Due to the high volume of new content being rapidly released in Puzzle and Dragons, I have not had a chance to do a full article for either Awoken Kushinadahime or Umisachi & Yamasachi . In an attempt to quench your thirst, here is my two clears of Arena 1 using them on the first day of their release to give you a better understanding of their respective play styles. Guides will come soon and the teams used are most likely non-optimal.
Arena 1 is a nice place to test and showcase new leaders as there are enough mechanics to present a modest challenge along with highlighting different scenarios and how to overcome them.
Awoken Kushinadahime is a purely skill based combo leader who is unable to gain benefits from skyfalls. In addition, her leader skill is directly tied to the number of combos she is able to form so she is not for the feint of heart. Maxes out at 169x for 10 combos.
Umisachi & Yamasachi
The wonder twins were Fantastic’s main leader back in the day and I was thrilled when they finally got the buff they deserved. They are still a rainbow based leader, but has the potential to achieve 400x with 3 water combos alongside their three other elements. They are still a glass cannon, but are able to dish out spectacular damage with relatively few orbs.
Both Kushinadahime and Umisachi & Yamasachi are fun to play leaders with unique twists on current leader skills. Neither are able to form top tier leaders, but provide a breath of fresh air amidst all the rows and heart cross leaders.
4 thoughts on “Awoken Kushinadahime and Umisachi & Yamasachi Sample Gameplay in Arena 1”
When do you estimate you will do a full article for Awoken Umisachi & Yamasachi?
Probably never tbh, it fell out of favor so fast and is just not viable at the moment
Ahh okay, thank you!
You are very welcome!