I play a lot of Arena 3 and try my best to always record my Radar Dragon encounters as there is very little documentation available as very few players are able to successfully clear on a repeated basis. In addition, I also try to stream while making my Arena attempts so you should check out my Twitch page every Monday and Thursday at 6pm PST. Please refer to my Arena 3 Guide I posted earlier for a full breakdown of the fight.
By far the most magical thing I have ever done in my entire PAD career. Just WOW
Arguably one of the easiest dragons to face and is the most universally approachable for the various leaders that can clear Arena 3.
Arena 3 is a special place. Anything can happen and you will witness many Myracles if you continue to follow my website!
In my previous post, I go into detail of my strategies I use to clear Arena 3 along with my lack of luck with acquiring the Radar Dragons. However, that all changed tonight on my Twtich Stream (I go live every Monday and Thursday at 6pm PST) where I finally got Noah Dragon to drop! I guess all it took for the GungHo Gods to smile down upon me was to write a guide to help everyone else!
As a fair warning, there may be some inconsistent issues with sound as I am uploading from my Twitch Stream and there may be copyright issues.
I kindly skipped the 95 turns of stalling beforehand =)
Parvati & Vishnu
Helpful for those who are contemplating how to handle these absorbs
2 million absorb = 1 million light damage. Skyfalls are not my friend
I should stream Arena 3 runs more often! But in all seriousness, this was the first time a Radar Dragon has ever dropped and I am pretty happy about it. Hopefully these videos prove helpful for those venturing into the dangerous waters that are Arena 3.
For those who follow my Twitter, you may have seen my tweets showcasing my various Arena 3 clears and my lack of Radar Dragon drops. However, my consistency in clearing Arena 3 is only improving with each attempt and I wish to share my experience and strategies to help enhance your own chances of success. Very few players have been able to clear Arena 3 and from various Google searches, even fewer discussions/guides. Just bear in mind that a lot of my strategies and advice revolves around using a Myr team in coop as that is the only high end leader I possess. Other favourable leaders with high clear rates include, but not limited to: Ronove , Kaede , Ra Dragon , Xiang Mei , Gremory , and Sherias Roots . Just keep in mind that no team can have 100% clear rate and you have to go in with the mindset that certain Radar Dragons will ruin your run.
Background on Arena 1 & 2
Ultimate Arena (Bipolar Goddess) is designed to be the final test of a player’s skill. The first incarnation, Arena 1, was a hellish 21 floor dungeon that featured a 30 million HP boss at the end along with each floor drawing from a pool of random spawns to cause even more heartache and randomness. It is the randomness that keeps Arena exciting as you will always have a different path leading into the final floors and makes it harder to counter every single mechanic that could appear. Over time, Arena 1 became significantly easier with the advent of Powercreep, Coop, and Skill Inheritance. As such, many players (including myself) have began to use it as a fun way to dump stamina and acquire Py along with using more niche leaders to up the excitement factor. Continue reading Myr: Arena 3 & Radar Dragon Strategies
Following up on my first Arena 3 clear this morning, I decided to record my subsequent playthrough and boy was it Myraculous. Myr is my current favourite team to play and I feel a strong attachment in my heart, although that could be the heart crosses talking. Regardless, Myr has 49x ATK and a 75% damage reduction shield when matching a heart cross and can stack either TPA or Light Rows while heavily benefiting from numerous enhanced light orb awakenings. Sidenote, have you ever seen a more Mantastic face before?
This had to be one of the most challenging end floor spawns I have ever encountered and it was quite Myracle I am still alive to tell the tale. Despite the long playtime, it is actually quite exciting to watch and I hope it is both entertaining as well as informative:
I guess a too long, didn’t watch version. They kind of spoil the excitement of the video. Continue reading [Video] Myr VS Arena 3, Floors 17+
After my dissapointing 5x GFE Godfest, I was left a little sad by my lack of REM luck. Thankfully, GungHo had introduced Myr to North America and she has proven to be one of the strongest leaders in the game while being completely farmable. If you wish to read more about team building, please check out my article HERE. If you want some sample clears of how to farm her without MP Dragons, please click HERE. I had already cleared Arena 2 with DQXQ but was still at the mercy to RNG for certain floor spawns (Ilsix being the most noteworthy) and had maybe a 50% clear rate. However, after using Myr a few times (and actually practicing the heart-cross mechanics), I was able to essentially farm Arena 2 and the only deaths would occur form human error. As such, I decided to test my luck and fingering skills in Arena 3 where something truly Myraculous occurred.
Team and explanation
When deciding which subs to bring for any challenging encounter, you want to maximize their value by striking a balance between active synergy, awakenings, and base stats. Through Skill Inheritance, you are able to further customize your team to your liking by bringing ideal bodies who can then inherit a stronger active. Of course, you have to use what you are given and it can make for some interesting team compositions.
For my latent choices, the Recovery and HP have 4x the value on Myr teams due to the 75% damage reduction shield.
Continue reading A Puzzle and Dragons Myracle
Come watch as I play with myself in the wonderfully challenging and RNG-based Arena 2 at 6pm PST.
I will continue to pray for no
Ilshit Ilsix or Vishnu along with providing narration and strategy for how I go about clearing Arena 2.
Hope to see you all there at 6pm PST every Monday and Thursday!
Awoken DQXQ was released yesterday in North America and it has felt like Christmas ever since. I initially started playing difficult content with Sakuya in all her various forms but was forced to make a soft transition to mono colour teams that were row oriented (Lucifer and Blue Sonia ). These teams offered more survivability, burst damage potential, and consistency. Thus, with the release of Awoken DQXQ, I was overjoyed to combine the two elements of rainbow and rows into two pretty girls. The purpose of this post is to showcase how I have been clearing Arena (10+ times as of this posting) in coop with my two accounts, Mom’s account, and a friend. Being able to tackle Arena via multiplayer alleviates some of the weaknesses DQXQ faces, but she is still capable of soloing with the right set up. If you have not already, I strongly encourage you to read my Awoken DQXQ Analysis and Team Building Guide to gain a better understanding of how to compose and utilise your team.
Arena 1 Coop Video
The following video was a relatively straightforward clear of Arena 1 with only some problematic floors and minor errors. Good job me and me.
Outside of poor comboing towards the end, the video should give you a relatively good idea of the playstyle and where I choose to stall and use actives. I always prioritise using my DQXQ’s actives first as they recharge twice as fast in coop.
Awoken DQXQ Overview
Awoken DQXQ is a hybrid rainbow/row leader that requires any 4/6 elements to trigger her base 16x multiplier. However, you are able to match multiple connected Light OR Water orbs to bolster your damage further.
|# connected or orbs
I cannot stress how important it is to remember that connected water orbs are able to trigger your 100x multiplier as you can match a Light TPA and will most likely sweep any floor. Your connected orbs can be in any shape/pattern and to achieve 100x, you require some funky manipulations as it is not a tidy horizontal 6-row match. Continue reading Awoken DQXQ VS Arena