Introduction
With 4x Technicals providing me with unlimited rank up potentials from Machine Hera (I only require 3-4 clears depending on overflow), I was able to experiment around more with this set of Challenge Dungeons and am happy to provide some glorious solo clears with some of my favourite leaders.
Challenge 10 – Sarasvati
This is one of my happier PAD moments as I had to try and come up with a team with enough Skill Boosts to avoid excessive stalling with a glass cannon leader while retaining a certain degree of damage control for floor 1’s resolve. After floor 1, I essentially followed the same strategy for the subsequent floors as my Meridionalis clear.
Challenge Dungeon 37 – Level 10 Sarasvati |
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The glorious damage screenshot:
Challenge 10 – Meridionalis
My first clear of Challenge 10 so it is a bit more rough around the edges by comparison.
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Challenge 9 – Dark Metatron
No RCV dungeons are wonderful for Dark Metatron as I am able to always ensure I stay at my maximum damage multiplier. The Spanking on floor 4 was also a nice touch.
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Challenge 8 – Sarasvati
Any high multiplier leader without difficult activation requirements will excel in this dungeon as it is only 5 floors. Futhermore, a true button like Famiel acts as both a board changer and execution for floor 4 and their high defense.
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Conclusion
This set of Challenge dungeons heavily favours glass cannon/non-tanky teams as most of the danger is simply having enough damage to one shot every floor.
Let me know what you used to clear this set of dungeons.
Happy Puzzling!
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