Category Archives: Videos

[Videos] Eternal Jail of the Devil King – Level 7-10

Introduction

Today marks the debut of the new Satan Campaign which gives players the opportunity to gain 10 Magic Stones along with various other rewards. Overall, this campaign felt less stressful compared to previous ones as the final boss did not have as many wonky/obnoxious mechanics to deal with. As such, I was able to quickly clear all the floors on natural stamina with only one fail on Level 9 (due to poor matching).

The sheer power of Yusuke  did make for a significantly easier time in clearing the variuos levels so I decided to mix it up a bit by using Kaede  for level 10.

Level 10

There are two main strategies to clear level 10: doing 0 combos on the final floor and then one-shotting or using Void Damage Penetration  and bursts. Both are effective and I will try to upload Fantastic’s clear using the VDP route.

Level 9

Level 9 is reasonably straight forward and I enjoyed using the Fenrir  to completely cancel out the Poison Skyfalls from Floor 1.

Level 8

Level 8 has quite a few hurdles to overcome due to it being no RCV; however, using a shield for floor 2’s preemptive and a delay for the Puppeteer made it much more manageable.

Level 7

Level 7 is all about pure combos but can be somewhat cheesed via 7×6 and leaders who provide bonus movement time as awakenings are disabled.

Conclusion

The Satan campaign was quite enjoyable but did feel much more relaxing compared to the previous Hera and Zeus series. Let me know what you used to clear these dungeons along with what is currently giving you trouble.

Happy Puzzling!

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[Video] My First Alt. Arena Clear – Team & Thought Process

Introduction

Alt. Arena (often times referred to as A4) is considered the hardest dungeon in the game and I finally got around to seriously attempting it. The dungeon features many of your “favourite” spawns which have added mechanics, boosted stats, as well as some brand new horrors.

Things such as 145,000 preemptives, damage voids, resolves, and hundreds of millions of health are common occurrences and it takes both luck and planning to succeed.

Video clear

I decided it was time to stop putting off A4 after rolling Edward  and teamed up with either Virtual or Darksworn for both stamina efficacy and greater access to key actives (current solo record was death on floor 17).

Team composition

My team is far from optimal and simply have to make due with what is at my disposal. Do note that Sheen Sheen is preferred over Carat Carat as I have more Time Extends Time Extend than Skill Boosts Skill Boost. I am only showing the Killer latents and the rests is filled by SDR Skill delay resist.

Arena 4 Edward
Inherit Carat 3193 3449


Card

God Killer God Killer

physical killer physical killer
Yuna
Dragon Killer Dragon Killer Dragon Killer
3264
Healer Killer

 

God Killer God Killer

Machine Killer Machine Killer

Healer Killer Healer Killer

 

God Killer God Killer
Inherit 3414 3386

This composition is far from ideal so just use it as a starting point for planning out your runs. The Rathian  inherit is in his Weapon to provide passive 60% poison orb resist. This is quite amazing as it can allow you to avoid some of the more nasty mechanics.

With that being said, I plan to modify our teams slightly moving forward:

Arena 4 Edward
Inherit Carat Zeta Hydra 3449


Card

God Killer God Killer

physical killer physical killer
Yuna
Dragon Killer Dragon Killer Dragon Killer
3264
Healer Killer

 

God Killer God Killer

Machine Killer Machine Killer

Healer Killer Healer Killer

 

God Killer God Killer
Inherit 3414

Bringing longer delays can help stall out problematic spawns and the additional cooldown is a fair compromise overall. By changing my Nees inherit to Sasuke’s weapon assist, our teams can guarantee 100% poison resist. Just remember to leave both the Sasuke and Rathian Weapon assists at Skill Level 1 to help avoid overwriting the stronger base active.

Conclusion

Arena 4 is an exciting, albeit ridiculous dungeon that is heavily reliant on research, planning, puzzling skills, and luck. I plan to continuously play Alt. Arena along with streaming my adventures moving forward.

Let me know if you have attempted Arena 4 and how successful you were in the comments below.

Happy Puzzling!

Super Ultimate Norse Rush – Farming with Glavenus Hunter

Introduction

Skill Delay Resist Tamadras Skill delay resist are appearing as a 100% invade in Super Ultimate Norse Rush and this type of event is the best time to acquire these valuable Latents.

I try my best to build efficient teams but naturally am limited by my Monster Boxes so take my templates with a grain of salt. They are not the most efficient available, but are still potent enough to get the job done. As such, I encourage you to use my template as a starting point for your own Monster Box and farming practices.

Video clear

—coming soon—

Team composition & steps

Glavenus Hunter for Super Ultimate Norse Rush
18 Skill Boost

Team A
Inherit Carat Carat
Card
Healer Killer

Healer Killer

Healer Killer

Team B
Card
Healer Killer
Bankai Yamato
Inherit Awoken Ares Ares

I put 2 SDR by default on each card to protect against the two turn delay from Jord and the Tamadra. I also used Healer Killers Healer Killer to ensure I could kill the first floor as Valkryie is not a God.

Glavenus Hunter for Super Ultimate Norse Rush Steps
Floor 1 Awoken Machine Goemon 
Floor 2 Red Sonia 
Floor 3 Whaledor Carat Carat
Leader Ares Awoken Ares
Floor 4 Awoken Machine Goemon 
Floor 5 No.6 
DO NOT MATCH DARK
Floor 6 Ares Ares
Floor 7 Carat Carat
Non-Awoken Machine Goemon 
Floor 8 Non-Awoken Machine Goemon 

Conclusion

Super Ultimate Norse Rush is a fantastic dungeon to farm right now as it offers beefy rank experience, gold, and Skill Delay Resist Tamadras.

Let me know what team you are using to clear the dungeon and how many you plan to farm.

Happy Puzzling!

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[Videos] Astral Plane Deity Clears

Introduction

The Astral Plane Diety “Gift” Dungeons are often referred to as the Zeus Campaigns as they present a unique set of challenges that can only be unlocked as you progress through each floor.

I managed to quickly clear and upload the final 3 floors for your entertainment and viewing pleasure.

The first 3 floors were more straight forward so there was no recording done.

Top Floor

Double Anubis on 6×5 is always exciting!

Naturally this strategy is risky and can be easily ruined by poor board generation:

Level 5

Free 7×6 almost screams for you to use Dual Anubis

Level 4

I have and will always love Dark Metatron’s play style.

Conclusion

The Astral Plane Diety felt less horrible than the previous Campaigns despite having horrible mechanics. Let me know what you used to clear these dungeons along with what you found to be most difficult.

Happy Puzzling!

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Queen’s Temple of Dance Clear Videos

Introduction

The Queen’s Temple of Dance is a new challenge campaign that was released today. It has a Hera-theme along with wonderfully challenging encounters. This post will compile all of my clears and any extra commentary alongside of it.

This will be a pseudo work in progress and will update this post as more clears come in across my two accounts.

Enjoy!

Level 5

This floor took me the most number of tries thus far as I was being stubborn in using double Anubis instead of Anubis x Diablos. Regardless, I barely got through with a little bit of luck from well timed skillfalls.


Level 4

This was significantly harder than I expected and it took several attempts to get into the rhythm of when to use active skills and stall. Some board luck is required.


Level 3

6* cards and Killer awakenings are keys to the success for Level 3.


Level 2

Pretty sloppy combos on my part so the video should have been significantly shorter. On the bright side, I walk you through my thought process for tackling the dungeon but failed to change my own inherits.


Level 1

The first dungeon of the day and it quite straight forward for a mono-colour team. The darkened orbs are not a pleasant experience for combo-based teams unless you are a wizard.


Conclusion

I will update this as I play more.

Happy Puzzling!

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Cloud City’s Scarlet Blaze Clears

Introduction

I did all of my Cloud City’s Scarlet Blaze clears earlier on in the week on my Twitch Twitch Stream and subsequently uploaded them to my YT YouTube channel. However, I realize this may not reach all of my readers so I will provide a compiled list of them here. Perhaps next time I will post these on my website in a more timely manner.

Challenge 10

Challenge 10 was surprisingly straight forward and was actually done first try on both accounts.

Challenge 9

I realized from extensive testing on Fantastic that the poison skyfalls could easily ruin a promising run.

Challenge 8

Avoiding light and dark teams made Machine Hera easy to deal with as you ignore her 2 turns of light and dark absorb. Continue reading Cloud City’s Scarlet Blaze Clears

Heavenly Palace of Heretics Clear Videos

Introduction

I have been quite sick these past few days starting with a sore throat that has ultimately evolved into a spectacular fever so my ability to create meaningful content has been put on pause temporarily. However, the Heavenly Palace of Heretics dungeon is in full swing and I have made my best effort to try and post my clear videos as they come in. Thus, this post will mostly be for providing a dumping ground for my YouTube videos and will update as I make my way up.

I plan to try and do a write up on the upcoming Godfest but my fever needs to cooperate.

I technically have 3 accounts to play through these challenges if MOMtastic stays around long enough. This can allow me to use one account as a guinea pig for testing purposes.

Finally, if you are able to clear Level 10, I strongly advise you to save the special reward for future Red Athena.

Level 10

Level 10 is most easily handled by Anubis paired with Diablos but Fantastic is not lucky enough.

Fun fact, using different evolutions of the same card can overcome the No Dupes restriction.

Level 9

Meridionalis still got it.

It is worth watching to see how to easily cheese Sandalphon.

Level 8

Cleared on Fantastic and will do a video soon.

Don’t do what I did and fail to actually kill him several times and trigger the combo shield. I plan to swap in Sun Quan  for Orochi 3386 on Mantastic (I also do not own Orochi) as the 2x burst will help lower the thinking/orb requirement in bypassing the 8,888,888 defense.

I still do not know how I actually flubbed so many times in a row. Here is my clear video on Mantastic:

Level 7

I have begun to slowly regain my voice but I actually didn’t have my mic plugged in. Regardless, all cards but Sakuya have 1 Dragon Killer Dragon Killer latent which means I must hit below 20 million (bumps up to 30 million) per card to not overshoot and be voided.
— 

Level 6

I had a less than smooth time with Fantastic in this dungeon and it was mostly a matter of utilizing 2 Durga  inherits for appropriate HP management and burst to take down the later floors.

I used Green Odin 3390 to clear away my binds on Myr.

I would also recommend you use a leader with an HP/RCV multiplier to combat the leveling up restriction as it greatly lowers your health and stalling capabilities.

Level 5

All 6* or below cards will receive 3x stats in this dungeon which is to compensate against the inflated numbers in this dungeon. I simply used my +297 6-stars as subs and was able to combo hard.

In hindsight, it would be wiser to use a Follow Up Attack  awakening as you are more than likely to actually encounter a Resolve Boss.

Conclusion

I plan to use varients of Anubis 3385 /Bastet 3384 with a mirror pairing or Diablos  for the final two floors.

Happy Puzzling!

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