Beach REM Review and Analysis – October 2018

Introduction

Ready for some fun in the sun? Ready to hit the beach with your new swim suit? I for one am personally forsaking the idea of having a beach body as it is nearly October and I cannot leave the house without a sweater. Regardless, the Beach REM returns to North America and comes with some new buffs/evolutions along with two brand new 8-star cards including Yog in a bikini!

Unfortunately, this event is horribly top heavy which may make players think twice before spending Magic Stones. With that being said, Beach Valkyrie B Claire has now become the October Quest monthly prize along with the 8-stars being available through the Monster Exchange system.

This article will summarize each card’s strengths and weaknesses to give you a better understanding of what is in store within this event.

Video commentary

—video coming soon—

Overview

Beach REM Rarities
8-Star Base
Beach Myr   
7-Star Base B Meta B Sonia B Pandora  
6-Star Base summer urd B Chester Meimei B Lakshmi
5-Star Base B Kurone B Fuu
4-Star Base B Goemon B Navi
Beach REM Rankings – September 27, 2018
S    
A
B
B Sonia 
C
Beach Myr B Meta B Pandora  summer urd B Goemon B Navi
D B Chester Meimei B Lakshmi B Kurone B Fuu

All 8-star cards are available for trade within the Monster Exchange.

Order within each tier is random and not reflective of ranking.

Regardless of card’s ranking, you should almost always keep it if it is your very first time acquiring them.

Limit Breaking

Limit Breaking is the process of leveling a card beyond level 99. This will unlock more weighted stats along with the potential to receive Super Awakenings. These additional awakenings can add significant power but only function in solo mode.

Any card that can qualify for Limit Breaking will having their level displayed in blue and feeding a Super Snow Globe will push them beyond the level 99 cap.

8 Star base

All 8-star base cards can be acquired via the Monster Exchange System with the exception of Beach Myr. Each trade will cost players four 6-star GFE/8-star Colab cards.

Beach Myr Beach Myr – C

Active: Randomly spawn 7 Heart orbs from non Water & Heart orbs. Give 7 seconds to move orbs without triggering matches. (7 turn CD)

Leader Skill: ATK x7.7, reduce damage taken by 50% after matching Heal orbs in a cross formation. Increases time limit of orb movement by 2 seconds.

Awakenings: Bind Immune Bind Immune Skill Lock Resist TPA Time Extend Water Row blue + orb blue + orb blue + orb  Skill Boost
Worth trading for via Monster Exchange? No
Super Awakenings 45 

Pros
Cons
  • Active generates exactly 7 Heart orbs
    • Allows for predictable board solves
  • Change the World mechanic counters spinners
    • Can be inherited
  • Outdated Leader Skill
    • Farmable  version is superior
  • Awakenings are lackluster
  • Super Awakenings don’t save her

Beach Myr was once a viable leader but has been horribly shafted due to Powercreep and the release of newer and much stronger cards. At her peak, the heart cross meta reigned supreme and allowed players to have semi-invincible teams as they could easily tank any hit in the game along with having a relatively high ATK multiplier.

Sadly, Beach Myr did not receive any buffs outside of her ability to be Limit Broken/Super Awoken which makes her lackluster for most content. Fortunately, Beach Myr still has one viable niche: her active skill.

At first glance, her active is not impressive as it would mostly benefit Heart Cross teams, but her ability guarantee exactly 7 Heart orbs can allow for consistent board solves (after using a mono-colour board). In addition, her active can counter Spinners mechanic without overriding buffs while being inheritable. This can open up team compositions and sub choices which may have merit in certain situations.

Beach Myr is also available for 500k Monster Points but is grossly overpriced.


Beach Yog – S (New)

Active: Change all orbs to Water & Heart orbs. Recover 40% of max HP. Bind recovery for 4 turns (13 turn CD)

Leader Skill: All attribute cards ATK x6 when HP is greater than 80%. ATK x3, RCV x3 when HP is less than 79%. All attribute cards ATK x3, 25% all damage reduction when attacking with Water and Water combos at the same time.

Awakenings: Time Extend Skill Lock Resist Bind Immune Bind Immune Skill Boost Skill Boost Multiplayer Bonus 45 
Worth trading for via Monster Exchange? No
Super Awakenings: –

Pros
Cons
  • Multi-component active
    • Water/Heart Board
    • 40% Heal
    • 4 turn Bind recovery
  • Powerful Leader Skill
    • High ATK
    • Damage reduction
    • RCV when low HP
  • Beneficial awakenings
  • Bikini
  • HP clause can be challenging
    to manage in certain dungeons
  • Lower value as a sub
    • Active skill does not synergize
      with many teams

Beach Yog will make all of your bikini/dragon fantasies come true but otherwise she is one of the two new 8-star cards to appear in the Beach Rare Egg Machine who does not come with a Super Awakening/Limit breaking. While this may be a small issue, it does hinder her maximum stat potential; thankfully, Beach Yog has 1,207 weighted stats along with an impressive kit.

Beach Yog shares the same Leader Skill requirements as her REM cousin  but comes with an additional 7 Combo 45 and FUA  awakenings. This is a significant power boost overall as both leaders will be contributing 2x more damage along with eliminating Resolve spawns with ease.

For the most part, Yog is revered as a premier farming leader as she is both easy to activate and able to dish out impressive amounts of damage. Granted there are many other teams capable of farming content, Yog is quite well rounded due to her ability to counter most mechanics while also being easy to play.

While the HP clause can be problematic in some scenarios, Beach Yog is able to both easily heal up via the boosted RCV aspect or her own base active, just be aware that you have to be above 80% before matching orbs to tap into the full multiplier. Amusingly, even if <80% HP, Beach Yog is still able to deal 81x ATK with double water matches which may be enough for some content.


Beach Barbara & Julie – S

Active: Reduce enemies’ defense to 0 for 1 turn. Effects carry forward on sweep. Removes lock status on orbs. Change all orbs to Fire & Water orbs. (17 turn CD)

Leader Skill: Fire & Water attribute cards HP x2, ATK x4. Increases time limit of orb movement by 2 seconds. All attribute cards ATK x3 when reaching Water & Fire combos.

Awakenings:   Skill Lock Resist God Killer Dragon Killer Devil killer Machine Killer Healer Killer 37
Worth trading for via Monster Exchange? 
Yes / Maybe
Super Awakenings: –

Pros
Cons
  • 6 Killer awakenings
    • Potentially high effective damage against most spawns
  • Powerful active skill
  • Super Bind/SB frees up awakenings
  • Built-in movement time
  • Can use Fire or Water subs
  • Can utilize Heart Orb Enhance +heartawakenings to solve RCV
  • 4x HP with dual leaders enables her to survive almost any attack
  • Pretty
  • Cannot “turn off” Killer damage
  • Requires Fire and Water orbs for activation
  • Pure HP is vulnerable to gravities
    • Plan on how to heal

Beach Barbara & Julie (BJ) is considered one of the best leaders in JP due to her insanely high health pool, high personal damage, and ability to utilize a wide variety of subs.

Killer awakenings provide 3x personal damage against their respective spawn but become monsterous when facing spawns where they can overlap. Presently speaking, Alt. Arena is the benchmark for end game content and the vast majority of the spawns will be susceptible to BJ for either 9x or 27x damage. This high personal multiplier helps shore up the “low” ATK multiplier of 144x. It is important for both leaders to have a high effective multiplier as they essentially occupy 1/3 of your team composition. Thus, having a fairly consistent 9x damage against most spawns in end game content is vital to success.

Moving away from her high personal damage, BJ boasts 4x HP with dual leaders and this easily propels her team into fantastically high levels which enables her to survive any current preemptive along with most executions. This frees up a sub/inherit slot as one does not have to worry about this mechanic but does come at a cost. 4x HP is wonderful, but not having a viable way to return back to full health or at least a high enough threshold to survive incoming attacks can be detrimental.

Thankfully, the Enhanced Heart Orb Awakenings +heart can act as a healing solution when heavily stacked and matched in a 4-connected pattern. For example, Mel  can act as an amazing healing stick for BJ teams due to her 6 Enhanced Heart Orb awakenings along with FUA  Super Awakening. Thus, through the Enhanced Heart Orb awakenings, BJ teams would be better able to manage their health and keep it at a sufficient value. Just remember that one does not always have to return to full health every turn and it is perfectly okay to sit at 50% when your maximum HP is over 120,000.

Normally, it would be highly advantageous to utilize the Monster Exchange for Beach Barbara & Julie, but players should only do so if they have a team they can utilize for her (ideally with some form of healing solution) and also if lacking Dark Metatron  who is due to have her new and incredibly powerful evolution come to NA soon.


 Beach Fujin – S (New Evolution)

Active: Ignores enemy damage absorb effects for 1 turn ( does not include combo shield, attribute absorb, and damage void ). Reduces cooldown of other skills by 1 turn (19 turn CD)

Leader Skill: Attacker  type cards ATK x4. Increases time limit of orb movement by 3 seconds. All attribute cards ATK x2.5, 25% all damage reduction when reaching 6 combos.

Awakenings: Time Extend Time Extend Time Extend Skill Boost Skill Boost Skill Lock Resist 45 45 
Worth trading for via Monster Exchange?  
Maybe
Super Awakenings: 45  

Pros
Cons
  • Fujin  active
    • Damage Absorb Void
    • Counters Sopdet, Vishnu, Hera Dragon, etc.
  • Has strong merits as a both sub and inherit
  • Gains access to a third 7c 45 via SA
  • Best version of Fujin
  • Fujin-style actives tend to have diminishing returns with dupes

Beach Fujin is hands down the strongest incarnation of Fujin  due to her superior awakenings and massive weighted stats that are achieved through Limit Breaking. This enables her to function as both an inherit along with a stellar sub.

Through her Super Awakenings, Beach Fujin can gain access to a third 7 Combo 45 which propels her personal damage to 8x. This is quite wonderful and her ample Time Extends Time Extend will help players hit the required amount of combos.

While the main appeal of Fujin is her active skill, it does have diminishing returns when owning duplicates as it is rare one would need to have more than 2 in a single dungeon. With this in mind, if one is lacking any source of Damage Absorb Void, it may be worthwhile to trade in for Beach Fujin as she will help solve those spawns along with acting as an amazing sub.


Beach Eschamali – B

Active: Change Wood, Heart, Jammer, Poison & Mortal Poison orbs to Water orbs. Increase skyfall chance of Water orbs by 15% for 4 turns (10 turn CD)

Leader Skill: God & Machine type cards HP x1.5, ATK x3. Matched attribute ATK x4 when matching exactly 5 connected orbs with at least 1 enhanced orb.

Awakenings: blue + orb blue + orb blue + orb blue + orb blue + orb blue + orb blue + orb  Skill Boost Skill Lock Resist
Worth trading for via Monster Exchange?  
No
Super Awakenings:  45  

Pros
Cons
  • Multi component active
    • Double orb changer
    • Removes hazards
    • Water skyfalls
  • Two girls in swimsuits
  • Challenging to fit in the current meta
  • 7 Orb Enhances blue + orb can be problematic
    • Orbs have to be enhanced
  • Overflooding board with
    Water can prevent combos

Beach Eschamali is a victim of the changing meta that has shifted away from pure mono-colour in favour of combo-oriented teams. Her 7 Orb Enhance blue + orb awakenings can go to waste unless one is running a mono water team and the orbs are undisturbed.

Orb Enhances can be problematic in the sense that they only help that particular colour and using an orb changer does not suddenly enhance the newly converted orbs. This can be problematic if relying on orb changers or if facing spawns that create Jammer/Poison as that will cause the enhanced status to be lost.

With that being said, Orb Enhances can have merit assuming the orbs retain their enhance status and can act as a damage booster assuming the entire team is composed of that colour.

This is the main reason why 7 Combo 45 is often preferred as they always function and enable players to use a wider range of cards as all of them do not have to be the same colour.

Taking all of this into consideration, Beach Eschamali can have merit if used as an Orb Enhance stick on a pure mono Water team.


7 star base

B Meta Beach Metatron – C

Active: Recover RCV x8 HP. Bind recovery for 3 turns.  (4 turn CD)

Leader Skill: Healer & God type cards HP x1.35, ATK x3.5. All attribute cards ATK x1.5 on the turn a skill is used. ( Multiple skills will not stack )

Awakenings: Auto heal Bind Immune Bind Immune Skill Boost Skill Boost Bind Clear awakening Skill Lock Resist Skill Lock Resist 
Super Awakenings:   

Pros
Cons
  • Can be called Wetatron
  • Niche utility via Super Awakenings
  • No Offensive awakenings
  • Low value active skill
    • Outclassed by Weapon Evo of REM cousin 

Beach Metatron is a horribly outdated card due to the fact that she has no offensive awakenings, a low value bind clearing active, and average stats overall.

For the most part, top tier cards are already bind immune and end game content tends to be riddled with Awoken Skill Binds. This has led to the popularity of Odin Dragon 3264 as he is able to clear the Awoken Binds along with any regular binds should a card be vulnerable. Thus, it is challenging to justify using Beach Metatron as a bind clearing option or even as an inherit due to the fact that the former 5* GFE Metatron  has a Weapon Assist evolution.

The main saving grace of Beach Metatron is her Cloud  and Tape Resist  Super Awakenings which may provide some utility for a less developed box.


B Sonia Beach Sonia – B

Active: Change all orbs to Water & Wood orbs. Reduces cooldown of other skills by 2 turns.(14 turn CD)

Leader Skill: Dragon & Attacker type cards ATK x2.5, RCV x2.5. All attribute cards ATK x1.5 when reaching 6 combos or above.

Awakenings: Wood Row TPA TPA Bind Clear awakening Skill Boost Skill Boost Time Extend  Wood Row
Super Awakenings:   

Pros
Cons
  • 2 turn haste with bicolour
    • Valuable for certain Ranking Dungeons
  • No meta team uses only Wood and Water
  • Challenging to use outside of a niche Ranking Dungeon inherit

Beach Sonia will be primarily used as a niche inherit in certain Ranking Dungeons for her bicolour board paired with 2 turns haste. The idea with this is to use several cards with this style of active skill on a 7×6 board in order to hasten up a specific card to use their base active on a future floor.

This set up is able to yield the highest consistent score due to the fact that solving a bicolour on 7×6 is quite simple and yields a high combo count.

Sadly, outside of this niche situation (cannot even use in all Ranking Dungeons), Beach Sonia will be challenging to use efficiently as her board changer cannot be used by any current meta team.

B Pandora Beach Pandora – C

Active: Change  Wood orbs to Dark orbs, Light orbs to Heart orbs. Enhance Heart orbs. +6% per orb. (8 turn CD)

Leader Skill: Devil type cards HP x1.25, ATK x1.25, RCV x1.25. ATK x2 when simultaneously clearing 4 connected Water or Dark orbs. ATK x0.5 for each additional orb, up to ATK x4 at 8 connected orb.

Awakenings: Dark row TPA TPA Skill Lock Resist Skill Boost Dark row Time Extend Skill Boost Healer Killer
Super Awakenings: 
Healer Killer  

Pros
Cons
  • Double Healer Killer Healer Killer
  • Low damage output unless facing Healers
  • Easily overlooked as a sub
  • Requires Super Awakening for second Healer Killer

Beach Pandora will almost only be used as a niche inherit when facing Healer type spawns due to her personal 9x damage through her two Healer Killer awakenings Healer Killer which can be further bolstered via her dual TPA TPA.

Sadly, outside of this situation, Beach Pandora will have little merit. Furthermore, the fact that her second Healer Killer is tied behind a Super Awakening makes this a reasonably high investment project for what amounts to an average card for their specific niche.

 Beach Artemis  – C

Active: Ignores  enemy attribute damage absorb effects for 1 turn ( does not include combo shield, damage absorb shield, and damage void ). Change Fire & Heart orbs to Water orbs. (16 turn CD)

Leader Skill: Water attribute cards HP x2, ATK x2. All attribute cards ATK x3 when reaching Water & Wood combos.

Awakenings: TPA TPA Skill Boost Water Row Skill Lock Resist Water Row Blind Resist Poison resist 
Super Awakenings:  TPA 

Pros
Cons
  • Colour Absorb Void
  • Niche applications
  • More Colour Absorb Voids now exist
  • Awakenings are less relevant
  • Many players acquired Slepnir 

Beach Artemis has now become a less special card due to the fact that many more Colour Absorb Void cards now exist combined with the fact that it is a niche ability overall.

Presently speaking, Colour Absorb Voids are relatively unneeded due to the fact that they can be reasonably well circumnavigated along with their relative scarcity in farming-heavy dungeons.

Taking this into consideration, Beach Artemis is a middling card and the fact that she has none of the premier offensive awakenings makes it hard to justify using her as a sub.

Beach Tachibana – S

Active: +2 combo count for 1 turn. Change all orbs to Fire, Water & Wood & Light & Heart orbs. (12 turn CD)

Leader Skill: Change the board to 7×6 size. All attribute cards ATK x5, 25% all damage reduction when attacking with Fire, Water, Wood & Light orb types at the same time.

Awakenings: 45 45 Skill Boost Skill Boost Skill Lock Resist  Jammer Resist Blind Resist Time Extend
Super Awakenings: 45  

Pros
Cons
  • Triple 7 Combo 45
  • Powerful base active
    • Board change
    • +2 Combo count
  • Team HP 
  • Not bind immune
  • Lower weighted stats
    • Somewhat offset by Limit Breaking

Beach Tachibana is a powerful 7-star card within the Beach REM as she boasts triple 7 Combo 45 along with a beneficial active skill. Triple 7 Combo means she is able to provide 8x personal damage when hitting 7 or more combos. This enables her to deal meaningful damage against all spawns while also fitting on a wide variety of teams.

Beach Tachibana’s active skill generates a 5 elemental board with Hearts while also providing +2 Combo count. This is important as it will always provide some merit (unless running a Dark-oriented team) as the board change can be used by itself, but the +2 Combo Count helps players match their VDP  on 6×5 boards.

Most VDP cards have the majority of their damage tied to 7 Combo awakenings but a bicolour board changer may not provide sufficient combos when forming a 3×3 box. Thus, using Beach Tachibana’s active beforehand will almost guarantee 7 Combos assuming the orb distribution is not horrible.


6 star base

All cards in the 4-6 star category have low weighted stats and makes it challenging to justify using as a sub/leader and their sections will only include a Pros/Cons along with description of their active skill unless more information is needed.

summer urd Beach Urd – C

Active: Change all orbs to Fire, Water & Heart orbs. (9 turn CD)

Pros
Cons
  • Wonderful board changer for BJ 
  • Can choose an evolution with glasses
  • Usually outclassed by Weapon Assist Weld 

Beach Urd comes with the useful tri colour board changer of Fire, Water, and Heart orbs. This gives her strong value on Beach Barbara & Julie  teams as an inherit. Sadly, Weapon Assist Weld  tends to be the superior choice due to the fact that he is able to contribute some awakenings along having 1 turn delay on an 11 turn cooldown.


B Chester Beach Chester – D

Active: Reduce 10% of all enemies’ HP. Ignore enemy element and defense. Change Jammer & Poison orbs to Heart orbs. (8 turn CD)

Awakenings: TPA Skill Lock Resist Time Extend Skill Lock Resist Skill Lock Resist Skill Lock Resist

Pros
Cons
  • 4 SBR Skill Lock Resist
  • Ugly
  • Rarely used as a sub
  • Lackluster base active

Beach Chester comes with 80% SBR on his own which can make him useful for Reincarnated Liu Bei  teams who need to hit 100% while using numerous Zeus Dioses Ult Zeus Dios; however, outside of this any maybe a few other niche situations, Beach Chester would hardly be used.


Meimei Beach Meimei – D

Active: Change all orbs to Water, Wood & Light orbs (8 turn CD)

Pros
Cons
  • Two different evolutions
    • Changes main attribute
  • Vanilla tri colour board changer
  • Vanilla tri colour board changers
    tend to have low value

Beach Meimei comes with a tri colour board changer with no secondary effects. This can be nice in the sense that she has an 8-turn cooldown, but her colours produced do not help any particular team outside of Yusuke  who already comes with a stronger board changer.


B Lakshmi Beach Lakshmi – D

Active:  damage equal to ATK x50 to 1 enemy, and drain 100% of the damage you dealt. Affected by enemy element and defense. Randomly spawn 5 Heart orbs from non Water & Heart orbs (8 turn CD)

Pros
Cons
  • Plays volleyball?
  • Outdated as a leader
  • Nearly pointless as an inherit
  • No viable sub potential

Beach Lakshmi may have had a tiny amount of relevance upon her initial release but has quickly been outclassed by most other leaders. This is unfortunate as she has no real purpose at the moment due to the fact that she has low weighted stats, a poor base active skill, and no relevant awakenings to use as a sub. At least she plays Volleyball but Beach Tachibana does it better.


5 star cards

B Kurone Kurone – D

Active: Change Fire, Light, Poison & Mortal Poison orbs to Heart orbs. Bind recovery for 3 turns. (7 turn CD)

Awakenings: +heart Skill Lock Resist Bind Clear awakening Dark row Auto heal Auto heal Auto heal Auto heal Skill Boost

Pros
Cons
  • 4 Auto heals?
  • Horrible weighted stats
  • Will almost never use

B Fuu Fuu – D

Active: Dragon type cards ATK x4 for 1 turn (10 turn CD)

Awakenings: +heart Skill Lock Resist Bind Clear awakening Light Row  Auto heal Auto heal Auto heal Auto heal Skill Boost

Pros
Cons
  • You will F-UU when rolling her
  • Pretty garbage overall
  • Will almost never use
  • Uglier than Kurone

4 star rolls

 

B Goemon Beach Goemon – C

Active: Change all orbs to Fire orbs. Deal 200000 Fire damage to all enemies in exchange for reducing HP to 1. Affected by enemy element and defense. (15 turn CD)

Leader Skill: Physical & Dragon type cards ATK x1.2. All attribute cards ATK x5 when HP is less than 20%. ATK x2.5 when HP is less than 50%.

Awakenings: Skill Boost Skill Boost Fire Row Fire Row

Pros
Cons
  • Introductory Fire farming leader/sub
  • 2 Skill Boosts Skill Boost
  • Synergistic active skill
    • Full board Fire
    • Hp reset to 1
    • Stronger farming leaders exist

Beach Goemon used to be heralded as a wonderful 4-star card from the Beach REM. Unfortunately, newer options have emerged with Machine Goemon  being an incredibly powerful and farmable option that should be used if one has access to him. With that being said, Beach Goemon can act as a budget alternative for those who are unable to acquire Machine Goemon.


B Navi Beach Navi – C

Active: Increase skyfall chance of Heart orbs by 15% for 3 turns (5 turn CD)

Awakenings: Water Row Water Row Water Row +heart +heart +heart Skill Boost Skill Boost Multiplayer Bonus

Pros
Cons
  • Poor weighted stats helped via Coop Boost Multiplayer Bonus
  • 2 Skill Boosts Skill Boost
  • 3 Enhanced Heal Orb awakenings +heart
    • Helps solve healing issues
    • Low weighted stats even in coop
    • Niche uses overall

Beach Navi is still a respectable 4-star card from the Beach REM as she has modest weighted stats in coop thanks to her Coop Boost Multiplayer Bonus awakening along with the potential to solve healing issues via three Enhanced Heal Orb +heart awakenings. This has the most value on teams with no RCV multiplier but Beach Navi will still be seen as a budget option overall.

Conclusion

The Beach REM tries to make a splash in October when every has donned their sweaters for the Fall. With that being said, this event has some tremendously powerful cards at the top but pretty terrible value at the bottom.

This leads a similar situation as the YYH Collab where Yusuke  is featured: use the Monster Exchange instead of rolling. This should mostly be done for either Beach Barbara & Julie  or Beach Fujin  provided one has the Monster Box to support them.

Let me know what you think about the Beach REM in the comments below.

Happy Puzzling!

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79 thoughts on “Beach REM Review and Analysis – October 2018”

  1. Armadel and Awilda are actually farmable now, as they are dungeon invades instead of REM rolls. Armadel is probably nice to grab one copy of because she can be a cheap green OE stick.

    Like

  2. Already used most of my dupes in the exchanges for yusuke, yellow fujin and Joihra.
    I have half the ideal team for d meta and half for BJ…only have the MP for Kuro system too.
    Halfway to everything hahahha.

    Like

      1. Thanks for the reply. I need to share that my cat rolled 4 times and got Four Diamonds eggs. I rolled 4 times as well and got one gold and three silver. Just putting that out there. Chester is a Diamond seriously wtf

        Like

          1. I know right? Seriously GH your rating system is messed up.

            I did roll BJ and a bikini yog pleased to report.

            So the next question I ponder (as I aimlessly clear challenge mode) is whether to trade for beach fujin (requires nuking 2 of 2 dantalion, b.yog and either gremory or ryune (only have one of those). I have a hino as my only fujin active.
            I have joihra, dmeta and yusuke.

            Like

    1. Jhoira is heavily used for both the huge heal and bind/awoken bind clearing

      In addition, having a heavy Heart Orb Enhance card like Mel makes a difference (also has FUA in solo)

      Otherwise, double/triple 7c cards work well

      Like

  3. Hey there, Ari again^^
    Unfortunetly i did 8 rolls and got a lot of sh…t
    1.Navi
    2.Urd
    3.Goemon
    4.Fuu
    5.Goemon
    6.Metatron
    7.Kurone
    8.Lakshmi
    is B&J worth to trade my both gronia, kaede and norn skuld for it?
    Usually i run Yusuke and vraska as a lead i also have Dmeta (for the future, but i m not sure if i can handle this card). What you guys think?

    Like

    1. To be honest…. to pursue a leader or not, largely depends on your box and your goals of playing the game.

      If you see yourself clearing more content/farming more efficient with BJ… (than Yusuke, Dmeta, Vraska) why not?

      If you get joy out of having a new leader and building a new team around it, why not?

      In my opinion, Yusuke and Dmeta is quite similar in playing style (7 combos). So if you can run Yusuke often, I am almost certain you can play Dmeta well.

      BJ and Vraska is similar in playing style (bi-color activation, +2 sec orb move time). Much easier for people who needs more time to reach 7 combos.

      You still have 2 weeks to decide… why not put together a BJ team from your box, and see if you have all those 7cs, board changing, follow-up attack…. etc.? =)

      Like

      1. thx for the reply, i m concern about the 80% health to have for the dmeta play style?! I was think for a B&J team: Rodin, Enra, Red cotton and Takamimusubi. Assisting with Urd and beach Urd.
        My goal is to clear Endgame contend for sure. i want to clear as many dungeons as possible!

        Like

        1. I just traded in for BJ, and after playing around a bit, I found myself still like Vraska team a bit more….

          Of course it’s different from player to player when it comes to team preferences (optimization)… but I found that Vraska with build in follow-up attack allows slightly higher team flexibility.

          And as for damage absorb void… without inherit, Vraska can use Fujin straight up, where BJ team.. Reeche or Beach Fujin is a bit more rare than normal Fujin?

          On the good side of BJ team tho…. even if you got stuck with a board without bi-color or failed to make 7 combos… BJ herself usually still kill it anyways. lol

          Like

          1. Actually, for BJ has variety of fujin that you can use. From normal fujin, just evo her to the one that has water sub. You can also use lugh,gilgamesh, and even the free one like borma. You don’t need to have the main attibute as water or fire. As long as they have fire or water, on main or sub attribute, it is count.

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        1. Gronia is supposed to get a buff soon. Skuld and, kade both should have a mega awoken form in the next year or, so. I think it’s best if you wait. Its really up to you though. I personally would hold back though. I’ve sold or, traded monster only to have them receive major buffs. It’s funny though the last time I traded my Ilm for vraska, Ilm was my free roll in super godfest. I would recommend getting your account ready for the next super godfest. You my never know what you get and, the beach rem should still be here. I’m still trying to get a dark metatron. Been trying for 4+years now. I wanted her before she got this new evolution. I guess it’s ok though. I have kami and, vraska both took me all the way through A3 I only have alt and hands of fate left. ID number is 338,502,383. My best leaders are vraska, kami, and, mega awoken light myr. I also have planar if anyone is interested.

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          1. I wanted to send you a friend request but your friend list is full^^ are you on Discord? maybe we can talk there in an easier way!? Ari#6955

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            1. I fix my friend list. I dont really do social media……. sorry……… I do however want to help you. You see I only have rolled maybe 7 or, 8 godfest exclusives in almost 5 years it’s sad I know……. what worse is the first one to get mega awoken is sylvie…….. as in over kill on rows…….. I really hope Skuld and, Ilm get an amazing evolution. Right now I’m in like a whole I have to rely on vraska phase……. she and kami are the only ones who do anything right as far as leaders go. I feel like vraska will get some kind of buff next year even though shes broken. I guess the gorgon beat the goddess. Sorry athena…….. I love you but, vraska is a payed assassin, I mean she was more than my food for a day lol.

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  4. What sub attributes do you focus on for a Beach BJ team other than healing? I see mentions of 7c, but it doesn’t seem like a high combo type or team? Do you think you could discuss pairing Beach BJ with Jhoira? If so, does Beach BJ then become a good sub? Thanks!

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    1. BJ is best paired with BJ as she does not need the bigger board along with losing out on effective health and damage (may not longer be able to naturally tank premps in Alt Arena)

      As for team focus, an enhanced heart orb card, Jhoira, and a FUA/flex as needed is a good starting point

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      1. Do you think regular fujin will get a similar buff to be on par with beach rem fujin? I’m curious cause if not I might roll a few times at least on the super godfest to trade for her.

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          1. From your previous comment, you have Vraska and Kami in your box.

            I would think that, you can benefit greatly with the regular Fujin, as she can be instant plug-in for your team. =)

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            1. Thank you. I think I figured out a new nickname for Barbara and, Julie. PB&J. Lol. I think that I’ll either wait to super godfest or, get lucky(somehow)

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            2. I know not everyone agrees with me on this but, one of the truly best subs(for personal experience) is Nissa Revane. I can honestly say she help push me through even arena 3. She(in my opinion) is some what OP as a sub for any real high tier wood leader(even kami benefits from her). The reason I say this is because she has 3 recovery binds(which is over kill I know but actually it’s not really an issue for me because 9 turns gone well being bind immune). The other is the auto recover awakens. She has a descent recovery as well. The two best ways to use her is that some monsters vraska cant damage but Nissa has times 4 wood attack which is killer in dungeons like arena 3(this one strategy made me clear it so fast I was surprised…….). The other use is that vraska has ok stats but, almost no recovery. Nissa is good on this regrade all I have to do to clear most binds(some can get ridiculously high I’ve gotten up to 15 before.) All I had to do was use vraska active then match 2 heart orb rows(separate of course) that got rid of them in not time(it even killed the boss I guess 2 birds with one stone). I hope this helps people with vraska subs.

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      2. Jhoira could somehow cover the lack of HP mult due to her shield.
        And in 7×6 heal gain heal and dmg by more combos or heavier color combos…
        Am I wrong ?

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      3. Jhoira could somehow cover the lack of HP mult due to her shield.
        And in 7×6 heal gain heal and dmg by more combos or heavier color combos…
        Am I wrong ?

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        1. The shield helps, but you will most likely never survive Goemon in AA solo without double BJ. The higher combos somewhat counters the loss of multiplier but personal damage, BJ smashes past Jhoira on double/triple typing spawns

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  5. Unless I’m missing something, active skill for Fuu should be “Change Wood, Dark, Poison & Mortal Poison orbs to Heart orbs. Bind recovery for 3 turns.”

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  6. I’m so torn on what to do. I’ve been praying for a Fujin style active forever. I don’t have any sort of fujin style. I only have 4-5 GFEs I can trade so I don’t know if I should get this fujin or wait till something epic comes around again. Anyone have any thoughts?

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  7. I’m really stuck right now I wanted bj so bad that I rolled a couple times and now I’m left with 2 bogs. I don’t know if I should trade for bj, the other eligible gfe I have are rodin Blodin normal yog and sherias roots

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    1. I would be hesitant to use Byog as trade fodder for BJ as if you have enough rare seasonal cards, you can use those to acquire the 7* cards from the DBDC via Monster Exchange

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      1. Finally pulled with my alt (used to be main) team. Rage pulled 4 times before I got my first crystal egg. Beach fun. Lol. Would she be better leader than dark ideal?

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  8. Since BJ team seems to be the main discussion here, anyone wants to share their team building experience…? (you can do it even if you don’t own BJ yet).

    My team
    In co-op:
    Reeche (Helen card) for damage absorb
    Blue cotton (Urd) for FUA
    Mel (Dark Aurora) for Enhanced Heart Orbs
    Uriel (Urd)

    In solo:
    Mel (Dark Aurora) for Enhanced Heart Orbs/FUA
    Kuvia (Firelight Sword) = UUUUUU = 11.4 x ATK
    Kuvia (Firelight Sword)
    Hino Kagutsuchi ( Weld) = also UUUUUU

    Those TPA are amazingly easy to activate (than 7 combos) and BJ herself can careless about 7 combos (major difference from Vraska)

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    1. team building is pretty dependent on the dungeon at hand, but most teams tend to always have some way to address healing

      Your TPA heavy team is interesting, but having so many mind vulnerable cards can become a liability and it is still usually best to try and clear the whole board each turn

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    1. The loss in effective HP (2x vs 25% reduction) is significant if planning to naturally tank hits in AA so that may be an issue.

      Also, the bigger board may not translate into more damage as the total multiplier is lower and BJ tends to out damage Jhoira unless facing a single type spawn

      It can work for sure if you have Jhoira but I would use double BJ if you have BJ

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  9. My BJ team:
    Kuroyuri
    Kuroyuri
    Ren
    Reeche (wish I have beach fujin)

    Full bind immune, with inherit full poison immune. Kuroyuri active skill looping. FUA, damage absorb void.

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  10. While not a viable thing for 90% of the playerbase, Barbara&Julie can fully utilize a nigh unkillable system with dual Kuroyuri for a permanent 40% hp heal per turn. It’s a meme strat, but it works too well

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  11. Free pull: Navi
    .99¢ pull: Eschamali

    Could’ve been worse. At least it’s a free 8*.

    I’m undecided on using the Monster Exchange for Barbara&Julie. I want to exchange for Edward when the FMA collab returns. Which would be a better trade?

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  12. I am considering whether to trade my dark metatron to get BJ or to use two dark metatrons for upcoming mega awoken metatron team.

    For BJ, the team would be
    1. BJ 2. Beach Fujin 3. Mel 4. rein. I&I 5. rein. gabriel (or Kiri)
    (other possible subs: beach urd, rein. lakshmi)
    For Metatron, the team would be
    1. D. Meta 2. D.meta 3. Lucifer (one with 2 god killers) 4. Eir, 5. Loki
    or
    1. D. Meta 2. Rein. Haku 3. Lucifer (one with 2 god killers) 4. Eir, 5. Loki (**if I trade one d.meta away)
    (other possible subs are durga, awoken seraph luci, rein. pandora (for FUA), and beach valkyrie)

    Do you think it is a good decision to trade one D.meta for BJ?
    Also, if I were to trade, I plan to trade the duplicate Yog along with other 3 GFEs for BJ. Does duplicate yog have much value as sub?

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    1. I would say your BJ team is stronger as only gabriel is a “weak card”

      With that being said, do you have any other strong double 7c card in either fire or water?

      Your Dark Metatron team only has Eir as a stronger card as Lucifer, Haku, and Loki are average at best along with not owning Izanagi, Planar, or Kami

      Do you enjoy the play style of Dark Metatron or BJ? Personal preference with matching can make a big difference

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      1. Oops. I found out D.meta is not part of the trading list for BJ. I was actually looking at eschamali list. I think I will trade scheat,yog,sylvie, and typhon for BJ. For current meta,I know scheat is not good as it just has tpas and sylvie’s mega awoken does look seem to be useful.

        For building team, I dont have other 7c blue or red card. But I thought gabriel is decent as it has two 7cs and 30% heal for its active. Correct me if I am wrong.

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          1. Only yog is the duplicate. I only have one scheat, typhon, and sylvie. I haven’t done the trading yet, but do you think it is a good trade for now right?

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  13. My alt was lucky enough to roll Fujin on its own. But in the end, I went all in for Beach Fujin and B&J for both accounts. Totally worth it since I had some dupes that i honestly never use. I think I had like 5 Scheat and several Raijin. That cushioned the blow.

    I figured since both accounts had a Mel and a fairly deep blue roster, i was good to go for it.

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