Category Archives: Dungeon Guides

Xmas Xiahou Dun ShivaDra MD2 Farming Guide

Introduction:

WetTheSystem inspired me to make this, as he doesn’t have Ultraman Leo. He made me realize Xmas Xiahou Dun is actually “copium” Leo. After a few tries at the team he conceded, “NO THIS IS IMPOSSIBLE” so I was like, “IS THAT A CHALLENGE? >:)”

Thus, I stumbled upon Shin Ultraman’s wild mechanic coverage and decent damage output which tied everything together. I made the team and both of us tested it until completion on WetTheSystem’s stream. Inspiration taken from the usual Leo ShivaDra MD2 template.

PADDB layout of the Xmas Xiahou Dun/Leo Team

Continue reading Xmas Xiahou Dun ShivaDra MD2 Farming Guide

Hyperion’s Endgame Dungeon Guide Directory

Here are links to all of the dungeon guides/breakdowns for most of the currently available endgame dungeons, mostly written by us.

Super Ultimate Colosseum & Ultimate Annihilation Colosseum (SUC & UAC):
SUC1/”Colo1″:
PADx Archive SUC1
SUC2/”Colo3″: In Progress(?)
UAC1/”Colo2″:
PADx Archive UAC1
UAC2/”Colo4″:
Hyperion UAC2/”Colo4″

Unknown Nova-Supergravity (UN):
UN1:
Chip’s UN1
UN2:
Nukers’ UN2
UN3: In Progress(?)
UN4: In Progress(?)

Dimension Of The Mystic/Alts. (MD/AMD):
MD1:
Hyperion MD1
MD2:
Hyperion MD2
MD3:
Hyperion MD3
Chip’s MD3
Hyperion MD3 Academy Toku/Ina
MD4:
Hyperion MD4
Chip’s MD4
AMD1: In Progress(?)
AMD2: In Progress (?)
AMD3:
Hyperion AMD3
Chip’s AMD3
AMD4:
Chip’s AMD4
Shura Realm/Illusory World of Carnage/Alts. (SR/ASR):
SR1:
Chip’s SR1
PADx Archive SR1
SR2:
Chip’s SR2
PADx Archive SR2
SR3:
Chip’s SR3
ASR1:
PADx Archive ASR1
ASR2:
PADx Archive ASR2
ASR3:
Hyperion ASR3
Chip’s ASR3

Sanctuary Of The Gods:
Hyperion Sanctuary Of The Gods

Ultimate Arena/Alts (A/AA):
(PADx Archive, click the link under “Dungeons” to access each arena)
A1-A6:
PADx Archive A1-A6
AA1-AA4:
PADx Archive AA1-AA4

Ultimate Descended Rush! – Gathering of Talents 3 (GoT3): In Progress(?)

Daily Arenas:
Hyperion Daily Arenas

Odin Dragon Descended:
Hyperion OdinDra Descended

Alt. Dimension of the Mystic 3 (AMD3) Guide

AMD3 is an alternate version of the third entry into the Mysterious Dimension series in the Technical Dungeon section of Puzzle and Dragons. MD3 was famous for its high difficulty on release is still considered to be the most difficult dungeon in PAD. AMD3 was released on September 2nd, 2022 and is associated with the second run of the Peacock Title Challenge. Credits to Toes T. Toes for the Floor Description.


Floor Guides

Ctrl-F’able Google Doc

HP Thresholds: It is notable that while you still need a massive shield for DYurisha, Seina is no longer in the dungeon! This means that you don’t need to strive for the ~1.3M mark needed to survive Seina’s multiple hits.

R: Fire, B: Water, G: Wood, L: Light, D: Dark, H: Heart, J: Jammer, P: Poison
Rows: Counted from top to bottom, Columns: Counted from left to right
TE: Movement Time, RCV: Recovery, Gen: generation, NoSF: No Skyfall

Amaterasu Ohkami Tamadra: 5B HP, 30M DEF, 1T Timer, L/x, God

50% resolve

Drops Rich Gold Dragon or Rainbow Metal Dragon

Preemptive: 

  • 10T -99% Leader/Helper ATK

Moveset:

  • T1: change to random attribute, 268,128 DMG
  • T2:
    • When one spawn remains: 999T 1000% DMG
    • Else: change to random attribute, 268,128 DMG
  • T3: change to random attribute, 268,128 DMG (2,681,280 DMG after enrage)
  • T4:
    • When one spawn remains: 999T 1000% DMG
    • Else: change to random attribute, 268,128 DMG
  • T5: change to random attribute, 268,128 DMG (2,681,280 DMG after enrage)
  • T6+: 13,406,400 DMG (134,064,000 DMG after enrage) (5 hits)

Tsukuyomi Tamadra: 5B HP, 30M DEF, 1T Timer, D/x, God

50% resolve

Drops Rich Gold Dragon or Rainbow Metal Dragon

Preemptive: 

  • 2T delay

Moveset: 

  • T1: change to random attribute, 268,128 DMG
  • T2:
    • When one spawn remains: 999T 1000% DMG
    • Else: change to random attribute, 268,128 DMG
  • T3: change to random attribute, 268,128 DMG (2,681,280 DMG after enrage)
  • T4:
    • When one spawn remains: 999T 1000% DMG
    • Else: change to random attribute, 268,128 DMG
  • T5: change to random attribute, 268,128 DMG (2,681,280 DMG after enrage)
  • T6+: 13,406,400 DMG (134,064,000 DMG after enrage) (5 hits)

Voice of God, Metatron Tamadra: 5B HP, 30M DEF, 1T Timer, L/L, God/Healer

50% resolve

Drops Rich Gold Dragon or Rainbow Metal Dragon

Preemptive: 

  • 6T 1,000,000,000 void shield

Moveset:

  • T1: change to random attribute, 268,128 DMG
  • T2:
    • When one spawn remains: 999T 1000% DMG
    • Else: change to random attribute, 268,128 DMG
  • T3: change to random attribute, 268,128 DMG (2,681,280 DMG after enrage)
  • T4:
    • When one spawn remains: 999T 1000% DMG
    • Else: change to random attribute, 268,128 DMG
  • T5: change to random attribute, 268,128 DMG (2,681,280 DMG after enrage)
  • T6+: 13,406,400 DMG (134,064,000 DMG after enrage) (5 hits)

Hand of the Dark God, Metatron Tamadra: 10B HP, 30M DEF, 4T Timer, D/L, God/Attacker

50% resolve

Drops Rich Gold Dragon or Rainbow Metal Dragon

Preemptive: 

  • 999T status immunity

Moveset:

  • 2,786,280 DMG (4 hits)
  • When one spawn remains: timer haste to 1T

Ruby Pengdra: 10B HP, 30M DEF, 1T Timer, R/x, Enhanced

50% super resolve

Preemptive: 

  • 3T awoken bind

Moveset:

  • T1-5: change to random attribute, 264,096 DMG
  • T6+: 13,204,800 DMG (5 hits)
  • When 2 or less spawns remain: 999T 1000% DMG

Sapphire Pengdra: 10B HP, 30M DEF, 1T Timer, B/x, Enhanced

50% super resolve

Preemptive: 

  • 6T -50% RCV

Moveset:

  • T1-5: change to random attribute, 264,096 DMG
  • T6+: 13,204,800 DMG (5 hits)
  • When 2 or less spawns remain: 999T 1000% DMG

Emerald Pengdra: 10B HP, 30M DEF, 1T Timer, G/x, Enhanced

50% super resolve

Preemptive: 

  • 6T -50% TE

Moveset: 

  • T1-5: change to random attribute, 264,096 DMG
  • T6+: 13,204,800 DMG (5 hits)
  • When 2 or less spawns remain: 999T 1000% DMG

Topaz Pengdra: 12B HP, 30M DEF, 1T Timer, L/x, Enhanced

50% super resolve

Preemptive: 

  • 10T skill bind

Moveset:

  • T1-5: change to random attribute, 315,546 DMG
  • T6+: 15,777,300 DMG (5 hits)
  • When 2 or less spawns remain: 999T 1000% DMG

Amethyst Pengdra: 12B HP, 30M DEF, 1T Timer, D/x, Enhanced

50% super resolve

Preemptive: 

  • 6T full team bind

Moveset:

  • T1-5: change to random attribute, 315,546 DMG
  • T6+: 15,777,300 DMG (5 hits)
  • When 2 or less spawns remain: 999T 1000% DMG

Pixel Fire Wizard, Laila: 15B HP, 30M DEF, 1T Timer, R/R, Attacker/Healer

50% super resolve

Preemptive: 

  • 6T 2 random subs -99% ATK

Moveset:

  • T1: change to random attribute, 283,878 DMG
  • T2:
    • When one spawn remains: 999T 1000% DMG
    • Else: change to random attribute, 283,878 DMG
  • T3: change to random attribute, 283,878 DMG (2,838,780 DMG after enrage)
  • T4:
    • When one spawn remains: 999T 1000% DMG
    • Else: change to random attribute, 283,878 DMG
  • T5: change to random attribute, 283,878 DMG (2,838,780 DMG after enrage)
  • T6+: 14,193,900 DMG (141,939,000 DMG after enrage) (5 hits)

Pixel Water Wizard, Sharon: 15B HP, 30M DEF, 1T Timer, B/B, Attacker/Healer

50% super resolve

Preemptive: 

  • 1T leader swap

Moveset:

  • T1: change to random attribute, 283,878 DMG
  • T2:
    • When one spawn remains: 999T 1000% DMG
    • Else: change to random attribute, 283,878 DMG
  • T3: change to random attribute, 283,878 DMG (2,838,780 DMG after enrage)
  • T4:
    • When one spawn remains: 999T 1000% DMG
    • Else: change to random attribute, 283,878 DMG
  • T5: change to random attribute, 283,878 DMG (2,838,780 DMG after enrage)
  • T6+: 14,193,900 DMG (141,939,000 DMG after enrage) (5 hits)

Pixel Wood Wizard, Leeza: 15B HP, 30M DEF, 1T Timer, G/G, Attacker/Healer

50% super resolve

Preemptive: 

  • 3T heart unmatchable

Moveset:

  • T1: change to random attribute, 283,878 DMG
  • T2:
    • When one spawn remains: 999T 1000% DMG
    • Else: change to random attribute, 283,878 DMG
  • T3: change to random attribute, 283,878 DMG (2,838,780 DMG after enrage)
  • T4:
    • When one spawn remains: 999T 1000% DMG
    • Else: change to random attribute, 283,878 DMG
  • T5: change to random attribute, 283,878 DMG (2,838,780 DMG after enrage)
  • T6+: 14,193,900 DMG (141,939,000 DMG after enrage) (5 hits)

Cupid: 15B HP, 50M DEF, 1T Timer, L/x, Healer

50% resolve

Preemptive: 

  • 6T 2,000,000,000 absorb shield

Moveset:

  • T-5: random 5 light orb gen, 315,546 DMG (3,155,460 DMG after enrage)
  • T6+: 15,777,300 DMG (5 hits)
  • When one spawn remains: 999T 1000% DMG

Phoenix: 10B HP, 30M DEF, 1T Timer, R/x, Attacker

50% super resolve

Preemptive: 

  • 6T 1,000,000,000 void shield

Moveset:

  • <5%: change to random attribute, 262,878 DMG
  • T1-5: random 5 heart gen, 262,878 DMG
  • T6+: 13,143,900 DMG (5 hits)
  • When one spawn remains: 999T status immunity, +100% HP, 5T 75% DMG reduction

Succubus: 15B HP, 50M DEF, 1T Timer, D/x, Healer

50% resolve

Preemptive: 

  • 6T 1 random attribute absorb shield

Moveset:

  • T-5: random 5 dark orb gen, 315,546 DMG (3,155,460 DMG after enrage)
  • T6+: 15,777,300 DMG (5 hits)
  • When one spawn remains: 999T 1000% DMG

Reincarnated Ariel: 21B HP, 30M DEF, 1T Timer, L/B, God/Physical/Attacker

50% resolve

Preemptive: 

  • 999T status immunity 
  • 3T +30% L/J skyfall
  • 6T 2,000,000,000 void shield

Moveset:

  • <50% (single use): 3T light orb locked skyfall, 999T 50% DMG reduction, 15 light orb lock, 526,050 DMG
  • <3%: full light board, 5,260,500 DMG
  • T1-5 (one action):
    • Random 7 locked bomb orb gen, columns 3 and 4 L/J gen, 526,050 DMG
    • Random 7 locked bomb orb gen, rows 1 and 2 L/J gen, 526,050 DMG
  • T6+: 1T awoken bind, 26,302,500 DMG (5 hits)

Reincarnated Lumiel: 21B HP, 30M DEF, 1T Timer, D/G, Devil/Machine/God

50% resolve

Preemptive: 

  • 999T status immunity 
  • 3T +30% D/J skyfall 
  • 6T 2,000,000,000 void shield

Moveset:

  • <50% (single use): 3T dark orb locked skyfall, 999T 50% DMG reduction, 15 dark orb lock, 526,050 DMG
  • <3%: full dark board, 5,260,500 DMG
  • T1-5 (one action):
    • Columns 3 and 4 D/P gen, 526,050 DMG (2 hits)
    • Rows 1 and 2 D/P gen, 1T 15 orb sticky blind, 526,050 DMG (2 hits)
  • T6+: 1T awoken bind, 26,302,500 DMG (5 hits)

Reincarnated Horus: 23B HP, 30M DEF, 1T Timer, R/B, Devil/God/Attacker

50% resolve

Preemptive:

  • 6T 7×6 > 6×5 (else 579,075 DMG)
  • 6T -50% TE
  • 300% gravity

Moveset:

  • <50% (single use): 999T 2,000,000,000 void shield, 300% gravity, dispel player buffs (else 579,075 DMG)
  • <3%: 6,080,289 DMG (3 hits)
  • T1-5 (one action):
    • 1T full board sticky blind, columns 1 and 2 R/J gen, 579,076 DMG (2 hits)
    • Fire lock, columns 4 and 5 R/P gen, 579,076 DMG (2 hits)
  • T6+: 1T awoken bind, 28,953,750 DMG (5 hits)

Reincarnated Ra: 23B HP, 30M DEF, 1T Timer, L/G, Devil/God/Physical

50% resolve

Preemptive: 

  • 999T status immunity
  • 1T awoken bind
  • 300% gravity

Moveset:

  • <3%: 5,790,750 DMG (10 hits)
  • T1:
    • >50%: 999T 700,000,000 void shield, 1T 700% DMG, dispel player buffs (else 579,075 DMG) (4,053,525 DMG after enrage)
    • <50%: 999T 700,000,000 void shield, 5T 50% DMG reduction, dispel player buffs (else 579,075 DMG) (4,053,525 DMG after enrage)
  • T2-5 (one action):
    • +35% fire skyfall, 1T fire orb locked skyfall, 579,075 DMG
    • +35% light skyfall, 1T light orb locked skyfall, 579,075 DMG
  • T6+: 1T awoken bind, 28,953,750 DMG (5 hits)

Reincarnated Ruel: 25B HP, 30M DEF, 1T Timer, G/R, Physical/Attacker/God

50% resolve

Preemptive: 

  • 999T status immunity
  • 6T 2,000,000,000 void shield
  • Full board lock
  • 599,235 DMG

Moveset:

  • <50% (single use): 5T +30% sticky blind skyfall, 5T -50% TE, full R/G board, 599,235 DMG
  • <3%: full R/G board, 5,992,350 DMG
  • T1-5 (one action):
    • 1T NoSF, columns 3 and 4 R/J gen, 599,236 DMG (2 hits)
    • 1T NoSF, columns 1 and 6 G/J gen, 599,236 DMG (2 hits)
  • T6+: 1T awoken bind, 29,961,750 DMG (5 hits)

Reincarnated Rozuel: 25B HP, 30M DEF, 1T Timer, R/G, Attacker, Devil, God

50% resolve

Preemptive: 

  • 999T status immunity 
  • 1T -100% RCV
  • 1T NoSF
  • 599,235 DMG

Moveset:

  • <50% (single use): 1T 100% locked skyfall, 1T -100% RCV, full heart board, 599,235 DMG
  • <3%: 6,591,585 DMG (5 hits)
  • T1-5 (one action):
    • Random 8 locked bomb orb gen, columns 1 and 5 H/J gen, 599,235 DMG
    • 1T NoSF, random 1T 15 sticky blind orbs, 599,236 DMG (2 hits)
  • T6+: 1T awoken bind, 29,961,750 DMG (5 hits)

Reincarnated Famiel: 25B HP, 30M DEF, 1T Timer, B/D, 

50% resolve

Preemptive: 

  • 999T status immunity
  • 6T 2,000,000,000 void shield
  • 1T full board sticky blind

Moveset:

  • <50% (single use): random 1T full board sticky blind, 5T -50% RCV, rows 3 and 4 B/H gen, 599,235 DMG
  • <3%, full R/B/G/L/D/H/J/P board, 5,992,350 DMG
  • T1-5 (one action):
    • Random 1T 15 sticky blind orbs, random fixed starting point, 599,235 DMG
    • Random 1T 15 sticky blind orbs, columns 1 and 5 B/H gen, 599,235 DMG
  • T6+: 1T awoken bind, 29,961,750 DMG (5 hits)

Reincarnated Uriel: 27B HP, 30M DEF, 1T Timer, R/B, Attacker/Healer/God

50% resolve

Drops Rich Gold Dragon or Rainbow Metal Dragon

Preemptive: 

  • 999T status immunity
  • 6T 2,000,000,00 void shield
  • 6T +25% fire/jammer skyfall

Moveset:

  • <50% (single use): 5T skill bind, 5T locked jammer skyfall, R/B lock, 630,630 DMG
  • <3%: 6,306,300 DMG (5 hits)
  • T1-5 (one action):
    • 1T NoSF, rows 2 and 3 R/J gen, 630,630 DMG (2 hits)
    • 1T NoSF, rows 4 and 5 B/P gen, 630,630 DMG (2 hits)
    • 1T fire absorb shield, rows 1 and 5 R/J gen, 630,630 DMG (2 hits)
  • T6+: 1T awoken bind, 31,531,500 DMG (5 hits)

Reincarnated Gabriel: 27B HP, 30M DEF, 1T Timer, B/G, Physical/Attacker/God

50% resolve

Drops Rich Gold Dragon or Rainbow Metal Dragon

Preemptive:

  • 999T status immunity
  • 6T 2,000,000,000 void shield
  • 6T +25% water/jammer skyfall

Moveset:

  • <50% (single use): 5T full team bind, 5T locked jammer skyfall, water lock, 630,630 DMG
  • <3%: change to random attribute, 6,306,300 DMG
  • T1-5 (one action):
    • Columns 3 and 4 B/J gen, water lock, 630,630 DMG (2 hits)
    • Columns 1 and 6 B/P gen, 1T water absorb shield, 630,630 DMG (2 hits)
    • Columns 5 and 6 B/P gen, water lock, 630,630 DMG (2 hits)
  • T6+: 1T awoken bind, 31,531,500 DMG (5 hits)

Reincarnated Michael: 27B HP, 30M DEF, 1T Timer, G/R, Dragon/Balanced/God

50% resolve

Drops Rich Gold Dragon or Rainbow Metal Dragon

Preemptive:

  • 999T status immunity
  • 6T 2,000,000,000 void shield
  • +25% wood/jammer skyfall

Moveset:

  • <50% (single use): 999T 8c absorb shield, 5T locked jammer skyfall, 2T delay, 630,630 DMG
  • <3%: 6,243,240 DMG (6 hits)
  • T1-5 (one action):
    • Random 1T 15 orb sticky blind, columns 3 and 4 G/J gen, 630,630 DMG (2 hits)
    • 1T wood absorb shield, rows 3 and 4 G/J gen, 630,630 DMG (2 hits)
    • Random 1T 15 orb sticky blind, columns 5 and 6 G/P gen, 630,630 DMG (2 hits)
  • T6+: 1T awoken bind, 31,531,500 DMG (5 hits)

Reincarnated Raphael: 30B HP, 30M DEF, 1T Timer, L/B, Attacker/Machine/God

50% resolve

Drops Rich Gold Dragon or Rainbow Metal Dragon

Preemptive: 

  • 999T status immunity 
  • 999T 9c absorb shield
  • Dispel player buffs (else 640,500 DMG)

Moveset:

  • <50% (single use): 1T awoken bind, 300% gravity, dispel player buffs (else 640,500 DMG)
  • <3%: 6,725,250 DMG (3 hits)
  • T1-5 (one action):
    • 1T 2,000,000,000 void shield, columns 1 and 6 L/P gen, 640,500 DMG
    • 1T 50% DMG reduction, columns 2 and 3 L/J gen, 610,000 DMG
  • T6+: 1T awoken bind, 32,025,000 DMG

Reincarnated Archdemon Lucifer: 30B HP, 30M DEF, 1T Timer, D/B, Devil/God/Balanced

50% super resolve

Drops Rich Gold Dragon or Rainbow Metal Dragon

Preemptive:

  • If J/P exist: J/P > D, 3,202,500 DMG
  • Else, R/B/G/L/D > H, 640,500 DMG

Moveset:

  • <3%: 6,725,250 DMG (3 hits)
  • T1:
    • >50%: 999T status immunity, 1T L/D absorb shield, 5T 2,000,000,000 void shield, 640,500 DMG
    • <50%: 999T status immunity, 1T R/B/G absorb shield, 5T 2,000,000,000 absorb shield, 640,500 DMG
  • T2-5 (one action):
    • 1T light absorb shield, columns 1 and 6 L/D gen, 640,500 DMG
    • 1T dark absorb shield, columns 1 and 2 L/D gen, 640,500 DMG
  • T6+: 1T awoken bind, 32,025,000 DMG

Reincarnated Baal: 18B HP, 30M DEF, 1T Timer, L/G, Devil/Machine/Attacker

50% resolve

Drops Rich Gold Dragon or Rainbow Metal Dragon

Preemptive: 

  • 999T status immunity
  • Full L/J board
  • 1T light unmatchable
  • 640,500 DMG

Moveset:

  • <3%: 6,725,250 DMG (3 hits)
  • T1:
    • >99%: full heart board, full board lock, 1T heart unmatchable, 640,500 DMG
    • <99%: 5T 2,000,000,000 void shield, full H/J board, 1T heart unmatchable, 640,500 DMG
  • T2-5 (one action):
    • 1T fire unmatchable, full R/J board, 640,500 DMG (2 hits)
    • 1T water unmatchable, full B/J board, 640,500 DMG (2 hits)
    • 1T wood unmatchable, full G/J board, 640,500 DMG (2 hits)
    • 1T light unmatchable, full L/J board, 640,500 DMG (2 hits)
    • 1T dark unmatchable, full D/J board, 640,500 DMG (2 hits)
  • T6+: 1T awoken bind, 32,025,000 DMG

Reincarnated Sarasvati: 30B HP, 30M DEF, 1T Timer, B/G, Dragon/Attacker/God

50% resolve

Drops Rich Gold Dragon or Rainbow Metal Dragon

Preemptive: 

  • 999T status immunity
  • 6T awoken bind
  • 6T 50% locked skyfall

Moveset:

  • <50% (single use): 999T 2,000,000,000 void shield, 150% gravity, 1T -75% RCV, 327,075 DMG
  • <3%: 6,541,500 DMG (5 hits)
  • T1-5 (one action):
    • 1-2T delay, row 1 water gen, row 5 jammer gen, 523,320 DMG
    • 2T haste, rows 3 and 4 B/J gen, 523,320 DMG
  • T6+: 1T awoken bind, 3,2707,500 DMG (5 hits)

Reincarnated Astaroth: 1B,100 HP, 0 DEF, 1T Timer, G/D, Devil/Healer/Attacker

1% super resolve

Drops Rich Gold Dragon or Rainbow Metal Dragon

Preemptive: 

  • 999T status immunity
  • 6T 95% DMG reduction
  • 2T leader swap

Moveset:

  • <1%:
    • T1: 1T awoken bind, 1T full team bind, full poison board, 1T 0.5 spinners
      • _ O _ _ O _ 
        O O _ _ O O 
        _ _ O O _ _ 
        O O _ _ O O 
        _ O _ _ O _ 
      • _ O _ _ _ O _
        O O _ _ _ O O
        _ _ O O O _ _
        _ _ O O O _ _
        O O _ _ _ O O
        _ O _ _ _ O _
  • T2:
    • No poison: 3T haste, suicide
  • Poison: 6,230,000 DMG
  • >1%:
    • T1-5 (one action):
      • Column 1 G/J gen, column 5 G/P gen, 100% gravity, 327,075 DMG
  • Column 1 G/P gen, column 5 G/J gen, 100% gravity, 327,075 DMG
  • T6+: 1T awoken bind, 32,707,500 DMG (5 hits)

Reincarnated Pandora: 30B HP, 30M DEF, 1T Timer, D/D, Devil/Physical/God 

50% super resolve

Drops Rich Gold Dragon or Rainbow Metal Dragon

Preemptive: 

  • 999T status immunity
  • 6T 2,000,000,000 void shield 
  • 6T 20% sticky blind skyfall (else 654,150 DMG)

Moveset:

  • <50% (single use):
    • T1: 1T awoken bind, 1T full team bind, 1T 7c absorb shield, random 10D/10H/10 poison orb gen
    • T2:
      • If >7c: 2T haste, 5T 150% DMG, 1T 9c absorb shield
      • If <=7c: 6,541,500 DMG (4 hits)
  • <3%: 6,541,500 DMG (4 hits)
  • T1-5 (one action):
    • 1T 8c absorb shield, rows 2 and 3 D/P gen, 654,150 DMG (981,225 DMG after enrage)
    • 1T 9c absorb shield, random 1T 15 sticky blind orbs, 654,150 DMG (981,225 DMG after enrage)
  • T6+: 1T awoken bind, 31,150,000 DMG

Reincarnated Krishna: 20B HP, 30M DEF, 1T Timer, R/D, Devil/Attacker/God

50% resolve

Drops Rich Gold Dragon or Rainbow Metal Dragon

Preemptive: 

  • 6T 2,000,000,000 absorb shield
  • 2-4T delay
  • 1T -75% TE

Moveset:

  • <50% (single use): 999T status immunity, 999T 9c absorb shield, 1T -75% TE
  • T1-5 (one action):
    • Bomb orb gen, random 1T 8 sticky blind orbs, 674,100 DMG
      • _ O _ _ O _ 
        _ O _ _ O _
        _ _ _ _ _ _ 
        _ O _ _ O _ 
        _ O _ _ O _
      • _ O _ _ _ O _
        _ O _ _ _ O _
        _ _ _ _ _ _ _
        _ _ _ _ _ _ _
        _ O _ _ _ O _
        _ O _ _ _ O _
  • Random 10 poison orb gen, rows 3 and 4 jammer gen, 674,100 DMG
  • T6+: 1T awoken bind, 33,705,000 DMG (5 hits)

Reincarnated Vishnu: 18B HP, 30M DEF, 1T Timer, G/L, Physical/Dragon/God

50% resolve

Drops Rich Gold Dragon or Rainbow Metal Dragon

Preemptive: 

  • 6T 2,000,000,000 absorb shield
  • 6T +25% jammer skyfall
  • 1T -75% ATK

Moveset:

  • T1: 999T status immunity, 5T jammer unmatchable, 5T -50% ATK
  • T2-5 (one moveset):
    • Row 1 heart gen, row 5 wood gen, +5% HP, 674,100 DMG (2 hits)
    • Row 1 jammer gen, row 5 heart gen, +5% HP, 674,100 DMG (2 hits)
  • T6+: 1T awoken bind, 33,705,000 DMG (5 hits)

Reincarnated Belial: 9B HP, 30M DEF, 1T Timer, R/D, Devil/Attacker/Physical

50% resolve

50% R/B DMG reduction

Drops Rich Gold Dragon or Rainbow Metal Dragon

Preemptive:

  • 999T status immunity
  • 1T -75% TE
  • 1T void assists

Moveset:

  • T1-5: change to random attribute, 5,260,500 DMG (10 hits)
  • T6+: 1T awoken bind, 26,302,500 DMG (5 hits)

Reincarnated Amon: 30B HP, 30M DEF, 1T Timer, B/D, Devil/Dragon/Balanced

50% resolve

Drops Rich Gold Dragon or Rainbow Metal Dragon

Preemptive:

  • 999T status immunity
  • 1T awoken bind
  • 99T Leader/Helper haste

Moveset:

  • <3%: 6,877,500 DMG (10 hits)
  • T1:
    • >50%: 1T void assists, 5T 9c absorb shield, 5T 150% DMG
    • <50%: 1T void assists, 5T 2,000,000,000 void shield, 5T 250% DMG
  • T2-5 (one moveset):
    • Column 1 B/J gen, row 1 D/P gen, 687,750 DMG (1,031,625-1,719,375 DMG after enrage) (2 hits)
    • Column 6 B/P gen, row 5 D/J gen, 687,750 DMG (1,031,625-1,719,375 DMG after enrage) (2 hits)

Mega Awoken Black Dragonbound, Typhon’s Gem: 30B HP, 580 DEF, 1T Timer, D/x, Evo/Dragon

50% super resolve

Drops Mega Awoken Black Dragonbound, Typhon’s Gem

Preemptive:

  • Random 5D/5P gen

Moveset:

  • <50% (one action):
    • 6T 2,000,000,000 void shield, 714,000 DMG
    • 6T 50% DMG reduction, 714,000 DMG
    • 6T random sub -99% ATK
  • Change to random attribute, 420,000 DMG
  • When one enemy remains: 999T 1000% DMG

Mega Awoken Yog-Sothoth, the Everlasting’s Gem: 30B HP, 580 DEF, 1T Timer, L/x, Evo/Devil

50% super resolve

Drops Mega Awoken Yog-Sothoth, the Everlasting’s Gem

Preemptive:

  • Random 5L/5J gen

Moveset:

  • <50% (one action):
    • 6T 2,000,000,000 void shield, 714,000 DMG
    • 6T 50% DMG reduction, 714,000 DMG
    • 6T random sub -99% ATK
  • Change to random attribute, 420,000 DMG
  • When one enemy remains: 999T 1000% DMG

Mega Awoken Sun Dragon Caller, Kanna’s Gem: 30B HP, 580 DEF, 1T Timer, L/x, Evo/Dragon

50% super resolve

Drops Mega Awoken Sun Dragon Caller, Kanna’s Gem

Preemptive:

  • 999T status immunity

Moveset:

  • <50% (one action):
    • 6T 2,000,000,000 void shield, 714,000 DMG
    • 6T 50% DMG reduction, 714,000 DMG
    • 6T random sub -99% ATK
  • Change to random attribute, 420,000 DMG
  • When one enemy remains: 999T 1000% DMG

Mega Awoken Wind Dragon Caller, Kaede’s Gem: 30B HP, 580 DEF,  1T Timer, G/x, Evo/Dragon

50% super resolve

Drops Mega Awoken Wind Dragon Caller, Kaede’s Gem

Preemptive:

  • 999T status immunity

Moveset:

  • <50% (one action):
    • 6T 2,000,000,000 void shield, 714,000 DMG
    • 6T 50% DMG reduction, 714,000 DMG
    • 6T random sub -99% ATK
  • Change to random attribute, 420,000 DMG
  • When one enemy remains: 999T 1000% DMG

Art Devouring Demon, Alcion: 30B HP, 30M DEF, 1T Timer, L/L, Devil/Attacker

50% super resolve

Drops Art Devouring Demon, Alcion

Preemptive: 

  • 999T status immunity
  • 5T +15% jammer skyfall
  • Change to random attribute, 714,000 DMG

Moveset:

  • T1: 1T R/D absorb shield, 1T Leader/Helper -75% ATK, change to random attribute, 892,500 DMG
  • T2: 1T B/L absorb shield, 1T 2 random subs -75% ATK, change to random attribute, 1,071,000 DMG
  • T3: 1T R/G absorb shield, 1T 2 random cards -75% ATK, change to random attribute, 1,249,500 DMG
  • T4: 1T B/D absorb shield, 1T full team -75% ATK, change to random attribute, 1,428,000 DMG
  • T5+: 14,280,000 DMG (10 hits)

Art Incinerating Demon, Alvanis: 37B HP, 30M DEF, 1T Timer, R/R, Devil/Attacker

50% super resolve

Drops Art Incinerating Demon, Alvanis

Preemptive: 

  • 999T status immunity
  • 5T +15% poison skyfall
  • Change to random attribute, 714,000 DMG

Moveset

  • T1: 1T 10c absorb shield, 4T 2,000,000,000 void shield, change to random attribute, 892,500 DMG
  • T2: 1T 9c absorb shield, 3T Leader/Helper -99% ATK, change to random attribute, 1,071,000 DMG
  • T3: 1T 8c absorb shield, 2T -75% TE, change to random attribute, 1,249,500 DMG
  • T4: 1T 7c absorb shield, 1T poison unmatchable, change to random attribute, 1,428,000 DMG
  • T5+: 14,280,000 DMG (10 hits)

Crimson Lotus Empress, Echidna – Sara: 40B HP, 30M DEF, 1T Timer, R/R, Healer/Devil/Attacker

50% resolve

Drops Rich Gold Dragon or Rainbow Metal Dragon

Preemptive

  • 999T status immunity
  • 5T awoken bind
  • 100% gravity

Moveset:

  • <3%: change to random attribute, 7,822,500 DMG (10 hits)
  • T1: 4T L/H delay, 150% gravity, 156,450 DMG (2 hits)
  • T2: 2T sub delay, 200% gravity, 78,226 DMG (2 hits)
  • T3: 6T L/H delay, 300% gravity, 15,646 DMG (2 hits)
  • T4: 4T delay, 1T 2,000,000,000 void shield, 400% gravity
  • T5: change to random attribute, 7,822,500 DMG (10 hits)
  • T6+: 1T awoken bind, 39,112,500 DMG (5 hits)

Azure Whorlflower Empress, Echidna – Sara: 4B HP, 0 DEF, 1T Timer, B/G, Healer/Attacker

50% resolve

Drops Azure Whorlflower Empress, Echidna – Sara’s Gem

Preemptive: 

  • 999T status immunity
  • 1T 90% DMG reduction
  • 6T NoSF
  • 782,250 DMG

Moveset:

  • <3%: change to random attribute, 7,822,500 DMG (10 hits)
  • T1:
    • >75%: 5T 90% DMG reduction, 999T 400,000,000 absorb shield, 1T 8c absorb shield
    • <75%: 5T 85% DMG reduction, 999T 500,000,000 void shield, 1T 9c absorb shield
  • T2-5 (one action):
    • 1T 9c absorb shield, rows 1 and 5 R/B/G gen, 782,250 DMG
    • 1T 8c absorb shield, columns 1 and 6 R/B/G gen, 782,250 DMG
  • T6+: 1T awoken bind, 39,112,500 DMG (5 hits)

Golden Hellbloom Empress, Echidna – Sara: 38B HP, 0 DEF, 1T Timer, L/D, Healer/Devil

50% resolve

Drops Golden Hellbloom Empress, Echidna – Sara’s Gem

Preemptive: 

  • 6T +25% L/D skyfall
  • Full L/D board
  • 1T L/D absorb shield
  • 782,250 DMG

Moveset:

  • <3%: change to random attribute, 7,822,500 DMG (10 hits)
  • T1: 999T status immunity, 5T 2,000,000,000 void shield, 1T L/D absorb shield, 782,250 DMG
  • T2-5 (one action):
    • R/L lock, 1T R/L absorb shield, 782,250 DMG
    • B/L lock, 1T B/L absorb shield, 782,250 DMG
    • G/L lock, 1T G/L absorb shield, 782,250 DMG
    • L/D lock, 1T L/D absorb shield, 782,250 DMG
  • T6+: 1T awoken bind, 39,112,500 DMG (5 hits)

Peacock Queen, Yurisha: 55B HP, 30M DEF, 1T Timer, D/R, Attacker/Physical

50% resolve

Preemptive: 

  • 999T status immunity
  • 1T 30% sticky blind skyfall
  • 4T 9c absorb shield

Moveset:

  • <50% (single use): 999T 2,000,000,000 void shield, 1T mass sticky blind orbs, full R/D/H/J/P board, 819,315 DMG
    • _ O _ O _ O
      O _ O _ O _
      _ O _ O _ O
      O _ O _ O _
      _ O _ O _ O
    • _ O _ O O _ O
      O _ O _ _ O _
      _ O _ O O _ O
      _ O _ O O _ O
      O _ O _ _ O _
      _ O _ O O _ O
  • <3%: 1T awoken bind, 8,193,150 DMG (10 hits)
  • T1-3 (one action):
    • 1T mass sticky blind orbs, column 1 R/J gen, 819,315 DMG
      • O _ O _ O _
        _ O _ O _ O
        O _ O _ O _
        _ O _ O _ O
        O _ O _ O _
      • O _ O _ _ O _
        _ O _ O O _ O
        O _ O _ _ O _
        O _ O _ _ O _
        _ O _ O O _ O
        O _ O _ _ O _ 
  • 1T mass sticky blind orbs, column 6 D/J gen, 819,315 DMG
    • O _ O _ O _
      _ O _ O _ O
      O _ O _ O _
      _ O _ O _ O
      O _ O _ O _
    • O _ O _ _ O _
      _ O _ O O _ O
      O _ O _ _ O _
      O _ O _ _ O _
      _ O _ O O _ O
      O _ O _ _ O _ 
  • T4: +100% HP, 1T 35% sticky blind skyfall, 6T 50% DMG reduction
  • T5-9 (one action):
    • 1T mass sticky blind orbs, column 1 R/J gen, 819,315 DMG
      • O _ O _ O _
        _ O _ O _ O
        O _ O _ O _
        _ O _ O _ O
        O _ O _ O _
      • O _ O _ _ O _
        _ O _ O O _ O
        O _ O _ _ O _
        O _ O _ _ O _
        _ O _ O O _ O
        O _ O _ _ O _ 
  • 1T mass sticky blind orbs, column 6 D/J gen, 819,315 DMG
    • O _ O _ O _
      _ O _ O _ O
      O _ O _ O _
      _ O _ O _ O
      O _ O _ O _
    • O _ O _ _ O _
      _ O _ O O _ O
      O _ O _ _ O _
      O _ O _ _ O _
      _ O _ O O _ O
      O _ O _ _ O _ 
  • T10+: 1T awoken bind, 8,193,150 DMG (10 hits)

Panacean Peacock Queen, Yurisha: 120B HP, 50M DEF, 1T Timer, D/R, Attacker/Physical

50% super resolve

Drops 2,000,000,000 coins

Preemptive: 

  • 999T status immunity 
  • 99T 30% locked skyfall
  • 999T 2,000,000,000 void shield

Moveset:

  • <50% (single use): 1T awoken bind, 20T +15% H/J skyfall, full poison board, 1,680,000 DMG
  • <3%: 1T awoken bind, 84,000,000 DMG (5 hits)
  • One action:
    • Mass locked bomb gen, rows 3 and 4 H/P gen, 840,000 DMG
      • _ O _ O _ O
        O _ O _ O _
        _ O _ O _ O
        O _ O _ O _
        _ O _ O _ O
      • _ O _ O O _ O
        O _ O _ _ O _
        _ O _ O O _ O
        _ O _ O O _ O
        O _ O _ _ O _
        _ O _ O O _ O
  • Mass locked bomb gen, row 1 fire gen, row 3 dark gen, 840,000 DMG
    • O _ O _ O _
      _ O _ O _ O
      O _ O _ O _
      _ O _ O _ O
      O _ O _ O _
    • O _ O _ _ O _
      _ O _ O O _ O
      O _ O _ _ O _
      O _ O _ _ O _
      _ O _ O O _ O
      O _ O _ _ O _ 
  • Mass locked bomb gen, rows 1 and 2 R/P gen, 840,000 DMG
    • _ O _ O _ O
      O _ O _ O _
      _ O _ O _ O
      O _ O _ O _
      _ O _ O _ O
    • _ O _ O O _ O
      O _ O _ _ O _
      _ O _ O O _ O
      _ O _ O O _ O
      O _ O _ _ O _
      _ O _ O O _ O
  • Mass locked bomb gen, rows 1 and 5 D/P gen, 840,000 DMG
    • O _ O _ O _
      _ O _ O _ O
      O _ O _ O _
      _ O _ O _ O
      O _ O _ O _
    • O _ O _ _ O _
      _ O _ O O _ O
      O _ O _ _ O _
      O _ O _ _ O _
      _ O _ O O _ O
      O _ O _ _ O _ 

Propitious Peacock Queen, Yurisha: 133B HP, 0 DEF, 2T Timer, G/B, Attacker/Healer

5% resolve

Drops Propitious Peacock Queen, Yurisha’s Gem

Preemptive: 

  • 999T status immunity
  • 99T 15% COrb skyfall
  • 2T 13c absorb shield

Moveset:

  • <3%: 1T awoken bind, 50,400,000 DMG (5 hits)
  • T1: 2T 12c absorb shield, 1T 20% sticky blind skyfall, 1T 150% DMG, 504,000 DMG (756,000 DMG after enrage)
  • T2: 2T 11c absorb shield, 1T 30% sticky blind skyfall, 1T 200% DMG, 504,000 DMG (1,008,000 DMG after enrage)
  • T3: 2T 10c absorb shield, 1T 50% sticky blind skyfall, 1T 250% DMG, 504,000 DMG (1,260,000 DMG after enrage)
  • T4: 2T 9c absorb shield, 1T 100% sticky blind skyfall, 1T 300% DMG, 504,000 DMG (1,512,000 DMG after enrage)
  • T5: 2T 8c absorb shield, 999T 2,000,000,000 void shield, 1T 100% sticky blind skyfall, 1T 700% DMG, 504,000 DMG (3,528,000 DMG after enrage)
  • T6+: 1T awoken bind, 50,400,000 DMG (5 hits)

Samsara Peacock Queen, Yurisha: 95BHP, 0 DEF, 7T Timer, L/R, Attacker/Physical

5% resolve

Drops Samsara Peacock Queen, Yurisha’s Gem

Preemptive:

  • 999T status immunity
  • 99T NoSF
  • 7T void assists
  • 7T 20% sticky blind skyfall

Moveset: 1T awoken bind, 84,000,000 DMG (5 hits)

Super Purple Shieldra: 550M HP, 100M DEF, 1T Timer, D/x, Physical/Healer

L/D 50% DMG reduction

Drops 2,000,000,000 coins

Preemptive:

  • 6T 99% DMG reduction

Moveset:

  • T1-5: 3T 1 random card -99% ATK, 52,500 DMG
  • T6+: Dispel player buffs, 210,000 DMG (2 hits)

Team Templates

Alt. Shura’s Realm 3 (Illusory World Of Carnage 3)

ASR3 is an alternate version of the third entry into the Shura’s Realm (Illusory World of Carnage) series in the Technical Dungeon section of Puzzle and Dragons. ASR3 was released on July 21st, 2022 and is associated with the second run of the Spacetime Title Challenge. Credits to Toes T. Toes for the Floor Description.

Floor Guides

Ctrl-F’able Google Doc

Terminology

R: Fire, B: Water, G: Wood, L: Light, D: Dark, H: Heart, J: Jammer, P: Poison
Rows: Counted from top to bottom, Columns: Counted from left to right
TE: Movement Time, RCV: Recovery, Gen: generation, NoSF: No Skyfall

F1: Super Carbuncles (5 Spawns)

Super Red Carbuncle: 3.125B HP, 15M DEF, 1T Timer, R/x, Healer

50% resolve

Preemptive: 15T skill bind

Moveset:

  • T1-14: 160,800 DMG (2 hits)
  • T15+: change to random attribute, 12,684,000 DMG
  • When 1 spawn remains: enrage to 999T 900% DMG
  • T15+ when 1 spawn remains: change to random attribute, 5,628,000 DMG (7 hits)

Super Blue Carbuncle: 3.125B HP, 15M DEF, 1T Timer, B/x, Healer

50% resolve

Preemptive: 20T full team bind

Moveset:

  • T1-14: 160,800 DMG (2 hits)
  • T15+: change to random attribute, 12,684,000 DMG
  • When 1 spawn remains: enrage to 999T 900% DMG
  • T15+ when 1 spawn remains: change to random attribute, 5,628,000 DMG (7 hits)

Super Green Carbuncle: 3.125B HP, 15M DEF, 1T Timer, G/x, Healer

50% resolve

Preemptive: 5T top row tape

Moveset:

  • T1-14: 160,800 DMG (2 hits)
  • T15+: change to random attribute, 12,684,000 DMG
  • When 1 spawn remains: enrage to 999T 900% DMG
  • T15+ when 1 spawn remains: change to random attribute, 5,628,000 DMG (7 hits)

Super Yellow Carbuncle: 3.125B HP, 15M DEF, 1T Timer, L/x, Healer

50% resolve

Preemptive: 2T full team delay

Moveset:

  • T1-14: Random 3J/3P/3MP gen, 160,800 DMG (2 hits)
  • T15+: change to random attribute, 12,684,000 DMG
  • When 1 spawn remains: enrage to 999T 900% DMG
  • T15+ when 1 spawn remains: change to random attribute, 5,628,000 DMG (7 hits)

Super Purple Carbuncle: 7.5B HP, 25M DEF, 4T Timer, D/x, Healer

35% resolve

Preemptive: 10T +20% poison skyfall

Moveset:

  • T1-2: 1,612,800 DMG (2 hits)
  • T3+: 129,024,000 DMG
  • T3+ when 1 spawn remains: change to random attribute, 56,448,000 DMG (7 hits)
  • When 1 spawn remains: timer haste to 1T

Super Flame Golem: 5B HP, 50M DEF, 1T Timer, R/x, Physical/Machine

50% super resolve

Preemptive: 100% gravity

Moveset:

  • T1-14: change to random attribute, 240,000 DMG
  • T15+: change to random attribute, 19,200,000 DMG
  • When 1 spawn remains: enrage to 999T 900% DMG
  • T15+ when 1 spawn remains: change to random attribute, 8,400,000 DMG (7 hits)

Super Ice Golem: 7.5B HP, 75M DEF, 2T Timer, B/x, Physical/Machine

50% super resolve

Preemptive: 10T -75% RCV

Moveset:

  • T1-6: change to random attribute, 488,000 DMG
  • T7+: change to random attribute, 39,040,000 DMG
  • When 1 spawn remains: enrage to 999% 900% DMG
  • T7+ when 1 spawn remains: change to random attribute, 17,080,000 DMG (7 hits)

Super Earth Golem: 5B HP, 50M DEF, 1T Timer, G/x, Physical/Machine

50% super resolve

Preemptive: 5T -75% TE

Moveset:

  • T1-14: change to random attribute, 240,000 DMG
  • T15+: change to random attribute, 19,200,000 DMG
  • When 1 spawn remains: enrage to 999T 900% DMG
  • T15+ when 1 spawn remains: change to random attribute, 8,400,000 DMG (7 hits)

Super Machine Golem: 5B HP, 50M DEF, 1T Timer, L/x, Physical/Machine

50% super resolve

Preemptive: 5T +20% sticky blind skyfall

Moveset:

  • T1-14: change to random attribute, 241,600 DMG
  • T15+: change to random attribute, 19,328,000 DMG
  • When 1 spawn remains: enrage to 999T 900% DMG
  • T15+ when 1 spawn remains: change to random attribute, 8,456,000 DMG (7 hits)

Super Dark Golem: 5B HP, 50M DEF, 1T Timer, D/x, Physical/Machine

50% super resolve

Preemptive: 4T heart unmatchable, 193,280 DMG

Moveset:

  • T1-14: change to random attribute, 241,600 DMG
  • T15+: change to random attribute, 19,328,000 DMG
  • When 1 spawn remains: enrage to 999T 900% DMG
  • T15+ when 1 spawn remains: change to random attribute, 8,456,000 DMG (7 hits)

Super Dryad: 625M HP, 500M DEF, 1T Timer, G/x, Healer

1% super resolve

Preemptive: 10T random attribute absorb shield

Moveset:

  • T1-14: random 3 bomb gen, change to random attribute, 291,200 DMG
  • T15+: change to random attribute, 23,296,000 DMG
  • When 1 spawn remains: enrage to 999T 900% DMG
  • T15+ when 1 spawn remains: change to random attribute, 10,192,000 DMG (7 hits)

Super Mystic Flame Knight: 5B HP, 15M DEF, 1T Timer, R/x, Balanced/God

50% resolve

Preemptive: 5T awoken bind

Moveset:

  • T1-14: random 1 fire orb gen, 144,480 DMG
  • T15+: change to random attribute, 11,558,400 DMG
  • When 1 spawn remains: enrage to 999T 900% DMG
  • T15+ when 1 spawn remains: change to random attribute, 5,056,800 DMG (7 hits)

Super Mystic Ice Knight: 5B HP, 15M DEF, 1T Timer, B/x, Balanced/Devil

50% resolve

Preemptive: 8-10 bomb orb gen

  • _ X _ _ X _
    _ _ X X _ _
    _ _ _ _ _ _
    _ _ X X _ _
    _ X _ _ X _
  • _ X _ _ _ X _
    _ _ X X X _ _
    _ _ _ _ _ _ _
    _ _ _ _ _ _ _
    _ _ X X X _ _
    _ X _ _ _ X _

Moveset:

  • T1-14: random 1 water orb gen, 144,480 DMG
  • T15+: change to random attribute, 11,558,400 DMG
  • When 1 spawn remains: enrage to 999T 900% DMG
  • T15+ when 1 spawn remains: change to random attribute, 5,056,800 DMG (7 hits)

Super Mystic Stone Knight: 5B HP, 15M DEF, 1T Timer, G/x, Dragon/Balanced

50% resolve

Preemptive: 2T 6×5 > 7×6 (else 3T left column tape)

Moveset:

  • T1-14: random 1 wood orb gen, 144,480 DMG
  • T15+: change to random attribute, 11,558,400 DMG
  • When 1 spawn remains: enrage to 999T 900% DMG
  • T15+ when 1 spawn remains: change to random attribute, 5,056,800 DMG (7 hits)

Super Mystic Light Knight: 5B HP, 15M DEF, 1T Timer, L/x, God/Balanced

50% resolve

Preemptive: 4-10 5T 1s spinners

  • _ _ _ _ _ _
    _ _ _ _ _ _
    _ X X X X _
    _ _ _ _ _ _
    _ _ _ _ _ _
  • _ _ _ _ _ _ _
    _ _ _ _ _ _ _
    _ X X X X X _
    _ X X X X X _
    _ _ _ _ _ _ _
    _ _ _ _ _ _ _

Moveset:

  • T1-14: random 1 light orb gen, 144,480 DMG
  • T15+: change to random attribute, 11,558,400 DMG
  • When 1 spawn remains: enrage to 999T 900% DMG
  • T15+ when 1 spawn remains: change to random attribute, 5,056,800 DMG (7 hits)

Super Mystic Dark Knight: 5B HP, 15M DEF, 1T Timer, D/x, Dragon/Balanced

50% resolve

Preemptive: 433,400 DMG (3 hits)

Moveset:

  • T1-14: random 1 dark orb gen, 144,480 DMG
  • T15+: change to random attribute, 11,558,400 DMG
  • When 1 spawn remains: enrage to 999T 900% DMG
  • T15+ when 1 spawn remains: change to random attribute, 5,056,800 DMG (7 hits)

Super Ruby Carbuncle: 6.25B HP, 25M DEF, 1T Timer, R/x, Healer

50% super resolve

Drops Super Snow Globe Dragon

Preemptive: 10T -75% ATK

Moveset:

  • T1-14: 248,000 DMG (2 hits)
  • T15+: change to random attribute, 19,840,000 DMG
  • When 1 spawn remains: enrage to 999T 900% DMG
  • T15+ when 1 spawn remains: change to random attribute, 8,680,000 DMG (7 hits)

Super Sapphire Carbuncle: 6.25B HP, 25M DEF, 1T Timer, B/x, Healer

1% super resolve

Drops Super Snow Globe Dragon

Preemptive: 3T 2×1 cloud

Moveset:

  • T1-14: 331,200 DMG (2 hits)
  • T15+: change to random attribute, 19,840,000 DMG
  • When 1 spawn remains: enrage to 999T 900% DMG
  • T15+ when 1 spawn remains: change to random attribute, 8,680,000 DMG (7 hits)

Super Emerald Carbuncle: 6.25B HP, 25M DEF, 1T Timer, G/x, Healer

50% super resolve

Drops Super Snow Globe Dragon

Preemptive: 5T +20% jammer skyfall

Moveset:

  • T1-14: 248,000 DMG (2 hits)
  • T15+: change to random attribute, 19,840,000 DMG
  • When 1 spawn remains: enrage to 999T 900% DMG
  • T15+ when 1 spawn remains: change to random attribute, 8,680,000 DMG (7 hits)

Super Flamie: 7.5B HP, 50M DEF, 4T Timer, R/R, Attacker

50% super resolve

Preemptive: 10T sticky blind board

Moveset:

  • T1-4: random 5 fire orb gen, 1,623,360 DMG
  • T5+: change to random attribute, 129,868,800 DMG
  • When 1 spawn remains: timer haste to 1T
  • T5+ when 1 spawn remains: change to random attribute, 56,817,600 DMG (7 hits)

Super Bubblie: 12.5M HP, 2B DEF, 1T Timer, B/B, Physical

50% super resolve

Preemptive: 6T wood unmatchable

Moveset:

  • T1-14: random 5 water orb gen, 256,000 DMG
  • T15+: change to random attribute, 20,480,000 DMG
  • When 1 spawn remains: enrage to 999T 900% DMG
  • T15+ when 1 spawn remains: change to random attribute, 8,960,000 DMG (7 hits)

Super Topaz Carbuncle: 6.25B HP, 25M DEF, 1T Timer, L/x, Healer

50% super resolve

Drops Super Snow Globe Dragon

Preemptive: 2T full team delay

Moveset:

  • T1-14: 256,000 DMG (2 hits)
  • T15+: change to random attribute, 20,480,000 DMG
  • When 1 spawn remains: enrage to 999T 900% DMG
  • T15+ when 1 spawn remains: change to random attribute, 8,960,000 DMG (7 hits)

PEMDra (3 Pulls): 20M HP, 50M DEF, 1T Timer, G/x, Dragon/Machine

50% super resolve

Drops Ancient Tri-God Mask, Rainbowpy, or Diamond Dragon Fruit

Preemptive: 

  • 3T leader swap
  • Else: 10T 100,000,000 damage absorb shield, one action below
    • If J/P exist: J/P > G, 961,000 DMG
    • If J/P do not exist: 480,000 DMG

Moveset:

  • <50% (single-use): 999T status immunity, 999T 99% DMG reduction, 620,232 DMG (3 hits)
  • <5%: change to random attribute, 4,808,000 DMG (10 hits)
  • T1-14 (one action):
    • Random 1 wood orb gen, 480,800 DMG
    • Random 2 wood orb gen, 456,760 DMG
    • Random 3 wood orb gen, 504,840 DMG
  • T15+: change to random attribute, 16,828,000 DMG (7 hits)

REMDra (5 Pulls): 20M HP, 50M DEF, 1T Timer, L/x, Dragon/Machine

50% super resolve

Drops Latent TAMADRA (Imp. HP++, ATK++, or RCV++)

Preemptive: 3T leader swap (else full light board, full board lock (else 567,680 DMG))

Moveset:

  • <50% (single-use): 999T status immunity, 999T 99% DMG reduction, 732,306 DMG (3 hits)
  • <5%: change to random attribute, 5,676,800 DMG (10 hits)
  • T1-14 (one action):
    • Random 1 light orb gen, 567,680 DMG
    • Random 2 light orb gen, 539,296 DMG
    • Random 3 light orb gen, 596,04 DMG
  • T15+: change to random attribute, 19,868,800 DMG (7 hits)

Diamond REMDra (10 Pulls): 20M HP, 50M DEF, 1T Timer, D/L, Dragon/Machine

50% super resolve

Drops Latent TAMADRA (Damage Limit Break)

Preemptive: 3T leader swap (else 999T 100,000,000 void shield, full R/B/G/L/D/H/J/P/MP board, 994,800 DMG (else 663,200 DMG))

Moveset:

  • <50% (single-use): 999T status immunity, 999T 99% DMG reduction, 855,528 DMG (3 hits)
  • <5%: change to random attribute, 6,632,000 DMG (10 hits)
  • T1-14 (one action):
    • Random 1 heart orb gen, 663,200 DMG
    • Random 2 heart orb gen, 630,040 DMG
    • Random 3 heart orb gen, full R/B/G/L/D/H/J/P/MP board, 696,360 DMG
  • T15+: change to random attribute, 23,212,000 DMG (7 hits)

Super Reincarnated Minerva: 18.75B HP, 25M DEF, 1T Timer, R/R, God/Dragon/Attacker

14% resolve

50% dragon DMG reduction 

Drops R/B/G/L/D Huge Gem

Preemptive: 999T 3,000,000,000 void shield, 5T 1×2 cloud, 99T +50% locked skyfall, 419,328 DMG

Moveset: 

  • <5%: Rows 1, 3, and 5 fire gen, 2,620,800 DMG
  • T1-14 (one action):
    • Random 7 bomb gen, 524,160 DMG (4 hits)
    • 2T 15 orb sticky blind, 524,160 DMG (4 hits)
  • T15+: change to random attribute, 18,345,600 DMG (7 hits)

Super Reincarnated Parvati: 18.75B HP, 25M DEF, 1T Timer, G/R, God/Attacker/Healer

14% resolve

50% attacker DMG reduction

Drops R/B/G/L/D Huge Gem

Preemptive: 999T 3,000,000,000 void shield, 10T NoSF, 3T -100% RCV, 536,800 DMG

Moveset:

  • <50% (single use): full heart board, 1T -100% RCV (else 536,800 DMG), 805,200 DMG
  • <5%: full heart board, 2,684,000 DMG
  • T1-14 (two actions):
    • Columns 3 and 4 H/J/P gen, 268,400 DMG, one action below
      • If J/P exist: J/P > G, 268,400 DMG
      • If J/P do not exist: 536,800 DMG
  • T15+: change to random attribute, 18,788,000 DMG (7 hits)

Super Reincarnated Tsukuyomi: 12.5B HP, 25M DEF, 1T Timer, D/L, God/Balanced

20% resolve

50% light DMG reduction

Drops R/B/G/L/D Huge Gem

Preemptive: 999T 9c combo shield, 4T +20% sticky blind skyfall

Moveset:

  • <5%: 2,676,800 DMG (10 hits)
  • T1-4: Column 1 dark gen, 1T 10 orb sticky blind, 535,360 DMG (2 hits)
  • T5: 2,676,800 DMG (10 hits)
  • T6-14: Column 1 dark gen, 1T 10 orb sticky blind, 535,360 DMG (2 hits)
  • T15+: change to random attribute, 18,737,600 DMG (7 hits)

Super Reincarnated Andromeda: 12.5B HP, 50M DEF, 1T Timer, B/G, God/Attacker

20% resolve

50% god DMG reduction

Drops R/B/G/L/D Huge Gem

Preemptive: 999T status immunity, 150% gravity, random 3 water orb gen

Moveset: 

  • <50% (single-use): full H/J/P/MP board, random 3 water orb gen, 401,536 DMG
  • <5%: 2,007,680 DMG (4 hits)
  • T1-14 (one action):
    • Full board lock, 501,920 DMG
    • Random 1 R/B/G/L/D/H/J/P orb gen of each, 476,824 DMG
  • T15+: change to random attribute, 17,567,200 DMG (7 hits)

Mega Awoken Primordial Divinity, Amenominakanushi, 12.5B HP, 100M DEF, 1T Timer, B/x, God/Physical

20% super resolve

50% physical DMG reduction

Drops R/B/G/L/D Huge Gem

Preemptive: 

  • 999T status immunity, 1T +15% water skyfall, one action below
    • If J/P/MP exist: J/P/MP > B, 2,091,520 DMG
    • If J/P/MP do not exist: 552,820 DMG

Moveset:

  • <5%: 2,614,400 DMG (5 hits)
  • T1: 1T +15% wood skyfall, water lock, 522,880 DMG
  • T2: 1T +15% light skyfall, wood lock, 522,880 DMG
  • T3: 1T +15% dark skyfall, light lock, 522,880 DMG
  • T4: 1T +15% fire skyfall, dark lock, 522,880 DMG
  • T5: fire lock, 3,137,280 DMG (6 hits)
  • T6: 1T +15% wood skyfall, water lock, 522,880 DMG
  • T7: 1T +15% light skyfall, wood lock, 522,880 DMG
  • T8: 1T +15% dark skyfall, light lock, 522,880 DMG
  • T9 1T +15% fire skyfall, dark lock, 522,880 DMG
  • T10: fire lock, 3,137,280 DMG (6 hits)
  • T11: 1T +15% wood skyfall, water lock, 522,880 DMG
  • T12: 1T +15% light skyfall, wood lock, 522,880 DMG
  • T13: 1T +15% dark skyfall, light lock, 522,880 DMG
  • T14: 1T +15% fire skyfall, dark lock, 522,880 DMG
  • T15+: change to random attribute, 18,300,800 DMG (7 hits)

Mega Awoken Blade Mechdragon, Baldin: 18.75B HP, 1.5B DEF, 1T Timer, R/D, Dragon/Machine

14% resolve

50% demon DMG reduction

Drops R/B/G/L/D Huge Gem

Preemptive: 999T status immunity, 10T 6×5 > 7×6 (else 536,160 DMG), 10T awoken bind

Moveset:

  • <50% (single-use): 10T skill bind, 120% gravity
  • <5%: 2,680,800 DMG (5 hits)
  • T1-9 (one action):
    • 5T 2 card bind, 2T 10 orb sticky blind, 536,160 DMG (2 hits)
    • Random 1 mortal poison orb gen, 6-14 bomb orb gen, 536,160 DMG
      • _ _ _ _ _ _
        _ _ _ _ _ _
        X X X X X X
        _ _ _ _ _ _
        _ _ _ _ _ _
  • _ _ _ _ _ _ _
    _ _ _ _ _ _ _
    X X X X X X X
    X X X X X X X
    _ _ _ _ _ _ _
    _ _ _ _ _ _ _
  • T10: 2,680,800 DMG (5 hits)
  • T11-14 (one action):
    • 5T 2 card bind, 2T 10 orb sticky blind, 536,160 DMG (2 hits)
    • Random 1 mortal poison orb gen, 6-14 bomb orb gen, 536,160 DMG
      • _ _ _ _ _ _
        _ _ _ _ _ _
        X X X X X X
        _ _ _ _ _ _
        _ _ _ _ _ _
  • _ _ _ _ _ _ _
    _ _ _ _ _ _ _
    X X X X X X X
    X X X X X X X
    _ _ _ _ _ _ _
    _ _ _ _ _ _ _
  • T15+: change to random attribute, 18,765,600 DMG (7 hits)

Mega Awoken Evil Duchess, Gremory: 17.5B HP, 60M DEF, 1T Timer, D/G, Devil/Balanced

15% resolve

50% light DMG reduction

Preemptive: 999T status immunity, 1T 100,000 max HP lock, 10T -50% TE

Moveset:

  • <5%: 2,712,000 DMG (5 hits)
  • T1-14 (one action):
    • 1T 50% max HP lock, 4T -50% ATK (else 542,400 DMG), 271,200 DMG
    • 1T 100,000 max HP lock, 4T -50% RCV (else 542,400 DMG), 271,200 DMG
  • T15+: change to random attribute, 18,984,000 DMG (7 hits)

Mega Awoken White Phantom Demon, Ilm: 20B HP, 35M DEF, 1T Timer, L/R, Devil/Healer

13% resolve

50% dark DMG reduction

Preemptive: 999T status immunity, full light board, 4-6 15T 1s spinners, 642,240 DMG

  • _ _ _ _ _ _
    _ _ X X _ _
    _ _ _ _ _ _
    _ _ X X _ _
    _ _ _ _ _ _
  • _ _ _ _ _ _ _
    _ _ X X X _ _
    _ _ _ _ _ _ _
    _ _ _ _ _ _ _
    _ _ X X X _ _
    _ _ _ _ _ _ _

Moveset:

  • <5%: 3,211,200 DMG (6 hits)
  • T1-14 (one action):
    • Change random orb attribute to jammer, 267,600 DMG, one action below
      • If jammers exist: lock jammers, 267,600 DMG
      • If jammers do not exist: 535,200 DMG
    • Change random orb attribute to poison, 267,600 DMG, one action below
      • If poison orbs exist: lock poisons, 267,600 DMG
      • If poisons do not exist: 535,200 DMG
  • T15+: change to random attribute, 18,732,000 DMG (7 hits)

Bright Crimson Divine Mech King, Grandis: 20M HP, 3.3B DEF, 1T Timer, R/R, Machine/Physical

50% super resolve

50% machine DMG reduction

Preemptive: 1T status immunity

Moveset:

  • <50% (single-use): 2 random 1T 1s spinners
  • T1-14: 849,920 DMG
  • T15+: change to random attribute, 29,747,200 DMG (7 hits)

Mega Awoken Fenrir God Binding Wolf, Fenrir Viz: 18.75B HP, 75M DEF, 1T Timer, L/D, Devil

14% resolve

50% dark DMG reduction

Preemptive: 999T status immunity, 2T 50% random attribute DMG reduction, 10T -75% ATK

Moveset:

  • <5%: 2,672,000 DMG (5 hits)
  • T1 (one action):
    • >75%: 999T 9c combo shield, 10T -75% RCV
    • <75%: 999T 150% DMG, 999T 3,000,000,000 void shield
  • T2-14:
    • 534,400 DMG (801,600 DMG after enrage)
  • T15+: change to random attribute, 18,704,000 DMG (7 hits)

Mega Awoken Dark Angel Metatron: 25B HP, 25M DEF, 1T Timer, D/L, God

10% resolve

50% light DMG reduction

Preemptive: 999T status immunity, 999T 7c combo shield, 8T heart unmatchable

Moveset:

  • <50% (single-use): 999T 150% DMG, 10 10T sticky blind orbs, 536,000 DMG (804,000 DMG after enrage)
  • <5%: 2,680,000 DMG (10 hits)
  • T1-14 (one action):
    • 10 1T sticky blind orbs, 509,200 DMG (763,800 DMG after enrage)
    • Full board lock, 536,000 DMG (804,000 DMG after enrage)
  • T15+: change to random attribute, 18,760,000 DMG (7 hits)

Senri: 37.5B HP, 40M DEF, 1T Timer, R/x Balanced

7% resolve

50% balanced DMG reduction

Preemptive: 999T status immunity, full fire board, 10T +15% J/P skyfall, 427,264 DMG

Moveset:

  • <5%: 3,204,480 DMG (6 hits)
  • T1-9: (one action):
    • J/P > R, 801,120 DMG
    • 534,080 DMG (2 hits)
  • T10: 999T 150% DMG, 10T +15% J/P skyfall
  • T11-14 (one action):
    • J/P > R, 801,120 DMG (1,201,680 DMG after enrage)
    • 534,080 DMG (801,120 DMG after enrage) (2 hits)
  • T15+: change to random attribute, 18,692,800 DMG (7 hits)

King of the Fairies, Albrecht: 27.5B HP, 50M DEF, 1T Timer, G/L, Physical/Healer

9% resolve

50% healer DMG reduction

Preemptive: 999T status immunity, 5T +20% sticky blind orb skyfall, 1T awoken bind, 542,592 DMG

Moveset:

  • <50% (single-use): 4 random 10T 1s spinners, 10T NoSF, 602,880 DMG
  • <5%: 3,014,400 DMG (5 hits)
  • T1-14 (one action):
    • 1T awoken bind, 542,592 DMG
    • 4 random bomb gen, 602,88 DMG
  • T15+: change to random attribute, 21,100,800 DMG (7 hits)

Spectral Tree Spirit, Nilvauk: 18.75B HP, 1B DEF, 1T Timer, x/G, Devil

50% super resolve

Drops R/B/G/L/D Huge Gem

Preemptive: 999T status immunity, 999T 3,000,000,000 void shield, 1T -75% TE

Moveset:

  • <50% (single use): full wood board, 712,000 DMG
  • T1: 5T wood absorb shield
  • T2-4 (one action):
    • Change to random attribute, 712,000 DMG
    • 783,200 DMG (5 hits)
  • T5: 999T 1000% DMG
  • T6: 783,200 DMG (7,832,000 DMG after enrage) (6 hits)
  • T7+ (one action):
    • Change to random attribute, 712,000 DMG (7,120,000 DMG after enrage)
    • 783,200 DMG (5 hits) (7,832,000 DMG after enrage)

Spectral Sakura Spirit, Nilakum: 18.75B HP, 1B DEF, 1T Timer, x/D, Devil

50% super resolve

Drops R/B/G/L/D Huge Gem

Preemptive: 999T status immunity, 999T 3,000,000,000 void shield, 996,800 DMG (2 hits)

Moveset:

  • <50% (single use): full dark board, 712,000 DMG
  • T1: 5T dark absorb shield
  • T2-4 (one action):
    • Change to random attribute, 712,000 DMG
    • 783,200 DMG (5 hits)
  • T5: 999T 1000% DMG
  • T6: 783,200 DMG (7,832,000 DMG after enrage) (6 hits)
  • T7+ (one action):
    • Change to random attribute, 712,000 DMG (7,120,000 DMG after enrage)
    • 783,200 DMG (5 hits) (7,832,000 DMG after enrage)

Super Reincarnated Raphael: 15B HP, 0 DEF, 1T Timer, L/R, God/Physical/Attacker

50% dark DMG reduction

Preemptive: 999T status immunity

Moveset: 1T awoken bind, 3,067,200 DMG (5 hits)

Incarnation of Ruin, Gorkaos: 6.25B HP, 2B DEF, 1T Timer, D/x, Devil

40% resolve

Drops Incarnation of Ruin, Gorkaos

Preemptive: 7T G/L absorb shield, 7T -75% RCV, 2T status immunity

Moveset:

  • T1: 1T -75% TE, 661,352 DMG
  • T2: 1T 7c combo shield, 696,160 DMG
  • T3: 1T awoken bind, 626,544 DMG
  • T4: 4 1T 0.5s spinners, 765,776 DMG
    • _ _ _ _ _ _
      _ X _ _ X _
      _ _ _ _ _ _
      _ X _ _ X _
      _ _ _ _ _ _
  • _ _ _ _ _ _ _
    _ X _ _ _ X _
    _ _ _ _ _ _ _
    _ _ _ _ _ _ _
    _ X _ _ _ X _
    _ _ _ _ _ _ _
  • T5: 150% gravity
  • T6: 1-2T full team delay, 730,968 DMG
  • T7+: 34,111,840 DMG (7 hits)

Incarnation of Sin, Gorfeis: 6.25B HP, 2B DEF, 1T Timer, L/x Devil

40% resolve

Drops Incarnation of Sin, Gorfeis

Preemptive: 7T B/D absorb shield, 7T -75% ATK, 2T status immunity

Moveset:

  • T1: 1T 7c combo shield, 694,720 DMG
  • T2: 1T -75% TE, 659,984 DMG
  • T3: 4 1T 0.5s spinners, 764,192 DMG
    • _ _ _ _ _ _
      _ X _ _ X _
      _ _ _ _ _ _
      _ X _ _ X _
      _ _ _ _ _ _
  • _ _ _ _ _ _ _
    _ X _ _ _ X _
    _ _ _ _ _ _ _
    _ _ _ _ _ _ _
    _ X _ _ _ X _
    _ _ _ _ _ _ _
  • T4: 1T awoken bind, 625,248 DMG
  • T5: 1-2T full team delay, 729,456 DMG
  • T6: 150% gravity
  • T7+: 34,041,280 DMG (7 hits)

Blue Yin Dragon, Ryuunsai: 31.25B HP, 0 DEF, 1T Timer, x/B, Dragon

8% resolve

Drops Blue Yin Dragon, Ryuunsai

Preemptive: 999T status immunity, 999T 3,000,000,000 void shield, 999T 8c combo shield

Moveset:

  • <50% (single-use): 99T -75% ATK, 10T fire unmatchable
  • T1-9 (one action):
    • 3 random 1T 1s spinners, 370,800 DMG, one action below
      • If fire exists: R > P, 370,800 DMG
      • If fire does not exist: 741,600 DMG
    • 100% gravity, 1T -50% RCV, 370,800 DMG
    • 1T -50% TE, 778,680 DMG (4 hits)
  • T10+: 14,832,000 DMG (10 hits)

Red Yang Dragon, Kyozansai: 37.5B HP, 0 DEF, 1T Timer, x/R, Dragon

7% resolve

Drops Red Yang Dragon, Kyozansai

Preemptive: 999T status immunity, 999T 3,000,000,000 void shield, 99T NoSF

Moveset:

  • <50% (single-use): 99T -75% ATK, 10T water unmatchable
  • T1-9 (one action):
    • 3 random 1T 1s spinners, 366,160 DMG, one action below
      • If water exists: B > J, 366,160 DMG
      • If water does not exist: 732,320 DMG
    • 100% gravity, 1T -50% RCV, 366,160 DMG
    • 1T -50% TE, 768,936 DMG (4 hits)
  • T10+: 14,832,000 DMG (10 hits)

Green Augite, Mirror of Lush Verdure: 12.5B HP, 200M DEF, 2T Timer, G/x, Enhanced

Preemptive (one action):

  • 2T 3,000,000,000 void shield
  • 2T 1,000,000,000 damage absorb shield
  • 2T random attribute absorb shield

Moveset (one action):

  • 2T 1,000,000,000 void shield
    • If 3 or less spawns remain: 2T full team delay, 325,920 DMG
  • 2T 1,000,000,000 damage absorb shield
    • If 3 or less spawns remain: 2T full team delay, 325,920 DMG
  • 2T random attribute absorb shield
    • If 3 or less spawns remain: 2T full team delay, 325,920 DMG

Yellow Augite, Holy Sword of Amber: 6.25B HP, 10M DEF, 1T Timer, L/x, Enhanced

Preemptive: 611,200 DMG

Moveset (loop):

  • T1-4: 611,200 DMG
  • T5: 1T awoken bind, 611,200 DMG

Purple Augite, Magatama of Nil: 3.125B HP, 1B DEF, 1T Timer, D/x, Enhanced

Preemptive: damage immunity

Moveset (loop):

  • T1-5 (one action):
    • If 4 spawns remain: do nothing
    • If 3 spawns remain: revive one ally (3 revives total)
    • If 2 spawns remain:
      • If revives remain: revive two allies (3 revives total), else revive one ally (3 revives total)
      • If revives do not remain: break damage immunity
    • If no revives remain (one action):
      • 15 orb lock, 477,440 DMG
      • 572,928 DMG
  • T6 (one action):
    • If no revives used: 47,740,000 DMG
    • If 1 revive used: break damage immunity, 1,909,760 DMG
    • If 2 revives used: 954,880 DMG
    • If 3 revives used: 572,928 DMG
Heavenstar Dragon, Hexazeon: 180B HP, 0 DEF, 1T Timer, L/R, Dragon/Physical

50% super resolve

Drops Heavenstar Dragon, Hexazeon’s Gem; Green Augite, Mirror of Lush Verdure; Yellow Augite, Holy Sword of Amber; or Purple Augite, Magatama of Nil

Preemptive: damage immunity

Moveset (one action): 

  • If 3-4 spawns remain (one action):
    • 1T -50% ATK
    • 1T -50% RCV
    • 1T -50% TE
  • If 2 spawns remain (one action):
    • T1: 999T status immunity
    • 1T -50% ATK, 285,120 DMG
    • 1T -50% RCV, 249,480 DMG
    • 1T -50% TE, 270,864 DMG
  • If 1 spawn remains:
    • <2%: cleanse player buffs (else 712,800 DMG), change to R/B/G attribute, 25,660,800 DMG (6 hits)
    • <50% (single-use) (T6n hits prioritized): 15T dark unmatchable, 1,111,968 DMG (6 hits)
    • T1: break damage immunity, full board lock
    • T2-5 (one action):
      • >50% (one action):
        • 2 random 1T 1s spinners, 784,080 DMG
        • 1T -50% RCV, 677,160 DMG
        • 1T -50% TE, 712,800 DMG
        • 15 orb lock, 748,440 DMG
        • 855,360 DMG (6 hits)
      • <50% (one action):
        • Change to R/B/G attribute, 2 random 1T 1s spinners, 784,080 DMG
        • Change to R/B/G attribute, 1T -50% RCV, 677,160 DMG
        • Change to R/B/G attribute, 1T -50% TE, 712,800 DMG
        • Change to R/B/G attribute, 15 orb lock, 748,440 DMG
        • Change to R/B/G attribute, 855,360 DMG (6 hits)
    • T6: 712,800 DMG
    • T7-11 (one action):
      • >50% (one action):
        • 2 random 1T 1s spinners, 784,080 DMG
        • 1T -50% RCV, 677,160 DMG
        • 1T -50% TE, 712,800 DMG
        • 15 orb lock, 748,440 DMG
        • 855,360 DMG (6 hits)
      • <50% (one action):
        • Change to R/B/G attribute, 2 random 1T 1s spinners, 784,080 DMG
        • Change to R/B/G attribute, 1T -50% RCV, 677,160 DMG
        • Change to R/B/G attribute, 1T -50% TE, 712,800 DMG
        • Change to R/B/G attribute, 15 orb lock, 748,440 DMG
        • Change to R/B/G attribute, 855,360 DMG (6 hits)
    • T12: 748,440 DMG
    • T13-17 (one action):
      • >50% (one action):
        • 2 random 1T 1s spinners, 784,080 DMG
        • 1T -50% RCV, 677,160 DMG
        • 1T -50% TE, 712,800 DMG
        • 15 orb lock, 748,440 DMG
        • 855,360 DMG (6 hits)
      • <50% (one action):
        • Change to R/B/G attribute, 2 random 1T 1s spinners, 784,080 DMG
        • Change to R/B/G attribute, 1T -50% RCV, 677,160 DMG
        • Change to R/B/G attribute, 1T -50% TE, 712,800 DMG
        • Change to R/B/G attribute, 15 orb lock, 748,440 DMG
        • Change to R/B/G attribute, 855,360 DMG (6 hits)
    • T18: 784,080 DMG
    • T19-23 (one action):
      • >50% (one action):
        • 2 random 1T 1s spinners, 784,080 DMG
        • 1T -50% RCV, 677,160 DMG
        • 1T -50% TE, 712,800 DMG
        • 15 orb lock, 748,440 DMG
        • 855,360 DMG (6 hits)
      • <50% (one action):
        • Change to R/B/G attribute, 2 random 1T 1s spinners, 784,080 DMG
        • Change to R/B/G attribute, 1T -50% RCV, 677,160 DMG
        • Change to R/B/G attribute, 1T -50% TE, 712,800 DMG
        • Change to R/B/G attribute, 15 orb lock, 748,440 DMG
        • Change to R/B/G attribute, 855,360 DMG (6 hits) 
    • T24: 855,360 DMG
    • T25-29 (one action):
      • >50% (one action):
        • 2 random 1T 1s spinners, 784,080 DMG
        • 1T -50% RCV, 677,160 DMG
        • 1T -50% TE, 712,800 DMG
        • 15 orb lock, 748,440 DMG
        • 855,360 DMG (6 hits)
      • <50% (one action):
        • Change to R/B/G attribute, 2 random 1T 1s spinners, 784,080 DMG
        • Change to R/B/G attribute, 1T -50% RCV, 677,160 DMG
        • Change to R/B/G attribute, 1T -50% TE, 712,800 DMG
        • Change to R/B/G attribute, 15 orb lock, 748,440 DMG
        • Change to R/B/G attribute, 855,360 DMG (6 hits) 
    • T30: 891,000 DMG
    • T31-35 (one action):
      • >50% (one action):
        • 2 random 1T 1s spinners, 784,080 DMG
        • 1T -50% RCV, 677,160 DMG
        • 1T -50% TE, 712,800 DMG
        • 15 orb lock, 748,440 DMG
        • 855,360 DMG (6 hits)
      • <50% (one action):
        • Change to R/B/G attribute, 2 random 1T 1s spinners, 784,080 DMG
        • Change to R/B/G attribute, 1T -50% RCV, 677,160 DMG
        • Change to R/B/G attribute, 1T -50% TE, 712,800 DMG
        • Change to R/B/G attribute, 15 orb lock, 748,440 DMG
        • Change to R/B/G attribute, 855,360 DMG (6 hits) 
    • T36: 926,640 DMG
    • T37-41 (one action):
      • >50% (one action):
        • 2 random 1T 1s spinners, 784,080 DMG
        • 1T -50% RCV, 677,160 DMG
        • 1T -50% TE, 712,800 DMG
        • 15 orb lock, 748,440 DMG
        • 855,360 DMG (6 hits)
      • <50% (one action):
        • Change to R/B/G attribute, 2 random 1T 1s spinners, 784,080 DMG
        • Change to R/B/G attribute, 1T -50% RCV, 677,160 DMG
        • Change to R/B/G attribute, 1T -50% TE, 712,800 DMG
        • Change to R/B/G attribute, 15 orb lock, 748,440 DMG
        • Change to R/B/G attribute, 855,360 DMG (6 hits) 
    • T42: 962,280 DMG
    • T43-47 (one action):
      • >50% (one action):
        • 2 random 1T 1s spinners, 784,080 DMG
        • 1T -50% RCV, 677,160 DMG
        • 1T -50% TE, 712,800 DMG
        • 15 orb lock, 748,440 DMG
        • 855,360 DMG (6 hits)
      • <50% (one action):
        • Change to R/B/G attribute, 2 random 1T 1s spinners, 784,080 DMG
        • Change to R/B/G attribute, 1T -50% RCV, 677,160 DMG
        • Change to R/B/G attribute, 1T -50% TE, 712,800 DMG
        • Change to R/B/G attribute, 15 orb lock, 748,440 DMG
        • Change to R/B/G attribute, 855,360 DMG (6 hits)  
    • T48: 997,920 DMG
    • T49-53 (one action):
      • >50% (one action):
        • 2 random 1T 1s spinners, 784,080 DMG
        • 1T -50% RCV, 677,160 DMG
        • 1T -50% TE, 712,800 DMG
        • 15 orb lock, 748,440 DMG
        • 855,360 DMG (6 hits)
      • <50% (one action):
        • Change to R/B/G attribute, 2 random 1T 1s spinners, 784,080 DMG
        • Change to R/B/G attribute, 1T -50% RCV, 677,160 DMG
        • Change to R/B/G attribute, 1T -50% TE, 712,800 DMG
        • Change to R/B/G attribute, 15 orb lock, 748,440 DMG
        • Change to R/B/G attribute, 855,360 DMG (6 hits)  
    • T54: 1,033,560 DMG
    • T55-59 (one action):
      • >50% (one action):
        • 2 random 1T 1s spinners, 784,080 DMG
        • 1T -50% RCV, 677,160 DMG
        • 1T -50% TE, 712,800 DMG
        • 15 orb lock, 748,440 DMG
        • 855,360 DMG (6 hits)
      • <50% (one action):
        • Change to R/B/G attribute, 2 random 1T 1s spinners, 784,080 DMG
        • Change to R/B/G attribute, 1T -50% RCV, 677,160 DMG
        • Change to R/B/G attribute, 1T -50% TE, 712,800 DMG
        • Change to R/B/G attribute, 15 orb lock, 748,440 DMG
        • Change to R/B/G attribute, 855,360 DMG (6 hits) 
    • T60: 1,069,200 DMG
    • T61-65 (one action):
      • >50% (one action):
        • 2 random 1T 1s spinners, 784,080 DMG
        • 1T -50% RCV, 677,160 DMG
        • 1T -50% TE, 712,800 DMG
        • 15 orb lock, 748,440 DMG
        • 855,360 DMG (6 hits)
      • <50% (one action):
        • Change to R/B/G attribute, 2 random 1T 1s spinners, 784,080 DMG
        • Change to R/B/G attribute, 1T -50% RCV, 677,160 DMG
        • Change to R/B/G attribute, 1T -50% TE, 712,800 DMG
        • Change to R/B/G attribute, 15 orb lock, 748,440 DMG
        • Change to R/B/G attribute, 855,360 DMG (6 hits)  
    • T66: 10,692,000 DMG
    • T67+ (loop):
      • T1-5 (one action):
        • >50% (one action):
          • 2 random 1T 1s spinners, 784,080 DMG
          • 1T -50% RCV, 677,160 DMG
          • 1T -50% TE, 712,800 DMG
          • 15 orb lock, 748,440 DMG
          • 855,360 DMG (6 hits)
        • <50% (one action):
          • Change to R/B/G attribute, 2 random 1T 1s spinners, 784,080 DMG
          • Change to R/B/G attribute, 1T -50% RCV, 677,160 DMG
          • Change to R/B/G attribute, 1T -50% TE, 712,800 DMG
          • Change to R/B/G attribute, 15 orb lock, 748,440 DMG
          • Change to R/B/G attribute, 855,360 DMG (6 hits)  
      • T6: 10,692,000 DMG

50% super resolve

Drops Hellstar Dragon, Hexazeon’s Gem; Green Augite, Mirror of Lush Verdure; Yellow Augite, Holy Sword of Amber; or Purple Augite, Magatama of Nil

Preemptive: damage immunity

Moveset (one action): 

  • If 3-4 spawns remain (one action):
    • 1T -50% ATK
    • 1T -50% RCV
    • 1T -50% TE
  • If 2 spawns remain (one action):
    • T1: 999T status immunity
    • 1T -50% ATK, 285,120 DMG
    • 1T -50% RCV, 249,480 DMG
    • 1T -50% TE, 270,864 DMG
  • If 1 spawn remains:
    • <2%: cleanse player buffs (else 712,800 DMG), change to R/B/G attribute, 25,660,800 DMG (6 hits)
    • <50% (single-use) (T6n hits prioritized): 1T awoken bind, 15T +20% sticky blind skyfall, 360% gravity, 285,120 DMG
    • T1: break damage immunity, full board lock
    • T2-5 (one action):
      • >50% (one action):
        • 2 random 1T 1s spinners, 784,080 DMG
        • 1T -50% RCV, 677,160 DMG
        • 1T -50% TE, 712,800 DMG
        • 15 orb lock, 748,440 DMG
        • 855,360 DMG (6 hits)
      • <50% (one action):
        • Change to R/B/G attribute, 2 random 1T 1s spinners, 784,080 DMG
        • Change to R/B/G attribute, 1T -50% RCV, 677,160 DMG
        • Change to R/B/G attribute, 1T -50% TE, 712,800 DMG
        • Change to R/B/G attribute, 15 orb lock, 748,440 DMG
        • Change to R/B/G attribute, 855,360 DMG (6 hits)
    • T6: 712,800 DMG
    • T7-11 (one action):
      • >50% (one action):
        • 2 random 1T 1s spinners, 784,080 DMG
        • 1T -50% RCV, 677,160 DMG
        • 1T -50% TE, 712,800 DMG
        • 15 orb lock, 748,440 DMG
        • 855,360 DMG (6 hits)
      • <50% (one action):
        • Change to R/B/G attribute, 2 random 1T 1s spinners, 784,080 DMG
        • Change to R/B/G attribute, 1T -50% RCV, 677,160 DMG
        • Change to R/B/G attribute, 1T -50% TE, 712,800 DMG
        • Change to R/B/G attribute, 15 orb lock, 748,440 DMG
        • Change to R/B/G attribute, 855,360 DMG (6 hits)
    • T12: 748,440 DMG
    • T13-17 (one action):
      • >50% (one action):
        • 2 random 1T 1s spinners, 784,080 DMG
        • 1T -50% RCV, 677,160 DMG
        • 1T -50% TE, 712,800 DMG
        • 15 orb lock, 748,440 DMG
        • 855,360 DMG (6 hits)
      • <50% (one action):
        • Change to R/B/G attribute, 2 random 1T 1s spinners, 784,080 DMG
        • Change to R/B/G attribute, 1T -50% RCV, 677,160 DMG
        • Change to R/B/G attribute, 1T -50% TE, 712,800 DMG
        • Change to R/B/G attribute, 15 orb lock, 748,440 DMG
        • Change to R/B/G attribute, 855,360 DMG (6 hits)
    • T18: 784,080 DMG
    • T19-23 (one action):
      • >50% (one action):
        • 2 random 1T 1s spinners, 784,080 DMG
        • 1T -50% RCV, 677,160 DMG
        • 1T -50% TE, 712,800 DMG
        • 15 orb lock, 748,440 DMG
        • 855,360 DMG (6 hits)
      • <50% (one action):
        • Change to R/B/G attribute, 2 random 1T 1s spinners, 784,080 DMG
        • Change to R/B/G attribute, 1T -50% RCV, 677,160 DMG
        • Change to R/B/G attribute, 1T -50% TE, 712,800 DMG
        • Change to R/B/G attribute, 15 orb lock, 748,440 DMG
        • Change to R/B/G attribute, 855,360 DMG (6 hits) 
    • T24: 855,360 DMG
    • T25-29 (one action):
      • >50% (one action):
        • 2 random 1T 1s spinners, 784,080 DMG
        • 1T -50% RCV, 677,160 DMG
        • 1T -50% TE, 712,800 DMG
        • 15 orb lock, 748,440 DMG
        • 855,360 DMG (6 hits)
      • <50% (one action):
        • Change to R/B/G attribute, 2 random 1T 1s spinners, 784,080 DMG
        • Change to R/B/G attribute, 1T -50% RCV, 677,160 DMG
        • Change to R/B/G attribute, 1T -50% TE, 712,800 DMG
        • Change to R/B/G attribute, 15 orb lock, 748,440 DMG
        • Change to R/B/G attribute, 855,360 DMG (6 hits) 
    • T30: 891,000 DMG
    • T31-35 (one action):
      • >50% (one action):
        • 2 random 1T 1s spinners, 784,080 DMG
        • 1T -50% RCV, 677,160 DMG
        • 1T -50% TE, 712,800 DMG
        • 15 orb lock, 748,440 DMG
        • 855,360 DMG (6 hits)
      • <50% (one action):
        • Change to R/B/G attribute, 2 random 1T 1s spinners, 784,080 DMG
        • Change to R/B/G attribute, 1T -50% RCV, 677,160 DMG
        • Change to R/B/G attribute, 1T -50% TE, 712,800 DMG
        • Change to R/B/G attribute, 15 orb lock, 748,440 DMG
        • Change to R/B/G attribute, 855,360 DMG (6 hits) 
    • T36: 926,640 DMG
    • T37-41 (one action):
      • >50% (one action):
        • 2 random 1T 1s spinners, 784,080 DMG
        • 1T -50% RCV, 677,160 DMG
        • 1T -50% TE, 712,800 DMG
        • 15 orb lock, 748,440 DMG
        • 855,360 DMG (6 hits)
      • <50% (one action):
        • Change to R/B/G attribute, 2 random 1T 1s spinners, 784,080 DMG
        • Change to R/B/G attribute, 1T -50% RCV, 677,160 DMG
        • Change to R/B/G attribute, 1T -50% TE, 712,800 DMG
        • Change to R/B/G attribute, 15 orb lock, 748,440 DMG
        • Change to R/B/G attribute, 855,360 DMG (6 hits) 
    • T42: 962,280 DMG
    • T43-47 (one action):
      • >50% (one action):
        • 2 random 1T 1s spinners, 784,080 DMG
        • 1T -50% RCV, 677,160 DMG
        • 1T -50% TE, 712,800 DMG
        • 15 orb lock, 748,440 DMG
        • 855,360 DMG (6 hits)
      • <50% (one action):
        • Change to R/B/G attribute, 2 random 1T 1s spinners, 784,080 DMG
        • Change to R/B/G attribute, 1T -50% RCV, 677,160 DMG
        • Change to R/B/G attribute, 1T -50% TE, 712,800 DMG
        • Change to R/B/G attribute, 15 orb lock, 748,440 DMG
        • Change to R/B/G attribute, 855,360 DMG (6 hits)  
    • T48: 997,920 DMG
    • T49-53 (one action):
      • >50% (one action):
        • 2 random 1T 1s spinners, 784,080 DMG
        • 1T -50% RCV, 677,160 DMG
        • 1T -50% TE, 712,800 DMG
        • 15 orb lock, 748,440 DMG
        • 855,360 DMG (6 hits)
      • <50% (one action):
        • Change to R/B/G attribute, 2 random 1T 1s spinners, 784,080 DMG
        • Change to R/B/G attribute, 1T -50% RCV, 677,160 DMG
        • Change to R/B/G attribute, 1T -50% TE, 712,800 DMG
        • Change to R/B/G attribute, 15 orb lock, 748,440 DMG
        • Change to R/B/G attribute, 855,360 DMG (6 hits)  
    • T54: 1,033,560 DMG
    • T55-59 (one action):
      • >50% (one action):
        • 2 random 1T 1s spinners, 784,080 DMG
        • 1T -50% RCV, 677,160 DMG
        • 1T -50% TE, 712,800 DMG
        • 15 orb lock, 748,440 DMG
        • 855,360 DMG (6 hits)
      • <50% (one action):
        • Change to R/B/G attribute, 2 random 1T 1s spinners, 784,080 DMG
        • Change to R/B/G attribute, 1T -50% RCV, 677,160 DMG
        • Change to R/B/G attribute, 1T -50% TE, 712,800 DMG
        • Change to R/B/G attribute, 15 orb lock, 748,440 DMG
        • Change to R/B/G attribute, 855,360 DMG (6 hits) 
    • T60: 1,069,200 DMG
    • T61-65 (one action):
      • >50% (one action):
        • 2 random 1T 1s spinners, 784,080 DMG
        • 1T -50% RCV, 677,160 DMG
        • 1T -50% TE, 712,800 DMG
        • 15 orb lock, 748,440 DMG
        • 855,360 DMG (6 hits)
      • <50% (one action):
        • Change to R/B/G attribute, 2 random 1T 1s spinners, 784,080 DMG
        • Change to R/B/G attribute, 1T -50% RCV, 677,160 DMG
        • Change to R/B/G attribute, 1T -50% TE, 712,800 DMG
        • Change to R/B/G attribute, 15 orb lock, 748,440 DMG
        • Change to R/B/G attribute, 855,360 DMG (6 hits)  
    • T66: 10,692,000 DMG
    • T67+ (loop):
      • T1-5 (one action):
        • >50% (one action):
          • 2 random 1T 1s spinners, 784,080 DMG
          • 1T -50% RCV, 677,160 DMG
          • 1T -50% TE, 712,800 DMG
          • 15 orb lock, 748,440 DMG
          • 855,360 DMG (6 hits)
        • <50% (one action):
          • Change to R/B/G attribute, 2 random 1T 1s spinners, 784,080 DMG
          • Change to R/B/G attribute, 1T -50% RCV, 677,160 DMG
          • Change to R/B/G attribute, 1T -50% TE, 712,800 DMG
          • Change to R/B/G attribute, 15 orb lock, 748,440 DMG
          • Change to R/B/G attribute, 855,360 DMG (6 hits)  
      • T6: 10,692,000 DMG

Team Templates

Want your team or video featured here? Join the Discord and show us what you got!

Rosalyn re-Visit – ASR3 Spacetime Title Run
Ramen Atelie – ASR3

Odin Dragon Descended

This won’t be a dungeon guide, as much as it will be a team template. The checklist of mechanics in this dungeon is pretty short. Follow-up Attack, Color absorb, Jammer Skyfall and Damage Absorb are all present on the first couple floors, then Odin Dragon hits hard and makes you a full rainbow/Jammer, Poison/hearts board. Realistically nothing that you can’t actually clear with the two fixed leads you are forced to use (Story Odin x Gaia Dragon). The issue is that should you want to farm this, whether for skill-ups on Odin’s new (Very strong) equip, or Odin Dragon himself, it is going to be a very painful and long process without some specific set-ups. A warning in advance, these teams are not very free-to-play friendly, and will often require the presence of at least Todo or Macha. The combination of the double fixed leads AND no assists, is just not very forgiving to team building. This is the Skyozora Link should you need it.

https://www.youtube.com/watch?v=BnF85NZgrXI You can also use Reeche/NY Reeche/DReeche in place of Zaerog, it changes very little.

https://www.youtube.com/watch?v=U5hWbfA0mhE Latents are not shown in the video, but I have tested the team myself, and what is pictured is what is necessary. Daytona, as always is likely your fastest/easiest option, what else is new?

https://www.youtube.com/watch?v=l0STW2Lozcc This is likely the most free-to-play team you can get away with in this dungeon. If you can use literally any other team from earlier on this list I recommend that instead. This is not easy, and it’s very slow compared to the others (nearly 3-4 times the clear speed and difficulty)

https://www.youtube.com/watch?v=OM1gOMAzkJ0 Another much slower clear than the first 2. This one however, is still fairly easy, just due to the bulk and overall damage of the team.

Enjoy, and feel free to ask in our Discord (linked above) should you need any clarification from me.

MD3 Dungeon Guide: Academy Tokugawa x Academy Ina

With the advent of Academy Tokugawa and Academy Ina, a new, powerful MD3 team has entered the fray. By taking advantage of non-transforming leaders, this team mitigates the danger of stalling to transform Atori or Raphine. Additionally, it takes advantage of high eHP and ease of stalling to make TF Yurisha and Seina manageable. While the team is relatively safe with copious amounts of movetime and high durability, it suffers from a tedious and slow playstyle that is highly contingent on cheesing Raphine’s spinner and matching precise boards for clean one shots. Though the sub slots are highly inflexible, most of these equips can be easily substituted. Whether you’re looking for safe MD3 clears or a simple one-and-done, this build will do the job.

Build Notes

Build assumes rainbow solves with dark bricks unless otherwise noted. Additional notes indicate extensions of rainbow solves except for F3 and F4. Lead with Baran for a 7×6 board. Stall for Tokugawa as needed. Stalling without a dark brick requires 10-11 connected dark orbs. System Raphine and HChakeol after F6 and F7 respectively. Certain floor sequences must be followed precisely to maintain systems for orb generation while countering debuffs.

HP Thresholds:

  • 52,813 with awakenings
  • 52,376 without awakenings

Potential Replacements:

  • Bonta-Kun: leader swap
  • Saitama: SB and long CD, preferably with team HP and/or RCV and poison resist
  • Orochi: cross, preferably with team HP and/or RCV and poison resist
  • Tsukuyomi: NY Tsukuyomi, Myr
  • Kiyosumi: delay, preferably with team HP and/or RCV and poison resist
  • Ultraseven: HInahime’s Club, Shusuke’s Article, HMadoo’s Hat

Floor Guide

Use Bonta-Kun and transform Raphine T1. Match a minimum of 10 connected dark orbs and 10 combos over 2T to kill.

Use Okuninushi to clear the potential awoken bind and avoid Saitama overcharge. Use Tsukuyomi to create a long term time buff. Kill over 2T.

Use Ultraseven to buy time for debuff clears. Match 2 red or dark crosses, a light or dark TPA, and a light or dark L. Kill over 3T, with the first turn spent clearing debuffs.

Stall 2T, matching 10-11 dark orbs without 10c. Use Kiyosumi and Tokugawa. Bring the Phoenix to super resolve in 1T. Transform Raphine. Stall 2T, then use Raphine again. Stall 1T, then kill all spawns.

Use Tokugawa and one shot with rainbow activation.

Use Raphine T1 to begin system and overwrite Horus’ debuff if he appears. Use Okuninushi if Ra appears. One shot with rainbow activation.

If Ruel spawns, use HChakeol to unlock. Stall 1T for Tokugawa. Use Tokugawa and kill by matching a light TPA or an additional dark combo.

If Rozuel spawns, use HChakeol and kill by matching a light TPA or an additional dark combo.

If Famiel spawns, use HChakeol, stall 1T for Tokugawa. Use Tokugawa and kill by matching an additional dark combo.

For all spawns, stall until Okuninushi is 2T away from charged and Raphine is 1T away from charged.

If Uriel spawns, use Tokugawa and kill by matching a light TPA and an additional dark combo.

If Gabriel spawns, use Tokugawa and kill by matching a light TPA, an additional dark combo, and either a water TPA or a wood TPA.

If Michael spawns, use Tokugawa and kill by matching a light TPA and an additional dark combo.

If Raphael spawns, use Raphine and kill by matching a light TPA, an additional dark combo, an additional light combo.

If Lucifer spawns, use Ultraseven to counter his full heart board and his 50% moveset. Spend T1 clearing the board, kill over the next 2T.

If Baal spawns, match an additional dark TPA to clear light unmatchable.

If Sarasvati spawns, use Okuninushi and kill by matching 2 light TPAs, and an additional dark combo. Either one light TPA or the additional dark combo must be substituted with an L of the corresponding color.

If Astaroth spawns, bring her to super resolve. Be cautious of bringing her to super resolve when you have 1T spinners as this will render her puzzle impossible. Clear her puzzle by spinning away the poisons in the two leftmost and two rightmost columns. Leave the connected poisons in place to match.

If Pandora spawns, stall 1T if needed for Tokugawa. Use Tokugawa and kill by matching a light TPA and either an additional light combo or an additional dark combo.

If Krishna spawns, use Baran or Kiyosumi to void her absorption shield and either Ina or Raphine to clear the time debuff.

If Vishnu spawns, use Okuninushi T1 to delay shield. Stall until his absorb shield lowers to ensure Okuninushi is ready by F14 T2.

If Belial spawns, use Ina or Raphine to clear the time debuff.

If Amon spawns, shield T1. Chip him T2 with minimal activation, then kill on T3.

If Seina spawns, ensure you heal to full while she is enraged. Use Tokugawa T1 to chip, then use Ina T2, Raphine T3, and Ina T4. She should be killable in one shot after her void shield lowers. Alternatively, one shot her T1 by matching 5 light TPAs, a fire combo, a water combo, a dark TPA, and a dark brick.

If Ryumei spawns, make either a light L or a dark L T1 to unlock and kill over 2T. Alternatively, one shot him by matching 5 light TPAs, a fire combo, a water combo, a dark TPA, and a dark brick.

If Mikage spawns, make either a red cross or a dark cross T1 and kill over 2T. Alternatively, one shot him by matching 3 light TPAs, 2 fire combos, 2 water combos, 2 dark combos, and a dark brick.

If Uvo Sara spawns, use Okuninushi to clear awoken bind and kill over 2T.

If BSara spawns, chip her T1, then use Tokugawa and kill T2.

If LSara spawns, use Okuninushi or Kiyosumi and kill her over the following 8T. Stalling the full 8T is not necessary.

Make either a red cross or a dark cross T1. Kill over 4T.

If TF Yurisha spawns, stall for Ultraseven by piercing her void sparingly. Use Ultraseven the turn you bring TF Yurisha to super resolve. Mind her 5% execute.

If GYurisha spawns, maximize damage by matching additional dark combos and light TPAs. Kill over 12T.

If LYurisha spawns, kill over 7T.

Dimension of the Mystic 4 (MD4)

MD4 is the fourth entry into the Mysterious Dimension series in the Technical Dungeon section of Puzzle and Dragons. It was released on May 6th, 2022 and is associated with the Zeroth Title Challenge. Credits to Toes T. Toes and ShadowInfinity99 for the Floor Description.


Budget Raffine by Riolutail – Guide Mentioned in Video

Floor Guides

Ctrl-F’able Google Doc ||| Ctrl-F’able Pastebin

Notable Mechanics: 

Jammer, blind, poison, tape, cloud, jammer skyfall, sticky blind skyfall, bind, awoken bind, unmatchable, skill bind, TE debuff, RCV debuff, HP debuff, locks, locked skyfall, void shield, damage absorb shield, combo absorb shield, full boards, leader swap, spinners

HP Thresholds: Soft check: 10% gravity+850,010 DMG, Hard check: 1,275,015 DMG

R: Fire, B: Water, G: Wood, L: Light, D: Dark, H: Heart, J: Jammer, P: Poison
Rows: Counted from top to bottom, Columns: Counted from left to right
TE: Movement Time, RCV: Recovery, Gen: generation, NoSF: No Skyfall

Super Ruby Dragon: 5B HP, 500M DEF, 1T Timer, R/x, Enhanced

50% resolve

Drops Super Ruby Dragon

Preemptive: 99% gravity

Moveset:

  • T1-5: change to random attribute, 260,000 DMG
  • T6+: 13,000,000 DMG (5 hits)
  • When 1 spawn remains: enrage to 999T 1000% DMG

Super Sapphire Dragon: 5B HP, 500M DEF, 1T Timer, B/x, Enhanced

50% resolve

Drops Super Sapphire Dragon

Preemptive: 6T skill bind

Moveset:

  • T1-5: change to random attribute, 260,000 DMG
  • T6+: 13,000,000 DMG (5 hits)
  • When 1 spawn remains: enrage to 999T 1000% DMG

Super Emerald Dragon: 5B HP, 500M DEF, 1T Timer, G/x, Enhanced

50% resolve

Drops Super Emerald Dragon

Preemptive: 6T full team bind

Moveset:

  • T1-5: change to random attribute, 260,000 DMG
  • T6+: 13,000,000 DMG (5 hits)
  • When 1 spawn remains: enrage to 999T 1000% DMG

Super Gold Dragon: 5B HP, 1B DEF, 1T Timer, L/x, Enhanced

50% resolve

Drops Super Gold Dragon

Preemptive: 6T status immunity

Moveset:

  • T1-5: change to random attribute, 235,000 DMG
  • T6+: 11,750,000 DMG (5 hits)
  • When 1 spawn remains: enrage to 999T 1000% DMG

Super Metal Dragon: 5B HP, 1B DEF, 1T Timer, D/x, Enhanced

50% resolve

Drops Super Metal Dragon

Preemptive: 6T status immunity

Moveset:

  • T1-5: change to random attribute, 235,000 DMG
  • T6+: 11,750,000 DMG (5 hits)
  • When 1 spawn remains: enrage to 999T 1000% DMG

Super Wood Samurai Ogre: 10B HP, 1B DEF, 1T Timer, R/G, Physical/Devil

50% super resolve

Preemptive: 1T 200% DMG

Moveset:

  • Each odd turn: change to random attribute, 450,040 DMG (900,080 DMG after enrage)
  • Each even turn: 1T 200% DMG
  • T6+: 22,502,000 DMG (5 hits)

Super Blazing Ice Ogre: 10B HP, 1B DEF, 1T Timer, B/R, Physical/Devil

50% super resolve

Preemptive: change to random attribute, 400,040 DMG

Moveset:

  • Each odd turn: 1T leader swap (else 400,040 DMG)
  • Each even turn: change to random attribute, 400,040 DMG
  • T6+: 20,002,000 DMG (5 hits)

Super Flame Fighter: 14B HP, 500M DEF, 1T Timer, R/x, Balanced

50% super resolve

Preemptive: 6T -50% RCV

Moveset:

  • T1-5: random 3 fire orb gen, 155,020 DMG
  • T6+: 7,751,000 DMG (5 hits)
  • When 3 or less spawns remain: enrage to 999T 1000% DMG

Super Aqua Fighter: 14B HP, 500M DEF, 1T Timer, B/x, Balanced

50% super resolve

Preemptive: 6T -50% TE

Moveset:

  • T1-5: random 3 water orb gen, 155,020 DMG
  • T6+: 7,751,000 DMG (5 hits)
  • When 3 or less spawns remain: enrage to 999T 1000% DMG

Super Earth Fighter: 14B HP, 500M DEF, 1T Timer, G/x, Balanced

50% super resolve

Preemptive: 3T top row cloud

Moveset:

  • T1-5: random 3 wood orb gen, 155,020 DMG
  • T6+: 7,751,000 DMG (5 hits)
  • When 3 or less spawns remain: enrage to 999T 1000% DMG

Super White Fighter: 14B HP, 1B DEF, 1T Timer, L/x, Balanced

50% super resolve

Preemptive: 3T bottom row tape

Moveset:

  • T1-5: random 3 light orb gen, 155,020 DMG
  • T6+: 7,751,000 DMG (5 hits)
  • When 3 or less spawns remain: enrage to 999T 1000% DMG

Super Black Fighter: 14B HP, 1B DEF, 1T Timer, D/x, Balanced

50% super resolve

Moveset:

  • T1-5: random 3 dark orb gen, 180,020 DMG
  • T6+: 9,001,000 DMG (5 hits)
  • When 3 or less spawns remain: enrage to 999T 1000% DMG

Super Red Shieldra: 7.5B HP, 1B DEF, 1T Timer, R/x, Physical/Healer

50% resolve

Preemptive: 5T 1 random R/B/G/L/D unmatchable

Moveset:

  • T1-5: random 5 fire orb gen, 203,000 DMG
  • T6+: 10,150,000 DMG (5 hits)
  • When 2 or less spawns remain: enrage to 999T 1000% DMG

Super Blue Shieldra: 7.5B HP, 1B DEF, 1T Timer, B/x, Physical/Healer

50% resolve

Preemptive: 2T heart unmatchable

Moveset:

  • T1-5: random 5 water orb gen, 203,000 DMG
  • T6+: 10,150,000 DMG (5 hits)
  • When 2 or less spawns remain: enrage to 999T 1000% DMG

Super Green Shieldra: 7.5B HP, 1B DEF, 1T Timer, G/x, Physical/Healer

50% resolve

Preemptive: 2T awoken bind

Moveset:

  • T1-5: random 5 wood orb gen, 203,000 DMG
  • T6+: 10,150,000 DMG (5 hits)
  • When 2 or less spawns remain: enrage to 999T 1000% DMG

Super Light Shieldra: 7.5B HP, 1.5B DEF, 1T Timer, L/x, Physical/Healer

50% resolve

Preemptive: 6T 2,000,000,000 absorb shield

Moveset:

  • T1-5: random 5 light orb gen, 300,620 DMG
  • T6+: 15,031,000 DMG (5 hits)
  • When 2 or less spawns remain: enrage to 999T 1000% DMG

Super Purple Shieldra: 7.5B HP, 1.5B DEF, 1T Timer, D/x, Physical/Healer

50% resolve

Preemptive: 6T 2,000,000,000 absorb shield

Moveset:

  • T1-5: random 5 dark orb gen, 300,620 DMG
  • T6+: 15,031,000 DMG (5 hits)
  • When 2 or less spawns remain: enrage to 999T 1000% DMG

Super Shynee: 5B HP, 2B DEF, 1T Timer, L/L, Healer

50% resolve

Preemptive: 6T 2,000,000,000 void shield

Moveset:

  • T1-5: random orb attribute to light, 300,620 DMG
  • T6+: 15,031,000 DMG (5 hits)
  • When 2 or less spawns remain: enrage to 999T 1000% DMG

Super Volcano Dragon: 15B HP, 1.5B DEF, 1T Timer, R/R, Dragon/Balanced

50% super resolve

Drops Super Volcano Dragon Gem

Preemptive: 1T 2,000,000,000 damage absorb shield

Moveset:

  • <50% (single-use) (one action):
    • More than 1 spawn remains: 1T 10c combo shield
    • 1 spawn remains: 5T 50% DMG reduction, 1T assist bind
  • T1: 5T 300% DMG
  • T2-5: change to random attribute, 253,000 DMG (759,000 DMG after enrage)
  • T6+: 12,650,000 DMG (5 hits)

Super Baddie: 5B HP, 2B DEF, 1T Timer, D/D, Devil

50% resolve

Preemptive: 6T 9c combo shield

Moveset:

  • T1-5: random orb attribute to dark, 300,620 DMG
  • T6+: 15,031,000 DMG (5 hits)
  • When 2 or less spawns remain: enrage to 999T 1000% DMG

Super Reincarnated Leilan: 14B HP, 500M DEF, 1T Timer, R/x, God/Attacker/Physical

50% resolve

Preemptive: 999T status immunity, 3T +25% R/J skyfall, 1T 9c combo shield

Moveset:

  • <50% (single-use): 5T locked fire skyfall, 1T 10c combo shield, full R/G/L board, 505,000 DMG
  • <3%: full R/G/L board, 5,050,000 DMG
  • T1-3 (one action): 
    • 1T 8c combo shield, change random orb attribute to fire, 505,000 DMG
    • 1T 9c combo shield, full R/G/L board, 505,000 DMG
  • T4: change to light attribute, 505,000 DMG
  • T5 (one action):
    • 1T 8c combo shield, change random orb attribute to fire, 505,000 DMG
    • 1T 9c combo shield, full R/G/L board, 505,000 DMG
  • T6+: 1T awoken bind, 25,250,000 DMG (5 hits)

Super Reincarnated Karin: 14B HP, 500M DEF, 1T Timer, B/x, God/Dragon/Attacker

50% resolve

Preemptive: 999T status immunity, 3T +25% B/J skyfall, 6T 3,000,000,000 void shield

Moveset:

  • <50% (single-use): 5T locked water skyfall, 1T 8c combo shield, full B/G/D board, 505,000 DMG
  • <3%: full B/G/D board, 5,050,000 DMG
  • T1-3 (one action): 
    • 1T 6c combo shield, 606,000 DMG
    • 1T 7c combo shield, 530,250 DMG (3 hits)
  • T4: change to light attribute, 505,000 DMG
  • T5 (one action):
    • 1T 6c combo shield, 606,000 DMG
    • 1T 7c combo shield, 530,250 DMG (3 hits)
  • T6+: 1T awoken bind, 25,250,000 DMG (5 hits)

Super Reincarnated Meimei: 1B HP, 1B DEF, 1T Timer, G/x, God/Physical/Attacker

50% resolve

Preemptive: 999T status immunity, 3T +25% G/J skyfall, 1T 90% DMG reduction

Moveset:

  • <3%: full G/L/D board, 505,000 DMG
  • T1 (one action):
    • >50%: 5T 90% DMG reduction, 5T locked wood skyfall, full G/L/D board, 505,000 DMG
    • <50%: 5T 80% DMG reduction, 5T top row tape, full G/L/D board, 505,000 DMG
  • T2-3 (one action):
    • 1T 3,000,000,000 void shield, 631,250-883,750 DMG (5-7 hits)
    • 1T 3,000,000,000 void shield, 505,000 DMG, rows 1 and 5 heart gen
  • T4: change to dark attribute, 505,000 DMG
  • T5 (one action):
    • 1T 3,000,000,000 void shield, 631,250-883,750 DMG (5-7 hits)
    • 1T 3,000,000,000 void shield, 505,000 DMG, rows 1 and 5 heart gen
  • T6+: 1T awoken bind, 25,250,000 DMG (5 hits)

Mega Awoken Blue Dragon Caller, Sonia Clea: 15B HP, 1B DEF, 1T Timer, B/D, Dragon

50% resolve

Preemptive: 999T status immunity, 3T random 3×2 cloud, 300% gravity

Moveset:

  • <50% (single-use): 3T +25% jammer skyfall, 3T 3,000,000,000 void shield, full B/D board, 552,500 DMG
  • <3%: 5,525,000 DMG (5 hits)
  • T1-3 (one action):
    • Columns 2 and 5 D/J gen, change random orb attribute to water, 552,500 DMG (2 hits)
    • Columns 2 and 5 B/J gen, change random orb attribute to dark, 552,500 DMG (2 hits)
  • T4: change to dark attribute, 552,500 DMG
  • T5 (one action): 
    • Columns 2 and 5 D/J gen, change random orb attribute to water, 552,500 DMG (2 hits)
    • Columns 2 and 5 B/J gen, change random orb attribute to dark, 552,500 DMG (2 hits)
  • T6+: 1T awoken bind, 27,625,000 DMG (5 hits)

Mega Awoken Green Dragon Caller, Sonia Fio: 15B HP, 1B DEF, 1T Timer, G/D, Dragon

50% resolve

Preemptive: 999T status immunity, 3T leftmost and rightmost columns tape, 300% gravity

Moveset:

  • <50% (single-use): 3T +25% jammer skyfall, 3T 9c combo shield, full G/D board, 552,500 DMG
  • <3%: 5,525,000 DMG (5 hits)
  • T1-3 (one action):
    • Columns 1 and 6 G/H gen, rows 1 and 5 poison orb gen, 552,500 DMG (2 hits)
    • Columns 3 and 4 G/H gen, rows 1 and 5 jammer orb gen, 552,500 DMG (2 hits)
  • T4: change to dark attribute, 552,500 DMG
  • T5 (one action): 
    • Columns 1 and 6 G/H gen, rows 1 and 5 poison orb gen, 552,500 DMG (2 hits)
    • Columns 3 and 4 G/H gen, rows 1 and 5 jammer orb gen, 552,500 DMG (2 hits)
  • T6+: 1T awoken bind, 27,625,000 DMG (5 hits)

Super Reincarnated Hino Kagutsuchi: 20B HP, 600M DEF, 1T Timer, R/D, God/Dragon/Physical

50% resolve

Preemptive: 999T status immunity, 6T 3,000,000,000 void shield, full board lock

Moveset

  • <50% (single use): 1T 8c combo shield, full locked poison board, 570,700 DMG
  • <3%: 5,707,000 DMG (10 hits)
  • T1-5 (one action):
    • 1T 6c combo shield, rows 1 and 5 R/J gen, 570,700 DMG
    • 1T 7c combo shield, rows 1 and 2 R/H gen, 570,700 DMG
  • T6+: 1T awoken bind, 28,535,000 DMG (5 hits)

Super Reincarnated Viper Orochi: 20B HP, 600M DEF, 1T Timer, B/D, God/Dragon/Physical

50% resolve

Preemptive: 999T status immunity, full locked R/B/G/L/D board, 570,700 DMG

Moveset:

  • <3%: 2,967,640 DMG (8 hits)
  • T1 (one action):
    • >50%: 999T 150% DMG, full locked R/B/G/L/D board, 570,700 DMG (856,050 DMG after enrage)
    • <50%: 1T 800% DMG, full locked R/B/G/L/D board
  • T2-5 (one action):
    • Full R/B/G/L/D/H/J/P board, 15 orb lock, 570,700 DMG (856,050 DMG or 4,565,000 DMG after enrage)
    • Full R/B/G/L/D/H board, 15 orb lock, 570,700 DMG (856,050 DMG or 4,565,000 DMG after enrage)
  • T6+: 1T awoken bind, 28,535,000 DMG (42,802,500 DMG after enrage) (5 hits)

Super Reincarnated Indra: 18B HP, 600M DEF, 1T Timer, L/B, God/Attacker/Dragon

50% resolve

Preemptive: (one action):

  • If J/P exist: J/P > H, 2,835,500 DMG
  • If J/P do not exist: R/B/G/L/D > H/J, 570,700 DMG

Moveset: 

  • <3%: 5,707,000 DMG (10 hits)
  • T1 (one action):
    • >99%: 999T status immunity, 5T 10c combo shield, full H/J board, 570,700 DMG
    • 51-99%: 999T status immunity, 1T -100% RCV, full H/J board, 570,700 DMG
    • <50%: 999T status immunity, cleanse player buffs, full H/J board, 570,700 DMG
  • T2-5 (one action):
    • Columns 3 and 4 H/J gen, heart lock, 570,700 DMG (2 hits)
    • Columns 1 and 6 H/P gen, heart lock, 570,700 DMG  (2 hits)
  • T6+: 1T awoken bind, 28,535,000 DMG (5 hits)

Super Reincarnated Vritra: 18B HP, 600M DEF, 1T Timer, D/G, God/Dragon/Devil

50% resolve

Preemptive: 999T status immunity, 6T +25% sticky blind skyfall, full dark board, 570,700 DMG

Moveset:

  • <50% (single use): 5T 3,000,000,000 void shield, 5T 50% DMG reduction, 300% gravity
  • <3%: 2000% gravity
  • T1-5 (one action):
    • 4 1T 1s spinners, 564,993 DMG (3 hits)
      • X _ _ _ _ X
        _ _ _ _ _ _
        _ _ _ _ _ _
        _ _ _ _ _ _
        X _ _ _ _ X
      • X _ _ _ _ _ X
        _ _ _ _ _ _ _
        _ _ _ _ _ _ _
        _ _ _ _ _ _ _ 
        _ _ _ _ _ _ _
        X _ _ _ _ _ X
    • Full board lock, 564,993 DMG (3 hits)
  • T6+: 1T awoken bind, 28,535,000 DMG (5 hits)

Mega Awoken Blue Dragonbound, Ryune: 20B HP, 1B DEF, 1T Timer, B/D, Dragon

50% resolve

Preemptive: 999T status immunity, 6T 3,000,000,000 void shield, 3 1T 1s spinners

  • _ _ _ _ _ _
    _ X _ _ _ _
    _ _ _ _ _ _
    _ X _ _ X _
    _ _ _ _ _ _
  • _ _ _ _ _ _ _
    _ X _ _ _ _ _
    _ _ _ _ _ _ _
    _ _ _ _ _ _ _ 
    _ X _ _ _ X _
    _ _ _ _ _ _ _

Moveset:

  • <3%: 6,030,000 DMG (4 hits)
  • T1 (one action):
    • >99%: 999T 9c combo shield, 3 1T 0.5s spinners, 1T 1×5 cloud, 603,000 DMG
      • _ _ _ _ _ _
        _ X _ _ _ _
        _ _ _ _ _ _
        _ X _ _ X _
        _ _ _ _ _ _
      • _ _ _ _ _ _ _
        _ X _ _ _ _ _
        _ _ _ _ _ _ _
        _ _ _ _ _ _ _ 
        _ X _ _ _ X _
        _ _ _ _ _ _ _
  • <99%: 999T 8c combo shield, 3 1T 0.5s spinners, 1T 6×1 cloud, 603,000 DMG
    • _ _ _ _ _ _
      _ X _ _ X _
      _ _ _ _ _ _
      _ _ _ _ X _
      _ _ _ _ _ _
    • _ _ _ _ _ _ _
      _ X _ _ _ X _
      _ _ _ _ _ _ _
      _ _ _ _ _ _ _ 
      _ _ _ _ _ X _
      _ _ _ _ _ _ _
  • T2-3 (one action):
    • 3 1T 1s spinners, 1T 6×1 cloud, 603,000 DMG
      • _ _ _ _ _ _
        _ _ _ _ X _
        _ _ _ _ _ _
        _ X _ _ X _
        _ _ _ _ _ _
      • _ _ _ _ _ _ _
        _ _ _ _ _ X _
        _ _ _ _ _ _ _
        _ _ _ _ _ _ _ 
        _ X _ _ _ X _
        _ _ _ _ _ _ _
  • 3 1T 1s spinners, 1T 1×5 cloud, 603,000 DMG
    • _ _ _ _ _ _
      _ X _ _ X _
      _ _ _ _ _ _
      _ X _ _ _ _
      _ _ _ _ _ _
    • _ _ _ _ _ _ _
      _ X _ _ _ X _
      _ _ _ _ _ _ _
      _ _ _ _ _ _ _ 
      _ X _ _ _ _ _
      _ _ _ _ _ _ _
  • T4: change to dark attribute, 603,000 DMG
  • T5 (one action):
    • 3 1T 1s spinners, 1T 6×1 cloud, 603,000 DMG
      • _ _ _ _ _ _
        _ _ _ _ X _
        _ _ _ _ _ _
        _ X _ _ X _
        _ _ _ _ _ _
      • _ _ _ _ _ _ _
        _ _ _ _ _ X _
        _ _ _ _ _ _ _
        _ _ _ _ _ _ _ 
        _ X _ _ _ X _
        _ _ _ _ _ _ _
  • 3 1T 1s spinners, 1T 1×5 cloud, 603,000 DMG
    • _ _ _ _ _ _
      _ X _ _ X _
      _ _ _ _ _ _
      _ X _ _ _ _
      _ _ _ _ _ _
    • _ _ _ _ _ _ _
      _ X _ _ _ X _
      _ _ _ _ _ _ _
      _ _ _ _ _ _ _ 
      _ X _ _ _ _ _
      _ _ _ _ _ _ _
  • T6+: 1T awoken bind, 30,150,000 DMG (5 hits)

Mega Awoken Green Dragonbound, Sylvie: 20B HP, 1B DEF, 1T Timer, G/L, Dragon

50% resolve

Preemptive: 999T status immunity, 6T 8c combo shield, 6-7 1T 1s spinners

  • _ _ _ X X X
    _ _ _ _ _ _
    _ _ _ _ _ _
    X X X _ _ _
    _ _ _ _ _ _
  • _ _ _ X X X X
    _ _ _ _ _ _ _
    _ _ _ _ _ _ _
    _ _ _ _ _ _ _ 
    X X X _ _ _ _
    _ _ _ _ _ _ _

Moveset:

  • <3%: 6,030,000 DMG (4 hits)
  • T1 (one action):
    • >50%: 6-7 1T 0.5s spinners, 1T top and bottom row tape, 3T +25% sticky blind skyfall, 603,000 DMG
      • _ _ _ _ _ _
        _ _ _ X X X
        _ _ _ _ _ _
        X X X _ _ _
        _ _ _ _ _ _
      • _ _ _ _ _ _ _
        _ _ _ X X X X
        _ _ _ _ _ _ _
        _ _ _ _ _ _ _ 
        X X X _ _ _ _
        _ _ _ _ _ _ _
  • <50%: 6-7 1T 0.5s spinners, 1T left and right column tape, 1T +100% locked skyfall, 603,000 DMG
    • _ _ _ _ _ _
      X X X _ _ _
      _ _ _ _ _ _
      _ _ _ _ _ _
      _ _ _ X X X
    • _ _ _ _ _ _ _
      X X X _ _ _ _
      _ _ _ _ _ _ _
      _ _ _ _ _ _ _ 
      _ _ _ _ _ _ _
      _ _ _ X X X X
  • T2-3 (one action):
    • 6-8 1T 1s spinners, 10 orb lock, 603,000 DMG
      • _ _ X _ _ _
        _ _ X _ _ _
        X _ X _ _ _
        X _ _ _ _ _
        X _ _ _ _ _
      • _ _ X _ _ _ _
        _ _ X _ _ _ _
        X _ X _ _ _ _
        X _ X _ _ _ _ 
        X _ _ _ _ _ _
        X _ _ _ _ _ _
  • 6-12 1T 1s spinners, 10-17 orb sticky blind, 603,000 DMG
    • _ _ _ X _ _
      _ _ _ X _ _
      _ _ _ X _ X
      _ _ _ _ _ X
      _ _ _ _ _ X
    • _ _ _ X X _ _
      _ _ _ X X _ _
      _ _ _ X X _ X
      _ _ _ X X _ X 
      _ _ _ _ _ _ X
      _ _ _ _ _ _ X
  • T4: change to light attribute, 603,000 DMG
  • T5 (one action):
    • 6-8 1T 1s spinners, 10 orb lock, 603,000 DMG
      • _ _ X _ _ _
        _ _ X _ _ _
        X _ X _ _ _
        X _ _ _ _ _
        X _ _ _ _ _
      • _ _ X _ _ _ _
        _ _ X _ _ _ _
        X _ X _ _ _ _
        X _ X _ _ _ _ 
        X _ _ _ _ _ _
        X _ _ _ _ _ _
  • 6-12 1T 1s spinners, 10-17 orb sticky blind, 603,000 DMG
    • _ _ _ X _ _
      _ _ _ X _ _
      _ _ _ X _ X
      _ _ _ _ _ X
      _ _ _ _ _ X
    • _ _ _ X X _ _
      _ _ _ X X _ _
      _ _ _ X X _ X
      _ _ _ X X _ X 
      _ _ _ _ _ _ X
      _ _ _ _ _ _ X
  • T6+: 1T awoken bind, 30,150,000 DMG (5 hits)

Mega Awoken Black Dragonbound Typhon: 20B HP, 1B DEF, 1T Timer, D/R, Dragon/Attacker

50% resolve

Preemptive: 999T status immunity, 3 random 6T 1s spinners, full poison board, 603,000 DMG

Moveset: 

  • <3%: 6,030,000 DMG (4 hits)
  • T1 (one action):
    • >50%: 1T awoken bind, 5T 50% DMG reduction, full poison board, 603,000 DMG
    • <50%: 1T awoken bind, 5T 150% DMG, full jammer board, 603,000 DMG
  • T2-3 (one action):
    • 2 random 1T 1s spinners, full D/P board, 603,000 DMG
    • 2 random 1T 1s spinners, full D/J board, 603,000 DMG
  • T4: change to dark attribute, 603,000 DMG
  • T5 (one action):
    • 2 random 1T 1s spinners, full D/P board, 603,000 DMG
    • 2 random 1T 1s spinners, full D/J board, 603,000 DMG
  • T6+: 1T awoken bind, 30,150,000 DMG (5 hits)

Mega Awoken Sunset God, Aten: 20B HP, 1B DEF, 4T Timer, L/R, God/Balanced

1% super resolve

Preemptive: 999T status immunity, 4T 3,000,000,000 void shield, 4T +20% light skyfall

Moveset:

  • <1% (single use): timer haste to 1T, cleanse player buffs (else 641,000 DMG), 1T awoken bind, 99T Leader/Helper haste
  • T1-5: 6,410,000 DMG (5 hits)
  • T6+: 1T awoken bind, 32,050,000 DMG (5 hits)

Super Reincarnated Seraph Lucifer: 1B,100 HP, 2B DEF, 1T Timer, D/L, God/Devil/Attacker

1% super resolve

Preemptive: 999T status immunity, 6T +15% R/B/G skyfall, full D/H/J board, 641,000 DMG

Moveset:

  • <1%: 
    • T1: 1T +100% heart skyfall, 1T awoken bind, 1T full team bind, 1T NoSF, full L/D board
    • T2 (one action):
      • If no orbs remain: 3T full team haste, suicide
      • If orbs remain: L/D > H, 6,410,000 DMG
    • T3+: 6,730,500 DMG (3 hits)
  • >1%:
    • T1-5 (one action):
      • 1T 90% DMG reduction, columns 1 and 6 D/H gen, 641,000 DMG
      • 1T 95% DMG reduction, columns 1 and 2 D/H gen, 641,000 DMG
    • T6+: 1T awoken bind, 32,050,000 DMG (5 hits)

Mega Awoken Judging Scale Goddess, Eschamali: 18B HP, 1.5B DEF, 1T Timer, D/L, Machine/God/Healer

50% resolve

Preemptive: 999T status immunity, 6T 9c combo shield, 4T +20% dark skyfall

Moveset:

  • <50% (single use): 1T awoken bind, 1T 10 orb sticky blind, random fixed starting position, 641,000 DMG
  • <3%: 6,410,000 DMG (5 hits)
  • T1-5 (one action):
    • 1T bottom row tape, 1T full team haste, 641,000 DMG
    • 1T 6×1 cloud, 1T Leader/Helper haste, 641,000 DMG
  • T6+: 1T awoken bind, 32,050,000 DMG (5 hits)

Super Reincarnated Sakuya: 10B HP, 800M DEF, 1T Timer, L/B, God/Dragon/Balanced

50% resolve

Drops Rainbowpy, Diamond Dragon Fruit, or Ancient Tri-God Mask

Preemptive: 6T 2,000,000,000 damage absorb shield, 1T -75% TE, 1T +100% locked skyfall

Moveset:

  • <50% (single use): 999T status immunity, 3T -50% TE, 1T 6×2 cloud, 662,000 DMG
  • T1-5 (one action):
    • Column 1 light gen, column 6 water gen, 1T 2×2 cloud, 662,000 DMG (2 hits)
    • Column 1 water gen, column 6 light gen, 1T bottom row tape, 662,000 DMG (2 hits)
  • T6+: 1T awoken bind, 33,100,000 DMG (5 hits)

Super Reincarnated Haku: 10B HP, 800M DEF, 1T Timer, D/x, God/Healer/Attacker

50% resolve

Drops Rainbowpy, Diamond Dragon Fruit, or Ancient Tri-God Mask

Preemptive: 6T 2,000,000,000 damage absorb shield, 1T -100% RCV, 1T +30% sticky blind skyfall

Moveset:

  • T1-5 (one action):
    • 99% gravity, 1T 10-17 orb sticky blind, 331,000 DMG
    • 99% gravity, full R/B/D board, 331,000 DMG
  • T6+: 1T awoken bind, 33,100,000 DMG (5 hits)

Mega Awoken Great Duke of Hell, Dantalion: 12B HP, 0 DEF, 1T Timer, R/B, Devil/Balanced

50% resolve

Drops Rainbowpy, Diamond Dragon Fruit, or Ancient Tri-God Mask

Preemptive: 3T 2,000,000,000 damage absorb shield, 3T NoSF, 3T +30% sticky blind skyfall

Moveset:

  • T1-2 (one action):
    • Rows 1 and 2 B/J gen, columns 3 and 4 R/H gen, 680,000 DMG (2 hits)
    • Rows 4 and 5 R/P gen, columns 3 and 4 B/H gen, 680,000 DMG (2 hits)
  • T3: 999T status immunity, 3T 3,000,000,000 void shield, 3T 17 orb sticky blind
  • T4: change to dark attribute, 680,000 DMG
  • T5 (one action):
    • Rows 1 and 2 B/J gen, columns 3 and 4 R/H gen, 680,000 DMG (2 hits)
    • Rows 4 and 5 R/P gen, columns 3 and 4 B/H gen, 680,000 DMG (2 hits)
  • T6+: 1T awoken bind, 34,000,000 DMG (5 hits)

Mega Awoken Protecting Vials Goddess, Scheat: 12B HP, 0 DEF, 1T Timer, B/R, Machine/God

50% resolve

Drops Rainbowpy, Diamond Dragon Fruit, or Ancient Tri-God Mask

Preemptive: 6T 2,000,000,000 damage absorb shield, 1T 3×2 cloud, full board lock, 680,000 DMG

Moveset:

  • <50% (single use): 999T status immunity, 1T 50% DMG reduction, 1T 500% DMG
  • T1-3 (one action):
    • 1T 2×3 cloud, 10 orb lock, 680,000 DMG (3,400,000 DMG after enrage)
    • 1T 3×2 cloud, 734,400 DMG (3,672,000 DMG after enrage)
  • T4: change to light attribute, 680,000 DMG
  • T5 (one action):
    • 1T 2×3 cloud, 10 orb lock, 680,000 DMG (3,400,000 DMG after enrage)
    • 1T 3×2 cloud, 734,400 DMG (3,672,000 DMG after enrage) (6 hits)
  • T6+: 1T awoken bind, 34,000,000 DMG (5 hits)

Mega Awoken Sun Dragon Caller, Kanna: 12B HP, 1B DEF, 1T Timer, L/L, Dragon/God/Attacker

50% resolve

Drops Rainbowpy, Diamond Dragon Fruit, or Ancient Tri-God Mask

Preemptive: 6T 2,000,000,000 damage absorb shield, 1T +100% locked skyfall, full board lock, 680,000 DMG

Moveset:

  • <50% (single use): 999T status immunity, 1T awoken bind, full board lock, 680,000 DMG
  • T1: 1T +30% fire skyfall, 1T +100% locked fire skyfall, 680,000 DMG
  • T2: 1T +30% water skyfall, 1T +100% locked water skyfall, 680,000 DMG
  • T3: 1T +30% wood skyfall, 1T +100% locked wood skyfall, 680,000 DMG
  • T4: 1T +30% light skyfall, 1T +100% locked light skyfall, 680,000 DMG
  • T5: 1T +30% dark skyfall, 1T +100% locked dark skyfall, 680,000 DMG
  • T6+: 1T awoken bind, 34,000,000 DMG (5 hits)

Mega Awoken Primordial Divinity, Kamimusubi: 26B HP, 1.8B DEF, 2T Timer, D/R, God/Healer

50% resolve

Preemptive: 999T status immunity, 2T 50% max HP lock, 2T heart unmatchable, 490,000 DMG

Moveset:

  • <50% (single use): 4T 50% DMG reduction, 2T 50% max HP lock, change to random attribute, 700,000 DMG
  • <3%: 7,000,000 DMG (5 hits)
  • T1-5 (one action):
    • 2T 50% max HP lock, 2T fire unmatchable, change to random attribute, 700,000 DMG
    • 2T 50% max HP lock, 2T water unmatchable, change to random attribute, 700,000 DMG
    • 2T 50% max HP lock, 2T wood unmatchable, change to random attribute, 700,000 DMG
    • 2T 50% max HP lock, 2T light unmatchable, change to random attribute, 700,000 DMG
    • 2T 50% max HP lock, 2T dark unmatchable, change to random attribute, 700,000 DMG
  • T6+: 1T awoken bind, 35,000,000 DMG (5 hits)

Mega Awoken Blazing Goddess, Macha: 22B HP, 1.8B DEF, 1T Timer, R/D, God/Attacker

50% resolve

Preemptive: 999T status immunity, 2T 150% DMG, 1T leader swap (else 700,000 DMG)

Moveset:

  • <3%: 7,000,000 DMG (5 hits)
  • T1: Change to random attribute, 1T 8c combo shield, full board lock, 700,000 DMG (1,050,000 DMG after enrage)
  • T2: Change to random attribute, 1T 9c combo shield, 1T +100% locked skyfall, 700,000 DMG (1,050,000 DMG after enrage)
  • T3: 1T 500% DMG, 1T 14c combo shield, 1T 6×5 > 7×6 (else 700,000 DMG (3,500,000 DMG after enrage))
  • T4: 1T 9c combo shield, 1T 7×6 > 6×5 (else 700,000 DMG)
  • T5: 1T 14c combo shield, 1T 6×5 > 7×6 (else 700,000 DMG)
  • T6+: 1T awoken bind, 35,000,000 DMG (5 hits)

Mega Awoken Ruining Goddess, Morrigu: 22B HP, 1.8B DEF, 1T Timer, D/B, God/Devil

50% resolve

Preemptive: 999T status immunity, 1T 25% max HP lock, 200% gravity

Moveset:

  • <3%: 7,000,000 DMG (5 hits)
  • T1: 1T 1% max HP lock, 300% gravity
  • T2: 2T 1M max HP lock, 1T 3,000,000,000 void shield, 1T -100% RCV
  • T3: 2T awoken bind, 2T full sub bind, 1,995,000 DMG (3 hits)
  • T4: change to random attribute, 99T Leader/Helper haste, cleanse player buffs (else 700,000 DMG)
  • T6+: 1T awoken bind, 35,000,000 DMG (5 hits)

Mega Awoken Yog-Sothoth, the Everlasting: 22B HP, 1.8B DEF, 1T Timer, L/x, Devil/Dragon

50% resolve

Preemptive: 999T status immunity, 6T 3,000,000,000 void shield, 4 random 1T 1s spinners

Moveset:

  • <50% (single use): 1T heart unmatchable, 4 random 1T 1s spinners, full L/H board, 700,000 DMG
  • <3%: 7,000,000 DMG (4 hits)
  • T1-5 (one action):
    • 3 random 1T 1s spinners, 1T 10-17 sticky blind orbs, 700,000 DMG
    • 3 random 1T 0.5s spinners, full L/H board, 700,000 DMG
  • T6+: 1T awoken bind, 35,000,000 DMG (5 hits)

One Born From Chaos: 9.5B HP, 3B DEF, 1T Timer, D/x, God

3% resolve

Preemptive: 4T status immunity, 10T +20% sticky blind skyfall, 999T 3,000,000,000 void shield, 4T assist bind

Moveset:

  • T1-4: countdown
  • T5: 7,500,700 DMG (5 hits)

One That Writhes In the Void: 20B HP, 0 DEF, 1T Timer, D/x, God/Devil

3% resolve

Preemptive: 999T status immunity, 6T +15% COrb skyfall, 1T 95% DMG reduction, 1T 15c combo shield

Moveset:

  • <3%: 1T awoken bind, 5000% gravity
  • T1: 90% DMG reduction, 14c combo shield, 100% gravity
  • T2: 85% DMG reduction, 13c combo shield, 150% gravity
  • T3: 80% DMG reduction, 12c combo shield, 200% gravity
  • T4: 75% DMG reduction, 11c combo shield, 300% gravity
  • T5: 50% DMG reduction, 10c combo shield, 500% gravity
  • T6+: 1T awoken bind, 5000% gravity

Zeroth Dimension Creator, Big Bang: 200B HP, 300M DEF, 1T Timer, D/L, God/Devil/Dragon

50% super resolve

Drops One Born From Chaos

Preemptive: 999T status immunity, 999T 3,000,000,000 void shield, 999T 7c combo shield, 99T +30% locked skyfall

Moveset: 

  • <50% (single use): 4 random 1T 0.5s spinners, full dark board, 1,275,015 DMG
  • <10%: 
    • T1: 999T 1000% DMG
    • T2: change to random attribute, 1T awoken bind, 1T skill bind, 8,500,100 DMG (5 hits)
  • Each third turn:
    • >50%: full R/B/G/L/D/H/J/P board, change to random attribute, 850,010 DMG
    • <50%: full R/B/G/L/D/H/J/P board, 10% gravity, change to random attribute, 850,010 DMG
  • Each first and second turn (one action):
    • >50% (one action):
      • Row 1 fire gen, 5% gravity, 2-3 1T 1s spinner, 850,010 DMG
        • _ _ _ _ _ _
          _ _ X _ _ _
          _ _ _ _ X _
          _ _ _ _ _ _
          _ _ _ _ _ _
        • _ _ _ _ _ _ _
          _ _ X _ _ _ _
          _ _ _ _ _ X _
          _ _ _ _ _ X _ 
          _ _ _ _ _ _ _
          _ _ _ _ _ _ _
  • Row 3 water gen, 6% gravity, 2-3 1T 1s spinner, 850,010 DMG
    • _ _ X _ _ _
      _ _ _ _ _ _
      _ _ _ _ _ _
      _ _ _ _ _ _
      _ _ _ X _ _
    • _ _ X _ _ _ _
      _ _ _ _ _ _ _
      _ _ _ _ _ _ _
      _ _ _ _ _ _ _ 
      _ _ _ _ _ _ _
      _ _ _ X X _ _
  • Row 5 wood gen, 7% gravity, 2-3 1T 1s spinner, 850,010 DMG
    • _ _ _ _ _ _
      _ _ _ _ _ _
      X _ _ _ _ _
      _ _ _ _ _ X
      _ _ _ _ _ _
    • _ _ _ _ _ _ _
      _ _ _ _ _ _ _
      X _ _ _ _ _ _
      X _ _ _ _ _ _ 
      _ _ _ _ _ _ X
      _ _ _ _ _ _ _
  • Row 2 light gen, 8% gravity, 2-3 1T 1s spinner, 850,010 DMG
    • _ _ _ _ _ _
      _ _ _ X _ _
      _ _ _ _ _ _
      _ _ X _ _ _
      _ _ _ _ _ _
    • _ _ _ _ _ _ _
      _ _ _ X X _ _
      _ _ _ _ _ _ _
      _ _ _ _ _ _ _ 
      _ _ X _ _ _ _
      _ _ _ _ _ _ _
  • Row 4 dark gen, 9% gravity, 2-3 1T 1s spinner, 850,010 DMG
    • _ _ _ _ _ _
      _ _ _ _ X _
      _ _ _ _ _ _
      _ _ _ X _ _
      _ _ _ _ _ _
    • _ _ _ _ _ _ _
      _ _ _ _ _ X _
      _ _ _ _ _ _ _
      _ _ _ _ _ _ _ 
      _ _ _ X X _ _
      _ _ _ _ _ _ _
  • <50% (one action):
    • Column 1 fire gen, fire lock, 850,010 DMG
    • Column 2 water gen, water lock, 850,010 DMG
    • Column 3 wood gen, wood lock, 850,010 DMG
    • Column 4 light gen, light lock, 850,010 DMG
    • Column 5 dark gen, dark lock, 850,010 DMG

Team Templates

Build Notes:

DFagan, VAstraea, and GValeria are flexible equips that provide 1 SB, 60% blind, 100% jammer, and enough HP to achieve the threshold of 85,001 HP (Sakuya > Kanna). Alternative equips include Minerva, BYog, and other combinations. Jammer resist is optimal but optional.

F1: Super Enhance Dragons

  • Transform both Raphines
  • Use Feygoran and Gojo
  • Single target and kill the Super Gold Dragon within 2T
  • Chip the remaining Super Enhance Dragons, spending 5-6T on F1

F2: Super Ogres

  • Transform Melty
  • Single target and kill the Super Wood Samurai Ogre
  • Transform one Raphine
  • Kill the Super Blazing Ice Ogre

F3: Super Fighters

  • Transform Raphine
  • Dark mass attack

F4: Super Shieldras

  • Use NY Reeche and Feygoran
  • Dark mass attack

F5: Super Slimes and Super Volcano Dragon

  • Single target the Super Volcano Dragon and bring to super resolve
  • Dark mass attack

F6: Chinese Celestials RBG

  • All spawns are killed by activating

F7: Mega Awoken Sonia

  • All spawns are killed by activating

F8: Japanese Pantheon 1 and Indian Pantheon 1

  • Use Gojo to counter each preemptive
    • Full combo Hino’s board
    • Full combo Orochi’s board, then full combo his second board
    • Activate off Indra’s board
    • Make two dark crosses on Vritra’s board, then activate on T2

F9: Dragonbounds

  • Kill Ryune with a 1R/1B/2G/2L/1D/1H solve
  • Kill Sylvie with a 1R/1B/1G/2L/1D/1H solve
  • Kill Typhon by activating

F10: Divinities 1

  • Aten
    • Use Raphine
    • Bring to super resolve
    • Use DFagan and Amaj, stall 1T
    • Kill by activating
  • Lucifer
    • Kill by activating
  • Eschamali
    • Kill by activating

F11: Chinese Celestials LD

  • Sakuya
    • Use Raphine and NY Reeche
    • Heal to full to survive Sakuya > Kanna interaction
  • Haku
    • Use NY Reeche, make 1 R/D cross

F12: Divinities 2

  • Dantalion
    • Make 1 R/D cross
  • Scheat
    • Use DAten
  • Kanna
    • Use DAten

F13: Divinities 3

  • Kamimusubi
    • Use Feygoran
    • Kill in 2 shots
  • Macha
    • Kill by activating
  • Morrigu
    • Kill by activating
  • Yog Sothoth
    • Kill Yog with a 2R/1B/3G/1L/1D/1H solve

F14: One Born From Chaos

  • Make 4 R/D crosses over 3T
  • Kill by T4

F15: One That Writhes In the Void

  • Kill within 6T, match extra B/G/L to increase damage

F16: Zeroth Dimension Creator, Big Bang

  • Heal to full before 50%
  • Have Feygoran/NY Reeche/VAstraea/Gojo ready for the full dark board
No Melty! by SGT502
BiraPAD’s Raffine/Raffine

Guide by Riolutail

note: if raffine is mentioned its for fixing a time debuff otherwise system her

f1: belial > raffine > 2T stall > 5dra > 2T stall > Atelies
f2: amaj
f3: raffine
f4: blalbrecht > stall if needed > akine
f5: atelie
f6(Karin): atelie
f7: no comment
f8(hino): atelie
f8(orochi): atelie
f8(vritra): atelie/akine > 2 B/L crosses > BCecilia if needed
f9(ryune): stall if needed > atelie
f9(sylvie): keep in mind spinner spam
f10(aten): atelie > break SR > amakozumi > 10dra > atelie
f10(lucifer): atelie/akine
f10(NOTE): CHECK AKINE COOLDOWN and burn if it overcharges next floor
f11(sakuya): rafine > atelie > 1 B/D L-unlock (not optional)
f11(haku): akine > kill with one B/L cross
f12(dantalion): 1 B/L cross
f12(scheat): atelie
f12(kanna): atelie/akine
f13(yog sothoth): bcecilia > atelie
f14: 4 B/L crosses > kill on final countdown turn
f15: burn down within 6 turns
f16: T1 unlock, use Amaj before knocking to 50%. Keep in mind spinner troll chance during >50% phase and guaranteed spinners for 50%.

Build assumes 9TPA boards
Pre-xform HP threshold: 45,627
Post-xform HP threshold: 65,626

Thanks to mopad for providing this and the floor breakdown translation. View the original Twitter post here: JPN Antares MD4 System

How to System: Avan > Antares

Can also cycle Tsukamoto

Assume 10c total for each match unless specified

Match1: Brick Red

Match2: Brick Red + Box Light

Match3: Brick Red + Brick Light

Stall: Antares: min combo (or combo to gather orbs), 5to11-match Red May need to cycle Tsukamoto during stall or just cycle all the time Stall as necessary to return to system or gather the correct orbs Can cover tape with Bride Trailokya equip instead of Metatron

F1: Tsukamoto > Antares: 10 Antares: 10 Antares: 10 Antares: 10 Antares: Match1

F2: Antares > Avan (Transform) > Kill: 2 turns of Match1

F3: Kill: 2 turns of Match1

F4: Kill: 2 turns of Match1 One-shot: Match2 RShieldra w/Red Unmatchable? Stall 2 turns w/ Antares and Tsukumo to charge Metatron equip GShieldra? Stall 2 turns w/ Antares and Tsukumo Don’t charge Metatron equip

F5: Kill both slimes: Match2 (Brings VolcanoDra to 50%) Kill VolcanoDra: Match2

F6: Tsukamoto before killing Leilan? Match1 + 5-match Light Karin? Match2 Meimei? Match1

F7: BSonia? Match2 then Match1 GSonia? Match2

F8: HinoKagutsuchi? Match2 Orochi? Match2 then Match1 Indra? 2 turns of Antares: Swipe (Have Tsukamoto’s shield up before swiping the 1st full board) Vritra? Have Tsukamoto’s shield up before swiping the full board Match2

F9: Ryune? Match2 then Match1 Sylvie? Match2 Typhon? 2 turns of Antares: Swipe then Match1 (Have Tsukamoto’s shield up before swiping the 2nd full board)

F10: Aten? Match2 then Match1 then Match1 Lucifer? Match1 then Game then Match1? Eschamali? Match1 then Match2

F11: Match2 for both spawns

F12: Have Tsukamoto’s shield up before killing the floor Dantalion? Match2 Scheat? Match1 then Match2 Kanna? Match1 then stall 1 turn then Match2

F13: Cycle Tsukamoto on this floor to survive Macha? Match2 then Match2 Changed to Blue on the supposed kill turn? Stall then Match2 Else? Match2 then Match2

F14: Match2 then Match1 then Match1 then stall 1turn then Match3 The killing match helps produce combo orbs for next floor

F15: The following chart shows how much damage you do on each turn with Match1 or Match2. Any combination of those matches that add to 100% should kill. Assumes only the minimum combos necessary to pass the combo shields Shield | 95% | 90% | 85% | 80% | 75% | Match1 | 4.0% 8.1% (12.1%|16.0%|19.8%|| Match2 | 8.3%|16.5%(24.6%|32.5%|40.3%| Have Tsukamoto’s shield up after the 85% shield turn

F16: Match1 does 5.0% of HP and Match2 does 12.1% of HP Cycle Tsukamoto

Ultimate Colosseum Guides

Thank you Tsubaki Bot for the image card sources! Art and icons are owned by GungHo Online Entertainment, Inc. For now, only Colosseum 4 is listed. Shoot WetTheSystem a DM if interested in early Colosseum write-ups.

ULTIMATE ANNIHILATION COLOSSEUM-SPECIAL

Dark Skies’ Streaking Stars

(Colosseum 4, Colo4)

Skyozora LinkColo4 Floor Guide

Aki’s Seawolf (Mostly NA Friendly)
Aki’s Mahito/Yuji (Mostly NA Friendly)
Aki’s Seawolf (Mostly NA Friendly)
Daks’s Saphira (NA Friendly)

Dimension of the Mystic 2 (MD2)

Thank you Tsubaki Bot for the image card sources! Art and icons are owned by GungHo Online Entertainment, Inc.


MD2: Fourth Dimension Inspector

Skyozora LinkMD2 Floor Guide

WetTheSystem – Melon Pseudo-Swipe
WetTheSystem – Daytona (Floor Guide in Description)
Mantastic PAD Royal Oak (w/ Team Breakdown!)
Omss’ Royal Oak

Aki’s Nautilus Title Challenge (Mostly NA Friendly)
MantasticPAD’s Blackbird Title Challenge