wise to have a full spectrum of colours in order to have more flexibility when matching as more colours can sweep a given floor.
A Midsummer Week’s Tournament – Zeus Verse
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Shazel and No.6 are Killer sticks who also have natural L’s whereas Horus gives me the chance at Guard Break
on the 5c floors. Dark Athena is simply a high damage Dark card with 3 SB
who can kill Gigas on Floor 6 with either a Water or Dark TPA.
The heal used via could also be Amaterasu or any 100% Damage Shield that is used on Floor 4.
Alternatively, using something like Beach Yog can fulfill the VDP + SFUA combo:
Both compositions feature the same overarching strategy but having the chance to use SFUA (gained via Weapon Assist) + VDP gives a little extra chance for a higher score.
Conclusion
The Midsummer Week’s Ranking Tournament gives players the chance to acquire a Crown if they are able to score in the top 3%. Due to the 12 Floor length, the most common leader choice will be Zeus Verse due to availability and ease in team building.
Let me know which teams you have had success with and how you think you could improve your score.
Happy Puzzling!
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Interesting how Verse has a evo killer SA
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He doesn’t. The evo killer comes from Spirit Beast Puu’s equip.
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Was a mistake and has been fixed!
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Great article as usual? Any tips for the final floor if you don’t have evo killer assist or latents?
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I heard the card Emperor of Palamecia is a double Evo killer card, and it drops from the current FF Collab dungeons. It should be easy to obtain?
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You are simply going to have to combo more. As such, you may want an orb changer that removes Dark and make sure to pair with a friend who has evo killers
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Thanks for the article! Since I dont have either Ceres or Ameratsu, do you have any suggestions on which cards have 100 percent damage void?
Thanks!
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Would Scholarly God Ganesha, be one example?
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They would be!
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Try squeeze amaterasu tamadra into the team, i managed to get 8% so far with Zeus (kitty ribbon), amaterasu, valk claire (kuwabara), no.6, artemis (puu)
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nicely done! You plan on pushing higher?
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Managed to 7% but i think im done for this, mostly failed coz RNG didnt gave enough orb color to 1C on floor 1-6, 11 & 12. I could use active on those floor but it took precious few second from the score.
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That is unfortunate but you still get all the non cosmetic rewards!
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You can use any 100% Damage shield on floor 4 or a fully maxed Xiang Mei with Attacker weapon, latents, and Super Awakening
XM lets you match Fire and Hearts to kill and heal thus saving an active
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Thank you for the tip and the write-up, Mantastic.
I am using dual Raizer lead with one single sub of Lucifer set up that I saw from internet. Similar idea, only difference is the damage multiplier comes from low health instead of full health. =P
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Yeah that team works for sure as you need less actives and has shorter animation time
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Thanks for the help Mantastic! Always appreciated.
If i had the no-skyfall badge… it be an easy crown… sitting at 5%. I’d have to get lucky with no falls.
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If you have Xiang Mei, you can use her in lieu of a heal to save some animation time
otherwise, keep trying and hopefully get a more favourable run
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This is my first time get in to 0.1%.
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Well done! What team did you use?
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I used Jeanne from shaman king collab as leader. team members are: no. 5031 for half heath activation; Satan for 0 rcv; two tengus inherit with bicolor changer.
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