Category Archives: Challenge Dungeons

Queen’s Temple of Dance Clear Videos

Introduction

The Queen’s Temple of Dance is a new challenge campaign that was released today. It has a Hera-theme along with wonderfully challenging encounters. This post will compile all of my clears and any extra commentary alongside of it.

This will be a pseudo work in progress and will update this post as more clears come in across my two accounts.

Enjoy!

Level 5

This floor took me the most number of tries thus far as I was being stubborn in using double Anubis instead of Anubis x Diablos. Regardless, I barely got through with a little bit of luck from well timed skillfalls.


Level 4

This was significantly harder than I expected and it took several attempts to get into the rhythm of when to use active skills and stall. Some board luck is required.


Level 3

6* cards and Killer awakenings are keys to the success for Level 3.


Level 2

Pretty sloppy combos on my part so the video should have been significantly shorter. On the bright side, I walk you through my thought process for tackling the dungeon but failed to change my own inherits.


Level 1

The first dungeon of the day and it quite straight forward for a mono-colour team. The darkened orbs are not a pleasant experience for combo-based teams unless you are a wizard.


Conclusion

I will update this as I play more.

Happy Puzzling!

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Cloud City’s Scarlet Blaze Clears

Introduction

I did all of my Cloud City’s Scarlet Blaze clears earlier on in the week on my Twitch Twitch Stream and subsequently uploaded them to my YT YouTube channel. However, I realize this may not reach all of my readers so I will provide a compiled list of them here. Perhaps next time I will post these on my website in a more timely manner.

Challenge 10

Challenge 10 was surprisingly straight forward and was actually done first try on both accounts.

Challenge 9

I realized from extensive testing on Fantastic that the poison skyfalls could easily ruin a promising run.

Challenge 8

Avoiding light and dark teams made Machine Hera easy to deal with as you ignore her 2 turns of light and dark absorb. Continue reading Cloud City’s Scarlet Blaze Clears

Challenge 8-10 Reincarnated Sakuya Clears

Introduction

Reincarnated Sakuya  is live in North America and while she may be a frustrating leader to play, she still feels rewarding when you are able to trigger her full multiplier on a consistent basis. Below are my clears for Challenge 8-10. I used the same team for all of them as the subs itself are not that important and it is better to simply bring the required utility and time extends.

Challenge 10


Challenge 9


Challenge 8


Conclusion

Reincarnated Sakuya does feel rewarding when you are able to hit her maximum potential, but her lack of consistency is her main downfall when combined with her rainbow activation.

Let me know what you used to clear these challenges.

Happy Puzzling!

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Challenge Dungeons 37 Solo Clear Videos 8-10

Introduction

With 4x Technicals providing me with unlimited rank up potentials from Machine Hera (I only require 3-4 clears depending on overflow), I was able to experiment around more with this set of Challenge Dungeons and am happy to provide some glorious solo clears with some of my favourite leaders.

Challenge 10 – Sarasvati

This is one of my happier PAD moments as I had to try and come up with a team with enough Skill Boosts to avoid excessive stalling with a glass cannon leader while retaining a certain degree of damage control for floor 1’s resolve. After floor 1, I essentially followed the same strategy for the subsequent floors as my Meridionalis clear.

Challenge Dungeon 37 – Level 10 Sarasvati
Card 3069 3391 3069 3242 3069
Inherit A Hermes Carat Awoken Yomi 3276 Scheat


The glorious damage screenshot:

Challenge 10 – Meridionalis

My first clear of Challenge 10 so it is a bit more rough around the edges by comparison.

Challenge 9 – Dark Metatron

No RCV dungeons are wonderful for Dark Metatron as I am able to always ensure I stay at my maximum damage multiplier. The Spanking on floor 4 was also a nice touch.

Challenge 8 – Sarasvati

Any high multiplier leader without difficult activation requirements will excel in this dungeon as it is only 5 floors. Futhermore, a true button like Famiel Famiel acts as both a board changer and execution for floor 4 and their high defense.

Conclusion

This set of Challenge dungeons heavily favours glass cannon/non-tanky teams as most of the danger is simply having enough damage to one shot every floor.

Let me know what you used to clear this set of dungeons.

Happy Puzzling!

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How to Research and Plan for a Dungeon – Puzzledragonsx & PadGuide

Introduction

Like you favourite monsters, dungeons are evolving in complexity and difficulty. Forgone are the days of simply having to survive a single 8,000 damage hit and instead it almost feels like you have to have an advanced degree in Puzzle and Dragons to decipher or interpret the dungeon at hand. Thankfully, we have access to two great resources and this post will focus not only on how to understand and comprehend the information presented, but how to also theory craft counters to each mechanic.

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I plan to do a subsequent post that will teach you how to intelligently build a team that will use topics discussed in this article so stay tuned.

This article will focus on how to overcome various hurdles presented in a dungeon along with a specific example of the current One Shot Challenge and subsequent video clear with Yomi Dragon 3266.

Video commentary

—video goes here—

Yomi Dragon clear of One Shot Challenge 9


Puzzledragonsx & PadGuide

The two best database resources available to English PAD players are http://www.puzzledragonx.com/ (padx) and the mobile app PadGuide. Both these tools provide the same kind of information and which you choose to use will be mostly based on personal preference. For myself, I prefer using padx for dungeon research and PadGuide for monsters/evolutions etc. Continue reading How to Research and Plan for a Dungeon – Puzzledragonsx & PadGuide

[Videos] Challenge 9 & 10 Clears

Introduction

I managed to record both level 9 and 10 clears on my Monday Twitch Stream. Hopefully it provides some insight into how you can approach these two dungeons and the various mechanics they have.

Challenge 10 with Lakshmi

Lakshmi is becoming one of my favourite leaders to use as she provides a healthy mixture of damage control, survivability, and large spike damage. She may not be as well suited for Arena 3, but is more than capable of handling Challenge 10’s.

Challenge 9 with Reincarnated Shiva

My mom and Pancaaake managed to tackle Challenge 9 in coop with their Reincarnated Shiva team. It may have had many heart attacks, but they were successful in the end!

Conclusion

Hopefully these videos provide some inspiration or clarification for Challenge 9 and 10.

Happy Puzzling!

[Video] Challenge 8 – Fixed Team with Awoken Okuninushi

Introduction

This set of Challenge Dungeons features a fixed team that utilizes Awoken Okuninushi 2985 along with intelligently chosen subs. The given team is more than capable of clearing this in solo mode, but I recommend you at least enter in coop to save 40 stamina.

Due to the nature of this being a fixed team dungeon, any account can enter with you and is a great way for underdeveloped accounts to acquire a Py.

Video clear & Strategy

Awoken Okuninushi is capable of achieving spectacular damage via high combo count and multiple dark combos. However, the team is very TPA TPA oriented with Satsuki Baby Satsuki providing 3. This can allow for wonderful burst damage that can allow you to pierce through the high defense floor 1.

Your priority should be forming dark TPA along with trying your best to optimize your combos. You will most likely clear through most/all of the floors if done correctly and should use your actives to compliment your progression.

You should be using your leader’s actives for the 2 turn delay component, not enhance. With that in mind, you should simply delay a floor that would otherwise be problematic or as a means to survive the floor 2-3 preemptives by delaying floor 2 and healing.

The only time you need to use an active is on floor 5. Floor 5 has a 76% resolve and the easiest way to deal with this is by using Hades Awoken Hades for his 25% gravity which will push the blue elephant under his threshold. The additional orb movement time is also welcomed.

Conclusion

I enjoyed this fixed team challenge outside of the high stamina cost. It is always a pleasure to play new teams that are intelligently designed and appropriate to today’s gameplay.

Happy Puzzling!