Tag Archives: Tardis

[Videos] June Quest Dungeons – Solo Level 8-10


June is in full swing which means a a brand new set of Monthly Quest Dungeons to tackle! This morning I had nearly full stamina and decided to record my three solo clears to showcase what mechanics to be aware of along with possible counters to them.

Video clears

Level 10

Tardis  is the true hero for granting free stalling on Floor 1 to ensure all relevant actives are ready in time. Just make sure to leave at least 3 poison orbs for Medjedra to lock instead of disabling your awoken skills.

Level 9

Having a Fenrir  inherit prevents any poison orbs from falling down. Just make sure you leave the three Jammer orbs created in the bottom row to ensure you can match any new ones that fall down.

The final boss has 40 million defense to either bring a burst or DEF break to easily kill her. In addition, having a delay or shield ensure you survive her 200% gravity in the advent she prevents matching of your particular colour.

Level 8

Level 8 was reasonably straight forward and the only major issue I can foresee is Azazel placing his tape on the top row which prevents players from matching there. The two easiest counters are either the Resistance Immobility  awakening or using a 7×6 board. Finally, having a time buffer ensures you can overcome Kushindahime’s massive time debuff and combo shield.


These videos are not the only way to go about this and naturally, playing in coop will make things easier. Regardless, this set felt less intimidating overall and I am curious to hear what you have used to clear these dungeons.

Happy Puzzling!

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Dragonbound & Dragon Caller REM Review and Analysis – April 2018


Monday, April 23rd marks the exciting return of the highly coveted Dragonbound & Dragon Caller (DBDC) REM. DBDC is arguably the strongest event in Puzzle and Dragons due to it’s stellar line up and amazing value at the bottom rarity.

Most Seasonal events/Collabs have a few chase cards but tend to have middling value at the bottom. As such, there is often little collateral benefit in rolling those events. However, with DBDC, you actually want many of the Gold eggs which in turn makes it the ideal  place to spend your Magic Stones. If you have absolutely no cards from the REM you should be heavily rolling here as it will grant you cards that cannot be replicated anywhere else.

In addition to three new cards being added to the rolling roster, most of the older cards now gain the ability to Limit Break and gain Super Awakenings or stat improvements for the Weapon Assists.

These changes help ensure the machine stays exciting with the Super Awakenings giving the older cards significantly more value and versatility.

Despite having a wonderful roster, each roll will cost 10 Magic Stones but everything will sell for at least 15,000 Monster Points.

This article will summarize each card’s strengths and weaknesses in the current meta to help you determine if it is worth rolling in.

Video commentary

—video coming soon—


Dragonbound & Dragon Caller REM
 7 Star base  
 6 Star base      
 5 Star base      
Dragonbound & Dragon Caller  REM Rankings – April 20, 2018

Order within each tier is random and not reflective of ranking

Evolved forms of both Cotton  and Ney  will be also available but this article will not be focusing on them.

Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them

Continue reading Dragonbound & Dragon Caller REM Review and Analysis – April 2018

Dragonbound & Dragon Caller Egg Machine Review and Analysis – December 2017


The Dragonbound & Dragon Caller Egg Machine is one of the most highly anticipated events to come to NA/EU as it features brand new and powerful monsters who will shift up the end game meta.

There was a great deal of wonder and worry as to whether or not we would be receiving this REM but thankfully, this event somewhat mirrors the Heroine one. This is because both the Heroine and Dragonbound/Caller machines are part of a Collaboration or seasonal event as well as costing 10 Magic Stones per roll.

While 10 stones may seem steep compared to the norm of 5, the Dragonbound and Dragon Caller REM contains incredible cards overall at all rarity values and is worth rolling (heavily) in.

Video commentary

—video coming soon—

Cards at a glance

Dragonbound & Dragon Caller REM Rarities
7-Star Base
6-Star Base     
5-Star Base     

The evolved forms of Ney  will also be available during this event. Full Ney article can be found HERE.

Rankings are in no particular order within each tier

Dragonbound & Dragon Caller REM Rankings

Artwork Rankings by Pancaaake
S coming soon?
A  still moving
B so probably not
C  but her ideal roll is

Perhaps the most important ranking table in this whole article. This is just for fun and should not be the reason you roll.

Powercreep and timing

Powercreep is the notion that newer cards/evolutions tend to outpace/replace older or existing options. This is an essential aspect of any longstanding game and the key to success is releasing it at a steady rate instead of leaps and bounds.

Thankfully, one unique and wonderful aspect of Puzzle and Dragons is that cards go through cyclic patterns of dominance and inadequacy. Thus, a strong card of the past has a decent chance of becoming relevant again in the future. Continue reading Dragonbound & Dragon Caller Egg Machine Review and Analysis – December 2017