*Sarasvati’s full guide can be found HERE*
You Yu has been released in North America, but his debut was somewhat marred by the announcement of Uuevo Sarasvati . Both leads focus around matching numerous water combos along with either a 5o1e or row to trigger their full multiplier. Both are capable of achieving spectacular levels of damage but suffer from fragilty and a certain degree of orb-hungriness. The purpose of this article is to compare and contrast the two leaders while highlighting their weaknesses and strengths.
You Yu and Sarasvati can be best categorized as glass-cannons. This means that they are able to deal a amazing amount of damage at the cost of no HP/RCV multiplier. Thus, they are at the mercy of dungeon mechanics when they are unable to sweep the floor/activate. The lack of HP can be compensated through coop and that does help address that weakness. However, you will still need to find a way to heal up after an attack or bring some sort of sub dedicated to utility to compensate.
Stats, active skill, awakenings
It becomes apparent that You Yu wins out in the total weighted stats department; however, the vast majority of those are located in Attack and that is arguably less important when dealing with sky high multipliers. In addition, You Yu lacks a sub attribute which is an automatic loss of 10% damage (per leader) along with poor recovery and average health. Furthermore, You Yu’s active is quite underwhelming and he is usually used as a base for Skill Inheritance.
On the other hand, Sarasvati has three different typings, superior recovery, and a much stronger active. Dual Sarasvati leads are able to have a permanent Skyfall buff when max skilled. However, a lack of Skill Bind Resistance can place constraints in team building when playing Solo. This can be compensated/corrected with subs such as Andromeda , Alrescha , I&I , Multiplayer (where a large shift in focus is being placed), or the future Badge System.
Both leaders suffer from a lack of HP or RCV multipliers and causes them to become glass-cannons. You are able to correct the HP deficit through multiplayer as both team’s subs will be contributing health; sadly, this does nothing to address the non-boosted recovery. As such, if you are ever forced to stall or heal, you must prioritize high recovery subs.
With all that being said, we need to compare their leader skill/activation requirements to determine who is more viable to run.
Leader Skill Comparison
Both You Yu and Sarasvati have scaling multipliers based on the number of water combos matched. In addition, they also have a secondary condition in which you either match 5 orbs, 1 enhanced (5o1e) or a 6+ connected water orbs to trigger an even higher multiplier. The following chart will showcase the various damage outputs for differing number of water orbs and combos along with the additional damage trigger.
Do note that You Yu cannot hit his full 156x multiplier if you match a row due to the spacing issue of 5o1e. However, he can skyfall into it but it may still not be worthwhile to form a row due to no awakenings on your leaders.
From the data shown above, it becomes clear that You Yu is superior when dealing with fewer water orbs/clearing trash floors as he is able to quickly scale his multiplier compared to Sarasvati. However, once you achieve 12+ water orbs, Sarasvati will begin to deal more damage due to the power of row awakenings. Unlike TPA, rows affect the entire team and water has arguably the best synergy of subs to draw upon. You Yu is forced to match a 5o1e combo and this places constraints on how he is able to generate damage. You Yu is able to form rows, but he will naturally have fewer than Sarasvati (and cannot form as many) and has to rely on a water skyfall to trigger the fourth water combo for 156x ATK.
Another interesting aspect of Sarasvati is her ability to have a permanent skyfall buff. This reduces the need to run Awoken Hermes and removes any need to bring Scheat . In addition, she has no restriction on matching her connected water orbs as she does not require an enhance. This is important when dealing with full board changers who fail to produce a plussed water orb or when refreshing after a full poison board (think Beelzebub).
You Yu is able to hit 100x with one less water orb, but Sarasvati will be able to trigger a row once you are able to have 12 water orbs on the board.
156x TPA or 100x Rows?
In all honesty, both hit incredibly hard and will most likely obliterate any current content the game has to offer (strong chance to one shot Arena Kalis etc). I have a lot of experience playing with Awoken DQXQ who is capable of hitting 100x through 7 connected orbs and 3 other elements and have never had any issue with damage. Thus, I am confident that a mono-colour team will be able to deal even more damage and in the case of Sarasvati, be able to form 2 rows more consistently. One thing to keep in mind is that You Yu lacks a sub element and this equates to a few million damage in lost damage along with no TPA awakening. It can also be problematic if facing floors with too much defense (rare case) as your team will only be pinging away for 10 instead of 12 damage.
Both leaders require orb changers to achieve large damage so the argument of orb hungry is largely moot in either case and only applies to the smaller multipliers when dealing with trash floors in which You Yu wins out. I am uncertain how to factor in the permenant skyfall buff from Sarasvati into the damage equation as it will add considerable damage and frees up a sub slot for either more utility or orb changers. You Yu’s active will seldom be used and he will most likely be a base for Skill Inheritance.
However, I just want to reiterate that Rows > TPA for overall damage and Sarasvati will win out in damage starting at 12 orbs (possible exception at 14) as your team will most likely hit the 10 row enhance soft cap which is a 100% damage increase. Being able to clear trash floors with fewer orbs is less relevant when doing Challenge 10s, Rushes, etc. as that damage would probably be insufficient to sweep and you would be required to use an active any way.
Both You Yu and Uuevo Sarasvati are powerful glass-cannon water leads who are capable of dealing out spectacular damage at the cost of survivability. The lack of SBR from Sarasvati is addressed via coop, the right subs, or the new Badge system. As such, ideal teams of either You Yu or Sarasvati would be on par in terms of defensive awakenings.
You Yu is superior in dealing damage with fewer water orbs and will allow you to sweep easier floors without the use of an active. However, that damage would be insufficient for true end game content that has millions upon millions of health and you will need to use an active any way. I only envision you playing either lead in this context as there are better options for less challenging stages.
At 12 water orbs, Sarasvati is capable of achieving 100x damage with a single water row. This is where she begins to eclipse You Yu in terms of damage output as you will not be running subs with 2+ TPA awakenings to compensate (and even if you did, may not be more damage especially at 15 orbs where Sarasvati can hit 2 rows). Granted You Yu can play a row-based team and skyfall (skillfall) into 156x, but that is a big if and he will naturally not have many row awakenings and will most likely be better off pursuing the 156x multiplier.
If given the choice, I would choose to use Sarasvati for end game content as she can deal amazing damage, has a permanent skyfall buff, no dependency on running Awoken Hermes or Scheat , along with no extra orb manipulations to ensure there is a 5o1e after an orb changer.
Let me know how you feel about this comparison and who would you use if given the choice.