Category Archives: Monster Point Dragons

Which Monster Point Card to Buy – November 2017


The Monster Point currency system was designed to help alleviate the frustration of rolling duplicate cards as they could then be sold off for a varying amount of Monster Points. As a result, players could save up over time along with farming Rogue dungeons to purchase a powerful monster.

However, each purchase requires a sizable amount of Monster Points and you do not wish to have your card become outdated via Powercreep.

This article will take a look at all the current Monster Point cards along with how they fit in the meta and their potency moving forward.

Video commentary

–video coming soon–

JP server

The JP server in Puzzle and Dragons is approximately 2-3 months ahead of NA/EU in terms of released content. Thus, we are able to “see the future” by following the news stream from JP. As a result, we are able to better position ourselves in terms of future purchase decisions and evolution material farming.

With this in mind, I will be using any knowledge currently available in JP for the purpose of this article and my recommendations.

What is in the meta now

Presently speaking, the current PAD meta revolves around two distinct playstyles: combos/7×6 and bi-combo teams. Both these styles are able to achieve amazing levels of damage while being able to capitalize on the most powerful awakenings. Continue reading Which Monster Point Card to Buy – November 2017

Red Myr and Light Hera Dragon Review


Red Myr  and Light Hera Dragon  have both been released in the Monster Point shop for 750,000 MP. This places them in Dark Athena 3193 territory and are 2.5x more expensive than the regular MP cards. As a result, players are wondering if either of these two new cards are worth their price tag and what factors should be taken into consideration when making a purchase.

This article will summarize my thoughts on these two new monsters along with how I approach purchasing a MP card.

On a side note, I have successfully moved into MOMtastic’s home and content should begin to roll out once again on a regular basis.

Video commentary

—video coming soon—

How I value MP cards

Before I even look at Red Myr and Light Hera Dragon, I want to establish my internal checklist for evaluating a MP card’s worth and this will greatly influence my opinions on whether or not to pursue a purchase.

When thinking of a purchase, I ask myself the following questions: Continue reading Red Myr and Light Hera Dragon Review

Monster Point Card Flowchart and Buying Advice – August 13, 2017


GungHo has been amazingly generous with the free daily Monster Points and many players are now able to make their very first purchase. However, Powercreep has shifted the landscape of what constitutes a formidable leader and you may actually be better off saving your Monster Points for new cards to be released if none of the current (or soon to be released) ones bring significant value to your box.

This article will be mostly focused around the flowchart I have prepared. The content is based on recommendations that hold true today and things may change if new cards/awakenings/meta shifts occur.

Video commentary

—video coming soon—

The flowchart

The following flowchart is designed to take into consideration all the current content released in JP. However, like tier lists, these recommendations should be taken with a grain of salt as your individual situation may dictate a different outcome.

Clicking the following image will enlarge it and open a new tab.

I wrote an older article that encompasses some of the more ideal/required subs for Ra Dragon and Dark Athena which can be found HERE. Below is a copy/paste of what comprises a more core team for these two leaders and holds relatively true today: Continue reading Monster Point Card Flowchart and Buying Advice – August 13, 2017

My Monster Point Situation and what I am Doing


The “hot” topic of the month is Monster Point cards and which one to buy. I created a helpful reference guide and tier list (which can be found HERE and generally speaking, you can simply go down the tier list until you find a card that best fits your box); however, I felt that showcasing what I am doing along with my rationale behind my decision may be beneficial for people to see.

I want to stress that my decisions are the best for myself and my own situation and may not apply to everyone. What you should try and take away from here is the thought process behind the decisions and try to see if you undergo a similar method for coming to your own conclusions.

Video commentary

—video goes here—-

My purchase history

When Yomi Dragon Yomi Dragon was first released, she caused quite a stir as she was one of the most universally accessible and powerful leaders at the time along with providing wonderful utility as a sub. As such, I decided to make the investment as I had a modestly diverse dark box and the potential to clear more content with her. You could read more about my initial purchase from a year ago HERE. Continue reading My Monster Point Situation and what I am Doing

Guerrilla Radar Dragon Dungeons are Coming to North America


With the announcement of free 390,000 Monster Points being given out to all players over the course of March along with the highly anticipated evolutions for the original 5 MP Dragons, many players are excited to take the next step in their Puzzling adventure. However, these evolutions are challenging to perform and very few players are actually able to clear Arena 3 and acquire the Radar Dragon they need. Thankfully, we will now gain the ability to “easily” acquire any Radar Dragon of our choosing through a special hourly dungeon.

While this is great for the most part, these dungeons are actually very challenging and feature their respective Radar Dragon in a buffed form compared to their Arena 3 counterpart. However, the dungeon is quite short in nature and there are many different strategies for efficiently dealing with each encounter along with the option to simply stone to continue if you badly need the drop.

I plan to clear and record all of the dungeons and will upload the team/video to this post as they are released.

If you want to read more about which MP card to purchase, please refer to my guide HERE.

Video commentary

—video goes here—-

2716 Hephaestus Dragon

Dungeon for reference
—hippo video goes here—

Hephaestus Guerrilla Team – 21 Skill Boost
Inherit SDR

3069 A Hermes Blue Sonia 3103
3391 A Sun Quan  Blue Sonia A Hermes 3069
Inherit Raphael  SDR
Hephaestus Guerrilla Steps
Floor 1 Player 1: Karin  + Hermes A Hermes, optimal board
Floor 2 Player 21 combo
Player 1
Player 2: Raphael Raphael swipe
Player 11 combo
Player 2: Sun Quan  A Sun Quan, Hermes A Hermes or Blue Sonia Blue Sonia
Player 1: 0 combo, do not kill
Player 2: Kill via ping as Apollo is at 1 HP
Floor 3 Player 1: Mori 3103, Sarasvati 3069 & try to push below 50%
Player 2: Push below 50% if triggered resolve. Use any actives
Player 1: Blue Sonia Blue Sonia, Sarasvati 3069 Kill

Karin  has God and Dragon Killer which enables her to deal incredible burst damage against all 3 floors and 9x to Heph.

You should plan out who will be receiving the 15 turn skill delay and try your best to use actives from that side wherever possible. In my case, Player 2 is delayed.

On the final floor, you can trigger the resolve as it will heal him to 50% HP and 1 health. You simply need to ping with any source of damage to remove the resolve.

Sarasvati could easily be replaced by any high damage glass cannon leader. You should prioritize heavy orb changers as it is simply a burst and kill scenario.

If unable to inherit Raphael Raphael, can simply use him as a sub or use a large shielding sub to survive. Do your best to return to full health every turn.

Killer awakenings are very powerful here as there is no absorption mechanic and the resolves are not too hazardous. You can hit Heph into resolve and then have him resurrect without taking any damage.

2717 Noah Dragon


Dungeon for reference
—noah video goes here—

Noah Dragon Guerilla Team
Inherit A Hermes Carat 3239 Skuld ult evo Susano

3276 Blue Sonia Blue Sonia Bankai Andro 3069
Blue Sonia 3103 Bankai Andro 3069 3276
Inherit A Hermes summer urd Indra Awoken Oorochi

Do not bring a dark team. Also, find a team that has very high damage output. Pretty much the only hard requirements. You can simply stall the 99 turns, but that is quite a grueling experience and if you want to kill faster, you need to have appropriate damage control. Do not use Killer awakenings.

Noah Dragon VOIDS all damage above 5 million. Void means it will deal 0 damage when dealing more than 5 million damage and means cards like Fujin 3414 have no effect.

The above team is pretty much my Arena 3 team.

2718 Gaia Dragon

Dungeon for reference
—Gaia video goes here—

Gaia Guerrilla Team



2719 Zeus Dragon

Dungeon for reference
—Zeus video goes here—

Zeus Guerrilla Team
21 Skill Boost Needed
Inherit Awoken Yomi Green Odin Sakuya

A Liu Bei Tengu Ult Zeus Dios Avalon Drake Ult Zeus Dios
Tengu Ult Zeus Dios Sasuke flex A Liu Bei
Inherit Raphael Lumiel 3270 Sakuya
Zeus Guerrilla Steps
Floor 1 Player 1: 1 combo
Player 2: Raphael Raphael -> Dios Ult Zeus Dios Swipe
Player 1: PASS
Player 2: Ping for 1 damage
Floor 2 Player 1: Green Odin Green Odin -> Dios Ult Zeus Dios Swipe
Floor 3 Player 2: Famiel Famiel -> Sakuya Sakuya -> Hades 3270 -> PASS
Player 1: Sakuya Sakuya -> Yomi Awoken Yomi  -> Dios Ult Zeus Dios Swipe

Assuming the team is at least +99 attack, you will always kill Zeus Dragon even with 1 combo:


This comes out to around 50-51 million damage and you only need 48 million to kill Zeus after the Gravities. Tengu will have a tiny bit more attack when I inherit Green Odin.

I had to make an adjustment to my team as people have pointed out that 20 million damage from the Sakuya Gravity would be voided (I thought 20 million was safe) so I am using Famiel to tickle for 100,000 damage then proceeding as normal. You must use Gravities in the order that is listed.

For some reason my Hera-Beorc hera beorc is missing from my box so I am doing this strategy instead of using her 10% gravity.

2720 Hera Dragon

Dungeon for reference
—Hera video goes here—

Hera Guerrilla Team – 23 SB Skill Boost
Inherit Scheat 2993

3276 3069 3069 Yomi Dragon Mask  9 Skill Boost
 14 Skill Boost 3391 Tengu 2526 Zera 3276
Inherit Carat  –  3270
Hera Guerrilla Steps
Floor 1 Player 1: Mori 3103 kill
Floor 2 Player 2: Hera-Is Hera-Is, Zeus/Hera Zera, Hades 3270, Meri 3276
                     7 combo, kill
Floor 3 Player 1: Indra Indra when going to be hit. Genie Genie after

Make a row + 2-5 combos based on your own damage output

Player 2 can have dark cards as the binds only hit the Player 1. I have 3 SDR Skill delay resist on most of my Player 1 cards and the 2 turn haste from Mori 3103 help brings those cards back up.

You cannot use a 50% damage reduction shield as this Hera Dragon hits significantly harder than the Arena 3 version. On Hera Dragon, you must never match more than 6 connected water orbs in a row formation. You can go for 7+, but it has to be in a blob. The amount of combos you make is dependent on the number of your Orb Enhances blue + orb and Row Water Row awakenings your team has.

The three Gravities push Ceres below her 30% resolve right away and any combination you can configure that achieves the same result is fine.

A very popular strategy is to use Reincarnated Hades 3270 and his massive dark damage reduction to cheese your way through. Just make sure you bring a 10 turn bind clear for the first floor.


I will continue to update and populate the team rosters as I do more research and actually play the dungeons along with uploading the videos right away.

Best of luck in acquiring your Radar Dragons.

Happy Puzzling!

Monster Point Cards Tier List – A Revised Look and Overview

Just because you have 300,000 MP, it does not mean you MUST buy a card now. Plan it out and wait if lacking any ideal option


As part of the large event extravaganza in NA and EU, we will be receiving 390,000 Monster Points over the next few months. For many players, this will their first time passing the 300,000 mark which is required to purchase a card and many will be eager to take the plunge. Conversely, this additional 390,000 may put some players dangerously close to the cap of 999,999 (why is there a cap, I do not understand) and may preemptively force some player’s hands. However, just note that the MP is stored in your mailbox so you don’t actually need to open and cap.

As such, this article will review all the MP cards available (excluding seasonals) to help you better understand their value, if your box can support them, and how they rank against each other.

Video commentary

—video goes here—

Ranking the MP cards

It is important to understand how the MP cards stack up against each other as it is my belief that these cards should dramatically improve your monster box and help you progress into the next tier of content.

The following chart ranks the MP cards against each other and takes into consideration their highest evolution and new buffs announced with the JP 5 year stream. I am also working under the presumption you have access to the ideal or as close to the ideal team as possible. Just because the card has strong potential, you need the subs to back them up as they will flop otherwise. The MP cards should also help push you further into end game content and should differ from the type of team you currently have. I will go into more detail further down explaining their uses and value.

To reiterate, this list may be subjective and you should make sure you actually have the cards to support their purchase.

MP Cards Tier List – February 20/2017
download download download 3265 3193
download download 3266
download 3264 Ragnarok 3262
2558736037bba11c264e4086f62b8246_clipart-question-mark-question-mark-clipart-nature_2400-2400 3263 Xiu Min Xin Hua
x You Yu Xiang Mei

Explanation and justification for each card

While a tier list is helpful for a quick reference, it is best to understand why the cards are ranked as they are. Continue reading Monster Point Cards Tier List – A Revised Look and Overview

The Four Gentlemen Series: A Comparison and Analysis


With the release of the Xiu Min Xiu Min, North American players now have a total of ten, 300,000 Monster Point cards to choose from. The first six are relatively well-known and how they fit in the current meta. However, The Four Gentlemen are still relatively new and many players are wondering who is best the best to purchase. As such, I wish to compare and contrast Xiang Mei Xiang Mei, Xin Hua Xin Hua, You Yu You Yu, and Xiu Min Xiu Min. This article will not go into extensive depth of each card and I encourage you to read my previous postings dedicated to each of them if you require team building, latent, and inheritance advice:

Four Gentlemen at a glance

Each of the Four Gentlemen feature a single attribute, mono-typing, a killer awakening, and an incredible scaling multiplier.

Four Gentlemen Stats
Xiang Mei Xiang Mei
Xin Hua Xin Hua

2,812 HP / 1.903 ATK / 1,001 RCV
995 Total
Skill Boost Skill Boost Time Extend Skill Lock Resist Fire Row 37

Active Skill:
Question Orb  Arrow Heart
1 turn haste
7 turn CD

Leader Skill:
1.5x HP / 2x ATK for Healer type. 3x ATK when 2 heal combo, 4.5x ATK with 3+ heal combos

2.25x HP / 81x ATK Healer types

4,496 HP / 1.714 ATK / 599 RCV
992 Total
Skill Boost Time Extend Skill Lock Resist Dark row TPA physical killer

Active Skill:
Question Orb  Arrow Dark
Question Orb  Arrow Heart
1 turn haste
7 turn CD

Leader Skill:
1.5x ATK / 1.5x RCV for Balance type. 2.5x ATK when clearing 5 connected heal orbs. Max 7.5x (10+ orbs)

126.56x ATK / 2.25x RCV Balance types

You Yu You Yu
Xiu Min Xiu Min

3,655 HP / 2,606 ATK / 325 RCV
995 Total
Skill Boost Skill Boost Time Extend blue + orb blue + orb blue + orb Skill Lock Resist Balance killer

Active Skill:
Question Orb  Arrow Water
1.5x ATK Attacker types
7 turn CD

Leader Skill:
1.5x ATK when matching 2 water combos. Max 2.5x (4 combos). 5x ATK when matching 5 connected orbs with 1 enhanced.
156.25x ATK

7,011 HP / 1,465 ATK / 0 RCV
994 Total
Skill Boost Skill Lock Resist Time Extend Light Row Light Row Healer Killer

Active Skill:
Question Orb  Arrow Light
1.5x ATK Physical types
10 turn CD

Leader Skill:
1.5x ATK when matching 2+ Light combos. 2x ATK when clearing 5 connected Light orbs, up to 7x at 10
110.25x ATK

Continue reading The Four Gentlemen Series: A Comparison and Analysis