Introduction
June is in full swing which means a a brand new set of Monthly Quest Dungeons to tackle! This morning I had nearly full stamina and decided to record my three solo clears to showcase what mechanics to be aware of along with possible counters to them.
Video clears
Level 10
Tardis is the true hero for granting free stalling on Floor 1 to ensure all relevant actives are ready in time. Just make sure to leave at least 3 poison orbs for Medjedra to lock instead of disabling your awoken skills.
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Level 9
Having a Fenrir inherit prevents any poison orbs from falling down. Just make sure you leave the three Jammer orbs created in the bottom row to ensure you can match any new ones that fall down.
The final boss has 40 million defense to either bring a burst or DEF break to easily kill her. In addition, having a delay or shield ensure you survive her 200% gravity in the advent she prevents matching of your particular colour.
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Level 8
Level 8 was reasonably straight forward and the only major issue I can foresee is Azazel placing his tape on the top row which prevents players from matching there. The two easiest counters are either the Resistance Immobility awakening or using a 7×6 board. Finally, having a time buffer ensures you can overcome Kushindahime’s massive time debuff and combo shield.
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Conclusion
These videos are not the only way to go about this and naturally, playing in coop will make things easier. Regardless, this set felt less intimidating overall and I am curious to hear what you have used to clear these dungeons.
Happy Puzzling!
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Jealous of those skills T_T
Usually I can at least get to level 8 but this time I somehow got stuck on level 6. I died 3 times and decided it wasn’t worth the stamina.
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I have a video of level 6! Just bring a time boosting leader and it is much easier =)
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I’m stuck on level 6 – even with everybody unbindable, the team gets bound?
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Any thoughts on how to beat level 10 without a Tardis? Trying to run Double LIdeal for the time boosts with not much luck…
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