I managed to record both level 9 and 10 clears on my Monday Twitch Stream. Hopefully it provides some insight into how you can approach these two dungeons and the various mechanics they have.
Challenge 10 with Lakshmi
Lakshmi is becoming one of my favourite leaders to use as she provides a healthy mixture of damage control, survivability, and large spike damage. She may not be as well suited for Arena 3, but is more than capable of handling Challenge 10’s.
Challenge 9 with Reincarnated Shiva
My mom and Pancaaake managed to tackle Challenge 9 in coop with their Reincarnated Shiva team. It may have had many heart attacks, but they were successful in the end!
Hopefully these videos provide some inspiration or clarification for Challenge 9 and 10.
This set of Challenge Dungeons features a fixed team that utilizes Awoken Okuninushi along with intelligently chosen subs. The given team is more than capable of clearing this in solo mode, but I recommend you at least enter in coop to save 40 stamina.
Due to the nature of this being a fixed team dungeon, any account can enter with you and is a great way for underdeveloped accounts to acquire a Py.
Video clear & Strategy
Awoken Okuninushi is capable of achieving spectacular damage via high combo count and multiple dark combos. However, the team is very TPA oriented with Satsuki providing 3. This can allow for wonderful burst damage that can allow you to pierce through the high defense floor 1.
Your priority should be forming dark TPA along with trying your best to optimize your combos. You will most likely clear through most/all of the floors if done correctly and should use your actives to compliment your progression.
You should be using your leader’s actives for the 2 turn delay component, not enhance. With that in mind, you should simply delay a floor that would otherwise be problematic or as a means to survive the floor 2-3 preemptives by delaying floor 2 and healing.
The only time you need to use an active is on floor 5. Floor 5 has a 76% resolve and the easiest way to deal with this is by using Hades for his 25% gravity which will push the blue elephant under his threshold. The additional orb movement time is also welcomed.
I enjoyed this fixed team challenge outside of the high stamina cost. It is always a pleasure to play new teams that are intelligently designed and appropriate to today’s gameplay.
I hit rank 600 around July 22nd and it only took me around five and half months to acquire about 121 million more rank experience to unlock my thirteenth team slot. Rank 700 is around 286.5 million lifetime experience and even with the enhanced mediums to rank up, it still take a very long time. In fact, it took me just under 1,200 days to achieve.
I have never been a player who solely pursed rank as it does not achieve much outside of some personal satisfaction. In fact, the bulk of my rank experience has come from Arena 3 as I was around rank 612 when I achieved my first clear. This has led to an excessive amount of Pys (and a lower dependency on playing Tan Infestation); however, it has left my Maniac Quest log relatively incomplete as I lack the required pluses or Tamadras for additional badges.
This post will take your through a tour of my beloved Monster Box, highlights of notable moments, and my thoughts and goals moving forward.
Rank 700 Box tour
—box tour goes here—
How much playing is rank 700?
Rank experience has less prestige than it used to due to Ganesha, Monday Dungeon, and now the experience boost to Arena. However, it is still a massive amount of play time and here are a few ways to visualize my lifetime experience. Rank 700 is about 286.5 million experience which is equivalent to either:
- 4,659 Monday Dungeons
- 2,070 Dual Ganesha Monday Dungeons
- 2,367 Special Descend Rushes
- 1,701 Super Ultimate Dragon Rushes
- 191,000 Tower of Giants – Dragons of the Tower
My Puzzle and Dragons life from rank 600-700 has been exciting as it gave me my first taste of Arena 3 along with a few new cards in my Monster Box. Granted my REM luck is usually on the lower end of the normal distribution curve, I still have some functioning teams for our current content.
My first Arena 3 clear was done with a less than ideal Myr team as I was running two heart breakers along with being unsure as to the ideal set up along with how to actually solve heart cross boards. Despite all that, the sheer potency of her leader skill and gentle team building requirements have enabled me to repeatedly farm Arena 3. Continue reading Rank 700 Box Tour and Future PAD Goals
The new Technical Dungeon, Legendary Remains, was released yesterday as part of the previous maintenance. Legendary Remains features numerous new and dangerous mechanics that requires careful planning to succeed. I managed to clear this dungeon on my first try on my Twitch Stream despite a few surprising skyfalls that forced me to go through the dungeon faster than I intended.
I used what is essentially my standard Myr team, except I brought along Pierdra Badtz-Maru in order to remove the locked orbs and Zeus & Hera for their gravity to bypass the final floor’s resolve. Continue reading Legendary Remains Clear: Team, Strategy, and Video
Player’s Choice Godfest used to be the most anticipated Godfest in Puzzle and Dragons. However, with the transition to six-star supremacy, it has left the player base with almost no choice but to vote them in. GungHo does not release rolling data, but it is my understanding that there is not a fixed percentage allocated to PCGF and instead it is the sum of the voted cards.
Hypothetically speaking, if six-stars have a 0.5% chance of being rolled and pantheon gods/five-stars have a 2% chance, we would have a (0.5*11) + (2*14) = 33.5% of rolling a PCGF featured card. Thus, the chances for Gala/troll golds/silvers increases with every voted six-star.
I go into greater detail for Player’s Choice Godfest in my previous article HERE and is worth taking a look at for a breakdown of each voted card.
Player’s Choice Godfest December 2016
All of these rolls were done on my Twitch Stream to add a greater sense of excitement. Unfortunately, the rolls were far less than exciting as only 1 out of 39 rolls was a six-star GFE (Dantalion on the account that only collects stones).
The rates are quite distressing overall, but at least I got to spend some quality time with MOMtastic.
MOMtastic’s 11 rolls
26 rolls across 4 accounts
Player’s Choice is no longer the amazing Godfest it used to be due to heavy reliance on six-stars and their distressingly low roll rates. We can only hope that GungHo begins to bring Pantheon and five-stars on a more comparable power level. I am not saying it has to be equal, but the size of the gap we have today.
How did your rolls go?
There has been plenty of hype and excitement with the Final Fantasy Collab returning to North America; however, players should also be excited about the introduction of a pure Fixed Team Challenge. This challenge provides players with 5 unique and powerful teams to tackle various descends. All of the teams come hypermaxed (+297 and max skill) so we have the opportunity to play and enjoy compositions we would normally not be able to create. This is also a fantastic opportunity for newer/lower rank accounts
I have compiled all of my clears across my two accounts in solo mode to showcase how these teams play and the general strategies used to overcome the various hurdles presented in the dungeons.
It was nice how they gave us a nearly 100% farmable team. How do I feel about the poison meta? Hel no.
DQXQ vs Hephaestus Descended
A strange hybrid of water and light subs. I tended to focus on light matches at the beginning and transition over to water rows for the boss
It was strange playing a colour cross leader. It was also amusing to see an Odin Dragon and his ridiculous autoheal awakenings. If you are playing this in coop, you can tank the Limit Break enrage hit from the boss and simply go for the one shot on the first turn.
It is somewhat sad how dated Neptune Dragon has become with powercreep as his multiplier is so low considering how many orbs you have to chain together. Hopefully his future evolution will grant him some relevance.
Probably the only time you will ever see a hypermax Sphinx but it was valuable for executing the Tan on the first floor.
The fixed challenges gives players the opportunity to play leaders that would otherwise be unobtainable along with enjoying a fully invested team. I hope GungHo continues to provide more fixed team challenges as it is a lot of fun to experiment with new playstyles as well as granting lower rank players the opportunity to clear variuos dungeons.