October is upon us and with it comes a new round of monthly quests. These dungeons are always interesting as it showcases different spawn combinations that can prove lethal if unprepared.
The hardest part of Level 10 is resisting the urge to kill Floor 2 before your Leader has been swapped back. Failing to do so will result in Floor 3 doing their 99% gravity followed by a large attack which will end most runs unless some form of damage reduction is present.
Level 9 features a Rogue-style system in that all your cards start at level 1. This means you will have significantly lower HP and may be in danger from DQ Hera preemptive of 46,238 along with invalidating any Super Awakenings if your card does not reach level 100. This can make your Super Awoken FUA not work against Hino on floor 5.
Level 8 features a terrifying Fixed Team that has a poor ATK multiplier and awakenings. Furthermore, players will only have 6 seconds to move orbs which can place constraints on your total combo count. Playing in coop grants additional HP which can make the dungeon potentially more forgiving along with access to a second board changer. For my run, I entered via coop and disconnected to save myself 40 stamina.
The October Monthly quests provide a fun play experience as it features an interesting Fixed Team along with unique spawn combinations that may prove challenging to the unprepared.
Let me know how you tackled these dungeons in the comments below.
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