Early Harvest Godfest: Chinese Celestials, Japanese 2, Indian 2, and Mechanical 1 Review and Analysis

Godfest basics

When making the decision to roll or save your magic stones, you need to determine if the featured pantheons can benefit or compliment your teams. Chasing for one specific monster is unwise as you will most likely be disappointed and should ideally have Godfests that overlap with many target cards. Remember all monsters that come out of the REM will qualify for Skill Inheritance so do not be too hasty when selling dupes. For a more detailed team building help, please refer to my full list Popular Leader’s and their Full Sub List Post. Lastly, to find more information about a specific pantheon or monster, refer to my Master List to better refine your search. If you are considering to purchase a Four Gentlemen card, please read my Review and Comparison HERE.


The Early Harvest Godfest comes hard on the heels of the 10-Stone GFE REM . While Godfest Exclusives are tremendously powerful, you still need regular REM card support to excel and GungHo is presenting us with some of the stronger pantheons. In addition, many of these cards have received new ultimate evolutions in the past month that grant them even more viability.

Water Gala of Tides Carat

Day 1
Chinese Celestials Japanese 2
Awoken Leilan Awoken Karin MeiMei Sakuya Haku 2981 2982 2983 Awoken Izanagi 2985
rodin Blodin Green Odin Urd Skuld ult evo Verd Kali Dark Kali
Metatron dtron Fenrir Viz Fenrir Gremory Ronove 2991 Ryune
Saria Sylvie 2993 2997 Sherias Roots Sherias Balboa Baldin
Gadius Typhon

Day 2
Indian 2 Mechanical 1
3068 3069 3070 3071 3072 3054 3056 3058 3060 3062
Kali Dark Kali Ult Tsubaki Ult Sumire Ult Kaede Ryune Saria Sylvie
Kanna Baby Satsuki Ult Zuoh Ilm Sherias Roots Sherias Baldin Balboa
Sherias Roots Sherias Red Sonia Blue Sonia Green Sonia Eschamali Scheat Australis
Gadius Typhon

Video commentary

Day 1:

The Chinese Celestials are one of the oldest pantheons in Puzzle an Dragons and have begun to fall behind in the current meta. This is mostly due to the dominance of heart cross leaders require board changers that produce heart orbs. This leaves them in a somewhat awkward place as their board change will rarely be as strong as someone who produces 3 elements with one being hearts. However, if other leaders begin to follow similar patterns as Krishnia 3068, they may begin to see more viability. One thing to keep in mind is their ability to be inherited onto other mono-colour teams who may be better able to combo with their actives.

On the other hand, the Japanese 2 pantheon is relatively new and is home to five new and powerful awoken cards. None of them follow any sense of pattern and instead provide unique playstyles as leaders while harbouring interesting active skills. Due to their relative unique-ness, they are fun leaders to play and are capable of clearing some endgame content.

Day 1 is reasonably strong is you are looking to play non-heart cross leaders as they offer some of the stronger mono-colour subs along with unique leaders.

Chinese Celestials

jjjjjjjjMonsterjjjjjjjjj  Notes
 Awoken Leilan
Awoken Leilan
Physical / Attacker
Enhnaced Fire Orb
 Enhnaced Fire Orb Skill Lock Resist
Fire Row Skill Boost Fire Row
Skill Boost Time Extend
All  Arrow Fire Green Light + haste
9 turn CD
Leilan has legs to die for along with being a mono red powerhouse with a healthy mixture of offensive and utility based awakenings. She can also be effectively comboed with other orb changers to create fire heavy boards. Furthermore, with the release of Ultimate Krishna 3068, Leilan may have found a new home as she fits beautifully on his team. In addition, you also have Reincarnated Shiva 3241 on the horizon so there is something to look forward to. Just remember to pair her with Yamato Bankai Yamato for 2/3 fire boards.  Lastly, Leilan can form a system on Ilm Ilm teams or be used as an inherit when their new evolution is released.

As a leader, Leilan forms a 16x ATK team with 51% damage reduction from Fire, Wood, and Light enemies. Has situational uses and does shine bright in those types of dungeons.

 Awoken Karin
Awoken Karin
Dragon / Attacker
blue + orb
 Poison resist Skill Lock Resist
Water Row Water Row Skill Boost
Skill Boost Time Extend
All  Arrow Water Green Dark + haste
9 turn CD
I have a borderline irrational love for Karin and probably stems from my favourite colour being blue, dragons, and a pretty girl all rolled into amazing one monster. Fanboying aside, Karin is most at home on the various mono-blue powerhouse leads such as Blue Sonia Blue Sonia, Awoken I&I I&I / Ryune Ryune, Sarasvati 3069, and You Yu You Yu. Karin’s active, while powerful, is somewhat overshadowed by other water full board changers as she does not generate hearts and most likely needs to be used in conjunction with another orb changer to ensure sufficient water rows. Combo synergy includes Sitri 2993, Hermes A Hermes, and Hatsume Hatsume.

Karin may end up being used more as an assistant for mono dark and wood teams as she has wonderful synergy with Pandora Awoken Pandora.

As a leader, Karin forms a 16x ATK team with 51% damage reduction from Water, Wood, and Dark enemies. Has situational uses, but she is mostly used as a sub.

 Awoken Meimei
Physical / Attacker
Enhanced Wood Orb
 Enhanced Wood Orb TPA
Skill Lock Resist TPA Skill Boost
Skill Boost Time Extend
All  Arrow Green Light Dark + haste
9 turn CD
Meimei was once the primary wood board changer, but has begun to be overshadowed by Verdandi Verd and Sylvie Sylvie as she does not generate heart orbs. However, Meimei can still be utilized on the new Awoken Kushinadahime 2983 or Ace Bastet Cross Bastet teams for both the board changer and dual TPA. Even though both of these teams require as many combos as possible, it is rare to have a perfect distribution of wood orbs and gaining an extra kick of damage can be advantageous.

With all that being said, Meimei is the perfect inherit on dark teams that run Pandora Awoken Pandora as you are able to form a 2/3 dark, 1/3 heart board.

As a leader, Meimei forms a 16x ATK team with 51% damage reduction from Wood, Light, and Dark enemies.

 Awoken Sakuya
Dragon / Healer
Bind Clear awakening
 Blind Resist Jammer Resist
Skill Lock Resist TPA Time Extend
Bind Immune Bind Immune Skill Boost
20% Gravity + 3 turn bind clear
10 turn CD
Sakuya has gone through a rollercoaster ride of ups and downs over the course of her PAD career. She was once a strong leader at her debut with her awoken form. Sadly, the rate of powercreep has been unkind and now she is mostly used as either a sub or offensive bind clear inherit. This does not mean she is a weak leader as 100x is still formidible, but her lack of consistency along with no defensive multipliers hinder her overall performance.

Despite the lower leadership potential, Awoken Sakuya has gained value as a sub on a variety of teams as her bind clear comes with a 20% gravity component. This is unique in the realm of bind clears as you are able to use it offensively to either chunk down a dangerous boss or to help bypass resolve. One of her best homes is on Sherias Roots Sherias Roots as her Dragon typing and water coverage help alleviate team building constraints.

   Awoken Haku
God / Healer
Dark Orb Enhance
 Dark Orb Enhance blue + orb
TPA Skill Lock Resist TPA
Skill Boost Time Extend
All  Arrow Fire Water Dark + haste
9 turn CD
Awoken Haku was once a critical dark sub to own due to her utility and active. Thankfully, other options have opened up, but should not diminish her value. Furthermore, her exceptionally high base recovery dramatically increases your healing potential on many dark teams. Even without any dark row awakenings, Haku can still warrant a slot on your Awoken Archdemon Lucifer team due to her utility and explosive combo potential with Akechi Akechi . Haku can also find a home on Yomi Dragon Yomi Dragon , Awoken Yomi Awoken Yomi , and Awoken Anubis Awoken Anubis teams.

However, her D/D evolution DD Haku has the devil typing and can be successfully used on Awoken Pandora Awoken Pandora and now Gremory Gremory in conjunction with Akechi for explosive damage.

As a leader, Haku forms a 16x ATK team with 51% damage reduction from Fire, Water, and Dark enemies. Has situational uses, but is usually used as a sub.

For further reading on determining which Haku evolution is right for you, please read my Haku Evolution Path Guide.

Japanese 2

jjjjjjjjMonsterjjjjjjjjj  Notes
 Ame no Uzume
Physical / Devil
Enhnaced Fire Orb Auto heal Auto heal
Fire Row Fire Row Bind Immune
Bind Immune Skill Boost
2x RCV for 4 turns and 4 turns bind clear
8 turn CD

2.25x HP / 56.25x ATK when over 80% HP
Awoken Ame No Uzume can be summed up in one word: disappointing. I say disappointing because she gained very little in terms of awakenings and active upgrading. She went from a 1.5x RCV boost to 2x and that is not very helpful in most cases. Her leader skill was upgraded to 2.25x HP / 56.25x ATK for Physical/Devil fire cards, but you have to be above 80% HP. This is problematic as she will simply be regulated to a farming leader. If her active had restored HP instead of an RCV buff, she may be more potent. It feels very lackluster when compared to Awoken Liu Bei A Liu Bei who can heal, bind clear, and make his primary colour orbs.

Regardless, Ame no Uzume is one of the few options fire teams have for bind clearing as most only have the bind recover Bind Clear awakening awakening which is less reliable and also means you will spend a turn unable to utilize those monsters/actives. she still lacks a skill lock resist Skill Lock Resist which can place constraints on your team building.  Looking at her active in the best light possible, the 2x RCV for 4 turns means you are able to heal 50% more from each heart or match. This allows you to stall longer and helps alleviate fire’s tendency of low base recovery.

With all that being said, many players may find more value in keeping their Ame No Uzume in her Fire/Water Ame form as it retains her God typing and covers two challenging colour for rainbow teams. In fact, she acts as a less offensive Rozuel Rozuel on Ronove Ronove teams.

Overall Ame no Uzume is still a  situationally sub on fire teams for bind clearing, but may have more value in her Fire/Water form. Her leadership potential will mostly be regulated to easy/mid tier content farming as 56.25x ATK is still strong.

 Umi Yama
Balance / Devil
blue + orb TPA TPA
Blind Resist Skill Lock Resist Skill Boost
Time ExtendSkill Boost Blind Resist
Fire  Arrow Water
Heart Arrow Dark
Jammer Poison  Arrow Green
8 turn CD

196x ATK with B/G/L/D and 3 total water combos
Awoken Umisachi & Yamasachi took a surprising turn due their leader skill being buffed all the way to 400x ATK when matching wood, light, dark, and 3 sets of water combos. This is a tall feet to achieve; however, it does have a scaling component as 1 water combo yields 16x and 2 is 144x. This is quite powerful as you even have dual TPA awakenings on your leaders. However, you are still a glass cannon and have no HP or RCV multiplier and may struggle to restore your HP when you take a hit or need to stall. However, 144x should be sufficient for clearing most content with 400x being relative overkill.

In addition to their leader skill upgrade, they also received an overhaul to their active skill which somewhat feels like a slight nerf. Instead of converting hearts to wood, you now produce dark and all jammer and poison is changed to wood. However, you gain this at the expense of 1 additional turn of cooldown. As such, it may be highly advantageous to run a Uuevo U&Y U&Y for both the original active and wood coverage (as Awoken is B/D).

Overall, Awoken U&Y is a powerful glass cannon, but do we really need another one in today’s meta?

Healer / Dragon
Enhanced Wood Orb Bind Clear awakening +heart
Time Extend Wood Row Skill Boost
Bind Immune Bind Immune
75% damage reduction for 1 turn.
Add 1 combo for 1 turn
10 turn CD
Awoken Kushinadahime has now been transformed into a powerful combo leader who is completely skill based. This is because she can scale up to 169x ATK with 10 combos, but is unable to benefit from skyfalls. This may sound strange as skyfalls have always been a part of Puzzle and Dragons and by removing them means there will no longer be any surprises. Your combos will be solely based on your given 30 orbs and you can still do cascades, but will be unable to get lucky. This also means it is possible to have orbs fall down that do connect for a match, but will not trigger.

The no skyfalls has some positive upsides such as guaranteed damage control as you will no longer be blessed by surprises any more. Furthermore, it presents a unique challenge for veteran players as it is a true test of skill.

All that aside, Awoken Kush is a reasonably strong leader as you can almost always make at least 7 combos on a given board (which results in 49x ATK) and this should be sufficient for sweeping a given floor. In addition, you can use Kush’s active to grant an additional combo to help deal enough damage while simultaneously surviving most hits. However, as a word of caution, you are unable to make full use of TPA or row awakenings as it is almost always better to generate more combos and can cause you to deal insufficient damage in certain dungeons.

Outside of a leadership role, Awoken Kush has finally gained bind immunity along with retaining the recover bind awakening. This makes her a more utility based sub and may see more gameplay as a sub.

Awoken Izanagi
God / Balance
+light orb TPA +heart
Skill Lock Resist +light orb Skill Boost
TPA Time Extend
2x ATK God & Balance types. Reduce HP by 50%
6 turn CD

7x ATK & 50% Damage reduction for Heart Cross. 2x RCV for God/ Balance
49x ATK / 4x RCV / 75% Damage Red.
Awoken Izanagi has some fancy artwork and was magically transformed into a heart-cross leader that rivals Myr’s Miru leader skill. However, you are trading 2 additional seconds to move orbs for 2x RCV for God/Balance cards and that is where problems may arise. Heart Crosses are challenging to form as they require a lot of practice/experience along with confidence in moving diagonally. The additional time from Myr helps bridge this gap and with 1.5s less time, it may be too difficult for Izanagi. Thus, it may be wise to pair your Izanagi with a Myr instead. This is great for players who are unable to farm their own Myr and can begin using Heart Cross leaders much sooner.

Outside of a strong (albeit time constricted leadership role), Izanagi can act as a quick charging damage enhance. At only 6 turns, it is one of the fastest ways to add damage to your team and with the inclusion of Balance types, you are even less restricted. The HP reduction can be seen as a blessing or curse (blessing for HP sensitive teams as well as lowering your cooldown, curse as you hurt yourself).

Overall Izanagi feels more powerful and impactful with his future Awoken Evolution and we may see more players starting to use him when paired with Myr.

Dragon / Devil
Dark Orb Enhance Time Extend Skill Boost
Skill Lock Resist Skill Lock Resist Skill Boost
TPA Time Extend
2 turn delay and 1.5x ATK for dark
11 turn CD

4x 6 combos, up to 6x at 10. 2x ATK with 3 dark combos
144x ATK
Okuninushi is a name I fail to pronounce correctly and he received a very powerful evolution as it dramatically upgraded his active skill in regards to the delay component. You are trading 3 turns of cooldown for an additional turn of delay and this could be crucial for certain teams/dungeons. However, the loss of his God typing means he can no longer be used as a Yomi Dragon sub Yomi Dragon. In addition, the loss of his second TPA means he will no longer be that burst sub you use to pierce through high defense bosses. Thankfully, Oku gained Devil typing which means he can now be used on Pandora Awoken Pandora or Nobunaga Nobunaga teams.

As a leader, Oku forms a combo based team that has the potential for explosive damage. However, without any form of a defensive multiplier, his potential will be diminished compared to other high end leads. That withstanding, Awoken Oku will feel similar to Ace Bastet as he requires 3 dark combos along with 10 in total to achieve 144x. This is naturally a tall order, but is feasible and he has the benefit of being able to draw from the massive pool of dark subs to bring all the utility he needs.

Overall, players have a nice option of using either D/B Oku or his awoken form to better cater to their team compositions and playstyles.

Day 2

The Indian 2 pantheon is now one of the strongest, if not the most desired series in Puzzle and Dragons. That statement would have been ludicrous six months ago when they were one of the worst as they lacked their current Uuevo ultimate evolutions. The Indian 2 has a nice variety of leads and subs that help fulfill specific roles in your monster box while breathing life into cards that have not been used in a long time. Krishna 3068 and Ganesha 3071 lead the charge as some of the most popular non-GFE leaders and grant players the opportunity to clear end game content or rank up quickly.

Conversely, the Mechanical 1 pantheon is still strong when used on non-heart cross teams. All of them have received their split evolutions that grant them amazing flexibility as their awakenings passively grant a sizable boost to damage and recovery. In addition, their ability to remove jammer and poison orbs help save full board changers while the haste mechanic helps keep active skills flowing. Generally speaking, you wish to use the evolution that has the Killer awakening as their uses as a lead are slim to nil.

Overall, Day 2 is another great time to roll if you have no interest in heart cross leaders.

Indian 2

jjjjjjjjMonsterjjjjjjjjj  Notes
God / Balance / Devil
Enhnaced Fire Orb Enhnaced Fire Orb Fire Row
Skill Lock Resist Skill Boost Time Extend
Enhnaced Fire Orb Enhnaced Fire Orb Enhnaced Fire Orb
Question Orb Arrow Fire + 3 turns fire skyfall
6 turn CD
Krishna has received his highly anticipated ultimate evolution and has reignited the flame and passion for fire teams. Fire has historically had inaccessible leads and has been lacking a well rounded team for quite some time now. However, this changes with Krishna as you will now be able to form a 2.25x HP / 45.56x ATK / 2.25x RCV fire team that is reliant on matching fire combos.

This makes Krishna a more durable Sarasvati as you will now be able to easily tank most preemptives along with being able to recover from them. Furthermore, your team building is amazingly flexible as you can use any fire sub as there are no restrictions. In addition, you can stack row enhances Fire Row to help compensate for the “lower” multiplier and be able to deal spectacular burst damage.

Drawbacks to Krishna as a lead include a vulnerability to binds, a lower multiplier, and somewhat issues with damage control. Despite all this, Krishna will be able to clear end game content as they can withstand most attacks while being able to deliver heavy burst damage with rows. In fact, Krishna may be the most powerful non-GFE leader available today.

As a sub, Krishna becomes more appealing as either a way to ensure all fire orbs come enhanced, a way to deal with skyfall preemptives, or as a base for skill inheritance.

God / Healer / Physical
blue + orb Skill Boost Time Extend
Skill Boost Time Extend Water Row
Water Row Skill Boost Skill Lock Resist
Question Orb Arrow Water + 3 turns water skyfall
6 turn CD
Sarasvati is the blue, prettier, and harder hitting form of Krishna. Her leader skill now provides a passive 2x ATK to all water types and provides an additional 5x with 3 water combos. This change allows her to achieve 100x ATK with only 9 water orbs on the board while still being able to stack row enhances for spectacular damage at 12+ orbs. This is incredible and will allow her to deal spectacular damage that puts her on par with the 300k MP You Yu You Yu. I did a full analysis comparing the two which you  can read HERE, but the bottom line is that Sarasvati begins to deal more damage once you have 9 water orbs on the board.

Even with such a wonderful evolution, it comes at a price. Mainly her lack lack of damage control (due to the fact her leader skill ramps up far too quickly) and no HP/RCV multiplier. This can make stalling a challenge and the permanent water skyfalls could work against you. You also have to heavily invest in skilling her up as the main appeal of using dual Sarasvati leads is the 100% up-time on the skyfall buff. However, you should not be using her for every dungeon as she shines brightest in content with fewer mechanics and massive HP pools. My full team building guide can be found HERE.

Overall, Sarasvati is a wonderful leader to own and excels in shorter dungeons with fewer mechanics and high damage requirements.

God / Attacker / Devil
Enhanced Wood Orb TPA TPA
Skill Boost Skill Lock Resist Time Extend
TPA Time Extend Skill Lock Resist
Question Orb Arrow Green + 3 turns wood skyfall
6 turn CD
Vishnu was once heralded as a superstar wood sub; however, time and powercreep has not been kind and he is now struggling to find a home for his amazing 3 TPA awakenings. To help address this, GungHo decided to buff his leadership potential with a new ultimate evolution that allows him to form a 56.25x ATK / 2.25x RCV team that is reliant on wood combos and TPA. This seems reasonable in theory, but with the introduction of Ace Bastet Cross Bastet or Kaede Ult Kaede. his multiplier will feel weak by comparison. In addition, he is inferior to both Sarasvati and Krishna as he is only middle of the road and does not excel in any particular aspect.

This is not to say he will not be a strong leader, but the bar has been raised so high that it is hard to compete when you do not do anything that truly sets you apart from the masses. As a sub, Vishnu has become stronger due to additional utility and can be used on most mono wood teams, but he is no longer the staple sub he once was.

God / Healer / Attacker
TPA TPA Jammer Resist
Skill Boost Bind Immune Bind Immune
Skill Lock Resist Time Extend Skill Lock Resist
Enhance all orbs
Void all damage for 1 turn
13 turn CD

1.5x EXP and 2x Coin
Ganesha has been largely sidelined due to the insignificant role coins play at higher ranks. However, they have now become one of the most desirable cards in the game due to the 1.5x rank experience gained when completing a dungeon. This is Fantastic for Experience of a Lifetime or even Monday Dungeon. JP players have devised button teams for Monday dungeon that utilize dual Genesha leads and are now able to rank up faster than ever before. Some may argue this takes away from the skill of the game, but for some, being able to push rank faster is what matters most. Even if you are unable to button through Monday, you can easily use a single Ganesha lead paired with a high multiplier friend.

Outside of this, Ganesha will some uses as their active is now a full board enhance and full damage void for 1 turn. This is reasonable (although better options exist for either enhance or damage void) for skill inheritance, but you may be best to not inherit him away to better take advantage of easy rank experience.

God / Devil / Attacker
TPA Blind Resist Time Extend
Skill Boost TPA Skill Lock Resist
Skill Lock Resist Skill Boost Blind Resist
2.5x ATK God & Devil. Reset HP to 1
8 turn CD

1.5x ATK/RCV Devils. 5x ATK matching any 4 of R/B/G/D/H orbs.
56.25x ATK / 2.25x RCV
Durga received a sizable buff to her viability and artwork through her latest ultimate evolution. This finally granted her 9 awakenings to better compete with other available options along with an increase to her leader skill. She is now able to form a 56x ATK / 2.25x RCV devil team and with the massive sub pool at her disposal, should not be difficult in forming a synergistic team. Unfortunately, a 56x ATK rainbow team was top tier maybe a year or so ago and will still struggle to deal enough damage in today’s meta. Yes, the RCV is helpful, but if you fail to deal enough damage, all the recovery in the world will not save you.

As such, we should be exploring her sub potential as she now has 9 awakenings. Her dual TPA and high base ATK will allow her to spike very high along with covering. Unfortunately, there are no strong rainbow/combo dark teams and may remain a Skill Inheritance assistant due to the sizable buff or HP reset for Dark Metatron dtron teams.

One thing to keep in mind is the dual SBR Skill Lock Resist which gives you the potential to pair with Sephiroth Sephiroth as he is reliant on devil typing.

Mechanical 1

jjjjjjjjMonsterjjjjjjjjj  Notes
Machine / God
Enhnaced Fire Orb Enhnaced Fire Orb +heart
Skill Lock Resist Skill Lock Resist +heart
Skill Boost Skill Boost God Killer
Jammer Poison Heart Arrow Fire
 + haste
7 turn CD
Antares is a powerful fire sub due to offering 2 Skill Lock Resist awakenings. This greatly eases team building as you only require 1 additional sub (provided both leaders have Skill Lock Resist ) to achieve 100% immunity. Unfortunately, they lack a TPA or Fire Row awakening which may place constraints on damage output. However, with their god typing, Antares can successfully be used on Shiva Dragon Shiva D teams.

The main appeal of Antares ‘s active (and the entire pantheon) is the ability to remove jammer and poison orbs with their active. This alleviates the need to bring a full board changer. Only downside is you remove heart orbs and is hard to skill up.

One interesting place you can make use of Antares is on Awoken Cao Cao A Cao Cao teams as you can form a system with Scarlet Scarlet Icon subs as it will allow you to use one sub active every turn.

Machine / God
blue + orb blue + orb +heart
Skill Lock Resist Skill Lock Resist +heart
Skill Boost Skill Boost God Killer
Jammer Poison Heart Arrow Water + haste
7 turn CD
Alrescha is an interesting sub for water based teams as her awakenings grant large amount of utilty. Unfortunately, her active’s main benefit of alleviating the need to bring a full board changer is somewhat mute as water has perhaps the best pool of subs to draw upon such as Mori Motonari Mori Motanari , Blue Sonia Blue Sonia , Ryune Ryune , Awoken Karin Awoken Karin , and Skuld Skuld ult evo . All of these monsters have more synergetic awakenings for the top water teams of Neptune Dragon Neptune Dragon , Blue Sonia Blue Sonia , and Awoken I&I I&I / Ryune Ryune .

Perhaps with her ultimate evolution, Alrescha may have more viability or if water teams shift away form the massive Water Row stacking.

Machine / God
Enhanced Wood Orb Enhanced Wood Orb +heart
Skill Lock Resist Skill Lock Resist +heart
Skill Boost Skill Boost God Killer
Jammer Poison Heart Arrow Green
 + haste
7 turn CD
Spica has the same benefits and drawbacks as the rest of her pantheon when used as a sub (poison removal has even less relevance on Bastet Bastet teams) . However, her leadership potential is significantly higher and only rivalled by Castor  Castor . This is because wood has a large and powerful pool to draw upon who are less Wood Row reliant. When playing a 5o1e lead, it can be cumbersome to form rows and may find it easier to be reliant on TPA TPA monsters. Thankfully, wood monsters are somewhat famous for their diversity of TPA  heavy monsters including Vishnu Vishnu and Liu Bei Liu Bei who both have 3. Furthermore, countless more 2 TPA wood monsters exist to help bolster your damage.

One important thing to note is the skyfall mechanic from Vishnu (and to a lesser extent, Australis Australis ) has great synergy with your Enhanced Wood Orb awakenings. Just be aware that wood heavy dungeons are certain disaster as that is the only element Spica does not resist.

Presently, Spica has found an amazing home on Machine Athena 3074 teams as one of the stronger mechanical subs available. Her powerful awakenings and quick orb changer help keep a steady flow of wood orbs along with potentially acting as a base for skill inheritance. In addition, she can also serve as a dual Skill Bind Resist sub for Awoken Liu Bei A Liu Bei.

Machine/ God
+light orb +light orb +heart
Skill Lock Resist Skill Lock Resist +heart
Skill Boost Skill Boost God Killer
Jammer Poison Heart Arrow Light + haste
7 turn CD
Pollux is a powerful rainbow sub for Light Kali Kali , Awoken Sakuya Sakuya , and Awoken Ra Ra  teams. This is due to the high utility offered by her awakenings with the enhanced heart orb +heart lending a significant recovery bonus as none of these leads have any RCV multiplier. Furthermore, the ability to remove poison and jammer orbs and convert them into your primary damage element can conserve precious board refreshes. Unfortunately, Pollux offers no Light Row awakenings and may be overlooked on Awoken Thor  Thor / Saria Saria teams if you lack other row enhance subs. However, once you surpass 10+, orb enhance +light orb awakenings become more meaningful and the enhanced heart orbs retain their plus status when converted to light.

One new opportunity for Pollux is on Awoken DQXQ Awoken DQXQ teams. Pollux covers the challenging dark (or fire) element along with providing enhanced orbs. This will dramatically improve your survivability while diversifying your damage awakenings. She rivals Baal Baal as the best dark coverage sub. Arguably the most useful card out of this pantheon. If only her L/R evolution was the better one (as it is far prettier).

Machine / God
Dark Orb Enhance Dark Orb Enhance +heart
Skill Lock Resist Skill Lock Resist +heart
Skill Boost Skill Boost God Killer
Jammer Poison Heart Arrow Dark + haste
7 turn CD
Castor  is the final card of the Mechanical Star God series and offers a wonderful array of awakenings. This eases team building as you only require 1 additional sub with Skill Lock Resist to achieve 100% immunity. The passive damage from the enhanced orbs and augmented healing can come in handy, but a lack of Dark row or TPA lowers their damage contribution on Awoken Lucifer Awoken Archdemon Lucifer teams. Castor’s active is quite powerful as it provides heart, poison, and jammer orb conversion to dark and 1 turn haste on a 7-turn cooldown and can remove the dependency on full board changers. Castor can be successfully used on both Awoken Yomi Awoken Yomi and Yomi Dragon Yomi Dragon teams as the Dark Orb Enhance awakenings have perfect synergy.

Castor is also a reasonable leader who plays similarly to Awoken Yomi and Yomi Dragon except your damage is significantly lower, but you benefit from a 51% damage reduction shield against all elements except dark (unless you opt for the “Leader option”). Your sub pool is also not restricted like Yomi Dragon and dramatically opens up team building options. However, you can always mix and match with  Awoken Yomi and Yomi Dragon as leader pairings to augment your damage or recovery as needed.


Both days feature strong pantheon lineups and when you choose to roll will be dependent on your individual needs. However, Day 2 features a stronger line up of Godfest Exclusive monsters as it omits the Metatrons and Odins while featuring Kaede Ult Kaede, Dark Kali Dark Kali, and Sherias Roots Sherias Roots.

Let me know what you hope to roll this Godfest and how many stones you have saved up/budgeting.

Happy Puzzling!

41 thoughts on “Early Harvest Godfest: Chinese Celestials, Japanese 2, Indian 2, and Mechanical 1 Review and Analysis”

  1. How do orb enhance awakenings become more useful after 10+? I always thought once you had 5 you didn’t need anymore since every orb would be enhanced. Unless there is some other effect of having more?


    1. Any match with an enhanced orb in it gains an additional 5(or 6?)% bonus per OE awakening in your team. You always get a boost for a plus orb, but the awakening bonus stacks. That’s how teams like Tsubaki with a jillion red orb enhances do damage.

      Liked by 1 person

      1. Wow… I always thought the awakening only offered a 20% sky fall chance of that color and when matching, it depended on how many orbs were matched, (n orbs x 6%), not how many awakenings on your team. -_-

        Thanks a bunch though, this awakening makes so much more sense now.


        1. That is part of the reason why Eschamali is so powerful as she single handedly adds the most damage of any sub (provided you had few orb enhances already). Heavy Orb enhance teams can passively deal 2x damage with full enhanced orbs


  2. There is a conflict between your GFE data on day 1 & 2 vs puzzledragonx.com they have it as :
    Note: +10 to a stat, 3x pantheons, 4x GFEs rates
    Day 1: 1x Sonias, 1x Ilm/Zuoh, 1x Steel Stars, 1x JP Callers
    Day 2: 1x Odins, 1x Metatrons, 1x Norns, 1x Demons

    On mantasticpad.com the Day 1 & Day 2 are reversed.

    myself I wouldn’t mind rolling Skuld to complete my Norn set..I have Urd and Verdandi. Wouldn’t mind any of the Odins..since I don’t have one yet. If Indian 2 gods is on Day 2 I might roll then. Wouldn’t mind a Krishna or a Vishnu, since I do have a Wood tpa team with Verdandi. If Indian 2 is day 2..and the Norns/Odins are Day 1..I’d have to pull both days..I was hoping to pull just on Day 2..since that’s when puzzledragonx.com had noted for the odins/norns, along with Indian 2

    please clarify which day 1/ day 2 info is the right one?


    1. I copied the GungHo Facebook page and the shown GFE are those featured at a higher rate (4x). I just quickly double checked and I believe it is correct

      PADX lists the reverse, they tell you the 1x rates (technically less information) so everywhere should be correct as I am displaying 4x GFE rates


          1. Hi Mantastic,

            I ended up pulling on day 2..3 pulls..RNG gods were not nice at all to me. I ended up with a Kraken Rider, Fire Dragon Swordsman & Gamble Mage. So much for crossing fingers on a Krishna/Vishnu/Sherias Roots/Dragon Callers.

            I do have a question tho if I may. that being do you have any thoughts on a farmable team that can farm for monster points? I have some cards in my monster box that are from Collabs (Fist of the NorthStar and Rurouni Kenshin). the issue is..without Pys I can’t fully skill those cards up without the Pys. I know the Pys are available in the MP shop..except I don’t have enough MPs less than 3000. Without the Pys I’d have to wait till the next time around those collabs into NA server.

            What would be a good farmable team..and what dungeon(s) would you recommend for farming monsters just to sell for monster points?

            On a side query : what is your honest opinion on the Mechdragons? Are they worth farming as a push team? this is based on after your article the push button team with the Flame Armor ogres and ugh..forgot his name..the card/monster from Thief Descended. I don’t have a push team yet..and I kinda wish to have one when farming technicals for Pengdras..since the boards I get at times..aren’t the greatest when I’m farming for the various element pengdras. I’d farm the Jewel/Metal dragons..except..I’d rather do that co-op to save on stam..and it’s not always easy to find a co-op partner to do the jewel/metal dragons, even tho I do post in a group on facebook to look for co-op team ups.

            thoughts on the Ripper dragons series?

            so for the long post/comment. Not sure how else to reach you for thoughts and opinions. I don’t have twitter. Just facebook and commenting on your blog/articles.


          2. From what I gather..from forums and reddit and such..not so worth it to farm MP..just sell the trash you don’t need..as you said..a drop of water over time adds up. Still would like your thoughts on the Mechdragons. Thanks!


  3. I got a Alrescha on day one (today) Is this normal?

    Also do you only pull gods during a godfest?
    This is my first one and my two pulls today were 2 gods. Alrescha and Kali.

    Also while i am at it, what does gfe mean?


    1. On day 1, you got Alrescha from the Gala of Tides most likely.

      You don’t pull gods only, you just got lucky! When the game first came out godfest was when you rolled gods, but now it’s just the name of the “boosted rates in the machine” event.

      GFE means “GodFest Exclusive”… you CANNOT roll those cards outside of a godfest.

      I rolled a pack hunting for Krishna, fail. Somehow I got a dupe Akechi (useful), and -finally- Alrescha to complete that pantheon, but Krishna continues to elude me… got a crap ton of MP though, I guess that’s something.

      Since I can’t ever get Krishna, guess I’ll just wait for Dark Kanna, she’s similar… sigh.


      1. Heh.
        Thanks for answering my simple questions lol.

        I am new to this game obviously, there is so much to the game that I am slowly learning everything. And I am learning that there is just…..so much to well, learn!


      2. Good explanation =)

        As for your Krishna woes, that kind of sucks =( I am certain you do have various other teams but I can understand wanting to use him as he is pretty amazing


  4. As I do not have a ‘dragon shield’ for my Roots I hoped for Baldin, Balboa and/or Kushi. Got my 1st Perseus, my 1st DQXQ and my 4th Satsuki. I still do not know what to do with this monster.


    1. Do you have Awoken Susano? As for 4 Satsuki, wait for their new evo, it may be split like Kanna and the water to dark plus jammer and poison removal is powerful for skill inheritance


      1. Not even Susano. Atm I play Roots, AOrochi, ASakuya, DKali and DIza or Ganesha.
        When I have the missing evo materials for AOkuninushi I should be able to use Caph for some more variety in my teams. Maybe Roots, AOkuninushi, DKali, XXX, XXX. This gives me 5 SBR and I can play AOrochi, ASakuya, Caph, Linthia…what ever a dungeon needs.

        And when Satsukis evos goes s#!?, They can make some good MP for Ragnarok 😀


        1. Ragnarok Dragon is an amazing sub for Roots! I would still hold onto satsuki for now as we don’t know what their new Evo will bring as it has not been announced in JP (but should be soon)


  5. Yesterday, I decided to focus only on water, so I was looking for a new card to develop… but instead I got Krishna

    Shiva was my first roll so I have some nice red cards with +297 A.Shiva Urd, R/G Cao Cao, Takeru,
    And some other max-skilled nice cards: 2nd Takeru, RGY, Rozuel , Gadius, A Cao Cao, 2nd non-uevoed Urd, Freyr, Chiyome. A. Minerva
    And some other cards undeveloped: 3rd Urd, 3rd Takeru, 3rd Cao Cao, 2nd Gadius, 2 Ronias, Scarlet (non-uevoed), Freyr, Chiyome, Minerva

    So, I think I have a quite a nice box to work around. Somewhat in the middle of a TPA and a ROW team. So I will start with an hybrid team and move to wherever I feel more confortable. Luckily, I have some stock of +eggs, I don’t know if it will be better to invest them in ACC or Krishna,

    Krishna – Takeru – Takeru -RG Cao Cao – Urd – Krishna
    That will be 9 rows, 14 OE , 1HE, 6SBR, 5 TE.
    Utility might come from RGY, Rozuel or Gadius…

    I don’t know if it will

    Sorry for the long post but I’m quite hyped.

    Happy puzzling


    1. Shit, I was so hyped that I didn’t realize that changing RGCC to ACC will be easier than hypermax the second CC…
      This will be against my AShiva team… But since Krishna > ReShiva…


      1. Krishna > any fire leader atm =P

        I just posted my Krishna team building guide so take a look there, but looking at what you listed, I would suggest Urd, Yamato, A Cao Cao, and flex (probably another Yamato)


  6. Ame no Uzume (like Rozuel) also have a considerable value to Kanetsugu speed farm with goemon team.
    Perfect (unbindable) body to host hino or other defense breaker to be used in the floor 4.


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